Tag Archives: Chivalry: Medieval Warfare

Worst Game of the Year

Worst GotY

The year is coming to a close and so it’s time once again to take a look back at all the great games that have been released in 2015. Except for this category, where we shame the worst games we’ve played this year.

It’s far less frequent than in previous console generations, but we still see some utterly terrible games get released every year, and unfortunately this year was no exception. So let’s take a look at the Worst Game of the Year.

Third Place – Chivalry: Medieval Warfare

The PC version of Chivalry is really good, bringing medieval melee combat to the arena deathmatch sub-genre with great success. The Xbox 360 port of Chivalry is far less impressive, but its shortcomings can be understood considering the restriction of the console. The Xbox One version, however, is a slightly enhanced port of the Xbox 360 version, despite the Xbox One’s power easily allowing for something more akin to the PC original. It’s a baffling choice to port the worst version to Xbox One, and now its shortcoming are unforgivable.

Dave Moran said in his review:

It’s such a shame that this game is such a mess, there is actually a market for a title like this and instead of getting a well-polished, engaging title, we have to suffer with a lazy port looking to cash in on unsuspecting customers. Don’t waste your time on this.

And that sums up our thoughts nicely.

Check out the review here.

Chivalry Medieval Warfare (4)


Second Place – Rugby 2015

A failure to balance the complexity of its mechanics and a complete disregard for authenticity makes Rugby 2015 miserable to play, and with recent sports titles going out of their way to provide a polished and compelling facsimile of the sports they’re digitally recreating, it makes Rugby 2015’s flaws all the more obvious.

Richard Berry said in his review:

Rugby World Cup is an odd game – in its attempts to keep things fast and fluid it becomes rather awkward sinking into a boring game relying on luck rather than skill. Instead of celebrating the world cup it washes over it and I suggest you do the same!

We all agree you should heed his warning.

Check out the review here.


Worst Game of the Year – Yasai Ninja

Yasai ninja is abysmal. The slightest sliver of adequate variety and aesthetics is completely undone by a mass of poor level design, feckless combat, atrocious checkpoints, a combative camera, noticeable slowdown and rushed storytelling. It reeks of bad design and insufficient play-testing, leading to infuriating situations where the mechanics and gameplay are at such odds that’s it’s barely playable at all.

So says Greg Giddens (me) in his review.

Poor platforming, a combative camera and awful checkpoint placement makes this title’s three hour experience extremely difficulty to enjoy, despite a good attempt at variety and friendly AI.

It had so much potential with its quirky setting but the rest of the design was so badly implemented it was barely playable.

Check out the review here.

Yasai ninja 1

Be sure to check out the site again tomorrow to see our reveal for TiX’s 2015 Game of the Year.

Dishonourable mentions go to Tony Hawks Pro Skater 5, Pool Nation FX and RIDE all of which were nominated by the TiX staff but proved not quite awful enough.

Chivalry: Medieval Warfare review

2015 has been the year of the remaster, some have been brilliant, bringing back games that deserved to entertain Xbox One fans new and old. There have also been some remastered that really felt like cash-ins, unfortunately this is one of those games.

Chivalry was originally released on the PC and got a fantastic reception from fans, so naturally it seemed like a good idea to bring the game to the console market, in the end the game didn’t turn out to be a very successful port, only managing to achieve scores of 5, where the PC title pulled in scores of 8. When it came to developing an Xbox One title you would think it would make sense to bring the most popular version of the game over, not in this case! In fact what we ended up with is a sluggish, clunky, mediocre title, which rather surprisingly has quite a few people playing it.

Chivalry Medieval Warfare

When you first begin the game it’s strongly recommended that you play through the tutorials, There of four classes of soldier to play as and each have their own strengths and weaknesses, and experimenting with each one before going online, will reduce the amount of time you spend waiting to respawn into battle. Archers are able to keep out of the action but remain deadly with their long range tactics, but they have little to defend themselves with. The other three soldiers,  Man-At-Arms, Vanguard and Knights, these classes are used in close quarter combat and have better amour, the Knight Is the strongest, and the most protected, with heavy armour and a two handed weapon that will cause great pain to your opponents, but the mobility is sacrificed which means you can be outnumbered quite easily, whereas the Man-at-Arms and Vanguard are able to move around more freely while having to use less powerful weapons and weaker armour.

