The Curse of Osiris will contain the biggest Public Event ever. Gate-keepers will be the focal point and once killed, players will be able to pick up keys as a way of progressing through the public event. With this Public Event, there are different islands which allow players to move around the environment, opening up space to other areas that you wouldn’t normally be able to get to when you’re patrolling.
The Lighthouse will make it’s return and players will find significant changes. A new area called The Forge is a Vex weapon wall which shows players’ progression, helping you build various weapons which can be used as end-game weapons. There will also be mysteries players can solve and piece together in the Lighthouse space and Brother Vance will provide new adventures, which will be the cornerstone for players to explore Mercury.
Players can challenge themselves with Heroic Adventures, and modifiers are being added to the Adventures which change it up every time you play. Players’ experiences will be changing with Story Strikes, and in EP1 there will be more Strikes shown as part of the main story which will tell players more about the Campaign.
There is also The Infinite Forest! This is a large Vex simulation constructed to explore infinite possibilities throughout time and is the last place Osiris was last seen. The Infinite Forest offers players a different experience every time, and a great experience whether you’re exploring the past, present or future
Ikora will set players through the forest in order to find demons and unlock the gate.
New ways to explore Mercury – players will experience different versions of Mercury as we move through time, with the Infinite Forest acting as a pathway from the present day into simulated versions of the past, present and future, giving a sense of the unknown, of wonder
Adventures all have different combat races, i.e. – playing one for the Hive or the Fall and players will have a lot of variety. End caps are all hand crafted. Encounters are custom.
The hype train for Curse of Osiris, expansion one for Destiny 2, has departed from Bungie HQ and is on the route to launch – December 5th.
A huge shout-out to Mesa Sean for doing Cayde’s work and providing the Tower with the stream.
A brief rundown of what came out of the stream is below. To note, there will be a couple of addition streams between now and December 5th, so any information we have now may not be in full context – as is the way of the reveal.
Osiris will be found inside the Infinite Forest.
The Infinite Forest is a location that will allow players to venture to Mercury during several time-periods – The past, showing a lush untouched world, and the future (The Dark Future), showing the world around our own dying sun. There will be other time periods, too. The long rumoured ‘procedurally generated content’ of the Infinite Forest hasn’t been confirmed nor denied; however it was stated that different combinations of enemies and locales will be used each time you enter. This of course could simply be a small number of slight changes in group makeup, boss rotations and the like. I do look forward to finding out!
The story, reported to be around three hours (via IGN), takes place roughly three months after the ending of Destiny 2’s main campaign.
The release of the light from The Traveller is what has sparked the events on Mercury.
Ikora appears to be the main Vanguard present in this expansion.
There will be a female Ghost – a series first. Fail-safe just got put on notice!
Heroic Strikes are returning.
The raid content is a Raid Lair (not layer).
It will be a short experience, featuring new encounters, puzzles and an end boss.
It will require power level 300 – as will the current raid. So, sorry to a fellow contributor here on TiX – El Simon – who wanted to breeze through the raid at 335.
It will feature a prestige mode, new loot, and a lot of dying.
There is a slot on the raid screen for the second raid Lair in expansion two – due in Spring 2018.
Mercury itself will have feature the biggest public event to date in Destiny.
The Lighthouse will have a glyph area.
You unlock glyphs on the wall as you progress through story, both main and postgame, to unlock new weapon quests.
Brother Vance returns!
He will be an engram NPC, as well as have a role in the story!
There was so much to take in, but the gist of it is this – it is Destiny, with more Destiny. I look forward to the following streams, where I hope we’ll get information on quality of life changes – I am looking at you: repeat extoics and tokens. So. Many. Bloody. Tokens.
On a personal note, I am happy to be able to drop some WiiYD content again. Life as a Guardian has been trying recently, but the overlords at TiX have been supportive and have allowed me time to flounder in my own Vex milk. Drop them a Tweet, if you feel so inclined, and let them know that you love them. Or like them. Or don’t not dislike them. Your call.
Its all excitement here at TiX Towers, with nearly all of the writing staff getting delivery of brand spanking new Xbox One X consoles this week! Some had to wait a bit longer than others but all is now good with the world!
And, the game which we have all been playing loads of this past few months is Destiny 2, so we could hardly contain our excitement today when Bungie have announced what their plans are for the new Xbox console, and the PS4 Pro.
In their normal weekly update “This Week at Bungie” – hosted at www.bungie.net – they announced that “On December 5, along with the launch of Curse of Osiris and Season Two, we’ll be deploying an update to Destiny 2 that will deliver stunning gameplay with high dynamic range (HDR) lighting to these new consoles. You’ll also see adaptive 4K resolution on the PlayStation 4 Pro and 4K on the Xbox One X.”
So, great news for all you Guardians out there – not long to wait until our eyeballs will be melted in Destiny 2!
Its only been out a few days but the first expansion for Destiny 2 has been detailed on the Xbox store here. Curse of Osiris has already been hinted at as a result of numerous interviews with Bungie, so this now looks like it is genuine.
A previous report on the DLC stated that it would be based on Mercury and would include a new patrol zone and the Lighthouse as its new social space, which was previously only reached by being truly awesome at Trials of Osiris. Its story is being touted as saving Osiris from the Vex. Destiny 2 director Luke Smith suggested the Vex were indeed part of the game’s future.
The details leaked are as follow;
Destiny 2 Expansion I: Curse of Osiris continues your Guardian’s journey with all-new story missions and adventures set in a new destination, Mercury. Journey through time and space to learn the secrets of Osiris, avert a dark future, and rebuild the ties between the legendary Warlock and his greatest student – Ikora Rey.
– Explore Mercury and its mysterious “Infinite Forest”
– New story missions and adventures
– New themed weapons, armor, and gear to earn
– New cooperative activities
– New competitive multiplayer arenas
– And more…