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Xbox Surprise Guests In VIP Room with Dead Rising 3

Xbox has released today a sneaky clip featuring a zombie prank they put on during the Xbox One launch. They got together some guests in a dark room and threw some zombie actors into the mix to see how people would react. Not content with just that, their hidden cameras capture what happensin the VIP Room with Dead Rising 3!

Check out the video above to see what happens.

If you are yet to experience Dead Rising 3 on Xbox One – you are surely missing out! Check out our review of the game we scored 80%:

There is never a dull moment in Dead Rising 3 and the objectives whilst mostly straight forward are a matter of getting from one location to the next in one piece. It is really quite imaginative with the weapon combo’s, vehicle combo’s and some frantic moments of escaping what appears a never ending mass of zombies. There are zombies EVERYWHERE, and not as in just everywhere, but I mean absolutely totally unmissably everywhere imaginable except the crack of your arse

Dead Rising 3 Xbox One Review

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Capcom Vancouver’s latest survival horror adventure has launched as an exclusive Xbox One title. Dead Rising 3 continues the trend for zombie smashing action and proves that seven years on from the original Xbox 360 game, you still just can’t beat smashing the crap out of a horde of zombies – and no one quite does a horde of zombies like Capcom. To be totally frank, you are not likely to have ever seen a zombie infestation on the scale of what lurks on the streets of Dead Rising 3 with thousands upon thousands after your guts in the biggest Dead Rising open world adventure yet!

Launching on a brand new platform should surely guarantee it’s success on a console that has sold more than one million units already in its first 24 hours at retail, it is the ideal fun smash ‘n’ grab game that ensures you get as much enjoyment as you can for your money without being disappointed by a lack of action, humour or variety of challenges. Due to the stunning nature of next gen visuals and the colossal scale of the open world environments there is a magnitude of gorgeous action packed brutality as you attempt to survive for at least another 72 hours. Just like previous games in the series, Dead Rising 3 is paced over a number of chapters broken down into days and time. Every hour counts and the clock is ticking before a forthcoming military strike is set to wipe out the city and all of its inhabitants – oh the drama! It’s not only your own life on the line, but the other survivors stranded out there. You have a lot resting on those shoulders and a few surprise twists to embrace as the countdown draws to its end.

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The story in this new instalment is set around ten years after the events of Dead Rising 2 (did you pick it up when it was free on Xbox LIVE earlier this year?) which had about six different endings for Fortune City, but Dead Rising 3 takes the player to Los Perdidos, California; a fictional city with very little survivor rates as the hungry zombie infestation spreads its love across the town. Taking on the role of the main protagonist Nick Ramos, (he’s apparently awesome at building things being a Mechanic) the idea is to find and aid the survivors that are still in the living and get to safety before ‘THAT’ military strike hits, wiping out the town whether you’re a zombie or not! Due to the mass-scale open world nature and what looks like a record for the most digital zombies on screen in the world ever, it is easy to forget about the story and just focus your efforts on your smashing the zombies to bits with every little weapon you can find. It does not feel as serious a plot as Dead Rising or Dead Rising 2 because it is all about the exploration and kill count, which certainly isn’t a disappointment in any form. It is basically about getting from A to B and killing as many as you can in the middle of it, though relying on the cut scenes to fill you in on the point in time you’re currently at to lead you from one mission to another.

A lack of a decent story in Dead Rising 3, other than ploughing through a survival against all the odds missions set has meant it appears dumbed-down a little, and a little less engaging than its predecessors . On the flip side, because Dead Rising 3 is more ‘arcade’ style in its gameplay presentation it definitely feels like the open world is now a centre piece for more fun and havoc than ever before in Dead Rising. Split into Main Missions and Side Missions, the Main Missions are more about progression to other areas within the city whilst Side Missions are aiding survivors, exploring other areas you may miss and finding objects. Completing Side Missions will bump up the completion timescale period and earn you some all-important PP points which allow you to Level up your character and earn some nifty Attribute Points. This is where it all goes a little RPG-esque since Attribute Points can be spent on how you develop your characters skills in the options menu allowing you to upgrade Life, Inventory, Agility, many others, but most importantly Combo Categories – so that you can build all kinds of amazing and randomly weird weapons. Not only that but you can combine vehicles to create Combo Vehicles which can mow down a horde in the most insane ways. Usually, combining something speedy with something massively heavy will give you the ULTIMATE zombie killing-machine on the open roads.

