As expected, Black Ops III has jumped over to PlayStation. The game was mysteriously absent from Microsoft’s conference, although with such strong showings from Halo and Gears of War, it’s no surprise that Call of Duty has switched allegiances.
The deal will more than likely be similar to the one that Xbox has enjoyed over the past few years – offering PlayStation the DLC first and a beta, which starts in August.
Some new savings revealed by Major Nelson’s Blog. A few good Call of Duty games available at a reasonable discount, if you’re a zombies fan check out Call of Duty: World at War to experience where it all started.
November 6 is the new “Black” Friday, the next Call of Duty will be in your grubby its. The world reveal trailer has been released, a beta for pre-orders confirmed and a whole host of assets for fans of the series to drool over – only one question remains, “Will you be taking the Black?”
Queue the comparisons to other games – Destiny… Titanfall… Deus Ex… check out the reveal trailer below and make up your own mind – for me, I really like the look of it – fast gameplay with a reveal trailer that doesn’t dwell too much on showing off the grandeur set pieces that COD is renowned for.
As good as it looks though, with Battlefront and Halo 5 out in the same release period, COD will have to fall to third on my list – good job my birthday is at the end of the year – no prizes for guessing the three things on my list!
Now, let’s see if PlayStation announce any exclusivity in the next 24 hours – last year, Xbox waited 24 hours before unveiling their deal with Activision.
For years Xbox has enjoyed timed exclusivity on Call of Duty’s various DLC packs, but could this be about to change? CharlieIntel seems to think so. The points they make could just be coincidence but I for one wouldn’t be surprised to see a shift in power of exclusivity.
PlayStation 4 has a bigger user base.
Activision have already shown their hand by giving Destiny special attention on PS4.
Microsoft have Halo 5 coming out around the same time.
Could Halo 5 be the biggest reason that Activision might push their multiplayer shooter to a platform that doesn’t have a direct rival? My gut feeling is yes, so I’ll side with CharlieIntel on this and say this – prepare to see PlayStation take the limelight with Black Ops III DLC.
No doubt tomorrow’s reveal will tell us more in regards to the future of any DLC exclusivity.
I’m confused, am I watching the latest teaser trailer for Call of Duty Black Ops III or the latest teaser for Deus Ex? There’s certainly a strong focus on prosthetic limbs and super humans – luckily we won’t have to wait long for answers (hopefully), because the full world reveal premiers at the end of the month – April 26.
A brand spankin’ new patch is currently being deployed to Advanced Warfare and it contains plenty of changes and additions.
The new update contains 15 (yes, fifteen) new prestiges, as the current 15 just isn’t enough for some players, as well as adding a grand master prestige rank if you manage to grind through all 30 of them. So, that’ll keep people busy for another few months at least.
That’s not all, Sledgehammer Games have been hard at work making slight adjustments to the current arsenal of weapons in the game to help even out the playing field. The most notable change in this update is the increased movement speed with LMG’s and the slight nerf to the ASM1 SMG’s rate of fire.
Esport fans will also be pleased to hear that the broadcaster mode has also received a notable face lift and it now looks fabulous. Just in time for Call of Duty Championships too!
Full details below for the 4th March 2015 update via Charlie Intel.
Full Royalty Character Loot Set unlocked.
Connectivity and matchmaking improvements when in a party.
Added 15 Master Prestige ranks and Grand Master Prestige.
Added 15 more Daily Supply Drop Challenges.
Fixed a rare issue where players were not able to spawn into the game.
Fixed the sound of the SAC3 with the Suppressor Attachment to not play in stereo to all players on the map.
Fixed a rare issue where players would spawn without a gun.
Players will now be shown a “Player does not own the map pack” message when a player without the Havoc DLC joins their party.
Added the ability for purchased Create-A-Class slots to appear in Private Matches.
[Xbox One] Connectivity improvement to Xbox Live servers when returning from Energy-Saving mode.
[Xbox One, Xbox 360] Fixed a rare crash issue with signing out with one player while split screen.
[Xbox 360] Reduced the max number of players in a Private Match to 10.
Weapon Balancing Updates (Note: Adjustments affect base weapon and all loot variants):
Heavy weapons: increase player movement speed by 5%
Corrected scopes on the AE4.
MK14 – reduced recoil
ARX160 – increased magazine size
AMR9 – increased damage, decreased time between bursts
SN6 – reduced recoil
KF5 – mid damage range increased
Atlas 45 – mid damage range increased, max damage range increased
PDW – increased damage
Shotguns: reduced spread when using Gung-Ho
S12 – increased fire rate, increased damage
EPM3 – reduced recoil
Lynx – reduced recoil
ASM1 – slightly reduced initial fire rate
Rare Supply Drop Error messages when opening fixed.
