Tag Archives: capcom

A ‘Major’ unannounced title coming from Capcom this financial year

Capcom have released their latest business overview document, which talks about the companies plans leading up to March 31st 2018, and amongst the dull strategies is the mention of a “Major title” that Capcom plan to release within this financial year.

You know what that means, speculation time!

Something Resident Evil related, Dragon’s Dogma perhaps, Devil May Cry? The possibilities are numerous, but I guess we’ll have to wait until Capcom officially announce something. Roll on E3.

Another Mega Man Legacy Collection on its way soon

Could we be seeing a second collection of Mega Man games on Xbox One soon? It looks like it!

The Korean Ratings Board has outed Mega Man Legacy Collection 2 for Xbox One, with the description telling us that it’ll include Mega Man 7, Mega Man 8, Mega Man 9, and Mega Man 10 – according to gematsu.com‘s translation. Nothing official from Capcom as of yet.

We’re excited at the prospect, considering how much we enjoyed the first Mega Man Legacy Collection, reviewed back in August 2015.

Marvel Vs. Capcom: Infinite September release date announced

The hotly anticipated Marvel Vs. Capcom: Infinite will see release September 19, Capcom have announced.

Capcom have also revealed some of the characters we can expect to see joining Infinite, as well as some pre-order details.

Marvel Vs. Capcom: Infinite will feature the following characters in its cinematic story mode:

Ultron
Hulk
Thor
Hawkeye
Rocket Raccoon
Chun-Li
Strider Hiryu
Chris Redfield

There will, of course, be a deluxe edition, which will include the base game and the 2017 character pass. Additionally, there will be a limited edition including  premium character dioramas and a SteelBook. You can check out the Story trailer below:

The Disney Afternoon Collection coming soon to Xbox One

Do you have a soft spot for late 80s early 90s Disney cartoons and their respective games on the 8 and 16 bit systems of yore? Many of us here at TiX towers do, so when Capcom announced their Disney Afternoon Collection a little earlier on today, we all got rather excited.

The Disney Afternoon Collection will feature the classic games Darkwing Duck, Duck Tales, Duck Tales 2, Tail Spin, Rescue Rangers and Rescue Rangers 2, in all their pixelated glory but at the crispness of 1080p, coming out on the 18th April on Xbox One.

Ultimate Marvel vs. Capcom 3 drop kicks in on March 7

With a roster of over 50 characters spanning the Marvel and Capcom universe, the latest game in the Marvel vs. Capcom series will get a full HD 1080p, 60 fps upgrade when it hits Xbox One and PC on March 7, 2017 for the bargain price of £19.99/€24.99.

Ultimate Marvel vs. Capcom 3 will include all previously released DLC and a digital art book.

Hadouken!

 

 

Resident Evil 7 Banned Footage DLC revealed

The first piece of DLC has hit Resident Evil 7 biohazard. Banned Footage Vol. 1 is part of the Season Pass or can be bought separately for £7.99/ €9.99 / $9.99 and for PS4 owners, it’s available today.

Vol. 1 picks up with the Sewer Gators and includes two new scenes – Nightmare and Bedroom – where Clancy, the cameraman, must craft weapons and ammo in order to survive until morning, and figure out how to leave the bedroom, which I’m guessing will be another escape room puzzle similar to the teaser demo and the Birthday Tape sequence. There’s also a new mode called Ethan Must Die, an extra tough difficulty that is “infinitely replayable” but “separate from the events of RE7”.

Vol. 2 will launch on February 14 and also includes two new scenarios – 21 and Daughters – picking up again with the Sewer Gators for a game of 21 with Lucas – so Blackjack? – before tackling the tragic events of the Baker Daughters. Vol. 2 also includes Jack’s 55th birthday, a new mode where you must give Jack ‘treats’ for his birthday celebration. Vol. 2 is priced the same as Vol. 1 and both will be available to Xbox One owners on February 21.

 

 

 

 

Resident Evil 7 biohazard review

It was with some trepidation that I took on this review. I’m happy with a bit of horror action, but the thought of haplessly waltzing into the dilapidated Baker residence and exploring each dank corner all in first-person filled me with dread. I’ve played the teaser and had a taste of what to expect, and regardless of how damn great Resident Evil 7 biohazard looks, I really didn’t want to go back in there.

Upon receiving a video from his supposedly deceased wife, Ethan Winters can hardly ignore the remote possibility that Mia is still alive and travels to Louisiana to investigate the origin of the video, stumbling across the residence of the Baker family, who one day vanished into thin air… or so it seems.

The game begins similarly to the teaser and it’s just as tense, so much so that it’s exhausting to play. This persists for a good way into the game before it relaxes and the fear factor eases, only for it to ramp up again during the finale. As with most horror experiences, once the horror has been revealed and you begin to pick up more powerful weapons, your confidence grows, easing the feeling of dread. But don’t get too cocky; jump scares will still get you.

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The slow, and often, linear paths of the game are like you’re on a haunted house ride, waiting for the actors to jump out and grab you. Even when you’re expecting a scare, it doesn’t make it any less of a surprise and Resident Evil will trick you time and time again – it’s a wonderfully horrifyingly experience. But jump scares are the least of your worries. There are plenty of thumps and bumps that it’s impossible not to get wound up by the excellent sound engineering as it constantly torments you while you explore the Baker residence.

