As a Guardian of the City sets out on an epic, action-packed adventure to reclaim our Solar System, he recalls the moment when he was first taught the most important lesson of all – The Law of the Jungle.
Watch this live-action/CG trailer and get a sneak peek at Destiny, the bold, new action game from the creators of Halo and the company that brought you Call of Duty. Crafted together with the award-winning visual effects studio Digital Domain, “Law of the Jungle” gives players a taste of Destiny’s action-packed adventures through a live-action and CG interpretation of the epic game universe.
See the official worldwide Destiny gameplay reveal on June 10th, 2013 at E3 2013.
After having spent some time playing the astounding Bioshock Infinite (which we scored a staggering 10/10), it got us thinking about about Elizabeth’s character. Is she the perfect companion? We thought we’d run through gaming’s most extravagant companions to see how she would stack up to the rest. We define a companion as either an AI controlled partner or just someone talking down a headset to help enhance the story and your objectives.
Let’s run down the top 10 right now.
Rush (Megaman 3, 1990)
Rush is Megaman’s trusty robotic dog who would appear to help Megaman get past tricky obstacles by using his ability to transform into a submarine and by using his springboard coil to bounce extremely high. Rush has appeared in almost every Megaman game since and has also made a handful of cameos in several Capcom fighters.
Captain John Price (Call of Duty 4: Modern Warfare, 2007)
If you were ever asked to name one Call of Duty character, 9 times out of 10 you would name Captain Price. A former member of the SAS, Captain Price is a no-nonsense soldier that alongside Soap MacTavish, goes through hell to stop the man who initiated World War III, Vladimir Makarov. Captain Price’s quick quips and charming British narcissism makes him a favoured companion amongst this list.
Cortana (Halo: Combat Evolved, 2001)
Cortana is a digitized clone of Dr. Elizabeth Halsey, who became centric to the Halo universe since the beginning. Guiding Master Chief on his journeys through thick and thin. Even having something of a starring role in 343’s Halo 4. Cortana is a fan-favourite amongst the Halo fandom, and it seems that she will be for a long time to come.
Claptrap (Borderlands, 2009)
Clap Trap (CL4P-TP) is a Hyperion manufactured general purpose robot that you will often see slumming around town in the Borderlands series. His particular brand of humour which involves outdated pop-culture references and pushing dubstep upon the player, has made him accepted annoyance. Borderlands fans often speak highly of Claptrap, and it’s clear that with the unavoidable Borderlands sequels to come, Claptrap will definitely be involved.
Miles “Tails” Prower (Sonic the Hedgehog 2, 1992)
Tails appears to be some kind of genetically mutated fox with two tails (hehe, I get it) that give him the ability to fly. He is one of the most famous sidekicks in history, next to Robin and Luigi, he may be THE most famous sidekick. If you weren’t aware (which I astonishingly wasn’t until I was way into my 20’s) that his name is actually a play on words meaning ‘miles per hour”, you may facepalm yourself into oblivion, much like I did. Tails wormed his way into our hearts with his annoying cries of “SOOOONIIIIIIIIIC”, and he will forever live there. What a guy.
Garrus Vakarian (Mass Effect, 2007)
Garrus Vakarian is the popular Turian from the Mass Effect series. A former C-Sec soldier and the most badass member of the Normandy crew, Garrus had military training at fifteen and is the crew’s resident sniper. A character so awesome, that he brushed off horrific facial scars with a witty comment like “Ah probably for the best. They were all ignoring you and hitting on me. ‘Bout time you got a fair shot.” when referring to the lovely space ladies. Garrus is cool, calm, collective, funny, and extremely badass. It’s a shame he couldn’t be higher up the list.
GLaDOS (Portal/The Orange Box, 2007)
Well this is a first. An antagonist making it as a top companion. GLaDOS is the central core to the inner working of Aperture Science. The Genetic Lifeform and Disk Operating System lives solely to test. When the protagonist Chell awakens from a coma, GLaDOS is ready and waiting to throw test after test after test at the newly awakened mute. It is truly GLaDOS’ humour that makes this machine a top companion, the writing staff at Valve truly have created a character for the ages in this machine. They certainly couldn’t top it. or could they?