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With weapons in general and your combo and super combo’s (the even more insanely powerful kind), each has their own style and special ability attached which can be launched once you’ve killed enough of the undead. You can easily knock up some decent weaponry using a Cross Bow with some Candles, or even with an Afro Wig and some Dynamite – the imaginative ways of killing en-masse doesn’t stop there, but you will need to find Blueprints scattered throughout the environments before combining any two objects. The same works with vehicles, if you can locate the Blueprints you could be cruising down the street in a RollerHawg in not time by combining a Steam Roller with a MotorCycle and just watch the splatters of blood spill and splash as you casually drive on to your next location marker!

There is never a dull moment in Dead Rising 3 and the objectives whilst mostly straight forward are a matter of getting from one location to the next in one piece. It is really quite imaginative with the weapon combo’s, vehicle combo’s and some frantic moments of escaping what appears a never ending mass of zombies. There are zombies EVERYWHERE, and not as in just everywhere, but I mean absolutely totally unmissably everywhere imaginable except the crack of your arse.  Next gen capabilities for Dead Rising 3 absolutely allows for bigger environments, more on screen zombies than ever thought possible and the icing on the cake has to be its impressive visual quality. With the Xbox One having only just launched, it would be a bit critical at this stage to say that visuals do not impress – whilst they aren’t ‘Jaw Dropping’, they are sharp with some heavily detailed set pieces spread throughout. At times there were noticeable flaws that included getting stuck for short times behind vehicles during some really manic moments, but this was all very minor issues.

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In terms of longevity, you will have endless hours of fun just smashing, mowing and brutally attacking zombies all over the town. Added Multiplayer comes in the form of co-operative gameplay for up to two players who can share the fun too. It’s easily adaptable from the options where you can choose your Play Style from a Single Player experience, or from Speed Run, Casual, Hardcore and Completionist. What you select here will help best match the other players who will be able to drop in and out of your current game. Two players also get to share riding around in vehicles and enjoy the scenes of horror at every given corner of Los Perdidos. It’s a game made for multiplayer mayhem doubled up as a complete over-the-top action packed zombie splatter spree that is both entertaining and an amazing launch game for the Xbox One. Everyone should at least own this because it doesn’t disappoint – it is incredible.

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Dead Rising 3 Preview

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The time is getting closer with only weeks until the launch of the eagerly awaited Xbox One hardware. For many Dead Rising 3 is the one exclusive that has made them pre-order an Xbox One. But just how well is Capcom’s Xbox One exclusive holding up after getting some hands-on with it?

It’s necessary to start off this preview by mentioning the freedom players are given. It’s been promised that time objectives are a lot less restrictive now. It’s really more about seeing everything on offer. The areas to explore are huge and it wasn’t even possible to scratch the surface during the time spent playing. In fact, it felt more like only a very small area was explored during the time it was played.

This city/suburban setting really makes it seem more than just another remote setting – like with the previous two entries. It’s not just the case of it being another exclusive playground that was eventually overrun by zombies. This is a whole city brought to its knees that is just begging to be explored. The nature of the city landscape means that it’s now easier than ever to make use of any vehicles scattered around. There are a few roadblocks to make players walk on foot in some areas. However, the option to access vehicles easily did make it really useful to get around the are explored more quickly.

The sheer amount of weapons, combos and ultra combos to unlock seems bigger than ever. There’s some truly inventive ways of combining items for devastating attacks. Even more so when given the fact there is now a light and heavy attack. The character can also grab zombies and perform different hand to hand actions. It’s also even possible to combine two vehicles close together or at a mechanic shop. Some of the vehicles combined are real power beasts that will cause some serious mayhem when it comes to facing large groups of zombies.

Everything unlocked is then accessible from clearly marked safe houses spread all over the city. The tradition of insane costumes continues in this new Dead Rising chapter. It;s even better now as the player is given more control over how clothes are changed. It’s begging for players to come up with some truly garish combinations. For example it was possible to get the character, Nick Ramos, into some tights, a skirt, cowboy boots and a sports jacket. Imagine what else is possible when it comes to unlocking more clothing items.

But just how easy is it to control the character and the various moves? It’s never been a better time to jump into Dead Rising. Even aiming guns feels less of a struggle thanks to improved movement controls that makes it simple to shoot targets – regardless of distance. The character moves fairly quickly and is agile enough to climb and fight his way through crowds of zombies. Not that the character felt overpowered since zombies can still grab him inside vehicles. There is a new twist in that shaking the controller will result zombies being pushed away. It’s a simple mechanic but one that could possibly rid of button quick time events. What is fascinating is that the Kinect sensor recognises this move and it works really well.

