Space Hulk: Tactics is due for release sometime in 2018 and Cyanide Studios and Focus Home Interactive have just released a brand new trailer. Space Hulk: Tactics is a faithful adaptation of the board game, set in the Warhammer 40,000 universe, bringing unique twists to the cult classic formula. The new trailer showcases the game’s battle system, team management, customization and unique card system, so you’re ready for glorious combat when Space Hulk: Tactics releases for PlayStation 4, Xbox One and PC. Click here to read Rich’s recent review of Space Hulk Deathwing Enhanced Edition.
First twist is the innovative new card system, giving players greater control and more options than ever before. Grizzled veterans and Space Hulk newcomers alike will find the cards add a new layer of depth, replayability and customization, as explained in the trailer. Also showcased are the two non-linear, narrative-driven campaigns, offering hours of epic single-player entertainment. One campaign sees you commanding the stalwart Blood Angels Space Marine Terminators, while the other puts you in control of the alien Genestealer forces for the first time in a Space Hulk game.
The game also provides an intuitive but powerful community tool in the form of the map maker, with dozens of varied objectives and endless possible combinations of layouts, objects and tilesets. Once completed, share your maps with others for the community to play and rate.
Finally, Space Hulk: Tactics offers a deep customisation system affecting both gameplay and the appearance of your squad. Hand-craft your forces from one of four Space Marine Chapters or four Genestealer Hive Fleets. A host of cosmetic customization options for every limb, joint, and weapon allow you to choose the exact look of the units in your roster. All multiplayer cosmetics are unlocked from the very start, along with all multiplayer cards.
After successfully bringing Blood Bowl, the classic board game by Games Workshop, to Consoles and PC with two faithful adaptations, Cyanide Studio is proud to take on another fan favourite from the Warhammer 40,000 universe with their turn-based tactical game, Space Hulk: Tactics!
Bringing a unique twist to the classic gameplay of the cult board game, engage in bloody battles through an immense Space Hulk – a twisted mass of asteroids, wrecked ships and debris – as either a squad of Terminator Space Marines or the deadly alien Genestealers.
Battle through two distinct, narrative-driven campaigns, from the points of view of two different factions: one campaign puts you in control of a Blood Angels squad, which you will customise and upgrade as you progress, while the other puts you in control of the Genestealers for the first time in a Space Hulk game!
Space Hulk: Tactics is based on the rules of the popular board game, given a fresh new spin in the form of the unique Card system. Cards give more ways to customize your squad before a match, and allow you to turn the tides of battle with abilities that trigger game-changing effects when used at the right moment.
Test your skills against other players in the expansive online competitive multiplayer, letting you command a swarm of Genestealers or a custom squad of different unit types from one of four Space Marine Chapters – the Blood Angels, the Space Wolves, the Ultramarines, and the Dark Angels. Multiplayer modes and tools offer a rich and deep online experience, and include an intuitive map creation tool, which gives players everything they need to create original maps with custom objective, and share them with other players to play either online or against the AI, all from within the game!
Space Hulk: Tactics comes to PlayStation 4, Xbox One and PC in 2018.
It’s not often that I’ll out-and-out go for a stealth game. Firstly, and probably most unbelievably for those that know me, I don’t seem to have the patience. Secondly, I love a good digital punch-up. It’s a surprising thing to learn then, that I really enjoyed the first iteration of the Styx series, Master of Shadows. There was a good combination of stealth and action, with some humour and a little bit of sneaking around. It was an Assassin’s Creed for the fantasy lovers, only without so much of the gratuitous violence. How would Styx: Shards of Darkness measure up firstly as a sequel, and secondly, as a step on from the first title?
