As we have all come accustomed to in Call of Duty games, the regular update to weapons, taunts, skins and other extras is just as much part of the game as the Campaign and Multiplayer aspects. Therefore players won’t be surprised to see the first update to the Quartermasters offerings in Infinite Warfare has arrived. So what’s on offer?
The new update brings with it 12 new craftable Prototype Weapons that can be crafted or unlocked via Supply Drops. 18 new Camos, a selection of Epic Taunts, new Gear Sets and more. So there is plenty for all fans of the game to get their teeth into. A list of all the new gun variants are as follows:
Type 2 Atomic (my favorite)
R3K – Spearhead
Mauler – Grizzly
Titan – Vile
KBS Longbow – Affliction
Banshee – Slither
Rack-9 – Volatile
EMC – Heavy Weight
Oni – Amped
Hailstorm – Thunder
The new Quarter Master update is available now, but if you want to know what we thought about the game, then why don’t you check out our review here.
The Call of Duty series has been going as long as I can remember and aims to bring a fast paced first person shooter to the masses along with a playable Campaign mode that drags you into the world of some special ops team. However, what we have seen in the past is sometimes the simple reskinning of what started out as a great series which can sometimes leave you feeling a bit flat and unfulfilled. So with the introduction of Call of Duty: Infinite Warfare, was it going to be a whole new exciting experience or simply BLOPS or Advanced Warfare in space?
When the above trailer was revealed for the first time it received an outstanding 3.3 million dislikes and that pretty much summed up the community’s feelings and fears, like my own, that we were going to get a rehash of something we had all seen before. So, disc in hand, I loaded it onto my Xbox and held my breath.
The Campaign throws you into the epic story of one Nick Reyes, a pilot in the United Nations Space Alliance (UNSA) who is suddenly left in charge when the previous Captain of his ship is killed by the Settlement Defense Front (SDF), a splinter organisation hell bent on destroying the UNSA and taking control. When you first meet Nick Reyes you can’t stop making the comparison to, say, Top Gun, with his chiseled looks and edgy persona plus the fact that he gets to fly around in a Jackal fighter. This isn’t enough to put you off the Campaign, which in my opinion is the better part of the game. The narrative is good and the mixture of ground, zero-G, space station and aerial combat really keeps the game moving in the right direction. Add to this a whole assortment of standard and spacey weapons and gadgets and you will find, even the few that don’t play the Campaign, may be dipping their toe to test the water. Like a hot bath.
Taking you through this story, as you would imagine, is a very strong cast of actors. Kit Harrington, Game of Thrones, leads the SDF and constantly appears on your screen in various popups shouting and screaming how he is going to eradicate you and everyone in his way. Your trusty Staff Sergeant Omar, on the other hand, and mechanical sidekick E3N (Ethan) are played by David Harewood, from Homeland, and Jeffrey Nordling from 24. This is just the start. The acting feels solid and you really do start to understand the character’s backgrounds as you play through the game. Add to this, the excellent one-liners from Ethan and the odd star appearance from people that probably begged to be involved and you have a decent foundation for a Campaign.
Gameplay, I also have to say, is rather good. The combat feels solid and the varied environments and corridors that you have to fight through to reach your objectives can make for an intense firefight covering multiple levels. Another nice touch is the ability to clear rooms by what I ended up calling the Total Recall effect. A simple grenade into a room on a moon base would cause the windows to explode sucking its occupants out before the auto lockdown kicks in and the blast shields reseal it. As you can imagine you have your abundance of weaponry to assist you in your objectives ranging from standard SMG’s to energy weapons (this is a space, futuristic game after all), combat droids and even aerial support from your Jackal flight team, but the things I did like were the Zero G grenades and the Seekers. The AI in the game is smart and aggressive and will try to out maneuver and flank you when it has the chance, making you think about tactics and the constant need to change cover and check your blind spots. On some occasions they can still be drawn in to a kill room, but hey there has to be a flaw in everything, right?
The HUD has been cleaned up as well. This is probably to make it easier for people new to the COD series to play, (hard to imagine I know but there will be some). When you shoot people the HUD and the reticle on the gun you are using will flash according to the damage. White for a hit, yellow for wounded and red for a kill. Now, I know this will probably annoy the veteran players of the game but it will save a lot of time and ammo for new players who stand there emptying clips into people that were already dead or dying.
