Tag Archives: D&D

Hand of Fate 2 review

The wonderfully unique Hand of Fate made quite the impression with its D&D-esque adventuring combined with a collectable card game and Batman Arkham series combat. The sequel has now arrived bringing with it enhancements to every aspect of the original, resulting in a marvellously compelling, genre-splicing title with enough content and challenge to keep you entertained for hours on end.

The mysterious, card dealing stranger from the first title returns to act as your, for lack of a better term, dungeon master. With his own deck of cards – covering a wide selection of events from monster encounters to narrative driven scenarios – as well as a mixture of cards you’ve selected from your own deck that gradually grows as you play, layers of cards are set on the table that act as a randomly generated map made up of multiple events. Each turn you move your counter through the map and face the challenges that arise from each card you step on. This builds the adventure with enough randomisation to challenge and surprise you as you take part in a grander narrative.

New to the sequel is the addition of companions. These companions offer benefits in both combat – granting buffs or even participating in the fight – and when navigating the challenges of your adventure, aiding in the gambits of dice throws, card wheels and pendulums. They also have their own self-contained stories to experience, adding a lot of depth, some well-written escapades to enjoy, and making the journey less lonely and isolated than in the original title.

The combat has been improved markedly, with a far smoother flow and animations resulting in an easier, fairer system. It still doesn’t capture the excellence of the Batman Arkham combat mechanics but it’s certainly closer to it than before. It’s also more nuanced, with a greater selection of opponents requiring different strategies to fell, and your equipment and the special abilities they grant playing a bigger role. Moreover, there’s more variety this time around, with elements such as primary targets on the battlefield and groups of allies supporting you.

Indeed, with Hand of Fate 2’s smoother combat, new and interesting cards populating yours and the dealer’s decks, as well as a larger, more involved set of stories making up the lengthy campaign, many of the nit-picks of the original have been quelled. Certainly, after a few hours you’ll find the dealer’s quips repeat a little bit, alongside the events on the cards, but each new location adds enough variety of new events to the decks that there’s always something intriguing to discover.

Once again the random nature of Hand of Fate 2 can lead to some unfair deaths, but largely the health, provisions, equipment, companions, and of course the events dictated by the cards, are balanced well enough to provide a challenge but with enough opportunities to stave off death. Its innovative use of mechanics and concepts results in a fantasy adventure that’s fresh yet oddly nostalgic, tapping into the allure of D&D and Fighting Fantasy. It comes highly recommended.

Thanks to Xbox and Defiant Development for supporting TiX

Neverwinter hits 15 million total players

The popular free-to-play D&D-based MMORPG Neverwinter, has today reached the impressive milestone of 15 million registered players across all platformers.

To celebrate this achievement, developer Cryptic studios and publisher Perfect World have released a thank you video to everyone whose taken part in the adventure.

Since its original launch in June 2013, Neverwinter has continued to receive expansions and extensive patches to bring more and more diverse content from the Forgotten Realms and Dungeons & Dragons lore into the game. From defeating the elven lich Valindra Shadowmantle to facing off against monstrous demon lords in the Underdark and going toe-to-toe with frost giants in Icewind Dale, adventurers continue to experience the Forgotten Realms with players around the world. The Cloaked Ascendancy, now available on all platforms, marks the 11th major content expansion to the action MMO.

“We were thrilled to see that the registered player count for Neverwinter has crossed the 15 million mark,”

said Yoon Im, Sr. VP of Game Publishing at Perfect World Entertainment.

“This is a huge milestone for both Cryptic Studios and Perfect World Entertainment. We’ve seen Neverwinter grow so much since it first entered Open Beta and can’t wait to share what the game has in store for adventurers in the near future.”

“The success of Neverwinter on so many platforms and in so many countries shows how strong the D&D global community is,”

said Nathan Stewart, Brand Director of Dungeons & Dragons.

“Partnering with Cryptic and Perfect World to bring our annual stories to life in such a visibly stunning way has allowed D&D players to experience the Forgotten Realms like never before.”

“We look forward to continuing our development and realization of the Forgotten Realms to deliver a steady stream of new and exciting content to all our players,”

said Gordon Fong, executive producer on Neverwinter.

“Whether they are hardcore D&D enthusiasts, MMO players sharing experiences with friends, or solo RPG fans; we want Neverwinter to be a welcoming place for anyone looking for adventure and entertainment.”

We’re also celebrating this news, and the game in general, by giving away codes for special mounts in our latest stream, which start in a mere 30 minutes from this news post going live – 2100 BST Thursday 27th. Check us out over on Beam: https://beam.pro/thisisxbox

Sword Coast Legends coming to Xbox One this Spring

Developers n-Space and Digital Extremes have announced that Sword Coast Legends, the award-winning, party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast, hits Xbox One in Spring 2016.

Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience. By bringing the roleplaying dynamic between players and a Dungeon Master (DM) to life with a first-of-its-kind real-time DM mode, Sword Coast Legends delivers a unique experience where a Dungeon Master guides players through customizable adventures. The DM mode is not entirely focused on adversarial play typical to 4v1 games. Instead, active DMs engage and empower entire parties to have more fun in a way that best suits the desired experience.

Sword Coast Legends 1

Sword Coast Legends also returns players to the lush and vibrant world of the Forgotten Realms with a deep story campaign. Developed by long-time industry veterans in partnership with the Dungeons & Dragons team at Wizards of the Coast, Sword Coast Legends brings the world of Faerûn to life like never before.

Sword Coast Legends will be available for purchase via Xbox Live at €19.99 for the Standard Edition and will come with all new content added to the game following its PC debut. Some new features include: the Drow as a new playable sub-race, additional character skill trees, hundreds of new placeable objects for DMs, new areas, new visual effects, hardcore gameplay options for the most rugged of adventurers, and much more. The Standard Edition also includes special in-game items, such as: Tome of Knowledge, an Order of the Burning Dawn Cloak, Armour and Weapons, Beholder, Lost Mines dungeon tile set, and Wisps (DM use cursors).

You can also look forward to the Rage of Demons DLC releasing for free later this year.

D&D RPG Sword Coast Legends comes to Xbox One

Sword Coast Legends, a Dungeons & Dragons-based RPG, will make its Xbox One debut later this year. Check out the E3 2015 trailer below:

The party-based RPG is set in the Forgotten Realms universe from Wizards of the Coast and boasts the most “true-to-form” interpretation of tabletop gaming featuring a massive campaign, multiplayer co-op and an orchestral soundtrack composed by Inon Zur.

We’ve had a clear goal since day one to evoke the classic D&D experience between four players and a Dungeon Master, and to bring back memories of the great D&D games of the past,

said Dan Tudge, President of n-Space and Director for Sword Coast Legends.

After we announced and demonstrated Sword Coast Legends to overwhelmingly positive response at GDC, the press, partners, and fans all requested more. They wanted Mac, so we’re doing it. They wanted Linux, so we’re doing it. They clamored for console… so we circled back and figured out how to do it without compromising our vision for PC gamers. This addition to our existing PC, Mac and Linux versions ensures gamers will be able to have that classic D&D experience whenever, wherever and however they want.