Tag Archives: Call of Duty Black Ops III

Classic Black Ops maps coming to Black Ops III and 4

The four classic maps Jungle, Summit, Slums, and Firing Range are being remastered for Call of Duty Black Ops 4 and, surprisingly, also Black Ops III .

Further to that, Black Ops 3 will be available through PS Plus imminently as a dropped in extra game to the subscription service.

Update: The trailer just hit the web. Enjoy:

Third DLC for Black Ops 3 now available on Xbox One

The third DLC pack for Call of Duty: Black Ops III, Descent is now available on Xbox One and PC. As like the previous two DLC’s Descent holds four new multiplayer maps for players to get their teeth into but more excitingly the next chapter in the awesome Zombies experience.

The four new multiplayer maps take you all across the globe and let you fight it out in a cryogenic penitentiary, a Viking hamlet, a robot death-match arena and a contemporary reconstruction of an ancient Roman estate;

  • Empire: Fan favourite map Raid returns, re-imagined in this classic, medium-sized map as an authentic Roman villa, where a classic map structure mixes with the new gameplay mechanics of Black Ops III.
  • Berserk: A Viking village frozen in time enlists players to fight through blizzards, for control of the centre bridge. This medium-sized map features wooden buildings, deadly rocky outcroppings and tight chokepoints.
  • Cryogen: Located far in the Dead Sea, this isolated compound holds some of the world’s most dangerous criminals in frozen isolation.  Sentry towers keep watch over the small map’s circular design as frenetic combat and wall running attacks abound.
  • Rumble: Gamers battle amongst larger-than-life mechanised warriors in this medium-sized map, which funnels high-speed combat to the central arena, where players battle their way through fallen mechs and pyrotechnics.

Gorod Krovi, the next installment in the awesome Zombies experience takes you to an alternate-timeline of Stalingrad in which you must face-off against a swarm of mechanised zombie soldiers and avoid hell-fire from aerial dragon assaults, all in the midst of a raging battle within the remnants of Nikolai’s motherland. As always expect to see horrifying new enemies, exciting new gameplay mechanics and an epic set of undead-annihilating weapons to assist you on your way.

For further information about Descent or any other content in Call of Duty: Black Ops 3 then check out the Official Site.

Christmas Gunplay

Yes it’s still November, but, Hark the herald angels sing “Glory to the new-born king” …of Christmas gunplay games that is!

Damn, wouldn’t you know it but it’s nearly bloody Christmas again, and with the arrival of the festive season just around the corner our wish list is littered with all the pre-crimbo games we’ve been waiting for all year.

Whilst there are many games out there worthy of your desire, I’m going to look here at some of the top titles competing for your hard-earned cash or that elusive top spot on your Christmas list this year that are centred around gunplay.

First up, cult classic Call of Duty

I worked out I have spent nearly nine months of my life to date playing Call of Duty online. That’s just in game time. New little people have been conceived and born in the time I’ve spent on virtual battlefields under the CoD titles.

Ghosts and Advanced Warfare both failed to meet the mark for me, I found they lacked the holding power of previous versions. Black Ops III, however, has recaptured some of the series’ original magic. This game has pulled me back in big time.

Whilst the single player story doesn’t endear you to the cast as strongly as it clearly want to the new load-out system and skills means it’s actually really fun to play still. And of course with Treyarch producing it means more zombie action. Woo-hoo! They’ve nailed it with slick graphics and a wonderful 1940’s setting. I’m yet to get very far – my friends suck. I hope your reading this – but the Easter eggs keep me coming back for more. Zombie slaying is just as fun as in previous titles and this time a new array of weapons are available that can be customised pre ‘off the wall purchase’. Chuck me some gum – new perks instead of bottles – I’m going for the pack-a-punch.

As expected though it’s the multiplayer that really shouts out loud. Ultra quick paced play, maps that support fluid movement, great level design that gets you using the new jump packs and wall running as well as a neat slide all makes the running and gunning feel terrific. Tons of slick-looking and shooting weapons with strong variety allowing for many viable weapon setups to please most play styles, indeed the series has come back strong with this one. It’s highly addictive and well put together. Rather obviously, this will do well and I’m sure many of your mates will already have it.