Before each mission you get to choose your objective which can either be the main story or a side mission involving cutting of resources or stealing technology from the SDF. Each one comes with its own success rating. This made it easier to pick and choose your battles in the game ensuring you won’t get frustrated by constantly going up against an enemy that you just can’t beat.
The game isn’t just about ground fighting and even though we have seen some aerial combat in previous Call of Duty games, Call of Duty: Infinite Warfare actually makes it an important feature. Your bird of choice is the Jackal and once you get used to it’s fast handling and aggressive nature, it truly adds another level to the game as you undertake intercept and seek and destroy missions. On completion you can then, like your hand weapons, upgrade your fighter with betters equipment. Completing achievements can even unlock nose art to give it your own unique look and feel.
Now I have to say, that the one thing that tends to annoy me are loading screens, but Infinite Warfare has handled this very well by integrating them into day to day activities. Rather than waiting for a bar to fill up on your screen you will find yourself traveling in a lift from the bridge to the armory to prepare for the mission. This activity takes 15 secs or less but seems to make the game seamless and from the pleasant conversation that passes between characters really adds to the fluidity of the Campaign. This keeps you focused rather than giving you time to nip out and put the kettle on. However, it is true to say that there will be a very small percentage of people that actually sit down and complete or even play the Campaign and this is a real shame as I feel it’s the stronger of the two parts of the game. So that leads me nicely on to the multiplayer, which to be honest had a lot to live up to and just failed to deliver.
The multiplayer part of the Call of Duty series has always been a key aspect to the game and like previous COD games you have the chance to play the Campaign in co-op mode. The real reason people will buy this game is the online aspect. Rather than having Specialist’s like the ones seen in Black Ops 3 we now have RIGS, these are exoskeleton suits that come with various abilities and powerups allowing you to wield weapons that shoot round corners, targeting computers and much more. The guns come in various forms and then can be modded to enhance abilities and include other weapons but at the same time also affect them. This tries to bring a balance to the game, in not making one weapon, a super weapon. In my eyes, it just over complicates things. We have a vendor/weapons merchant that you can buy guns from and the expected online achievement tracking, that you would expect from a Black Ops Game. The maps that come with the game are excellent as always, allowing multiple routes to anywhere, choke and ambush points. The gun modification and RIGS setup just seems to add a level of complexity that isn’t needed.
I have to say the first time I played Call of Duty: Infinite Warfare online I noticed how fast it was compared to Black Ops 3. Before I had even spawned I had been shot dead and limped tragically away from it with 3 kills and about 20 deaths, which instantly seemed to ruin my enjoyment as I didn’t last more than 5 seconds. As I slowly ranked up I started to stand my own ground but this then pointed out that to survive you would have to grind to get the better gear and ranks or just buy it like a lot of players do.
The multiplayer seems to have tried to take the best bits from many existing games, like Titanfall 2 and Battlefield and bolted them on to the existing BLOPS 3 frame, rather than refining and getting the core game right first, which a lot of the other development teams have done. Infinity Ward to me was the company that turned online FPS shooters into something epic and I’m saddened to say I don’t think this multiplayer experience is even close to previous games in the series.
On an exciting note though, we do have a new Zombies experience. Zombies in Spaceland follows the same sort of experience as in previous Call of Duty titles but this time you’re in a theme park where you have to fight off zombies whilst unlocking new areas. If that wasn’t exciting enough, you can also have a go on the rides if you so want to and it all gets wrapped up in a 80’s look and feel. Playing as one of four characters, a school jock, rapper, nerd or cheerleader, the game flashes me back to several 80’s B Movies where the four kids get attacked in a spooky fairground by the undead, not to mention exploding clowns, whilst being tormented by a failed movie actor Willard Wyler, voiced by Paul Reubens. However, no 80’s experience would be complete without the Hoff, and by luck he just happens to be the guy guiding you to safety. There is also a nice little feature when you die, being transported to a lobby where there are some fairground games you can play including a retro arcade, something you all must check out if you are a big fan of some of the old Activision titles. Zombies in Spaceland isn’t bringing anything new to the game but sticks to the recipe, if it works don’t break it. However it’s a very enjoyable game to play with your friends if you fancy smashing some Zombies whilst running around like Scooby Doo and the Mystery Gang in a spooky abandoned Theme Park and listening to some awesome 80’s tunes.
