Tag Archives: capcom

Five minute 4K gameplay trailer of Resident Evil 2 released

Hot off the heels of their E3 reveal, Capcom have released a five minute 4K gameplay trailer of Resident Evil 2 and it looks absolutely chilling. Rebuilt from the ground up, Resident Evil 2’s re-release is so much more than just your standard HD remix. With fresh horrors and a new over the should camera angle, the scares will be that much more intense – to be honest – it looks scary enough with the new lease of life that has been given to the game courtesy of the power that Xbox One and PlayStation 4 brings.

Penned for a January 25, 2019 launch, there’s a lengthy wait for this one that will see many clawing in anticipation for its release… especially our own Greg Giddens! Check out the 5 min gameplay trailer below, which where available, is also viewable in glorious 4K.

Resident Evil 2 remake re-revealed

Finally, after years of waiting we got to see something of the Resident Evil 2 remake.

Pretty visuals, shots of Sherry, Ada, and Leon, zombies and a licker, I’m sold. And we won’t have to wait too long either, as a release date of January 25th 2019 finished off the reveal.

Update: We’ve got the trailer now for you. Check it out below:

New Monster Hunter : World trailer has exciting news

Ahead of Monster Hunter: World’s release on January 26th Capcom have announced during their live stream, new details that fans of the game can expect.  The action-packed trailer gives us a glimpse of the Elder Dragons, some new and some old favourites who return.

Also if you are a PS4 player the open beta for Monster Hunter : World will be available to play from January the 19th through to January the 22nd.  What happens after the launch? I hear you cry well Capcom has also outlined their plans to keep up with major updates, the first of which will be arriving Spring 2018.

Monster Hunter: World launches on January 26 for PlayStation 4 and Xbox One with a PC release coming later in Autumn 2018.

Resident Evil Revelations review

Sometimes being a game reviewer isn’t all it seems. Yes, reviewing a game you are looking forward to playing is great (eg.Tacoma), and unearthing a real gem that you had no intention of playing is even better (eg.The Sexy Brutale). But then there are games like Resident Evil Revelations.

The Resident Evil series is well loved and respected, and the most recent game (Resident Evil 7) updated the genre for the current generation consoles and was arguably one of the best in the series. But I was confused, as I knew that Revelations 2 had already been released on Xbox One, so why was I being tasked to review its prequel? A quick Google search later and I found that Resident Evil Revelations is a remastering of a last generation remake of a game originally released on the 3DS in 2012. We are in the era of well-loved games being remade and re-released, which sometimes don’t happen in quite the right order! So, research completed, and my question is: How will this remastering stand up in 2017?

Resident Evil Revelations (now referred to as RER) is developed by Capcom and takes place between the events of Resident Evil 4 and Resident Evil 5. The story of the game follows series protagonists Jill Valentine and Chris Redfield as they try to stop a bioterrorist organisation from infecting the Earth’s oceans with a virus. The game mainly involves the player controlling Jill Valentine aboard a ghost ship in the Mediterranean Sea, but there are flashbacks and scenarios where you play as other supporting characters.

RER was originally designed to put emphasis on survival, evasion, and exploration ahead of fast-paced combat by providing the player with limited ammunition, health, and movement speed. It was designed to bring back the content and horror of the series’ roots, while at the same time trying to modernize the gameplay, in which lies my first and most critical complaint of the game. It’s great to put emphasis on evasion, but it doesn’t work when the control of the character is so sluggish. When you factor in the limited ammunition, which you will run out of on most boss encounters, it makes these encounters a hard slog, even when you’re playing on the easiest difficulty level. RER is a third person game which switchs into first person when aiming your weapon, this makes any encounter with more than one enemy extremely frustrating. One section, set as a flashback in a skyscraper, has you defending a foyer as you wait for a lift, against lizards (Hunters) who jump and attack in one movement from multiple directions. This is impossible to defend against or evade when the movement of your character, including weapon aiming, is just so slow! Especially when there are up to five enemies in that small space.

RER has two different gameplay modes: Campaign and Raid. Campaign is your standard singleplayer story, whilst Raid is where one or two players can fight their way through a selection of altered scenarios from Campaign mode. These will reward you with experience and battle points that can be exchanged for various weapons and items at a store. Gaining experience and acquiring new equipment allows progress to higher and more challenging scenarios.