Styx: Shards of Darkness takes up where Master of Shadows left off. The titular green-skinned hero is living in Korrangar, the city of the Dark Elves, scrabbling a living by taking contracts for petty thefts from human criminals. The game reintroduces you to the mechanics of moving Styx around for this initial mission. You’ll learn the basics of hiding as well as climbing, jumping, rope-slides, and the abilities you’ll use that are granted by the goblin’s addiction to Amber. Amber gives you specific powers, such as Amber Vision, very much similar to Eagle Vision in Assassin’s Creed, or the uncanny and fairly gross ability to cough up a clone of Styx and control it.
After you’ve successfully completed this prologue mission, you should be equipped with pretty much all you need to blend into the background and silently move yourself around the city. This is great, as the very next mission you’ll be presented with needs you to sneak aboard one of the Ambassador’s sky-vessels. This will push your skills to the limit. You’ll need to utilise your Amber Vision, which highlights not only the useful pick-ups, platforms and ropes, but more importantly, enemies.
Styx is massively strong, his acrobatic skills are testament to this, but when faced with human confrontation, the battle is by no means a foregone conclusion. Indeed, with the humans having formed C.A.R.N.A.G.E, a militia designed to stop the Green Plague, your plight and any mission you’re on is made harder by vigilant armed men, or dwarves, patrolling the areas you need to make your way to.
The arena you’re faced with aren’t flat, thankfully. A lot of thought and care has been taken in level design and if you’re patient enough, you’ll find there’s more than one route to the destination you’re after. You’ll find handy, quiet, thatched rooftops as well as attic beams to traverse. There are trunks and barrels to hide in at strategic points if required, or ledges to dangle off in an effort to stay undetected. These offer optional kill or mercy choices during your missions. My own stance on that is that it’s easier to complete your missions when there’s less aggressive enemies around but you’ll probably have your own play-style and that’s the beauty of Styx: Shards of Darkness. You can identify traps with your Amber Vision and set them accordingly, or use some particularly gross goblin vomit to poison food or water.
Like Master of Shadows, there is a welcome return to Styx staples like a pocketful of sand. This still allows you to extinguish torches from distance, usually to draw enemies closer to finish them off. You also get breakable distractions like flasks or empty glasses. Equip and toss them liberally to get rid of the guards. There’s a whole host of other collectibles to pick up too, some almost as a side mission. You can tear down C.A.R.N.A.G.E recruitment posters or collect other items for rewards or to craft useful things, such as darts. The useful stuff can be crafted at various points around the area you’re in, or at your home, deep in the slums of Korrangar.
The city is dark. Too dark in some respects and as there is usually more than one path to your goal, the likelihood is that you’ll end up getting lost and spend a lot of time checking patrol patterns to find your optimum kill point. It can become tedious, as does the sheer amount of dying you’ll do. Yes, you’ll die a lot. This is tempered by the fact that, as opposed to Master of Shadows, you can run away from a fight and hide until the heat is off. Given Styx’s hit and miss ‘parry’ feature, this is probably the best way to go about it.
One thing that the game lacks is a map. Too many times, I focused in on an unsuspecting C.A.R.N.A.G.E member, casually looking the other way, when another enemy wanders around the corner to discover and kill me. Amber Vision only goes so far, and cannot see through walls. You can use a nod to an RPG system to extend attributes for Styx, like extending Amber Vision, the time your clones get to spend roaming around and a few other things.
This isn’t to say that Styx is the perfect game. The later stages re-use earlier environments and with this comes the familiarity that this brings. There are some extra sections accessible here, but a few new areas would’ve been great. The locations that you do get are incredibly detailed though, if a little dark. As mentioned, each place you’re asked to explore is lushly drawn and they are a veritable rabbit warren of tunnels, rooms and rooftops. A beautiful killing field of multiple levels.
The voice-acting is adequate, with your foes chatting away in the background, all except for Styx, who wise-cracks away like Bruce Willis in an action-movie. The environment produces noise, like when you accidentally knock a chair, highlighted in blue in Amber Vision. This in turn, alerts the guard, whatever form you’re facing them in, so stealth in it’s purest form is the name of the game. Pick your targets and dispatch them at the right time, but most importantly, do it quietly.
