It’s almost hard to believe that we are heading towards the ninth DLC expansion for Perfect World Entertainment’s Neverwinter. The free-to-play MMORP has been a real hit with gamers across multiple formats. In the last expansion, Neverwinter: Underdark, demons were starting to escape from the Abyss and the next expansion, The Maze Engine, continues that storyline.
Coming firstly to PC in March, Neverwinter: The Maze Engine will also be hitting us lucky folk on Xbox One at a later date.
What can we expect to find in this next expansion? How about The Horned King Baphomet and the Prince of the Undead, Orcus? Down in the depths of the Underdark, Baphomet and his demons guard The Maze Engine, a magical mechanical device that can warp the fabric of reality. Orcus has taken control of Castle Never and has reanimated defeated enemies of the past.
Your task will be to eliminate these new threats by teaming up with Drizzt Do’Urden, Minsc, Bruenor Battlehammer, Regis and many more of the classic D&D characters.
Have a look at the challenge issued below in the official announcement trailer and look out for further updates, hopefully including an Xbox ONe release date, soon.
We were recently invited to interview Rob Overmeyer, Executive Producer on Neverwinter for Xbox One. If you haven’t rolled your character and got stuck into Neverwinter yet, you can read our huge three-part review here: Part 1, Part 2 and finally Part 3.
This is Xbox (TiX): When you aren’t busy working, and you are enjoying free time playing Neverwinter yourself, what race and class are you? Which is your favourite?
Rob Overmeyer (RO): I play all the time! My main is a Halfling GWF currently 2.7k on PC and a Halfling TR climbing the ranks on Xbox. I really like the GWF in group play and while I may not top the DPS charts I have been able to pull out a win in several dungeons after seeing most of the party go down. As for Xbox, although it’s a bit FotM to run a TR as my go to for PvP. I’m not running perma or anything but I like catching a cleric out of position and giving them a surprise. I also like the stealth-battle gameplay that can play out once in a while at a CP. Backcapping to find yourself in a 1v1 with another TR can be a lot of fun.
TiX: Describe to our readers what your role is day-to-day in terms of Neverwinter for Xbox One, including future Xbox One updates and DLC launches.
RO:I am the Executive Producer of Neverwinter PC and Xbox. Most of all my days are pretty busy and when I am not planning future modules and game direction, analyzing the business and looking at what we need to improve in the live game I am playing Neverwinter. My day usually consists of meeting with the team, leads and publishers to get a sense of where we are at and what is up next. I am a pretty hands on EP and I like to be a useful part of the development process. The reality is that I get to work with some great folks on Neverwinter and there is little better on the dev team than brainstorming cool new features and content to get to our fans.
TiX: Were you and the team pleased with how Neverwinter for Xbox One was received?
RO: Yes, we are very excited with how the game has been received and we are even more excited to keep bringing tons of really cool gameplay to our console fans. We did have some struggles in the beginning but we have been improving Neverwinter with each patch.
TiX: The Elder Scrolls Online is now out for console; are you a fan?
RO: I am a fan of the Elder Scrolls, what RPG fan couldn’t be? I think taking the Elder Scrolls online and offering a persistent multiplayer world was a great and logical next step. I have a ton of respect for the team and the work they did to take such a big universe with a fantastic history and fan following and get it online.
TiX: What is it like working alongside Wizards of the Coast?
RO: It is really fantastic to work with WotC. We meet every week and talk about what we are working on and get the business out of the way. It’s more than the normal approval process we get to talk about cool and new things that would be cool to see in our worlds. One of the most exciting things we get to do is go meet up with the designers and world builders at WotC and get a glimpse into what they are working on for the distant future. As a fan and a developer it is really cool to be able to see where the stories are going. WotC is a fantastic partner and we always have a fun time when we get to talking about D&D.
TiX: Had you, prior to working on this, played any tabletop games? If so which ones were they and did you draw any influences from them?
RO: I played D&D but more casually than most of my friends that played. I also played minis and became way more interested in the artistic aspect of table top games. I really got into painting minis of all kinds. Friends would give me boxes of minis and I would paint them. Most of my paints and bits were covered by my friends for painting their figs. I got into all sorts of board games like Betrayal and Zombies and still play them regularly.
TiX:A few outlets and communities have commented on how the Neverwinter console community is pretty mute and none existent. What’s your overall perception of this?
RO: Early on, shortly after launch we noticed the same things. When I would play I would talk in /Zone to get no response to LFG or even giveaways. It turns out there was a bug in chat that hid chat unless you were a friend with someone. We have since fixed that and the game chat is much livelier. It is a shame that we had the chat bug. It really made the game seem much smaller without the chatter. It’s all fixed now and people should give it a try.
TiX: What was the biggest challenge in porting Neverwinter from PC to Xbox One?
RO: Getting the backend working and integrated to Xbox One was a huge amount of work. Sometimes the task exposed bugs that we could fix but it also covered some up. Additionally, the controls were a tough one. We wanted to get them right and feel like we did.
TiX: It was recently announced that there would be five free pieces of DLC coming to Xbox One, including Tyranny of Dragons and Elemental Evil. What can you tell us about these?
RO: Well, it won’t be traditional console DLC. These updates will be 100% free and will download automatically when you log in and patch. Just log in and get new content, classes, level cap increase, rewards and much, much more. Following the Tyranny of Dragons story the Xbox fans can look forward to 3 huge zones with a ton of content and rewards that feature more campaign content. There is also the Elemental Evil expansion that adds a new class in the Paladin, 4 new zones that take the player from 60 to 70 and some truly epic dungeons and encounters.
TiX:How well has the F2P model for Neverwinter gone down with console owners?
RO: It has gone very well. Gamers are fans of games and even bigger fans of good games. Neverwinter is the best free to play MMO on any console. Our fast paced combat feels fantastic on console and is a lot of fun. You can get in and play from start to finish with your friends and never miss out on any content because you don’t have that pack or DLC your friend has. It would be hard not to like that. Going forward I think that our free updates, events and expansions will continue to be well received.
Thanks to Crypcic Games, Perfect World Entertainment and of course Rob Overmeyer for their support.
You can read more about what is to come in Neverwinter: Rise of Tiamat here and watch the trailer below.