There are twelve chapters in the campaign of RER, and I have to admit by chapter four I had played enough. Even though I was enjoying the story I was hating the controls and how sluggish they were. But it wasn’t all bad. There was a moment early on in RER with a human character who is slowly being overcome by the virus, so she still possessed human characteristics as she taunted and stalked your character. This section did unnerve me with its excellent sound design and feelings of claustrophobia.

But wait, as I mentioned in my opening, being a reviewer isn’t all it seems. I was so close to giving up on RER, but I don’t believe it’s fair to write a review based on such a small amount of game time, so I persevered and I started to enjoy this game. I got used to the clunky controls. I realised that each enemy had a weak point and I began to defeat them quicker. I realised that the Genesis device you are equipped with could be used to find extra hidden ammo as well as scanning enemies. Don’t get me wrong, it’s still not a great game, but it does have a good story and it mixes up the gameplay over the course of the twelve chapters to avoid making it a slog.

Graphically, the cutscenes really show the remastering process and are very pretty, and with most games of this ilk a lot of care and attention has been given to the female form, both in the cutscenes and in gameplay. If only the basic enemies had been given the same attention. Some of the base level enemies are just boring, and you don’t face them in combat with any feeling of dread, just annoyance. In fact, I would go as far as to say I am quite easily unnerved by horror games, and apart from the early encounter I previously mentioned, RER didn’t scare me at all.

Occasionally, you will have to defeat an end of level boss, some of which are fun to go up against, particularly where it takes you into different scenarios, such as on a mounted minigun in a helicopter. Others are dull and frustrating, and frequently lead to your character running out of ammo and resorting to melee attacks on huge monsters. RER also has missions which requires swimming and diving and these are also great ways to break up the standard gameplay, and these are designed well enough to make you feel claustrophobic and uncomfortable.

Story-wise, RER is extremely entertaining, even for someone like me who isn’t familiar with the events leading up to this game. Obviously I was familiar with the likes of Jill Valentine and Chris Redfield, but was obliviously unaware of the range of supporting characters and the agencies of which they belong to, such as the FBC and BSAA. It moves along at a good pace and swaps between characters and locations to prevent things from becoming dull and boring.

Overall, Resident Evil Revelations is an OK game. Fans of the series will probably love it, but the clunky, sluggish controls let it down. This is most demonstrated in the final boss fight, where, although the enemy attacks are telegraphed, the strike area is just too large and it’s impossible to get out of the way in time, which is hugely frustrating. Introducing a roll mechanic for these encounters would increase enjoyment (and my score)!

Thanks to Xbox and Capcom for supporting TiX

Dead Rising 4 coming to Playstation 4 this December

Capcom have announced that Dead Rising 4 will be making its way to PlayStation 4 players on December 5, 2017 for the very first time. Previously the franchise was an Xbox exclusive. Just in time for Christmas, Dead Rising 4: Frank’s Big Package is a special delivery that will let players unwrap the Dead Rising 4 main game, in addition to all other previously released game content.

The new bundle will also introduce a game mode called “Capcom Heroes,” an all-new way to experience the Dead Rising 4 story that lets Frank West wear over a dozen outfits and perform outrageous special attacks inspired by classic Capcom characters.

BIG in features, BIG in content. Dead Rising 4: Frank’s Big Package provides everything that a Dead Rising fan could ever ask for. This exclusive bundle offers a generous amount of game content, with instant access to immense, over-the-top zombie action that includes:

  • Dead Rising 4 – Latest version of the main game with all difficulty settings.
  • All downloadable content – Stocking Stuffer Holiday Pack, Frank Rising and Super Ultra Dead Rising 4 Mini Golf.
  • All bonus content – Street Fighter Outfit Pack, My Bloody Valentine Pack, Candy Cane Crossbow, Slicecycle, Sir-Ice-A-Lot, Ugly Winter Sweater and X-Fists.

Current Dead Rising 4 players on Xbox One, Steam and Windows 10 will receive the all-new “Capcom Heroes” mode as a free update when Dead Rising 4: Frank’s Big Package is released.