Control-wise, Styx responds well to most of your commands, with the only issue I had being the drop to ledge option. Its almost like it needs a specific set of conditions in order for it to work correctly. Other than that, Styx is very responsive and so are the guards. When it all boils down to it, there’s enough give in the gameplay overall to make these little niggles more than bearable.
Styx: Shards of Darkness is a stealth game above all else. The settings you need to creep around are beautifully crafted and conceived. Sights are not usually complete without sounds, and from water, to wind, to the occasional footstep of the imminently-doomed foes you’re about to encounter, Styx rounds the experience off nicely. The story is interesting enough to wrap all of this neatly into a stealth game that won’t hear you creeping up on it until it’s too late. Shards of Darkness is a worthy successor to critically acclaimed Master of Shadows. Go buy it.
Thanks to Cyanide Studios and Xbox for supporting TiX
The time is nearly here. Cyanide Studios and Focus Home Interactive are on the final stretch before the release of Styx: Shards of Darkness. They’ve released a new launch trailer for the game, explaining a little more about the story you’ll face as the titular character, Styx.
This master of stealth will need all of his guile and agility as he sneaks and assassinates across an intense, dark fantasy world filled with deadly secrets and enemies. Here you’ll get a taster of Styx’s abilities, quick acrobatics and even quicker tongue.
Styx: Shards of Darkness will see the agile goblin make an unexpected deal with a mysterious human officer named Helledryn. She’s got a job for Styx, with far higher stakes than anything he’s tackled before. She will task Styx with stealing an ambassador’s sceptre, which has attracted the interest of several nefarious and as it happens, goblin-hating parties. As a reward for completing this most dangerous of tasks, he’s been promised a veritable mountain of magical Amber, the source of all Styx’s power and a substance he’s hopelessly addicted to.
Revisit and master the verticality and non-linear gameplay of Styx: Shards of Darkness. The open environments, combined with a huge array of tools and abilities offered in this new Styx game. Can’t find a way through a particularly troublesome doorway? Use Amber-vision to scout the path ahead, distract the guards with a controllable Goblin clone then emerge from temporary invisibility to poke them in the back with your dagger and if you don’t like to kill alone, let a friend join in with the drop-in co-op. It’s nearly time to get creative with your killing path once more.
Styx: Shards of Darkness will be unleashed on an Xbox One near you on the 14th of March. Just enough time to stock up on your Amber.
What’s better than guiding a super-agile, green skinned goblin assassin around a wholly imaginary fantasy world, killing and causing mischief? How about doing all of that and more, with a friend? Developer Cyanide Studios are going to allow you to do just that as they’ve revealed a brand new co-op mode for their upcoming release, Styx: Shards of Darkness.
Announced in a new trailer, below, you and your friend can sneak your way through the game together; jumping, climbing, hiding, cracking jokes and killing happily with each other thanks to the game’s drop-in / drop-out co-op mode.
At any time during the adventure, you are able to invite a friend to join your current session, sneaking around with you for an alternative stealth experience. Two players opens up many more possibilities and opportunities for clearing a level and reaching objectives, but also doubles the risk of being spotted. Assassination partners must carefully co-ordinate their actions in order to succeed.
Working together to create elaborate distractions, unleash dastardly synchronised assassinations and to run circles around larger enemies, every level and every mission will be playable in co-op which promises to open a new array of gameplay possibilities.
Styx: Shards of Darkness is the follow up to the critically acclaimed first title in the series, Styx: Master of Shadows. This sequel has a bigger budget, bigger ideas and has been completely redesigned in Unreal Engine 4. Shards of Darkness will delve deeper into the world of the paranoid but deadly green goblin, all tied up neatly in a complex narrative.
Following the fall of Akenash Tower, an extraordinary matter has forced Styx out of hiding to infiltrate Korangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere facade. Embark upon a stealthy adventure with new enemies, new environments and a plethora of new stealth and assassination mechanics aimed at refining the abilities and movement of our lovable lead character.