Capcom wasn’t joking when it said the Xbox one hardware made it possible to fulfil its original concept for Dead Rising. The sheer number of zombies on-screen at any point is mesmerising. Even more so as there wasn’t a single instance where the game’s frame rate suffered because of it. It felt satisfying to ram through a crowd a zombies. Especially as the Xbox One’s controller vibration feedback made it possible to feel every instance that a zombie was knocked down. Each vibration gave the sense that the player was really there ramming another hundred or so zombies.

Making use of the item management system was also very simple. It’s just necessary to press a button and swap between items. Although it seemed like there were a lot of slots – it’s necessary to think of the level up system. It contains different paths and each will give different rewards and eventually unlock specialised skills. It seem quite interesting and should mean each player can go about playing in a different manner.

There wasn’t a moment where Dead Rising 3 ceased to amuse. It was non-stop gore and reinforced the idea that this is another quirky take on the zombie apocalypse. There was also some story shown which gave the impression that this adventure will include the biggest cast of characters so far. It should prove interesting as might make it easier for players to feel the need to invest in the story and see what direction it goes.

Dead Rising 3 is certainly one of the more promising launch titles for the next generation. The time spent on it was not only remarkable but also showed that this partnership between Capcom and Microsoft is beneficial for the players. If there is one title worth getting with an Xbox One then Dead Rising 3 is looking like  it. It certainly has the pontifical to become an unforgettable take on the zombie apocalypse that is not to be missed.

Xbox One Exclusive Showcase Hands On Event

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TiX were kindly invited to a special private showcase in London for hands on time with the Xbox One and its Launch line up and have a close up look at the titles Xbox fans will get to experience in just a few weeks on November 22nd. What follows is my first impressions with some of the titles I was able to get time with at the event.

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Assassin’s Creed IV Black Flag has been well received since it’s release on October 29th and was Number 1 in the UK chart ahead of Battlefield 4 last week. Currently playing it on Xbox 360, I was keen to see what differences I could see between that and the Xbox One Version. The main difference that was immediate, was the visuals. Much sharper, crisp and colourful on screen, ACIV on Xbox One is a gorgeous game to look at. The demo allowed me to visit a port town and the level of detail on Edward’s player model on his clothing in contrast to the level of detail on the town’s buildings really stood out. The game is beautiful on Xbox 360, but on next gen Xbox One

One of the aspects to ACIV I really wanted to see on Xbox One, was when you took the action to the open seas, and for me, this is where the Xbox One version really stands out. The water effects of the sea are astounding in their detail of the waves and the colours. There were more ships on screen and after engaging 3 ships in a battle, the sound of the cannons and ships being damaged was as rewarding as it is on the 360. But then, one of the cooler moments of being at sea, which is a memorable moment, was the impending approach of a storm. At sea, storms can occur randomly but once they begin you are in for a rocky time. I could see the dark clouds and the lightening from the distance as I attempted to navigate towards the storm to experience its full fury on the Xbox One and I was not disappointed. What was new about the next gen version was the way the rain splashes on screen, for an added effect letting you know you are in the middle of a dangerous situation. Fighting with the storm winds to keep the ship on course is a breathtaking experience on either generation of Xbox but with the enhanced visuals and sound of Xbox One, it is going to be a real gaming moment for those who have been patiently waiting to play ACIV Black Flag on Xbox One, and its a wait that is going to be worth it for this game.

 

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Next up was Ryse: Son of Rome, the first true next gen title for the Xbox One. Sitting down to play the demo it was clear to see just why Ryse was selected as a launch title for the Xbox One. Visually, I have never seen such detail on player models and a game world like in Ryse. The level of visual detail on the Roman armour alone is staggering, you can see in the animation each plate of the armour move with the player movement. The animation is a mix of mo-cap movements for the combat and laser scans of the actors faces and combined you get one of the most life like onscreen player models you will find in any game.

Moving to the action, and its a familiar take on combat with a feel much like the fighting in the Batman Arkham series. A combination of three buttons, A for defensive blocking, X for stricking and Y to push your opponent away all work together to form a very fluid and intelligent fight system which can lead to large combo’s against multiple attackers. You can’t lock on to an enemy, but the AI will work out the closest enemy who is about to attack you so when you press A to block, you will turn to face the closest enemy who is leading in to attack. The Enemy AI will also reflect the types of enemy around you, with standard types supporting a heavier combat type in the same battle so learning to assess and pick out which enemy to take out first will be crucial to surviving the encounter as well as building up high number combo chains.