Disney Afternoon Collection review

Many of us were raised on the Disney cartoons of the 80s and early 90s. We’d while away the hours watching the likes of Donald Duck, Darkwing Duck and Talespin. The game adaptations of these cartoons on the NES were surprisingly well put together titles, sporting clever mechanics, tight controls and challenging adventures. Now you can relive your digital adventures with these classic Disney games, or finally get to try them if you missed out. And thanks to excellent emulation with added features, they’re more accessible and enjoyable than ever.

The Disney Afternoon Collection is a selection of nostalgic drenched NES titles from Capcom, including two Ducktales games, two Chip ‘n Dale Rescue Rangers games, Darkwing Duck and Talespin. The six games represent the golden age of 8bit platformers, with smart level design, simple objectives, yet challenging enemy placement and enemy quantity.

The Ducktales title’s standout feature is their non-linear level design, allowing you to explore multiple paths across densely populated levels with a pleasantly surprising amount of verticality. Meanwhile, the Chip ‘n Dale Rescue Rangers title’s challenge you to conquer a level without an attack, instead you must pick up items to throw at enemies or dodge them altogether, making for a unique platforming experience. Darkwing Duck feels far more traditional, with platforming and shooting making the title feel like a Disney branded Mega Man title and offering a refreshing change of pace as well as combat abilities. Finally, Talespin’s side-scrolling shooting from the titular plane offers another nice departure from its bundled brethren, although this is easily the least enjoyable title from the collection, with the slow movement and combat paired with peculiar level design failing to fit with the mechanics. Overall, it’s a brilliantly diverse set of titles that offers unique challenges to test even the most veteran platforming connoisseurs.

However, to help combat the striking difficulty is the rewind function. This allows you to simply rewind time, making an otherwise fatal mistake a mere possible future in your time travelling escapades. It’s a neat feature that we’re seeing more and more with HD remasters of older titles, and it allows these classics to maintain their archaic lives systems while offering a more contemporary checkpoint-esque solution. There is also a save function, but its use is limited per level. In addition, there are visual options to help re-create the look of these titles from their NES days or sharpen them up for modern displays, as well as a Boss Rush and Time Attack mode for those looking for an even stiffer set of challenges. Meanwhile, digital version of each title’s manuals as well as some history and art work, makes this collection more than just a solution for playing these classics on modern hardware but also turns it into a museum piece for collectors.

Being able to play these classics, these points of inspiration for so many titles going forwards, is a delightful treat. They don’t entirely hold up to the nostalgic memory for those who played them back in their original form, but the added extras and the wonderful chip tune tracks are sure to put a smile on your face. Meanwhile, for those less versed in these titles, this is an excellent way to see what all the fuss was about. Indeed, there’s some fun to be had here and the history behind the titles is interesting, but a stiff challenge and some archaic design isn’t going to impress everyone.

Thanks to Xbox and Capcom for supporting TiX

Mega Man Legacy Collection 2 review

I have a confession to make, and while there are probably a few I could admit to the one I’m confessing to today is that I have never played a Mega Man game. What can I say? I was faithful to SEGA and Sonic; I didn’t look at other platforms, let alone other characters. Now that I’m older – and a little wiser – I have made up for my misguided ways and with all these HD collections; there has been no better time to get acquainted with some of the finest series the industry has created over the years.

Mega Man, I’m told, is one of those games you simply must play. Mega Man Legacy Collection 2 picks up the series at Mega Man 7 through to Mega Man 10. The recreation of the pixel artwork into something high definition screens can render is glorious – have you tried plugging in an old console to a new TV? It’s a blurry mess.

A charming musical score floods your ears but the cutesy presentation hides a really tough set of games. Using the D-pad as opposed to the Left Stick helped greatly but I’ve come to the disturbing conclusion that I’ve gotten worse at games as I’ve aged. A more acceptable conclusion was that games are just far easier these days than when I was younger. Thankfully, tucked away in the top menu of the collection is an extra armour mode, which essentially makes enemies deal half damage.

There are also several checkpoints, which neatly nod to modern gaming, allowing you to reset with all your lives and energy intact. You can also choose to manually save, but this will save you at the previously passed checkpoint so you can’t incrementally crawl through the levels. Each checkpoint is spread out through each level, providing enough of a challenge without spoiling the game. It makes Mega Man immediately accessible to newcomers and to those who have softened from playing too many modern games.