As an added extra, check out this amazing post credits song performed by GLaDOS herself.
Otacon (Metal Gear Solid, 1998)
Hal Emmerich, code-named Otacon is a scientist and chief engineer of Metal Gear REX. Also best friend of Solid Snake. This relationship makes for some of the most hilarious codec conversations in the entire series. Listening to Otacon’s conversations with Snake about being trapped in compromising positions and even about Otacon urinating all over himself, means that the bond between the two makes for one of gaming’s best relationships.
Elizabeth (Bioshock Infinite, 2013)
Elizabeth didn’t quite make it to number one, even though she is gaming’s most perfect companion. Her relationship with Booker DeWitt develops as the game goes on. Her frail naivety develops into a strong independence. Her knack for not just being a damsel in distress is what makes her interesting. Booker wouldn’t survive his journey in Columbia without Elizabeth, and it’s easy to see why she is one of the most popular new characters in the last few years. I would hope that her story doesn’t end with Infinite, and that there are at least some glaring references when 2K make the next installment in the series.
Well after all that, who made the number one spot? It’s tough to find a character as whole as Bioshock Infinite’s Elizabeth. But the number one isn’t even a good character, he makes it there for the sole reason of being the funniest character in the history of gaming. So, let’s check out who it is…
1. Wheatley (Portal 2, 2011)
Wheatley is hands down the funniest character in gaming history. Voiced by lanky Western English comedian Stephen Merchant, all of his country charm is transfused with the robot nature of a Portal robot. In Portal 2, GLaDOS is still the villain, but Wheatley is the hero that saves the day. Bringing you through several of Aperture Science’s most rigorous tests to help you defeat GLaDOS and end her reign of terror. But don’t take my word for it, just check this out.
Thanks for checking out another ThisisXbox Top 10, come back next week for our next installment.
Bungie’s latest universe – Destiny, has a new video to be looked over showing a glimpse into the art, development and design of Destiny – from early sketches and concept images, to animation and character models. The above video is a character development video below – hit play to be “wowed”.
Destiny’s story begins seven hundred years from now in the Last City on Earth, in a Solar System littered with the ruins of man’s Golden Age. A massive, mysterious alien ship hangs overhead like a second Moon. No one knows where it came from or what it’s here for, but only that it’s our protector. Meanwhile, strange, alien monsters creep in from the edge of the universe, determined to take Earth and the Last City. We are young ‘knights’ tasked with defending the remains of humanity, discovering the source of these monsters and – eventually – overcoming it.
Any other Destiny tidbits that come in between now and its release – we’ll keep you posted.
It really is an exciting time to be a console gamer. Not only has the Xbox seen a recent run of incredible games, the platform recently proved that gaming experiences that are slightly outside most people’s regular comfort zones such as the turn-based squad tactics in X-COM can actually succeed. Now, Bungie has revealed its next project – Destiny, a huge-in-scale MMOFPS that will bring the MMO experience to console in a far more accessible way than, say, Final Fantasy XI.
In a similar approach to developers designing titles for iOS that are actually tuned to a touch-screen gaming experience, Bungie are aiming to bring a full-bodied MMO experience to your Xbox console, whichever one you may be using by the time the game is released. While it’s likely that Destiny will blow the minds of many gamers, it may also open the floodgates to massively-multiplayer gaming as a regular part of the future Xbox line-up.
They may not all be MMOFPS titles, either – while the MMORPG tends to involve a considerable amount of buttons, it’s not entirely necessary – combinations of button-presses and the triggers potentially allowing you access to up to twelve face buttons for commands at once (and that’s before you count the bumpers), gamers need not reach for a USB keyboard any more. It’s a shame Kingdoms of Amalur: Reckoning never made it to MMORPG status, as its huge world and Fable-esque approachable control scheme made it the perfect basis for a console MMORPG.