Overall, I think Call of Duty: Infinite Warfare has some good bits but also some bad. The Campaign; I really enjoyed and is probably the best part of the game. The multiplayer is something that I might visit from time to time but not to the extent that I played Black Ops 3. Zombies in Spaceland is definitely a must-play with friends. My personal opinion is that if you have picked up the Legacy Edition that contains Modern Warfare remastered then that game has a more solid online multiplayer experience. It’s simple yet elegant. If, though, you are looking for an awesome Campaign or zombies experience then this is definitely a game to consider.
Like many people I have to say that one of my favourite Call of Duty games has to be Modern Warfare. Therefore I was excited to read the news that Modern Warfare would be remastered and bundled with the impending Call Of Duty: Infinite Warfare (well certain pre-orders anyway). So for all you fans, sit back and enjoy the Official Remastered Launch Trailer that has just been released by Infinity Ward and Activision.
Join Sergeant John “Soap” MacTavish in one of the most critically-acclaimed campaigns of all time with Call of Duty: Modern Warfare Remastered, including missions like Crew Expendable, Shock and Awe, All Ghillied Up, and Mile High Club – all remastered in incredible high definition for a new generation. Call of Duty: Modern Warfare Remastered is available with Legacy, Legacy Pro and Digital Deluxe editions of Call of Duty: Infinite Warfare and will be released on Xbox One and PC on November 4th. For more information check out the Official FAQ here.
The first of the numbered Call of Duty games to release on console, Call of Duty 2, is now available on Xbox One backwards compatibility.
Call of Duty 2 was one of the launch titles for the Xbox 360 back in late 2005. The single player campaign provided a compelling story through the battlefields of World War II from the perspective of four different soldiers: two from the British forces, one from the American and one from the Russian. Not to mention its terrific multiplayer.
Now you can relive that Xbox 360 nostalgia, although without the threat of the Red Ring of Death.
Call of Duty is back this year with Infinity Ward taking the reins. Infinite Warfare stays with the current future war stage but introduces a first for the Call of Duty franchise; fighting in space. Fly your modified Lockheed F-35 Lightning jet out of the Earth’s atmosphere and use it’s advanced armaments to destroy all that oppose you.
Thankfully, Infinity Ward are taking the franchise back to its immersive storytelling roots with large scale warfare to follow on in the well trodden footsteps of the Modern Warfare series.
Activision have revealed that pre-ordering the Legacy Edition or Digital Deluxe Edition will also get you a remaster of Call of Duty Modern Warfare. This was initially released way back in 2007 and was one of the highest award-winning games of its time. Finally you can relive the excitement from some of your favourite missions, like Ghillies in the Mist, and take on the world in 10 multiplayer maps.
On the official Infinite Warfare site, Activision have revealed that the title will return to it’s gritty, large-scale war roots with three unique game modes. Campaign, Multiplayer and the ever-popular Zombies all make a return with many new gaming innovations. Indeed the Zombie mode will take players on a wild ride through a new storyline, with unique mechanics and gameplay features.
The Campaign will feature SetDef. These are a faction of brutal and militant radicals and are your enemy. Seeking to control all resources and wealth from outposts throughout the Solar System, they’ll strive to put a stranglehold on the countries of Earth. It’ll be up to you to stop them.
I am looking forward to seeing Downpour and Vacant coming back to the scene.
What was your favorite Call of Duty Modern Warfare multiplayer level? Sound off below.
Call of Duty Infinite Warfare is set to release 4th November 2016.
Call of Duty returned to us once again in November ’15 and this edition has certainly recaptured some of what was lost in the last two iterations in my opinion (you are of course welcome to your own). I find myself feverish if I haven’t played it for an hour or so and my addiction levels to this title are sky high. So it’s with bleary eyes from staying up until 5am (sorry boss, but you know, COD) that I am writing this. I have already racked up some significant time in Black Ops 3 something which I am sure many of you have also done, judging by the leader boards, and for many of you (not you pro players or objective fiends) team death match is a home away from home (most evenings 50% of the on-line player base is in TDM) I know it’s my favourite playlist, probably because I’m a lazy gamer who likes to just shoot things. Capture what? Nah mate, I’m here for the sweet sweet kills (just kidding, I definitely play the objective when I am in an objective game mode)
I’ve put together a collection of classes from different play styles to help those of you who may be looking for little direction in setting up custom classes. Now, again to re-iterate, I am no pro (that’s tough to admit, there dies another dream) but I have a healthy enough 2.30 KD in TDM and a score per minute of 361. If your numbers are better than mine I’m not sure what I can offer you. If however you are a ‘forever negative’ player or looking to nudge up closer to the 2.0 KD then maybe a few class changes can help you with your play style. Do you know your style? did you even think you have one? well maybe one of these styles suits you.