The premise of Mega Man is simple. Select a level and attempt to get to the end before fighting the boss and absorbing their power, which allows you to then switch weapons. The order you tackle the bosses is key for an easy route through the game. If you gain the right weapon before a particular boss, then the battles become considerably easier. After the initial, “damn, this is really tough”, it wasn’t until my first powerup before I began to really fall for Mega Man’s charms.

Starting with Mega Man 7, I was instantly hooked to the sights and sounds and it was the wonderful charm that kept me going when the difficulty of the levels had me close to sulking at not being able to beat them. While tough, it never felt cheap, although jumping onto ladders and missing because you didn’t press up in time is just bullshit.

Despite its difficulty, I adore 7 and moving on to Mega Man 8 felt like an odd progression with a very different look and sound to the game, with cutscenes that have an 80s weekend morning cartoon vibe, it’s pretty cool even if some of the voice acting is dubious. While a huge departure from the style and gameplay of 7, I found 8 to be instantly accessible, playing more like the Sonic games I had grown up on with flying sections that are reminiscent of Tales’ biplane levels. Mega Man 8 still has dastardly gameplay mechanics that will have you sweating at the palms as you navigate the various platforms while avoiding (and destroying) the numerous bad guys thrown at you.

Mega Man 9 makes a drastic jump in style as it returns to a more ‘retro’ feel, harking back to the earlier titles in the series. Its charm is one of nostalgia. Navigating the vertical maze as it scrolled across the screen towards the inevitable boss battle reminded me of New Zealand Story. I enjoyed the updated pixel art but regressing earlier titles in the series felt like a backward step from the progression that 7 and 8 had taken.

Similarly, Mega Man 10 also takes cues from earlier Mega Man titles, introducing multiple characters and a selectable difficulty making it far more accessible by shackling the punishing difficulty of enemy patterns and tricky jumps. Regardless of the extra help, 10 is a lot easier than 9. Similarly, I felt 8 was easier than 7.

The collection is a great slice of Mega Man’s history, showing off how the little 2D fella made the jump from simple pixel art during his years on the SNES and PlayStation before making a retro return to his roots for sequels on Xbox 360, PlayStation 3 and Wii. At £11.99, it’s perfectly priced.

Achievement hunters will feel slightly shortchanged with achievements rewarded for game completion and beating various challenges, which will particularly appeal to fans of Mega Man – if you thought the main game was tough, then the challenges will push you to the edge.

For me, I could sit and listen to the soundtrack for hours. It’s wonderful. I’ll keep chipping away at the levels, allowing the blisters on my fingers to heal before trying again. Discipline, timing, patience and listening to the game’s music cues are key to beating the games. Give up and you won’t uncover a gaming gem.

Mega Man may be hard but it’s a piece of gaming history. One that shows how we old folk used to play games, games that took longer than four hours to beat the first time round…

Thanks to Capcom and Xbox for supporting TiX


Monster Hunter: World – New Gameplay trailer released

Capcom have today released a whopping 22 minute gameplay video for the forthcoming Monster Hunter: World. The video takes a deeper look at how one of the upcoming title’s quests unfolds as players set off on their journey to defeat the giant new monster, Anjanath, in the lush and leafy paradise of the Ancient Forest

Monster Hunter: World sees players take on the role of a hunter that completes various quests to hunt and slay monsters within a lively living and breathing eco-system full of predators…. and prey. In the video you can see some of the creatures you can expect to come across within the New World, the newly discovered continent where Monster Hunter: World is set, including the Great Jagras which has the ability to swallow its prey whole and one of the Monster Hunter series favourites, Rathalos.

Players are able to utilise survival tools such as the slinger and Scoutfly to aid them in their hunt. By using these skills to their advantage hunters can lure monsters into traps and even pit them against each other in an epic fierce battle. Can our hunter successfully survive the fight and slay the Anjanath? He’ll need to select his weapon choice carefully from 14 different weapon classes and think strategically about how to take the giant foe down. Don’t forget to pack the camouflaging ghillie suit!

Tekken 7 review

Everyone has a Tekken story, whether that’s a tale from the first game, playing Tekken Bowl or laughing at the many ‘button mashing’ Tekken memes that have spawned over the years. For me the release of Tekken 7 brings back memories of crowding around a PlayStation with some mates for an afternoon of winner stays on. Tekken brings out the unexpected when fighting with friends – guaranteed to include plenty of “oohs” and “ahhs” from those watching the action.