Black Ops 3 Zombies

Halo 5

I have a lot of love for the Halo series. It’s my personal favourite storyline in gaming – Halo 1-3 – and it’s been continued by 343 very well. They clearly want to put their own stamp on the series and it shows.

This is Halo at its core, the game you’ve always loved, but with some serious changes that go down well. A more fluid movement system with boost jumps as part of your standard load-out as well as a clamber ability, a whole new large game mode with vehicles and a REQ system. A classic Halo storyline – although a bit disjointed in places – powered along by a brilliant score.

I’ve always felt that Halo bridged the gap between old school first-person shooters like Doom and contemporary ones like Battlefield. The bright colours, timed power weapons and overshields make it feel much less of a ‘realistic’ shooter than the likes of Battlefield and even CoD. That’s not to say it isn’t believable, I straight up feel like a super soldier in a suit bossing around slaying, but the feel of arena is ‘war-games’ not just war. Again, a strong fan base will mean lots of people have already got this one, but if you haven’t it should be a serious contender for your stocking this year.

Halo 5 Warzone

Star Wars Battlefront

Well, Hell! If you ever really wanted to be in the Star Wars films this is your best chance – short of getting a role in the next movie. The sounds and sights are spot on with this latest Battlefront title. I played this with my dad and he genuinely thought he was watching a trailer for the new movie. OK, he’s old, but the point remains the same: the graphics are siiiiick! It is truly beautiful; I was reduced to a gibbering state of awe as I couldn’t handle the Star Warsness of it.

It’s basically a Battlefield game in feel and game style but with a Star Wars skin. The people at Dice have gone to great pains to tell us that is not the case, but come on guys, It is, isn’t it. This isn’t a bad thing as such; this is full on multiplayer grandness. Big lobbies lead to big games filled with all the lightsaber swinging, X-wing dog fighting and rebel scum squishing/empire destroying – depending on your perspective – that you could possibly want. If you like Star Wars and you like videogames then you’re going to have a good time.

As a reminder though, there’s no single player story. There is a Wave mode in which you face increasingly difficult AI enemies but this is otherwise entirely focused on multiplayer. Despite this however, this is a must for the true Star Wars fan, and comes strongly recommend for everyone.

Star Wars Battlefront Gunplay

Fallout 4

“Finally!” I hear you cry “a game that isn’t centred around online multiplayer.” Yep, and this is maybe the best single player experience currently out there, by a country mile in fact. A friend of mine got this on release day, his girlfriend has left him and he lost his job. But he’s over 50% completed and that’s all that matters, at least that’s what he mumbles with vacant awareness that only comes from the truly addict…dedicated.

Bethesda have done it again, despite some bugs that crop up – pretty expected from a massive open world these days – the game is wonderful. It plays very well, has a good combat system, and has some extreme depth to, well, everything. Skill trees, weapons, characters, and a build your own settlement; this game provides ample content for you to delve into. Think Skyrim with guns and set in a messed up, mutated future.

Whilst taking up days of your life, the solo play means you can jump in and out of it at leisure without feeling like you’ve been left behind. It has good graphics – not incredible though – given some room due to the vast open world it’s running as backdrop, it’s seriously immersive with its story and has lots of little things to keep you entertained, such as funny characters, side quest, interesting weapons, crazy mutants. This is another must have entry in the series.

Fallout 4 gunplay

Metal Gear Solid V: The Phantom Pain

Although out since September I’m still giving this an honourable mention as it’s just so friggin’ good! This is gaming done right. I’ve never really played the MGS series, but got tempted in when Ground Zeroes came out. I played it through again and again for weeks, now the Phantom Pain is out and I’m putting it up with some of the best open-world games I’ve played. The maps are very large and can be explored freely with the missions taking place within confined areas in the maps. The story is nuts, plain old out there crazy storytelling, which is great and everything I’d expect for the next edition in a series infamous for its convoluted plots.

