Devastation is the second DLC Pack for Call of Duty: Ghosts. Devastation brings four small to medium-sized Multiplayer maps: Ruins, Behemoth, Collision, and Unearthed, which is a re-imagined version of Dome, the fan-favorite map from Call of Duty: Modern Warfare 3.
Devastation also includes the “Ripper,” a brand new tactical 2-in-1 weapon with the unique ability to switch from SMG to AR and back on the fly, in the middle of combat.
The Extinction saga picks up with Episode 2: Mayday. Following the events of Nightfall, players board an abandoned research vessel, in search of answers. Players will face two new alien foes – Seeders, and the 100ft tall “Kraken.” This exciting new chapter comes packed with new weapon mods and paths to explore.
Not only that, but the Trailer has a nice surprise at the end and introduces another Hollywood legend into the mix as The Predator comes to Call of Duty and yes, it is playable!
Devastation arrives first, exclusively on Xbox Live on April 3rd
CoD Ghosts gets its first DLC this coming Tuesday with Onslaught which brings Extinction mode to the online experience and a new trailer has been released to get players hyped for it.
At a remote facility in the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins of the “Alien” threat. When the scientists lose control, a small team of elite soldiers must retrieve the intel, exterminate hordes of hostile creatures, and survive a three-story tall terror unlike anything they’ve faced before.
The latest Deal of the Week sale is now live with some great deals around the £5 mark for some Games on Demand Titles. Dark Souls for less then £4, Tales of Vesperia for £6.59 and if you want a catch up before Lightning Returns Final Fantasy XIII (demo available on Xbox LIVE) then no better then Final Fantasy XIII-2 for £4.94 in the sale.
CoD: Ghosts has a 33% reduction for its Xbox 360 digital version taking it down to £33 but can still be found cheaper online or in retailers now.
Onslaught is the first downloadable content pack available for Call of Duty: Ghosts. Take the fight onto four small to medium Multiplayer maps: Fog, Bayview, Containment, and Ignition, a reimagining of the classic map Scrapyard from Call of Duty: Modern Warfare 2. Players also gain access to the Maverick, an all-new dual purpose Assault Rifle & Sniper Rifle.
The Extinction storyline continues with Episode 1: Nightfall, the first installment in a four-part episodic narrative. Explore a remote facility in the Alaskan wilderness and learn more about the origins of the alien threat. Episode 1: Nightfall features two all-new species of aliens and an exclusive weapon.
Onslaught arrives first on Xbox LIVE on January 28th, with other platforms to follow.
Fans of the more competitive side of Call of Duty: Ghosts will be pleased to hear that Infinity Ward have been listening to your feedback on the eSports side of the game. Tina Palacois, one of the developers of CoD: Ghosts, announced via Twitter what was to be addressed in the title update which was detailed on the CoD forums:
Additionally, we’re committed to delivering the below (in no particular order):
Removal of split-screen in Private match when eSports rules are enabled.
Add eSports rules to Clan vs. Clan playlist.
Open Clan v Clan playlist to allow solo player entry & mixed clan teams.
Modify Dead Silence/Amplify functionality.
Resolve the defuse timer animation discrepancy.
Modify the defuse time sound effects if the defuse process is cancelled.
Add game action overlays where needed (flag captures, etc.).
Resolve the leaderboard’s red death indicator delay.
Roll over player in scoreboard to highlight arrow in mini-map.
Investigating the addition of Xbox One LAN support.
Tina ends by acknowledging that these improvements do not answer all feedback but ended the update list by saying:
We realize this doesn’t cover every request made to date; only those we are confident we can deliver at this time. We’ll keep you posted regarding future updates. We are committed to providing the best possible multiplayer experience we can and will continue to work on improvements to make it better. Please keep the communication coming, thanks for your support and we’ll see you online.
The next generation Xbox console is upon us and Activision’s blockbuster addition to the Call of Duty franchise ‘Ghosts’ is the number one most played Xbox One multiplayer game worldwide, according to Microsoft, and has become the top selling Xbox One title in retail sales in North America and in the United Kingdom! (probably other places too)
Yusuf Mehdi, Corporate Vice President of Marketing & Strategy, Interactive Entertainment Business at Microsoft.
We congratulate our partners at Activision and Infinity Ward and are proud to continue offering the best and most engaging Call of Duty online experience to our fans globally by launching all Call of Duty: Ghosts map packs first only on Xbox.
So far more than one billion multiplayer matches of Call of Duty: Ghosts already have been played across all versions. Ghosts’ players have Prestiged more than 2.2 million times, earning over 3.3 trillion Experience Points (XP), according to internal gameplay statistics.
Call of Duty: Ghosts launched for the Xbox 360 on 5th November, and on 22nd November for the Xbox One.