Rush class – Run and Gun
Get out of my way dude, I’ve a battle to sprint to! This play style is as it sounds, getting into the fray quickly, with close quarters weapons and rapid movement. This is dominated by shotguns (of which I am not a fan) and SMGs but a few wild card players are running with secondary’s lined up instead (the MR6 just wastes people) I have here for you three classes which revolve around rushing.
Rushing is a bit of an art form in itself, it isn’t just blind sprinting with a quick draw hoping to win those 50-50’s. A few thoughts into how you rush will make all the difference. Get amongst them, get to the front line or around the back as unnoticed as possible and then lay waste at close – medium range. Hard wired keeps you safe from those pesky trip mines and shocks, sixth sense gives you that last minute warning when you’re in amongst them, whilst ghost and blast suppressor keep you off the mini map until you’re peppering them in the back or Gung-Ho if you just want to tear it up gangsta with some hip-fire action. Dead silence is also a pretty valid option if you like to be super sneaky.
The first two follow a similar format with a couple of option changes, I’ve gone for a full perk set-up on one (trusting in my primary skills) and then added some grenades on the other (for when the first isn’t working). Both are for up close and personal carnage. Now the attachments are up to you and I would encourage you to try them all out as they will alter the gun in different ways, find what’s comfortable for you, but you can’t go wrong with a Grip and Quickdraw as a starting point. The last one is a primary only class for those who like the extra attachments and nothing else.
Complementing Specialists: Overdrive, Kinetic Armour, Glitch, Heatwave, Gravity spikes – all of these support fluid movement and will aid in the play style. (other specialists will work, but personally I feel these ones go well with a rush style as to not break your flow)
I’ve got a ton of ammo, a big gun and I’m going to nail anything put up the sky by the enemy. The rushers best friend, the anti-uav and a master of drawing enemy fire. They are the distraction we all need. This play style is for the more conservative approach. Taking time, checking out choke points and providing some heavy fire support to the team.
A very important team member, not quite the same as a versatile class but not far from it. this team member role can be pivotal in winning games, taking out enemy score streaks can mean the difference in a tight game and with many classes sacrificing the option for anti-air it is quite frequent that UAV’s and like score streaks stay up. Not for this one, AA is their bread and butter and it all counts towards your own streak. Often hanging around overlooking choke points, or bringing up the rear behind the rushers these class set-ups are perfect for supporting roles.
Two more for you here, both offer anti-air for team support and score streak points, one is for holding and controlling choke points, flak jacket and tactical mask for whatever is thrown at you and scavenger for topping up your lethals and tacticals. The other is for the supporting gunner on the hunt to interrupt specialists and score streaks, blind eye keeps you free from air fire, fast hands for getting that weapon up and swapping between, and engineer gives the extra vision to track those pesky score streaks down.
Complimenting Specialists – War-machine, Hive, Sythe (supporting the plays style the classes are built towards)
Primary: Dingo, ELO and Grip, Secondary: Blackcell, Lethal: C4, Tactical: Shock charges
Primary: 48 Dredge, ELO and Grip, Secondary: Blackcell, Lethal: Frag Grenade, Tactical: EMP’s
Perk1: Blindeye, Perk 2: Fast Hands, Perk 3: Engineer
Sniper – I see you over there
Give me a good line of sight and some shock charges and I’ll give you over watch. Sniping in call of duty is a quite different from the kind you in see in other shooters like Battlefield, its much quicker and you need to have your head on a swivel with multiple entry to any of the sniper vantage points. Not to mention a steady aim and a quick trigger finger. If you want to be successful it’s about relocating as much as camping a good sniper spot, hang around the same point for too long and you’ll be caught with your pants down.
Again, here are a couple of classes for you. One is a more slow and steady class, Ghost, Hardwired and Cold Blooded keep you off radar, unaffected by counter UAVs and invisible to the popular thermal scope with Awareness giving you the edge on anyone stomping up behind you and to deal with them you have a handy pistol. Supporting lethal and tactical for sitting out in a vantage point. You may want to swap out one of the tacticals for a silencer if you want to be nearly invisible. Next one for the mobile sniper looking to have some offensive range, but also the option to deal with close range encounters. Ghost again for the UAV’s but with Fast Hands for swapping between your two primary’s quickly in a close quarters situation. Then Awareness again for the audio early warning. Split up on the lethal/tactical set, lethal to chuck down when you are in a fixed position and a concussion for when your on the go.
