Double Fine, publisher of some smashing titles already on Xbox One, have recently announced a partnership with serial video game adapters, Abstraction Games, to bring Jeppe Carlsen’s 140 to Xbox One.
This rhythm based puzzler will challenge anyone with, or without, any sense of timing in a quest to, well, we’re not quite sure what the quest is. It looks interesting though.
Jeppe Carlsen, for those who are interested, was the lead puzzle designer for LIMBO, so I’d be expecting something fairly devious and challenging in 140. The title has been out on PC and MAC since 2013 and even won the Excellence in Audio award at the Independent Games Festival, with in-game music by Jakob Schmid, Playdead’s current audio programmer.
Abstraction Games have been handed the task of adapting 140 from PC to Xbox One, something they’ve done a few times in the past with titles like Pixel Piracy.
What can we expect from this puzzler then? Well, if the trailer below is anything to go by, we can expect some well-timed moves to conquer an environment controlled entirely by Schmid’s thumping soundtrack.
It won’t be over-burdened by graphics either. It sacrifices plush graphics for more precise and frustrating gameplay.
Carlsen Games have 140 down as an old-school platformer at heart though. Set in it’s world of colourful yet abstract graphics. You’ll certainly need to up your rhythm game and sync up every move and jump to the backbeat. The game will give you ability to switch your playing piece between circle, square and triangle in order to traverse the current area. It’s up to you which one you pick to best meet the obstacles in your path.
140 looks to be coming to Xbox One this summer.