Another year, another shooter. Well, I should say THE shooter. Activision are back with their yearly release for the smash-hit series known as Call of Duty. The series has reinvigorated itself with a new tale to tell (finally) about a group of men known as the Ghosts. The game is conveniently called Call of Duty: Ghosts. Let’s not sugar-coat things here, the general public is getting more and more aggravated with what they feel is a copy and paste effort year after year. Call of Duty: Ghosts however, is the most unique CoD game yet. Let’s be honest here, Call of Duty is more than just a game. It’s an absolute media monster. Year after year it becomes the most talked about thing in entertainment. You’ve heard of Call of Duty, whether you’re a die-hard fan or just a person that heard Mickey Rourke’s hilarious “Call at Duty” line in The Wrestler. They could churn out the exact same thing every year and make billions, so I certainly applaud the efforts done here. Let’s read on and find out what the fuss is all about
Let’s kick it off with the campaign. For any Call of Duty game, I feel that the comparison needs to be made with what I believe to be the best story in the series. The original Black Ops. Now this doesn’t measure up at all in that sense. The story is really simple to follow, and I’d equate it to a very good, memorable action flick. You play as the protagonist, Logan Walker. He’s a man that is seemingly a mute. His brother Hesh does all the talking for him. You may recognise Hesh’s distinctive voice. I myself was very curious and had to look it up. Brandon Routh, the Scott Pilgrim and Superman star is the voice behind the microphone for this one. These brothers are out in the woods with Elias, their father when tremors start to ruffle their feathers. It turns out that a space-based weapon known as ODIN is firing rockets down at their home. This is where we promptly fast forward some years to a post-apocalyptic setting. That’s right, Call of Duty has for the first time dived into the fallout of an apocalyptic event. It’s a bold choice that I feel works. The brothers are now full-on hardened ‘army men’ whose purpose is to fight The Federation. The Federation are responsible for the ODIN attacks, and are the baddies of this story. Sent by dear old dad into no-man’s land, this is where they first encounter the Ghosts. Ghosts are something of an urban legend, whispers in the wind that carry out any task with such precision that it seems as though there is something supernatural about it. There is a reason they are sent out to scout The Federation and hook up with the Ghosts, one that I shant spoil for you good people. But I assure you, it’s nothing spectacular. The glitz of the campaign comes from the sheer Hollywood style blockbuster feel to it. It has all the explosions and gruff male machismo of a Schwarzenegger movie.
I can’t talk about the campaign without talking about Riley. The wonderful little German Shepherd. He was such a huge part of the marketing campaign, that it would be a crime to leave him out. A lot of people weren’t sold on Riley. Calling him nothing more than a gimmick to sell the game. I can assure all of you good folks, he is nothing of the sort. Riley is hands down the best and most human part of the game. In fact, I’d go as far as to say he’s really not in enough of it. Using Riley’s stealth to trawl through foliage and pounce at an enemy’s neck is particularly satisfying. There is one scene where you’re simply driving through the base and Riley is hanging out the top of the car. Seeing the soldiers react to and greet Riley is actually quite heart-warming. Riley is the best part of this game, and should’ve been in a lot more of it. ‘Call of Dog’, indeed.
Graphically I would say that Ghosts is a lot more refined than previous Call of Duty games. Backdrops look all the more sweeter and the wide views of locations are really quite beautiful. But I still can’t help but feel that Ghosts is severely let down by the current generation of consoles. I need to see those hairy arms from the Xbox One reveal. I personally cannot wait to see how the game looks and feels on the next generation as I was both surprised and let down by the graphical output on the 360. This is merely a person longing for his next-gen fix, however. I believe that Infinity Ward have pushed the envelope to the maximum for this in terms of how it looks.
Treyarch have been revelling in the response to their famous Nazi Zombie mode. Infinity Ward did have Spec Ops mode, but it never quite reached the fandom of the walking dead. I really think Infinity Ward have hit the nail on the head here though with Extinction Mode. It is almost a carbon copy of Zombie Mode, but with aliens. Disgusting bug-like aliens. You start off with a team of four, grab a drill that’s dropped off to you, and use that drill to take out alien hives while you fight off hordes of beasts from another world until you get to move on to the next area. You’ve got to look at this from my perspective. I absolutely cannot stand the Nazi Zombie mode. I never saw a point to endlessly shooting these things, until they fall down. Forever. Or until you die. But Extinction Mode is pure unadulterated fun. There’s even a $6000 limit so that you are forced to spend your money to make money. This keeps it fresh and forever fun. Extinction mode gets a huge thumbs up from me and has even had me quoting Starship Troopers on a regular basis.