Do enough damage to an enemy and you will trigger the chance to carry out an execution. Executions are a quick time event where the enemy will glow a a shade of colour to correspond to which button the player must press to complete the execution, blue for X and yellow for Y. Complete the necessary button presses and the execution is even more brutal but failing to time the button presses and you will still execute the enemy  in a satisfying way but trigger the execution correctly and its a compelling side to the combat that will both encourage and reward your growing skill with the combat system.

First impressions of Ryse: Son of Rome is that it is a solid example of the power of Xbox One and next generation gaming. Visually I have not seen a game like it. The fluidity of the action sequences to cutscenes and back to the action is impressive to say the least. The combat is smooth and easy to pick up and after a few enemy encounters you will feel like a true Roman soldier defending the Empire in a true cinematic experience that is a blend of the Spartacus TV series and the film Gladiator, with the action very Spartacus and the story telling and tone very much like Gladiator. This is a perfect game to showcase gameplay on the Xbox One.

 

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Next on the showcase for me was Capcom’s Dead Rising 3. As a fan of the series I was really interested to see how the series would make the leap to next generation on Xbox One. Set ten years after the events of Dead Rising 2, the newest main character, Nick Ramos is struggling to survive the Zombie masses in the city of Los Perdidos. Right from the start of the demo it was clear just what Xbox One has brought to the series. The sheer vast number of Zombies on screen was amazing and is quite an awe inspiring sight to see on screen for the first time. The combat system remains the same and I was soon picking up traditional planks of good and a trusty handbag as I threw myself into the first crowd of Zombies.

What is new about Dead Rising 3 is the updated customisable weapon system the series is known for. In Dead Rising 2, players had to find a work bench to craft the weapons depending on which design plans had been unlocked or discovered. For Dead Rising 3, due to the main character Nick being a mechanic all weapon building can now be done on the move as long as you have the components required to build or combine the weapons, you can make it, even in the middle of a fight. Such a change to the system really opens up the combat side to the game where finding components no longer means you have to carry them around until you can find a workbench to craft that weapon.

Nick’s skills are not limited to just making WMDs to use in combat, oh no. His mechanic skills also come into play when it comes to vehicles. Dead Rising 3 allows you to combine different vehicles, like weapons as long as you have unlocked the right design, to build new deadly vehicles to use to travel around or just to go Zombie Stomping. I was able combine a Harley Davidson with a steam roller, to create something rather similar to the Brute Cycle in HALO 3. Ploughing into the nearest crowd of Zombies my screen was full of the PP Scores I was accumulating from crushing the Zombies too slow to move out of the way, and then with a quick press of X, I was blasting flames of fire as well as crushing the Zombies to a most satisfying gentle drive down the road.

It was also in the use of vehicles that Xbox One’s Kinect system came into play. Zombies will instinctively climb on your vehicle to try and pull you out to feast on you. Dead Rising has an ingenious way for the player to defend against this by the use of gesture recognition with Kinect. Simply pushing the controller forward will enable you to push any Zombie away from you and its a very satisfying feeling to see the Zombie falling off your vehicle as you continue to crush your way through the Zombies.

As I drove down the streets I saw the icon on my mini map directing me towards a safe house, which will be dotted around the city to give the player a rest bite from all the Zombie slaying.  Inside you will find a weapon locker which will contain all the weapons you have unlocked according to the plans you have unlocked as well as a clothing wardrobe which will hold any items you have discovered during gameplay. The demo showcased again with all options unlocked and the sheer volume of options to customise Nick’s appearance is staggering. From full outfits to selectable items for head, top and lower half and for feet. For me, I went for a pink cowboy boot, kilt, cowgirl top and a Blanka from Streetfighter head mask, and yes, it was quite disturbing to resume Zombie slaying in such an outfit!

Before I left the Safehouse, I did visit the weapon locker and pick up what is known as a super combo weapon. Made by combining other custom made weapons, these “suits” are very extravagant visually and so powerful as a weapon. My Choice was a Dragon style suits weapon with mask and flame thrower arm gauntlets with bladed fists. Jumping straight into battle, I was able to rain down fire on all in front of me and when in close, able to grapple enemies and go all stabby with my blades. So impressive and with so many options, it will take multiple play throughs to discover all the weapon and appearance options the game will have for the player.