The tutorials do a good job of explaining the controls, which is just as well as there are quite a few ways to attack the other teams, there are three different types of striking available, as well how to defend and deflect your opponent’s attacks. Once you have a grasp of what’s going on you can finally take on the world online. As I mentioned at the top of the review, I was surprised to see just how many people were actually playing the game, whether I logged on at 10pm at night on 10am in the morning I never failed to get a game, and never experienced any difficulties with the servers.

Chivalry Medieval Warfare (4)

There are six modes to play, ranging from Team Deathmatch, Free-for-all, Duels and Horde. Free-for-All and Team Deathmatch consist of up to 24 players (up from 12 on the previous console versions) and each match feels like a bunch of drunks blokes in armour swinging wildly at each other and mostly missing. The hit detection is woeful, and when you do hit your opponents you can hardly tell as weapons just seem to clip through the enemy, you’ll feel the rumble on your controller when you are hit, but it never looks like you are.

It’s quite a challenge to hit your opponents, even after you have managed to upgrade your weapons, there is no lock-on and it’s very much a game of hit and hope. You’ll find quite often that it’s your own team mates that suffer at your hands than the enemy, the game knows this too as about every 30 seconds there is an option to boot a member of your team for team killing, chances are they are having as much trouble as you.

Chivalry Medieval Warfare (3)

There is very little to shout about when it comes to presentation, despite being ‘remastered’ for the Xbox One, you wouldn’t know it. Textures are awful, players seem to float around the maps and te audio suffers from constant drop outs.

It’s such a shame that this game is such a mess, there is actually a market for a title like this and instead of getting a well polished, engaging title, we have to suffer with a lazy port looking to cash in on unsuspecting customers. Don’t waste your time on this.

Thanks to Xbox and Activision for their support

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Activision brings Chivalry to Xbox One


It hardly seems real that I reviewed Chivalry: Medieval Warfare on the Xbox 360 nearly a year ago. It’s fair to say that I wasn’t that impressed with it’s initial release.

Having been picked up by Activision Publishing, Torn Banner have announced that Chivalry: Medieval Warfare will hit the Xbox One console on the 1st of December.

So, will this be any different to the initial 360 release, or has it simply been ported straight over?

Well, the One release will feature up to 24-person online multiplayer across 25 maps. It will have dedicated server support and a new Horde Mode for teams of up to six.

Also launching on the 1st of December will be the Chivalry: Medieval Warfare Ultimate Edition. This will include the full game, plus the Barbarian Character Pack, Marauding Arbiter Pack, Inquisitive Dreadnought Bundle and the Barbarian Weapon Pack.

That’s quite an arsenal and each of the packs and bundles above will also be available as separate DLC on release.

Pre-orders are expected to start on the 25th of November for the Ultimate Edition.

The essence of the game is the same as the original release. You play as one of four classes; Knight, Vanguard, Man-At-Arms and Archer. Each of these have their own attributes and weaknesses.

Here’s the launch trailer, as ever, you decide.

Chivalry Medieval Warfare Review

In days of old, when knights were bold, you couldn’t get a tin of Brasso for love nor money. The smell of the oiled steel, the cries of the sick and dying and oppression of the local Baron landowners. Medieval times, eh?

Chivalry Medieval Warfare then, is a hack and slash, first person, online multiplayer yomp through the usual game modes that fps games usually offer. Included in this are Team Deathmatch, Team Objective, Last Team Standing & Free For All, with another two there to be unlocked by anyone with patience enough to last that long. These can be played as a single player. You get the choice of four characters to play, being Archer, Man At Arms, Vanguard & Knight. Each of these has their own switchable olde worlde loadout and each also has appropriate attributes such as armour and speed. Take a note of these as it should be a trade off.


Training mode is recommended, but is frankly awful. Your character simply doesn’t react quickly enough to perform combos, which is strange as for the rest of the time, your opponents, especially the AI, seem to flounce around with the grace and speed of Legolas while you seem to be weighed down by lead armour-plate. The Advanced Training arena is a prime example. I marveled at a Vanguard in full chainmail skipping around like Ali in the ring while your character, in a tunic, clumsily swings and mostly, misses.
In the training mode, you learn that every offensive and defensive action you make takes stamina. Deplete your stamina too quickly and you’ll be at your opponent’s mercy. It’s also here that you learn the flimsy backstory to the two sides that eventually will become you and the others. To cut a short story even shorter, you’re one army, they’re another. You get to choose before every game, so this bit is really quite pointless. Training also teases you with the promise of siege engines and you get to play all too briefly with Catapult, Ballista, Battering Ram and some form of mobile step system, whose name currently escapes me. All you do is push it by walking into it, it obviously made an impression. I didn’t get the opportunity to use any of these in the actual game though, it looks to be something you need to progress to unlock.