Added a display for how many free slots you have in the Armory from the “Redeem Items” menu.
Replaced the camouflage images for Diamond and Royalty with the correct images in the Create-A-Class menu.
Replaced the Valkyrie loadout for the Centurion loadout for players who were incorrected rewarded this character gear in Clan Wars.
Fixed an issue where duplicates of unlocked items were showing in the New Items list.
Fixed an issue where some Create-A-Class were showing the incorrect lock status when selecting a Permanent Unlock when Prestiging.
Adjusted kill feed speed from 4 seconds to 6 seconds.
Removed ability to earn more than one of a non-redeemable character gear from the Daily Supply Drop Challenges.
Players will no longer receive a Daily Supply Drop Challenge for non-redeemable gear they have already acquired.
Removed the incorrect challenge for the Crossbow Scope to unlock at 10 kills.
[Xbox One] Players with other profiles who purchased DLC on the same console are now able to properly purchase DLC on their own profile.
Fixed an issue where the Emblem would sometimes apply incorrectly to the player card.
Sentry Gun turrets now die in one melee hit.
Decreased the amount of time the player has to hold X to exit a remote controlled Sentry Turret.
Unmodified Missile Strike missiles now travel faster when boosting (by hitting the fire button while coming down).
The Vulcan laser scorestreak now fires longer.
Ranked Play Updates:
Added probation time for players who do not complete or disconnect from Ranked Play matches.
Will properly award Division Points in the case of a forfeited match (when the entire other team leaves).
Adjusted the colors and over all look for Broadcaster mode to make text and names easier to read and a better experience for viewers.
Fixed a rare issue where HUD elements would get stuck on the broadcaster’s screen.
Game Mode Specific Updates:
S&D: Added UI to show if you were attacking or defending at the start of the round.
One Shot: Increased Kill Confirmed score limit to 80 in the One Shot Mosh Pit playlist.
Gun Game: Added a leaderboard for Gun Game.
Momentum: Adjusted spawn locations for the Drift map.
Uplink: Fixed an issue where the satellite drone could get stuck on the Clown Inn sign.
Map Specific Updates:
Fixed various out of map exploits across different multiplayer maps.
Fixed an issue where Orbital Care Packages were removed from areas of the map on Drift after the dynamic map event.
Fixed an issue where indestructible objects would show up on the Sideshow map.
Adjusted the A Bomb site location on Sideshow.
Fixed a performance issue with some of the dynamic map pieces on the Core map.
Adjusted spawns locations for the Drift map..
Fixed Aerial Assault Drone and Recon Drone out of world exploits on the Sideshow map.
Exo Survival Updates:
Fixed various out of map exploits across different multiplayer maps.
Exo Zombies Updates:
Added ability for players to pause the game in single-player Private match.
Fixed an issue where players were not able to join a match together while in a party.
Fixed various out of map exploits where players could remain in place and not be attacked by zombies.
Removed the ability for host to start the match before players were ready in a Private Match setting.
Fixed an issue for the 20/20 Achievement so weapons that are reacquired after leveling it up to level 20 still count towards the achievement status.
Exo Zombies intro movie is now skippable.
Fixed a rare crash issue in Exo Zombies.
Fixed an issue where certain camos were missing for the ARX160.
Fixed an issue where the pop-up messaging for Player 2 could only be closed by Player 1.
Fixed a rare issue where the After Action Report was showing the incorrect map information after joining a Private Match.
Call of Duty Championship 2015 takes place in just a few months time and to help build a lil’ bit of hype, Sledgehammer Games have just dropped a brand new pack of skins revolving around the tournament and it’s now available on Xbox Live.
For just $3.99, you can get your hands on the premium Championship 2015 bundle which contains a themed exoskeleton, weapon camouflages, calling card, helmet and reticules. Best of all? It’s covered in gold from top to bottom, as you can see above.
I think this is one of the first times in Call of Duty history where the gold gun camo is well, actually gold, unlike past attempts which have been mustard/off yellow colour.
If that isn’t enough, you can also purchase additional create-a-class and armory slots which add tonnes of new room for just $1.99 a piece.
Disappointingly, Activision have yet to detail whether any of the money from these pack will go towards the Championship 2015 prize pool, similar to what plenty of other eSport tournaments have done in the past.
The Call of Duty series is currently being worked on by three different studios, each releasing a title once every three years. Treyarch in 2012, Infinity Ward in 2013, Sledgehammer Games in 2014 and Treyarch in 2015. It’s a pretty great pattern as it’ll hopefully mean games receiving plenty of polish and tonnes of new features.
Treyarch and David Vonderhaar have been teasing details about this upcoming title for a few days now and it’s so far seems to be pointing in the direction of a return to World War II.
You can’t help but be slightly curious as it’s been a bloody long time since we’ve had a truly great World War II title.