There’s been a lot of controversy surrounding Dead Rising 4, with the voice actor changes and the removal of the limit being but two of them. However, the DLC Capcom announced prior to release sounded like a promising compromise, offering the time limit in a standalone DLC called Frank Rising. Unfortunately though, fans are once again up in arms now having completed Dead Rising 4 and seen the ending.
Warning, spoiler ahead!
Chapter 6 of Dead Rising 4 surprised fans by ending the game, leaving out the traditional ‘overtime’ mode that serves as a seventh chapter. It turns out Frank Rising is that missing chapter, and will be available soon as paid DLC.
Changes to the Dead Rising formula are an expected part of the series’ evolution, but it certainly feels anti-consumer to lock away a part of the game that’s traditionally included as part of the main experience behind a pay wall.
The DLC is yet to be release, so there’s still time for Capcom to perhaps make it free and alleviate some of the bad taste fans are suffering, but we’ll have to wait and see.
The hotly anticipated forth entry in the Dead Rising series is due to release in a mere few weeks, and fans are giddy with excitement. However, that giddiness might take a bit of hit with news that you won’t be able to play through the story of Dead Rising 4 with a friend after all.
This information comes fresh from a Twitch stream on the ExpertZone_Community channel, where members of the development team at Capcom Vancouver confirmed that the story of Dead Rising 4 will be single player only.
Instead, the co-op multiplayer will allow up to four players to experience an entirely separate mode with different characters. Here you’ll play short objectives, in the style of mini-games, rather than free roaming through the mall.
It certainly feels like we were all misled about the co-op content on offer here, and with other series staples like the time limit, survivor escorting, eating food to regenerate health, and Frank West’s voice actor changing, this latest entry in the series is sounding less a less like its predecessors.
And what might be the final nail in the coffin for some fans is the news that a time limit based single player mode is coming as DLC. Indeed, making people pay extra for features the series is known for that are otherwise missing, isn’t the smartest move.
Dead Rising can be a difficult game to enjoy. Peculiar design choices, especially in the first outing, alongside an odd personality make the series challenging, occasionally unfair, and cringe worthy to experience. However, these same traits are also part of why the series is so beloved, and this triple pack provides a terrific selection to appeal to your nostalgia or introduce you to the strange zombie shenanigans.
This triple pack enhances the resolution of the three titles – Dead Rising, Dead Rising 2, and Dead Rising 2: Off The Record – as well as increasing their framerate, but are otherwise faithful ports of the originals. That is except for Dead Rising, which is further enhanced with a few additional save slots, which come in very handy in seeing the several ending the title has in store. As such, if you struggled to enjoy this trio of zombie slaying action games the first time around, then this re-release won’t have anything new to entice you. Furthermore, the standalone Xbox Live Arcade titles, Dead Rising 2: Case Zero and Dead Rising 2: Case West, are also missing in action, which is a bit of shame as the collection certainly feel incomplete without these bite-sized gems.
In Dead Rising you pay as Frank West, photojournalist looking to uncover precisely what’s going on in the sleepy town of Willamette that’s now overrun with zombies. The homage to George A. Romero’s Dawn of the Dead is obvious, with the entire adventure taking place within a mall, but Dead Rising spins an original and intriguing tale that serves to keep you engaged despite its challenging difficulty.
And indeed it’s very challenging. The sheer amount of zombies that litter the mall’s halls and stores is staggering, and they attack aggressive and forcefully, knocking your health away with ease in the early game. But this is a big part of its design; you’re supposed to feel overwhelmed and desperate, and it encourages you to scavenge for weapons and use whatever you can find to defend yourself.
This is the crux of the experience and it’s delightfully silly and satisfying. Grabbing a carousal and ploughing into the horde of zombies is amusing and effective at clearing a path, meanwhile, grabbing baseball bats, knives, swords, tables, and even lawn mowers, allows you to gruesomely decapitate, smash, slice and maim the undead obstacles in ever more creative ways. It’s compelling stuff that can easily keep you entertained for hours on end.
However, time is forever marching forwards, and in order to uncover what’s going on you’ll need to complete objectives before their time limits expire. These involve meeting people at certain locations and times within the mall, saving survivors that are trapped by the undead, and defeating psychopaths that have completely lost their minds and are on a rampage. Completing them all is difficult, in fact completing them at all is difficult, due to how restrictive the time limits are and how easy it is to die.