The single player options are decent enough, however it soon becomes apparent that the AI is horrendous. In fact it is so bad, I considered simply finding the light sources and watching my shadow, with battleaxe moving gracefully in front of me while my weapon remained perfectly stock still. Your playing character attributes, remember, I asked you to bear them in mind, seem to make little difference to the way you move, or the speed you fight. The Archer is supposed to be the quickest with the least armour. You’d expect he’d be able to nimbly dodge that hulking tin pot covered Knight bearing down on you, right? Oh, am I dead again?


This happens far too often for this to be balanced correctly. It’s down to the finer arts of mash the triggers and forget the finess. You should be able to perform combos and feints. These are far too tricky to master and are let down by the control system.

Damage-to-kill ratio appears wildly out of kilter too. One arrow to the shoulder killed my Man-At-Arms one time while I hacked away merrily at a Vanguard bot to no little or no damage. Lose an arm & you’re a-goner, and yes, every so often you can lop off somebody’s head. All healthy gruesome fun until you realise that the puddle of sticky crimson fun you unleashed has very rapidly disappeared. Not that this is so heavy on the visuals that it can’t keep it there for long, surely?

Chivalry’s Graphics look ok until you start to notice these little things that simply don’t make sense, like your arm disappearing through your opponent’s shield and reappearing on the other side, with the top of your current weapon sticking out.
There are some comic moments, like the local yokel scratching his backside during training, but these are few and far between. When you start the training mode, look at the waves crashing against the shore and you’ll see exactly what I mean. They’re mere tiles of white, pretending to be waves. Some of it has obviously had some thought, I’m just not sure if that thought has been spread evenly over the game as a whole.

The gameplay is what should matter in this though and while there are a number of multiplayer arenas to choose from, all lovingly drawn in the Unreal engine, it begins to feel a bit samey. The usual modes simply don’t offer the difference that should set it apart and it gets either frustrating or far too comical very quickly. Inevitably though, you either get ganged up on and butchered or watch on in fits and giggles as the other side kill each other, as happened, quite unbelievably, in a Last Team Standing. This I saw far too often in the multi-player already which is a shame.


Overall, Chivalry, whilst it’s not quite dead, it would seem, more often than not, you will be. Glitchy graphics and a general unfinished, unpolished feel to the game spoil what could be a good first-person melee online multi-player game for console. The musical audio isn’t bad, but the grunts, gargles and general noises made by your knightly comrades distract. The voice-acting seems to have been somewhat of an afterthought and it shows, there’s also a particularly irritating bird that sings throughout as well. You are hampered by sluggish reactions and will end up on the receiving end of a halberd more times that Richard III. My advice would be, if you want first person sword-play, invest in, or revisit Skyrim, it’s much more enjoyable. Sometimes it’s the little things.

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Chivalry: Medieval Warfare comes to Xbox 360

Torn Banner & Mercenary Technology have finally published their previously Steam-only, online multiplayer hack and slash title Chivalry: Medieval Warfare through Activision on Xbox 360.

This 12 player, online melee gives you an idea of the scale of Medieval slaughter like never before. First person, full of gore & guts, it will allow you to dismember your opponent with an arsenal of over 60 implements of dark age pain. From battle axes to broadswords, longbows to javelins, find new ways of disembowelling your friends, and let’s face it, there’s always one you’ve been dying to smack round the face with a steel gauntlet, isn’t there?

You can also employ some of the more advanced seige engines and defence weapons from the era. Battering rams, boiling pitch, catapults & Ballista are just a few of the very latest in Medieval tech made available to you.

The game will allow you to switch between first person and a third person tactical view at any point also, to give you that bird’s-eye battle perspective. Army tactics and strategy should bring you that little bit closer, and if one team member is constantly letting you down, you can always make him a few inches shorter with a stroke of your sword.

So, have your squire buff your armour and sharpen that blade. It’s Chivalry time. Chivalry: Medieval Warfare is out now on Xbox 360, through Xbox Live, priced £11.99 & rated 18.