If you played the Splinter Cell games you’ll get along with this. It’s ultimate stealth operations and you really do have a huge amount of options for how to do 99% of the missions. Konami said ‘the most strategically unparalleled game every created’ and I think they might be right. Fantastic graphics, good control system and menu access, and an abundance of weapons/equipment to choose from brings the open-world experience to life. I have spent hours on his game and will spend hours more. There’s also the addition of a multiplayer mode that, whilst quite different to a classic head to head, is also very good fun.

MGSV Gunplay

There you go, five of the top gunplay games out right now that you can get for Christmas. Slip on your slippers, grab your energy drink of choice and settle down. The weather is crap, perfect for melting into your seat for a few weeks.

Black Ops III gets patched

Patch 1.03 is now out there in the wild. Notes were posted up on the game’s official forum and detail the following tweaks, which feature quite the focus on multiplayer, with Nuk3town also receiving quite a few tweaks. I;m happy to finally see the Zombie lobby issue addressed and fixed!

MULTIPLAYER

General

  • Leaderboards enabled in the Barracks.
  • Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
  • Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
  • Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
  • Addressed a UI error in Fileshare when selecting an empty tab.
  • Addressed an issue where hosts were able to leave as soon as the game began.
  • Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

General Gameplay

  • Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
  • Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
  • Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
  • Addressed a case where Players were able to spawn in after the match time expired.
  • Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
  • The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.
  • The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.
  • Fixed an issue where Players were randomly receiving online error messages while in matches or in menus.

Specialists

General

  • Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
  • Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

Outrider

  • Vision Pulse ability recharge speed has been slightly reduced.

Nomad

  • Fixed an issue with the unlock requirements for the 9th helmet.
  • Rejack ability recharge speed has been slightly increased.
  • H.I.V.E. trigger radius slightly reduced.

Reaper

  • Scythe has had its ammo reduced from 200 to 160.

Firebreak

  • Heat Wave ability recharge speed has been slightly increased.

Weapons

General

  • Longshot distance settings updated for each weapon class.
  • Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
  • Fixed Launchers not earning weapon XP for destroying vehicles.
  • Quickdraw ADS speed bonus for LMG’s slightly reduced.

Submachine Guns

VMP

  • ADS time slightly increased to match other SMG’s.
  • Hip fire spread slightly increased to match other SMG’s.

Pharo

  • Close damage range slightly reduced.

Razorback

  • Damage range increased.

Assault Rifles

KN-44

  • Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.

XR-2

  • Hip fire spread increased to match other Assault Rifles.
  • Minor tweak to the fire rate.

HVK-30

  • Increased ability to control recoil.

ICR-1

  • Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.

M8A7

  • Fire rate increased.
  • Fixed an issue with the ironsights when the Kill Counter was attached.

Shotguns

KRM-262

  • Increased lethal range.

Haymaker 12

  • Fire rate and damage range slightly reduced.

Argus

  • ADS time increased.
  • Close range damage increased.

Light Machine Guns

BRMADS

  • speed slightly reduced.

Dingo

  • Increased ability to control recoil

Gorgon

  • Clip size reduced from 50 to 40.
  • ADS time has been slowed down.
  • No longer deals extra damage to vehicles without FMJ.
  • Increased recoil.
  • Increased hip-fire spread.

48 Dredge

  • Fixed magazine count on Extended Mag.  This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
  • Slightly increased the ADS time.

Pistols

L-CAR 9

  • Close damage range slightly reduced.

Equipment

Thermite

  • Damage rate reduced.  Now takes longer to be killed by Thermite.

Arena

  • Players now prevented from joining a post-match lobby.
  • All banned items are now correctly being restricted while in-game.

Challenges

  • Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and
  • Focused Challenges.  These should now unlock and track progress correctly.

Medals

  • Medals will all display in their respective sorted category in the Medals section of the Barracks.
  • Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
  • Fixed issues with the You’re Done and Shut Down medals.  These will now be awarded correctly.
  • The extraneous Secure Point Medal displayed in the Medals section has been removed.