Complimenting Specialists: Sparrow, Tempest, Annihilator, Hive (more ranged weapons for a sniper, plus one to help with your tent set-up)
Perk1: Ghost, Perk 2: Fast Hands, Perk 3: Awareness
Versatile class – everybody chill, I got this
If you feel the need to lend a helping hand in all aspects of the gameplay, or just don’t trust anyone on your team to do it, then maybe you want to be a versatile player. Very handy to the team if you can get the balance right. This is about having as many of the bases covered as possible or putting two play styles together to create a hybrid class to deal with the unexpected. I’ve put together a few different class’s to show you some options. There are many ways you can shape up a versatile class and they are handy to have in your custom classes for those games when things just seem a bit more difficult or the enemy is playing in an unpredictable manner. If you’re looking to up your score per minute or add on points in your chase for score streaks these increase your options for attaining points quickly.
Complimentary Specialists – Any! it’s your versatile class, what ever you feel most comfortable with.
solid accuracy, AA and the quick route to specialists
Primary: ICR, BOA, Grip and High calibre, Secondary: Blackcell,
There you have it. A few classes that work for myself and my clan mates in our nightly stomping runs, some of my personal weapon choices or attachments (I do tend to favour a grip) may not work for you. It’s the same feeling as when you pick up someone else’s gun off the floor and think ‘how the hell do they play with this?’ obviously you can sub in the weapons from each class that feel better for you, but the framework is there for you to build on. I have also been a little vague on the specialists, I think they need a section to them selves really, but as a general rule you can play most of them to your style and fit them in as feels comfortable.
Thanks to my clan buddies Bienzedell and Tomcp for contributing
It’s still early in the year but already we’re all hungry for news on what games are coming out in 2016. Activision will certainly have a new Call of Duty title to show us all come E3, and this year it’s Infinity Ward’s turn at the helm, so what are we all in for this year?
Space! We think it’s going to be space.
After toying with us with that one quick mission in space in Modern Warfare 2 as well as the first level of Advanced Warfare, people have been crying out for a space setting, and this year just might just be the one where we finally see it.
Infinity Ward’s Twitter account posted the following New Year image at the beginning of the year:
An odd choice of image unless space was a theme in their next project. Meanwhile, rumours of Call of Duty: Space Warfare have been circulating since 2010. In fact Activision filed the trademark application with the United States Patent & Trademark Office for Call of Duty: Space Warfare in May 2010 according to Gamespot. The trademark was since abandoned in 2011 but Call of Duty: Advanced Warfare and Future Warfare are still active.
Of course, back in July last year, Black Ops 3’s multiplayer director Dan Bunting told GamesRadar in an interview that space as a setting was highly unlikely.
There’s an element of Call Of Duty as a brand that’s very gritty, it needs to feel believable. Even if it’s not real it needs to feel like it could be,
Dan told GamesRadar,
I don’t think we’re ever going to reach a point where we just completely ignore finding authenticity to try and ground the world and make it feel believable.
But that image from Infinity Ward’s Twitter still has us convinced that space is indeed the next frontier for Call of Duty. Time will tell, but until we have confirmation of the new CoD, tell us what setting you’d like to see the series tackle in the comments below.
The Call of Duty cycle goes round again. This year, Treyarch step back into the light with their excellent Black Ops series, unfortunately the campaign doesn’t hold up to the excellence of the previous titles but zombies and competitive multiplayer more than fill the void.
Black Ops has gone über futuristic. What Advanced Warfare started, Black Ops has continued, and then some. Consequently it feels like the story has jumped series rather than continuing the dark and sinister storyline of Black Ops. The campaign plods on but goes out with a bang, ending on some mind twisting missions and a sequence that sticks you at the controls of a VTOL.
The campaign is rife with tech, futuristic weapons and robots – it’s like Syknet has brought down Judgment Day and you are smack bang in the middle of it with little to no explanation as to what the purpose of the mission is. The story then is rather lost, poorly told and tries to be too clever for it’s own good. By the time the credits rolled it had lost me on the way, with little care for the soldiers I met or the story it attempted to tell. The level structure can’t escape from being linear either. Each area might be large enough to offer multiple routes through, but it’s little more than the usual CoD shoot ‘em up grind with the odd set piece thrown in.