Much like Ryse: Son of Rome, Dead Rising 3 is a great launch title to show off the capabilities of the Xbox One, the amount of on screen content in the game world is stunning to experience and fans of Dead Rising will be in for a real treat when this launches along side the Xbox One on November 22nd.

 

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With just a few weeks till the Xbox One finally launches in the UK, this showcase was a brilliant chance for an up close look at the launch line up and it is strong. Each title shows off the strengths of Xbox One and will give an instant Next Generation gaming experience and compliment the console. I was very impressed with Ryse: Son of Rome and could easily of spent hours lost in the game. This was my first real hands on time with the Xbox One. The new controller felt good and responsive, the launch titles above are all very strong to kick start the next generation of Xbox. The next three weeks will no doubt be torture for those with pre-orders for Xbox One and its games but the wait will be worth it.

Want to say huge thanks to to the Xbox One team for inviting TiX along and was also a huge honour and priviledge to finally meet the great Graeme Boyd (@Aceybongos) and the Batgirl to his Batman Terrie Chilvers (@Cowfishdreams) doing a stella job representing the best and the brightest of the UK Xbox Community.

How to Survive Review

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How to Survive, a title produced by 505 Games, the same guys that brought us Payday 2, and developed by Eko Software is another Zombie survival game newly released onto the Xbox Live Arcade. It’s a title that’s taken many of our wish list features/game-mechanics and attempted to pack them into one small bundle.

In How to Survive, the player is pitted against a shuffling horde of zombies and other scary creepers on a (mostly) deserted chain of islands. It’s an engaging title that keeps you playing right through to the end, albeit with its flaws, it’s a good game all round. Players must run, smack, and shoot their way through undead mobs to escape before the never-ending procession of ghouls rips them apart.

In an interesting decision Eko Software chose a top-down perspective for gameplay and kept the controls reminiscent of old isometric games. The design is simple but easy to use and frustration-free. Instead of aiming in free-form mode, players can only aim in a 360 degree radius around them. Players are able to see where they are aiming via a thin white line showing the direction and this will change depending on whether or not they’ve aimed long enough to land a critical shot. Close combat consists of swinging various melee weapons from sticks, machetes to flaming branches. This is a little more frustrating and will have players manically bashing the corresponding button or holding it down for a stronger swing.

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Ranged weapon aiming is simple. Time to spill some brains.

Recently State of Decay introduced survival on a group scale seeing players having to scavenge for multiple supplies and resources to help manage a group of survivors and keep everyone happy. How to Survive has instead gone for a simpler, more effective, method of including a basic needs system: thirst, hunger, and fatigue all slowly drain at unequal rates. This forces the player to hold enough food and water to sustain their adventure while making sure they can reach a safe-zone to sleep in once fatigue threatens to overtake them. Due to the small size of the islands and an abundance of resources, you’ll never have trouble fulfilling a given need unless you’re truly careless.

One of the most fun inclusions from Eko Software is the crafting system. Players will find a slew of items around the various islands which can be combined in specific ways to create a wide variety of different items. Some items only require the right combination of parts to create while others, like certain potions, require the player to unlock the right skills or play as a certain character. How to Survive doesn’t hold your hand in discovering new recipes, so there is an engaging element of discovery through the first two thirds of the game. However, once you’ve found most of the crafting guides and items available to use, the limits of the mechanic become a little too apparent. The crafting recipes certainly have breadth, but lack depth of choice. Some of the weapons that can be crafted make the game that little more appealing and add to the overall enjoyment.

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Combine different items to create truly devasting melee weapons.

What How to Survive absolutely nails and gets right, is that it makes killing zombies fun. It doesn’t over complicate things and whilst scavenging for resources and crafting new armour and weapons is great, they all lead to one thing: wrecking walking corpses. The gameplay, sounds, and animations combine in just the right way to make shooting and stabbing zombies addictive. Before you know it, you’ll be 5 hours in and enjoying the mindless gore that comes with each and every zombie massacre.

In How to Survive there are five different types of enemies ranging from the slow mindless walkers we’ve come to know and love right through to the Resident Evil-esqe figures that clamber around on all fours only at night. What How to Survive does well is handle them all effectively and not bombard the player to soon. The campaign is mostly filled-in with small groups of zombies, some of which may sport chest and/or head armour. They usually only require a few swings from an axe, but explosive enemies and above mentioned photophobic night-crawlers add enough variety to require thoughtful and varied strategies. Tangling with limited types of enemies may feel a little stale towards the end, but the game clearly maximizes their potential. On top of great pacing, the final boss fight is a ridiculous, over-the-top satisfying bloodbath of zombie guts. Bring on the gore!