Styx: Shards of Darkness is creeping up on an Xbox One release, on the 14th of March.
It’s been a few weeks since Focus Home Interactive announced that they would be publishing Cyanide Studios’ dark, Lovecraftian title, Call of Cthulhu.
That announcement was accompanied by a couple of images and some scant information. With the rapidly approaching E3, Focus have released an atmospheric trailer for this new moody title.
Being the official adaptation of Chaosium’s pen and paper RPG, Call of Cthulhu rises from the depths to offer a psychological horror with investigation and stealth mechanics.
Control Edward Pierce, a former veteran and private investigator in 1920s Boston. Pierce will be investigating the tragic and mysterious death of Sarah Hawkins and her family in Darkwater Island. The game’s E3 trailer, below, showcases this disturbing Island and the eerie Hawkins family mansion. It will give a glimpse at how the intensity of the investigation will slowly start chipping away at your sanity.
The Cthulhu mythos has long been associated with insanity and your investigation will bring you closer to Cthulhu’s sphere of influence. The closer you get, the more that madness will progressively engulf your senses, leaving you to increasingly question what is real and what is illusion. Madness is the only way to bring you the truth and you’ll have to balance your sanity against your determination to discover that truth.
One thing is for sure, with the H.P.Lovecraft universe being one of the largest ever envisioned, there are countless possibilities for Call of Cthulhu. Will you be answering the call?
Call of Cthulhu will be releasing on Xbox One in 2017.
Styx: Shards of Darkness, the sequel to Cyanide Studios’ stealth ’em up, Master of Shadows, creeps back to Xbox One later this year, promising a new adventure with bigger production, tonnes of new features and a new engine: Unreal Engine 4.
And to tease us further are three new images, revealing a few of the many dangers your green anti-hero will have to face during his journey.
One of the hostile factions you will meet in the huge underground city of Korrangar is composed of the Dark Elves. Dark Elves were previously Elves who had to live without any amber for multiple generations. Slowly, they have been turning into fanatic and bloodthirsty creatures. They became masters in Quartz fabrication, a new, much more dangerous, source of power. They are also experts at goblin hunting and the Exterminator Dark Elf is proof of that. He has honed his skills to perfection, and is able to flush out pesky creatures hiding in dark corners and hard-to-reach places with toxic bombs.
If there’s an even more dangerous place than Korrangar, it would be Wildoran, the city of goblin hunters. Wildoran inhabitants are stout people wearing heavy armour – the powerful Dwarves. Styx is unable to breach their impenetrable defence, so you must innovate and adapt to disable or avoid them. Every dwarf also has a supernatural sense of smell, and is able to slowly track Styx as he moves from cover to cover.
And in the darkness other foes lie in wait.
We’ll be able to see more from Styx: Shards of Darkness during E3.
After switching developer from Frogwares to Cyanide Studio back in late January this year, the first two teaser screenshots have crept in for Focus Home Interactive’s Lovecraft-inspired Call of Cthulhu.
The title is an investigation style horror with stealth and RPG elements, based on H.P. Lovecraft’s horror universe, and is adapted from Chaosium’s pen and paper RPG of the same name. The game will also feature psychological horror mechanics as you investigate the death of an acclaimed artist and her family on a backwater island. You’ll uncover a more disturbing truth as The Great Dreamer, Cthulhu, prepares its awakening.
You’ll have to content yourselves with the teaser images above and below for now though, as Call of Cthulhu is not due to hit Xbox One until 2017. Of course, we’ll bring you all the news on this as it comes in.
The headline says it all really. Focus Home Interactive have reminded everyone that their lycra-clad athletes in Tour de France 2015 can be found on the retailer’s shelves, or downloaded digitally such is your preference, from today.
You can find out a little more about the game and it’s new features here.
How have they reminded everyone? Why, through the medium of a launch trailer of course.
And here it is. Remember, no cyclists crashed or needed ambulances during the making of this trailer.