Maps

Exodus

  • Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

Fringe

  • Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

Nuk3town

  • Addressed an exploit spot involving a wall of one of the buildings.
  • Improved Cerebus Scorestreak’s pathing on the 2nd floor of the houses.
  • Addressed an issue where Players were able to stand outside of the map boundaries.
  • Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
  • Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
  • Players can no longer wedge themselves in between a tower and one of the high walls.
  • Fixed an issue with dead player models outside the white fenced area.
  • The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
  • Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
  • Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

ZOMBIES

  • Addressed exploits in the Shadows of Evil and The Giant maps.
  • Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
  • Addressed various areas where zombies would not path to players.
  • Players will now be rewarded with a Dark Ops calling card when they Prestige.

CAMPAIGN

  • Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
  • Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
  • Addressed stability issues.

Call of Duty Black Ops III review

The Call of Duty cycle goes round again. This year, Treyarch step back into the light with their excellent Black Ops series, unfortunately the campaign doesn’t hold up to the excellence of the previous titles but zombies and competitive multiplayer more than fill the void.

Black Ops 3_MP_Battle at Ruhanga_WM

Black Ops has gone über futuristic. What Advanced Warfare started, Black Ops has continued, and then some. Consequently it feels like the story has jumped series rather than continuing the dark and sinister storyline of Black Ops. The campaign plods on but goes out with a bang, ending on some mind twisting missions and a sequence that sticks you at the controls of a VTOL.

The campaign is rife with tech, futuristic weapons and robots – it’s like Syknet has brought down Judgment Day and you are smack bang in the middle of it with little to no explanation as to what the purpose of the mission is. The story then is rather lost, poorly told and tries to be too clever for it’s own good. By the time the credits rolled it had lost me on the way, with little care for the soldiers I met or the story it attempted to tell. The level structure can’t escape from being linear either. Each area might be large enough to offer multiple routes through, but it’s little more than the usual CoD shoot ‘em up grind with the odd set piece thrown in.

New to the game are cybercore abilities – cybernetic enhancements that can be used to manipulate electronics, close the distance to your target or generally create chaos among the enemy ranks. The cores are fun to use and offer a slight distraction from the run and gun CoD mechanics, however, they are a little cumbersome to select and choose the correct attack for your current predicament and I often relied on the same two abilities.

The campaign’s saving grace is four-player co-op – things are always more fun with friends – and if you make it to the end, there’s an extra campaign that unlocks and it’s pretty damn awesome – Nightmare is an alternate campaign with an undead twist and it’s bloody brilliant.

Black Ops 3_MP_Havoc

While the cybernetic cores don’t make the jump to multiplayer, the excellent new movement system does. This new mobility is pitched somewhere between Titanfall and Halo. The new combat opportunities it brings are fresh and a welcome change from the repetitive nature of the yearly CoD. It works really well once you get your head out of Titanfall, and an excellent Mirror’s Edge playlist helps ingrain these new abilities. Your magnetic boots stick to the surface enabling you to wall run – environment traversal is no longer just a means of getting from point A to B – and presents some great combat options.

The multiplayer maps are exceptionally well designed, putting those from previous titles to shame. The different wall run areas aren’t obvious, which means you’ll need to keep your head on a swivel for traversal opportunities. An invisible wall does block off some areas, which puts a dent on the freedom of movement while underwater areas of each map make for a great change of pace to firefights – I’ve had some intense battles while submerged.

Black Ops 3_Specialist Ruin

Specialists are at the heart of multiplayer this year. Each character has a unique weapon and ability, one can be selected to use and it gradually charges over the duration of a match. There are several characters to choose from and the abilities provide an additional option to your combat – a bit like scorestreaks – but open to all as they gradually recharge and don’t reset when you respawn.

One thing that really turned me away from the series was the overuse of kill and score streaks. At times I would get pounded by wave after wave of air strike or gunship attack. Thankfully it’s been dialed back in Black Ops 3 and although at times this still happens, it was far less frequent. Melee kills have taken a step in the other direction. Now it takes a couple of good gun butts to put someone down – best stick to your guns.