As you explore, each of the family takes turns at tormenting you, either chasing you down and engaging you in a bit of Alien Isolation hide and seek, which strikes a similar chord of tension, or with arena-based boss battles, which are really tough. Trial and error is the key to victory, the staple ‘pour lead into their brains’ just won’t do and it’s mostly down to using the environment, or picking your shots in order to put them down. These sequences are a wonderful contrast to the somewhat limited ‘zombie’ types, who stumble about like a drunken person looking for a fistfight, clawing at you should they grab hold.

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Unfortunately, ammo and health items are hardly scarce, although you have to look carefully to find them. As you get close to an item’s location it is highlighted. The hardest part wasn’t finding ammo or health but managing the inventory space. Those with a keen eye will rarely run out of ammo or health vials, which I found diminished the feeling of horror and hopelessness. I also found the numerous environmental puzzles somewhat of a disappointment, lacking in complexity. The most interesting puzzle was the birthday tape sequence, which had a wonderful but short narrative.

During the sequences where the family is hunting you, listen carefully and you can begin to piece together the bigger picture and make your own conclusions as to what is going on. Numerous files are also strewn about the Baker residence that bolsters the storyline. By the time the ending is revealed, all the pieces fit together neatly, but not everything is explained and while the finale wraps things up nicely, I had a few unanswered questions. Rather than call them plot holes, I believe Capcom have cleverly placed them there for those curious enough to question the story. Let’s hope some of these ‘holes’ are plugged with upcoming DLC, the first of which is dropping for free.

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Aside from the various files, completionists will want to find the numerous collectables hidden throughout the game. There are statues, which make a springing noise when you’re nearby, and collectible coins that unlock valuable abilities and a new weapon. Capcom have also included two endings, which while similar in gameplay, it’s good to see the return of multiple endings. For those brave enough, a harder difficulty unlocks upon completion of the game on normal, which messes with the locations of items, increases enemy difficulty, limits saves and removes checkpoints.

I thoroughly enjoyed Resident Evil 7. The action is gory. It’s in your face, and most of all it’s unsettling. As Ethan, a simple guy desperately looking for the love of his life, I felt like I had more of a connection with him, rather than some of the other characters I’ve played as in the series – not all of us have a background in the military.

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Over the years, the horror of the Resident Evil series has become rather diluted. Capcom has rewritten all of this with Resident Evil 7 biohazard. The game’s corridors are chilling and the enemies filled me with dread – and the puzzles… ok so they aren’t the most challenging, but they are steps towards the series’ former glory.

The game is extremely well-paced, punching somewhere between a (good) horror film and (decent) haunted house experience. It’s creepy from the offset and while the fear doesn’t last throughout the game, the tension ramps up and down perfectly, it’s one hell of a ride and one that I couldn’t wait to queue up and have another go on. Quite simply, Resident Evil 7 biohazard is the best in the series since the original trilogy.

Thanks to Xbox for supporting TiX

A tease of Resident Evil 7 The Experience

Over the last week or so, Resident Evil 7 The Experience opened its doors to hundreds of participants in London, challenging them to survive a real life horror escape experience, all based on the gameplay in Resident Evil 7 Biohazard, which launched yesterday.

If you missed out, fear not, you can have a sneak tour of the actual London house used in the experience in the brand new trailer below.

And keep an eye on @RE_games Twitter for more reaction footage from the Capcom UK team throughout the week.

Resident Evil 7 supports Play Anywhere

We’re only a week away from the new Resident Evil title launching, but still there’s some pleasant surprises coming to light.

Head of Xbox, Phil Spencer, sent out a Tweet this evening confirming that Resident Evil 7 will support Play Anywhere, allowing you to purchase it once, digitally on Xbox One or Windows 10, and then play it on either PC or Xbox One with your saves and achievements following you.

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Experience Resident Evil VII in 4D thanks to Numskull’s candle

Capcom and Numskull have partnered together to bring an official Resident Evil VII 4D candle to market, along with some and other related merchandise.

The candle is said to create a 4D experience, bringing the smell of the Resident Evil VII plantation to your playing space to better immerse you in the horror. It’s being primarily marketed towards PSVR but it should prove effective when playing the upcoming horror title traditionally as well.

The 4D candle will cost you £10 in the Numskull store and comes in a metallic case with a burn time of around 25 hours.

Ben Grant, of Numskull said:

Contrary to earlier reports that jumped the gun a little, the candle definitely does not smell of blood. However, it does manage to represent the scent of the Baker House Mansion, adding to the horror, fear and adrenaline you get whilst playing the game – especially in VR.

This Official 4D candle is specifically tailored to the game and will help make you feel like you’re actually standing in the abandoned plantation house, to enhance the gaming experience

added Stefano Barolo, of Capcom.

Other products in the Numskull Resident Evil range include a snapback, a selection of t-shirts, a heat reactive mug, keyring, and leather wallet.

And yes, before anyone asks, I’ll be buying it. I’m a Resident Evil fan and a tool.