Like the many Tekken stories that everyone holds dear, the newest entry comes with its own tale to tell. Story mode attempts to fill in the blanks between the ongoing feud between Heihachi and Kazuya, while loosely giving reason as to why Akuma has made the jump from Street Fighter to Tekken. Told via a series of CGI and graphic novel cutscenes, the story is told by a journalist recounting the events. Mostly it works, that is if you can overlook the nonsensical events and the dull tones of the journalist’s narration – he couldn’t sound any more disinterested even if he tried – this rubbed off on me slightly and I began to phase out of the story, and with lots of characters stepping in to have a turn, I cared less and less about the feuding of Heihachi and Kazuya.

Tekken 7

The story does serve as a loose introduction to the combat of Tekken 7, while offering no real direction on the intricacies of blocking, parrying and sidestepping, it (mostly) goes easy on you and offers an LB assist to pull off advanced moves. Throughout the story you will face off against numerous other fighters on the Tekken Roster and fight waves of grunt enemies. Fights follow the traditional 2-bout win, but are rolled together into one long battle. Often the second bout saw a more vicious and precise AI – I’ll happily admit to making full use of the shortcut button in order to win.

Tekken is all about combos and devastating moves are often only accessible at the end of a set of punches and kicks. With the face buttons mapped to left and right punch/kick, combos are fast and furious – it’s no wonder Tekken made a name for itself among button mashers. There’s no real difficulty to stringing complex moves together other than remembering which buttons are in the combo you’re attempting. This makes Tekken 7 instantly accessible to the newcomer – and annoyingly – to those intent on using a one-button smash to clinch victory.

Tekken 7

To master Tekken 7 you must persevere by studying the move list during practice or take to the Internet to find out which fighter suits your style best. Online fights are where you can really prove your mastery over a particular character – and while online has never managed to entice me before – I had a bloody good time fighting through the various tournaments.

Only suffering the odd disconnect – or is that rage quit? – There is nothing more frustrating when you progress to the final of your first tournament only for the host to leave. Pure nirvana was only three bouts away as I smashed someone who was ranked 10 belts higher than me 3-0. This is purely down to the strength of Tekken 7’s roster. It’s diverse enough for any player to find a fighter suited to their style. New players may find this too much of a hurdle to overcome, hoping for a pick up and play romp like Street Fighter, but Tekken 7 should be treated like EA’s UFC – there’s plenty to learn, just be patient and don’t treat it like other fighters.

Tekken 7

Beyond online bouts and the main story, there is very little content to get your teeth into other than character customisation options rewarded via treasure battles or unlocking a plethora of bonuses in the gallery, but this is mainly aimed at the hardcore Tekken fan. Not all characters get a say (or a battle) in the main story, so there is a single battle and story to uncover, some of which are rather amusing, but this really is clutching at straws to string out the longevity of the game beyond the online fights.

The best tool in Tekken 7’s box (besides the roster) is the Rage bar. Only available when your health has taken a pounding, you can unleash a super move that can often turn the tide of battle. If you don’t respect an opponent on the brink of Rage, then you will surely lose the fight. To combat this, the Rage super can be blocked and even reversed, if your timing is right and that is the crux of Tekken’s combat… timing. Button mash and your moves will be clumsy.

Tekken 7

Unfortunately Tekken 7 does suffer from one or two technical issues. The most annoying and frequent issue I suffered was long load times – a real pain when you’re battling with mates on couch co-op. Load issues even affected cut-scenes during the story, frequently freezing mid-animation. This aside, Tekken 7 is an excellent fighter. Reversing moves, parrying, double KOs and reversing grabs makes for a game that an audience will reward you with gasps – it’s certainly one for some sociable violence among friends.

Thanks to Bandai Namco Entertainment and Capcom for supporting TiX

Monster Hunter World announced for Xbox One

Capcom have revealed Monster Hunter World in the PlayStation E3 conference, showing off some attractive monster hunting tactics and combat in a neat reveal trailer you can find below.

Shortly after the reveal, the Monster Hunter official Twitter confirmed that the title will be coming to Xbox One as well as PS4, making this the series’ debut on a Microsoft console. Monster Hunter World is due out early 2018.