The Call of Duty cycle goes round again. This year, Treyarch step back into the light with their excellent Black Ops series, unfortunately the campaign doesn’t hold up to the excellence of the previous titles but zombies and competitive multiplayer more than fill the void.
Black Ops has gone über futuristic. What Advanced Warfare started, Black Ops has continued, and then some. Consequently it feels like the story has jumped series rather than continuing the dark and sinister storyline of Black Ops. The campaign plods on but goes out with a bang, ending on some mind twisting missions and a sequence that sticks you at the controls of a VTOL.
The campaign is rife with tech, futuristic weapons and robots – it’s like Syknet has brought down Judgment Day and you are smack bang in the middle of it with little to no explanation as to what the purpose of the mission is. The story then is rather lost, poorly told and tries to be too clever for it’s own good. By the time the credits rolled it had lost me on the way, with little care for the soldiers I met or the story it attempted to tell. The level structure can’t escape from being linear either. Each area might be large enough to offer multiple routes through, but it’s little more than the usual CoD shoot ‘em up grind with the odd set piece thrown in.
New to the game are cybercore abilities – cybernetic enhancements that can be used to manipulate electronics, close the distance to your target or generally create chaos among the enemy ranks. The cores are fun to use and offer a slight distraction from the run and gun CoD mechanics, however, they are a little cumbersome to select and choose the correct attack for » Continue Reading.