It’s time for the nitty-gritty. The multiplayer, where you and millions of other will no doubt spend the majority of your time. I’m going to throw the annoying parts of multiplayer out from the get-go, that will leave room for positivity to take centre stage here. It seems that lag compensation is as present in this iteration as it always has been in the Call of Duty franchise. You all know about lag compensation. It’s taking one bullet to die, but seeing that you actually took five when you watch the killcam. It’s running around a corner and being home free, then seeing that what actually happened is you were killed before you ever hit that corner. This horrible experience is making me yearn for those dedicated servers that we were promised. Thankfully, Infinity Ward say that they are rolling those out over time. Quick-scoping is still a thing, god knows why. You still have your John Rambos running around and treating a sniper rifle like their own personal sawn-off. Lag compensation aside, anything negative I have to say about the online aspect of the game is down to the community themselves (those scumbags), and is certainly not the fault of Infinity Ward.
Well there’s the bad, how about some good news. We have new game modes. There’s Cranked, a hilarious game mode that sees you kill an enemy, then gives you 30 seconds to kill another before you explode. This mode completely negates camping which is a breath of fresh air for a care-free run ‘n’ gunner like myself. Blitz sees an objective zone at an enemy base, you need to enter this base to earn points, the longer you stay, the more points you earn. Infected is another bag of fun, you eliminate survivors, they become infected. You infect everyone or survive to win. Any Halo player will tell you how much fun this is. Search and Rescue is my favourite new addition to the game though. It’s just search and destroy, but you collect enemy Dog Tags to stop them from respawning. If your enemy team collects one of their comrade’s tags, they’ll respawn. This adds some technique to S&D and once again attempts to negate camping. The usual suspects make a comeback; modes such as Team Deathmatch, Kill Confirmed, Domination, and Free-for-all are all here to make for a well-rounded online experience.
In summary, Call of Duty: Ghosts is a welcome addition to the series. I feel that Black Ops 2 really let the team down and that this is a return to good quality gaming. The campaign’s story feels somewhat lacklustre, but completely makes up for it with spectacular gameplay. The ‘dog’ is an amazing addition; the net trolls will be pleasantly surprised themselves. Extinction Mode will keep you raging and laughing for hours upon hours, and finally the online. Aside from some niggling issues that I currently have, I am well within my rights to believe that the next-generation Ghosts will completely remedy all of my personal issues, and I can’t wait to upgrade.
Everyone that attended the launch party for the highly anticipated Call of Duty: Ghost from Infinity Ward and Activision must have. This year’s prestigious event took place at the IndigO2 at O2 dome last night (Nov 4th 2013.) It was spacious enough to accommodate both eager fans and press who were attending to cover the event – so others who couldn’t attend were still able to experience it.
The venue itself was open based so that it made it easy to see everything on offer. There is no argument that the best section to be was the one where various Xbox One and Xbox 360 consoles were set up for some serious Call of Duty: Ghosts multiplayer action.
It was great to see that Activision and its PR agency Red Consultancy made it possible for fans to try out new online multiplayer modes – such as the one where a team has to survive an alien attack! There was a great atmosphere throughout the night with people happily chatting (presumably about their online tactics) on the floor and playing the game. In fact, the queues to play only started to get smaller as midnight came. Presumably, most of the fans were taken to the nearest midnight GAME launch to be sold their copies of the title.
There was a Call of Duty tournament that took place too – this itself was very entertaining to watch and it was all thanks to the commentary team. It consisted of two Youtube professionals and eSports sensation, Ben Bowe. This was a brilliant idea given that these are people who know what they are doing. It made it all the more exciting to see as the teams went up against each other until one victorious team was left standing. Each of the team’s also had a special member – it was either a CoD developer, celebrity or someone well know in games industry – to hopefully guide them to victory. The winning team really deserved the top spot after managing to defeat the team that had one of the game’s developers, Tina Palacios.
The rest of the night consisted of more multiplayer matches whilst being entertained by Rizzlekicks and a fantastic DJ set from MJ Mistajam. To top it off, even the famous Call of Duty: Ghosts dog made an appearance. There is no denying that this was one of the best launch parties of the year for what is arguably one of the biggest software launches of the year.
Call of Duty: Ghosts is out now on Xbox 360. It will launch alongside the Xbox One on the 22nd November 2013.
Look out for our reviews of both the Xbox 360 and Xbox One in due course, but we’re sure you’re more than happy enjoying your title right now?
To meet the massive demand for this years Call of Duty title, GAME across the country will be opening more than 300 stores at midnight on Monday 4th November. Call of Duty fans will get the chance to be first in the queue to experience the long awaited next instalment of the biggest entertainment franchise in the world with Call of Duty: Ghosts. We know you’re only excited about the dog this year!
Those fortunate enough to make it down to GAME Stratford at Westfield for the midnight launch will also be in with the chance of winning ‘money can’t buy’ entry into the Activision launch party happening at Indigo, 02. Customers at the store will be given raffle tickets upon arrival, with four lucky winners being drawn from the queue at 6:30pm, 7:30pm and again at 8:30pm and transported straight to the launch event where they will also be gifted with a copy of Call of Duty: Ghosts GAME Exclusive Free Fall Edition.
Call of Duty: Ghosts will also be a launch title for Xbox One on November 22nd – look out for our reviews in due course.