Bots return, which is great if you want to get some practice in or if you need a break from the CoD community, and the pick-10 loadouts also return. Weapons, equipment and perks unlock as you rank up, and can be selected after you’ve spent an unlock token to purchase them.

Black Ops 3_Zombies_Shadows of Evil 1

The star of the game is the excellent Shadows of Evil zombies. If you picked up the season pass you also get The GIANT map – a remake of Der Riese. Zombie Veterans will chew up the hidden objectives of Shadows of Evil for breakfast, but those that take it at face value could miss its hidden charms so grab a mate who is well versed at zombies and you too will soon fall to its undead heart.

It didn’t take long for me to become hooked to trying to best the map – it’s an absolute blast – and beyond the wave-based survival there’s a ton of extras to uncover. The bonus zombie campaign, the new Dead Ops arcade and Shadows of Evil make the zombie content of Black Ops III cause enough to buy the game, that is if you are a zombie fan.

Black Ops III does have it’s fair share of troubles, from the inevitable balancing of weapons that Treyarch will undoubtedly fine tune over time, to some really strange server drop-outs. The most frustrating issue was some odd occurrences of lag. Sometimes I had to work extra hard to score a kill, players were like bullet sponges while I dropped from a single shot. I even managed to score a kill on someone who was nowhere near where I shot my gun! The campaign suffers from the odd bug too; from textures failing to load and on a few occasions my progress didn’t save. With the huge amount of content in Black Ops III I wonder if Treyarch have spread themselves a little too thin?

There’s something for everybody in Black Ops III – it’s guaranteed to satisfy your CoD itch and the online maps are some of the best I’ve seen in a Call of Duty game. For me, zombies easily steal the show.

 

Thanks to Xbox and Activision for their support

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NUK3TOWN gets futuristic with Black Ops 3

Nuketown is a fan favourite… or is that a favourite of the Call of Duty developers – they sure do like to rerelease this map as a pre-order bonus!

NUK3TOWN-BLOPS3

This time however Nuketown has been renamed (in caps and a number) to NUK3TOWN. Instead of just dusting off the original with slight tweaks, the new pre-order bonus map has received a futuristic graphic skin and tweaks to its design so that it makes full use of Black Ops 3’s new momentum-based, chained-movement system.

Surely you guys are getting a little tired of Nuketown now?

Call of Duty: Black Ops 3 beta thoughts

A Beta is a great way to test the balancing, stability and overall functionality of a new multiplayer title, and Activision and Treyarch are no strangers to this process for the Call of Duty franchise, so it’s not unsurprising that the Beta build of the latest Call of Duty, Black Ops 3, is largely stable and feature complete, with only a few minor issues for the developers to iron out before November. But how does it play? Well we jumped right in to find out the answer to that very question.

Black-Ops-3_MP_Ruin_Prophet_-Evac_WM

Series fans will be delighted to hear it plays precisely how you’d expect a Call of Duty title to play. Despite the changes to the formula in this latest iteration, the core concepts of fast paced, quick kills, loadout focused action in an intimate arena, are all still very much intact. It feels, sounds and plays like the Call of Duty we’ve all come to know, with the new and tweaked additions only enhancing that embedded identity.

Specialists have been added to the experience, forcing you to choose one of nine that will then dictate your look and special abilities on the battlefield. Each Specialist has their own special weapon and ability, both of which you can unlock as you progress and then unleash on your foes in a match once you ability gauge is full. These take the form of a bow with explosive arrows, a spike that detonates and kills everyone around you, or kinetic armour, as well as many more. However, in our experience the gauge typically only fills up once per match, and as powerful as the abilities and weapons can be, they still require a skilled hand to use them effectively, therefore not unbalancing the fight. It’s a very different approach to previous Call of Duty titles, giving your online persona some much-needed characterisation as well as dipping its toe in the class-based systems so popular elsewhere.