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Don’t linger in the dark for too long. Trust me.

There isn’t a single defining or standout feature/element to How to Survive, which will put it above other titles in the race to be king of zombie gaming culture, but each one on their own works and they interact in a way that makes How to Survive well worth the $15 it will cost you on the Xbox Live Marketplace. If you found State of Decay tedious and just need a quick zombie fix before Dead Rising on the Xbox One, this is the game for you.

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Dead Rising 3 Gets Season Pass Treatment With Halloween Trailer

Dead Rising 3 has a brand new Halloween trailer as shown above, and it comes alongside new information on the Season Pass available at launch on November 22nd with the Xbox One.

Capcom’s own blog shared the news:

The Season Pass will be available for $29.99, entitling purchasers to four upcoming content packs at a 25% discount. The first pack, “Operation Broken Eagle,” will be available in late December for $9.99 (if you buy it individually), followed by “Fallen Angel,” “Chaos Rising,” and “The Last Agent” later on.

Prices will vary in other locations, but Dead Rising 3 is one of the most exciting exclusives to hit the Xbox One console when it launches next month. The season pass is sure to be a great way to save some money on extra content.

Look out for our review in due course.

Exclusive Day One Content Detailed for Forza Motorsport 5, Ryse: Son of Rome and Dead Rising 3

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To celebrate the launch of a new console in style, select Xbox One games will receive the Day One edition treatment… oh you already knew about that! Well perhaps you didn’t already know that Day One content applies to digital downloads too for the first two weeks of sale.

Today, Xbox has detailed the extra content for Forza, Ryse and Dead Rising 3 as shown below.

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“Forza Motorsport 5” Day One Car Pack

This three-car pack features amazing cars from Lamborghini, Audi, and Ford; each with a Day One-themed livery and custom tuning package created by the experts at Turn 10:

2010 Audi TT RS Coupe: Stuffed stem to stern with modern tech, the TT RS is the first TT model to carry Audi’s famed RS badge – a distinction that’s earned on the track from the moment you step on the gas.

2013 Ford Focus ST: Debuting with the same 247-hp 2.0-liter turbocharged EcoBoost engine from the much larger Ford Explorer SUV, the new Ford Focus ST packs a serious punch.

2011 Lamborghini Gallardo LP570-4 Superleggera: Like great sculpture, the Superleggera’s chiseled form is carefully considered for maximum impact. That’s where the similarities end, however, because this work of art is best appreciated when it’s moving at top speed.

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“Dead Rising 3” Day One Edition

“Dead Rising” Tribute Pack featuring exclusive game content and bonus attribute perks.

Classic Frank West outfit with Frank’s Zombie Slugger weapon, extra gory attacks and a custom skill move. Also includes attribute perks for increased melee damage and tougher survivors.

Official Chuck Greene outfit with Paddle Saw combo weapon that cuts through zombie hordes with increased damage and durability. Also includes attribute perks for vehicle and weapon durability.

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“Ryse: Son of Rome” Day One Edition Exclusive Gladiator Mode Unlockables

The Day One Edition of “Ryse: Son of Rome” will give players access to an exclusive Gladiator Mode Co-Op Multiplayer Map and an exclusive Sword add-on. Owners of the Day One Edition will be able to invite friends who own the Standard Edition to join them on the exclusive map.

Legionnaire’s Trust Exclusive Sword: From the Brotherhood of Metalworkers high in the Swiss Alps comes this well-crafted, finely hammered blade that includes bonus in-game attributes.

Ruins: Placing gladiators among the columns of an abandoned temple, Ruins will pit players against hordes of Barbarians, attacking from around every corner. The arena changes dynamically during gameplay, adding new obstacles and objectives for the player to encounter and overcome.

Source: TheWire

Dead Rising 3 Gameplay Video

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Dead Rising 3 from Capcom is shaping up to be a fine Zombie slasher in time for the Xbox One launch this Fall. Why not tease yourself and watch a bit of gameplay footage above.

Set 10 years after the events of Dead Rising 2, Dead Rising 3 introduces a blockbuster open-world action game that will define a new generation of zombie-slaying mayhem. With intense action and an unmatched level of weapon and character customization, it is set to deliver a heart-pounding experience unlike any other as you fight for survival in a massive open world teeming with thousands of undead.

Exclusive to Xbox One.

Youtube Trailer Link