The MMO genre is branching out on the PC currently, titles appearing that opt for massively-multiplayer real-time strategy, shooters, even purely social games. It’s also worth noting that Destiny isn’t alone in appearing as a console MMO in the near future – Defiance is also a shooter making tracks towards the Xbox and PS3. However, it’s also coming to PC, and given it’s a shooter, those without a mouse and keyboard may find themselves frustrated should they go up against those who are in possession of these superior FPS peripherals.
This is the problem with the approach of some developers who are bringing the MMO gamer back to consoles – that they’re targeting PC alongside the Xbox and Playstation platforms. The issues this causes are numerous: That either the controller isn’t enough, or the keyboard is underused. That the graphics won’t match between platforms. There are endless issues with facing off the PC and console crowds over a single game, and MMOs tuned for a specific platform will always outperform because neither side is lacking in their experience.
(Photo courtesy of gameinformer.com)
Destiny also needs to prove its ability to operate subscription free, and to keep consoles clear of the free-to-play elements that have plagued people’s PC and iPhone game libraries as of late. Subscription fees tend to elicit much hissing and spitting when it comes to new MMOs, big releases like Star Wars: The Old Republic soon to include a free-to-play model to stop the game from failing completely, but unfortunately sabotaging itself by locking off many of its crucial features behind pay-walls.
None of these approaches will fly with console users. They’re used to a down payment at the start and that’s that. Now, DLC prices make them feel like they’re being milked for content that would’ve come as an expansion, or on the disc at release, ten years ago. Console MMOs will be no different – while expansions will keep the game financially solvent, any hint towards sucking extra money out of players in a “pay to win” environment may push a lot of gamers away from an otherwise fantastic game. Destiny has thrown the doors open to console-only MMO titles, but unless the other games walking through it are willing to adapt to a console environment, nothing may change.
David Thompson is a fresh and upcoming technology and entertainment blogger who enjoys the challenges of creativity and attention to detail. His specific areas of interest include film, gaming and the mobile industry, encompassing everything from manufacturer-specific news from Apple to industry announcements from the likes of O2.
After a long period of darkness, Bungie is ready to unveil its new universe filled with mystery, adventure, and action. For the first time, the team, including studio co-founder and project director Jason Jones talks about its vision, and the creative process behind Destiny, Bungie’s most ambitious project yet.
Destiny is available to pre-order now from selected retailers worldwide via DestinyTheGame.com and offers some pre-order bonuses for those who are first to confirm their copies. Destiny is claimed to offer an unprecedented variety of FPS gameplay that redefines the genre and breaks traditional conventions of story, cooperative and competitive multiplayer modes.
Destiny is at least a 10 year cycle that will be updated and upgraded by both Bungie and publishers Activision, set in a persistent online world it is a future vision of our own galaxy and the story of an unknown force that almost wipes out humanity.
Bungie’s latest project since leaving the Halo Universe – Destiny, (yet to be officially unveiled) has had some interesting spoilers outed by retailers which includes the release date and the final box art.
French retailer Micromania and a US BestBuy pre-order card obtained by Destructoid has listed the following information:
From the creators of Halo and the publisher of Call of Duty
Everything changed with the arrival of the Traveler. It sparked a Golden Age when our civilization spanned our solar system, but it didn’t last. Something hit us, knocked us down. The survivors built a city beneath the Traveler, and have begun to explore old worlds, only to find them filled with deadly foes.
You are a Guardian of the last safe city on Earth, able to wield incredible power. Defend the city. Defeat our enemies. Reclaim all that we’ve lost.
The next evolution of entertainment – an incredible story set within a newly-imagined, always-connected universe filled with action and adventure.
Create your character, forge your legend by defeating powerful foes, and earn unique and customizable weapons, gear, and vehicles.
Unprecedented variety of FPS gameplay that redefines the genre and breaks traditional conventions of story, cooperative, and competitive multiplayer modes, combined with public and social activities.
The leaked release date according to Micromania suggests it will be October 6th 2013.
Bungie’s follow up to the Halo universe since parting ways with the franchise at the release of Halo Reach in 2010, is a game codenamed “Destiny”. Very few details about the next project has been revealed so far, but leaked documents and concept art sent to IGN has at least confirmed small story snippets. Continue reading Bungie’s Destiny Story Has Been Leaked With Concept Art→