Black-Ops-3_MP_Combine_WM

Additionally you can now use a boost jump, wall running and floor sliding, ala Titanfall, to traverse the map, however, they are limited, so don’t expect to pull off any gravity defying manoeuvres, instead it adds a much-needed sense of fluidity to overall movement as well as an increase in the speed players can get to points of elevation, eliminating the stair camping issues that cropped up in previous titles. As such an extra emphasis has been put on elevation, so whilst the maps remain small, the extra height provides new and more interesting options for navigating them and achieving glorious kills.

Otherwise Black Ops 3’s multiplayer offering feels very much inline with previous Treyarch iterations, the most important factor is still the weapon loadouts you choose and unlocking deadly kill streaks, alongside a good-looking, crisp battlefield with terrific lighting and a brighter colour pallet. The maps on offer in the Beta did, however, feel very samey, all largely taking place outside in lush green environments. However, they did show great versatility for the numerous game modes on offer. Domination in particular felt remarkable well-balanced for map size and navigation options, putting the pressure on defending teams and providing assaulting teams with a slight advantage, making the to-and-fro frequent, intense and exciting.

Indeed, there’s a lot on offer with Black Ops 3’s multiplayer, with a wide collection of modes to suit everyone’s play style. Moreover, Treyarch have maintained the Call of Duty identity while enhancing it in key areas. As such it’s likely to keep its current user-base happy and pull a few wandering veterans back that haven’t gelled with the larger, more open battlefields the genre is flirting with elsewhere. Here’s hoping map variety improves for release, but all in all things seem to be shaping up well for the third Black Ops title.

ASTRO announces new partnership for Call of Duty: Black Ops III

ASTRO gaming, creators of premium gaming equipment, have announced today an exciting new partnership with Activision and Treyarch for the highly anticipated Call of Duty: Black Ops III.

Already known as the preferred gaming headset for a number of competitive Call of Duty teams, including Team EnVyUs, and 2-time X-Games Gold Medalists OpTic Gaming. The ASTRO A40 headset and MixAmp Pro was also featured at the Call of Duty Championship, earlier this year.

Aron Drayer, VP of Marketing at ASTRO:

As we prepare to unveil a new evolution in ASTRO Gaming professional audio equipment, we’re honoured to be working with Call of Duty, the leading console eSports franchise worldwide, and of course one of the biggest gaming entertainment properties in history. eSports has grown dramatically over the last 5 years, and with it the needs of the athletes has also evolved. Our new products will redefine expectations of what Pro really means. We will be working closely to spread the message about our new products to all consumers, while simultaneously helping to grow awareness of the eSports lifestyle overall, including competing, spectating and streaming.

More details about the Call of Duty: Black Ops III headsets and accessories will be announced at the Seattle-based PAX Prime, between August 28 and 31.

Visit the ASTRO Gaming website, for more information.

Titanfall movement comes to Call of Duty Black Ops 3

Treyarch have certainly flaunted their new movement system in Call of Duty Black Ops 3, and now they have released a tutorial video that shows off the system in more detail.

As good as it looks, I can’t help but think that I’m seeing Titanfall in COD clothing. All the moves, mantles and wall runs look a little too familiar, which is fine, I’ve racked up hundreds of hours on Titanfall so watch out ha ha!

Interested in Black Ops III? You beta check this out!

cod Black Ops 3

Call of Duty Black Ops III’s beta will launch for Xbox One on August 26 – one week later than PS4.  The beta will include three maps that have all been developed with Treyarch’s new momentum-based chained-movement system firmly at their core:

  • Hunted
  • Combine
  • Evac

And fan favourite modes return for the beta, so don’t expect any surprises:

  • Team Deathmatch
  • Domination
  • Demolition
  • Kill Confirmed
  • Hardpoint
  • Capture the Flag
  • Search & Destroy

The beta will also introduce Black Ops’ new class system – Specialists – which sounds a little similar to how Ubisoft are handling their classes in Rainbow Six Siege. There’s eight to choose from, each can be ranked up and comes with their own weapon preference and ability sets.

Finally, players will also get to experience the new Weapon Paintshop – an evolution of the Emblem Editor – customise the look of your weapon fully with 64 editable layers, I wonder how long it will be before we see a full penis graphic wrapped gun!