New to the game are cybercore abilities – cybernetic enhancements that can be used to manipulate electronics, close the distance to your target or generally create chaos among the enemy ranks. The cores are fun to use and offer a slight distraction from the run and gun CoD mechanics, however, they are a little cumbersome to select and choose the correct attack for your current predicament and I often relied on the same two abilities.
The campaign’s saving grace is four-player co-op – things are always more fun with friends – and if you make it to the end, there’s an extra campaign that unlocks and it’s pretty damn awesome – Nightmare is an alternate campaign with an undead twist and it’s bloody brilliant.
While the cybernetic cores don’t make the jump to multiplayer, the excellent new movement system does. This new mobility is pitched somewhere between Titanfall and Halo. The new combat opportunities it brings are fresh and a welcome change from the repetitive nature of the yearly CoD. It works really well once you get your head out of Titanfall, and an excellent Mirror’s Edge playlist helps ingrain these new abilities. Your magnetic boots stick to the surface enabling you to wall run – environment traversal is no longer just a means of getting from point A to B – and presents some great combat options.
The multiplayer maps are exceptionally well designed, putting those from previous titles to shame. The different wall run areas aren’t obvious, which means you’ll need to keep your head on a swivel for traversal opportunities. An invisible wall does block off some areas, which puts a dent on the freedom of movement while underwater areas of each map make for a great change of pace to firefights – I’ve had some intense battles while submerged.
Specialists are at the heart of multiplayer this year. Each character has a unique weapon and ability, one can be selected to use and it gradually charges over the duration of a match. There are several characters to choose from and the abilities provide an additional option to your combat – a bit like scorestreaks – but open to all as they gradually recharge and don’t reset when you respawn.
One thing that really turned me away from the series was the overuse of kill and score streaks. At times I would get pounded by wave after wave of air strike or gunship attack. Thankfully it’s been dialed back in Black Ops 3 and although at times this still happens, it was far less frequent. Melee kills have taken a step in the other direction. Now it takes a couple of good gun butts to put someone down – best stick to your guns.
Bots return, which is great if you want to get some practice in or if you need a break from the CoD community, and the pick-10 loadouts also return. Weapons, equipment and perks unlock as you rank up, and can be selected after you’ve spent an unlock token to purchase them.
The star of the game is the excellent Shadows of Evil zombies. If you picked up the season pass you also get The GIANT map – a remake of Der Riese. Zombie Veterans will chew up the hidden objectives of Shadows of Evil for breakfast, but those that take it at face value could miss its hidden charms so grab a mate who is well versed at zombies and you too will soon fall to its undead heart.
It didn’t take long for me to become hooked to trying to best the map – it’s an absolute blast – and beyond the wave-based survival there’s a ton of extras to uncover. The bonus zombie campaign, the new Dead Ops arcade and Shadows of Evil make the zombie content of Black Ops III cause enough to buy the game, that is if you are a zombie fan.
Black Ops III does have it’s fair share of troubles, from the inevitable balancing of weapons that Treyarch will undoubtedly fine tune over time, to some really strange server drop-outs. The most frustrating issue was some odd occurrences of lag. Sometimes I had to work extra hard to score a kill, players were like bullet sponges while I dropped from a single shot. I even managed to score a kill on someone who was nowhere near where I shot my gun! The campaign suffers from the odd bug too; from textures failing to load and on a few occasions my progress didn’t save. With the huge amount of content in Black Ops III I wonder if Treyarch have spread themselves a little too thin?
There’s something for everybody in Black Ops III – it’s guaranteed to satisfy your CoD itch and the online maps are some of the best I’ve seen in a Call of Duty game. For me, zombies easily steal the show.
We’re only a few days away from the Worldwide release of Call of Duty: Black Ops 3, so why not whet your appetite with a live action trailer featuring the Seattle Seahawks’ Marshawn Lynch.
The hero character of the film, Kevin, is played by Thomas Polk, a newcomer to the scene. The hero role reinforces the premise that “there’s a soldier in all of us” – as the embodiment of the everyday gamer, who’s found a way to be king in Call of Duty. Polk performed all of his own stunts, including wire work.