And when you do die, which you most assuredly will, you’re given the choice of re-loading the last save you made – which can only be made manually in safe rooms or toilets – or starting the game fresh with your experience carrying over. Indeed, Dead Rising is Roguelike is this way, allowing you to restart with your current character level and all the perks that level brings, including a more varied and effective move-set, damage modifiers, and more health. This makes the very difficult early game more manageable, although still frustrating, but after a handful of deaths, you’ll be better prepared to crack open the mystery of the zombie outbreak.
However, as competent as you may become at slaying the undead and managing your objectives to fulfil them within their strict time limits, the friendly AI is dumb as a rock. Saving the survivors in the mall is a Herculean task, with AI path finding often completely failing and the survivor’s combat skills being poor or in some cases entirely absent. It’s hugely frustrating trying to save them and is a task best left until you’ve levelled up your character entirely and are willing to start again from the beginning with your complete set of skills and knowledge.
Dead Rising 2 fortunately makes huge improvements to the AI. In the second outing the survivors of Fortune City – a caricature of Las Vegas – are savvy enough to follow you and strong enough to fight off or dodge the many zombies. Furthermore, Dead Rising 2 improves the controls significantly, providing you with more responsive movement and better combat.
This time around you play as new protagonist Chuck Green, who is trapped in Fortune City with his infected daughter, and must find daily injections of Zombrex for her to prevent her from turning completely. Whilst you can still use whatever objects you can find to fight off the hungry undead, you can also craft magnificent weapons from everyday items. Find a rake and a car battery, tape them together and you have an electrified rake. Find some gems and a torch and you’ve got yourself and light sabre, of course. It’s a terrific evolution of the original outings combat system.
The third outing takes the setting and core story of Dead Rising 2 and adapts it to fit returning protagonist Frank West. It’s a fan service title for those who missed the original protagonist but smart changes are made to make it feel new enough to justify the return to Fortune City.
Indeed, the Dead Rising games don’t have the most consistent or clear cannon to its overall narrative, but it’s intriguing nonetheless. The twists and turns take you on quite the rollercoaster in a TV soup style that’s hard not to enjoy. Individually, each game’s story is a well-paced mystery that feeds you a great mixture of questions and answers to keep you engaged until the end. And as a set you can certainly feel that a bigger picture is being painted outside of the characters you’ve met. It’s corny and the psychopath’s special brand of insanity is utterly over-the-top, but it’s thoroughly entertaining.
The Roguelike aspect of dying and retrying makes each title’s early game very difficult, and at any level the psychopaths are a bit of a nuisance to fight, but the delight you get from massacring the many zombies is a wonderful reward, and the story is engrossing despite its corniness. The improvement in resolution and framerate are subtle but the fun is timeless, making this triple pack a joy to play.
Capcom have revealed that to celebrate Dead Rising’s 10th Anniversay, remastered version of the game will be released this September.
All three titles will return to take advantage of the current gen hardware systems, bringing the hilarious horror up to 1080p at 60 fps. Each new version of the game will also include all of the additional previously released DLC costumes.
Dead Rising, Dead Rising 2 and Dead Rising 2: Off the Record will be available to purchase as individual download titles on September 13th for EUR 19.99 / GBP 15.99 / USD 19.99. All three titles are also available as a “Dead Rising Triple Pack” preorder bundle for Xbox One and PlayStation 4 for EUR 49.99 / GBP 39.99 / USD 49.99.
Capcom Vancouver’s Twitter feed has been a buzz with Dead Rising promotional material for a couple of months now, showing off classic moments from the franchise as well as directing us towards the upcoming second live action instalment. However, it seems this buzz wasn’t just about nostalgia but also about getting us in the mood for a new game in the zombie slaying, open-world series.
Yesterday, ThisGenGaming reported receiving images showing some art from Dead Rising 4 as well as the title screen and an in-game image. This is after the site initially reported on the rumours of Dead Rising 4 the previous week based off information coming from NeoGaf user Ekim. This leaked information was then confirmed by Kotaku News Editor, Jason Schreier in a Tweet as well as a post on Kotaku.
Ekim went on to say in a Tweet that Dead Rising 4 will be a remake of the original title, this time set at Christmas time and will allow you to explore the surrounding area of the mall as well as the mall itself. Furthermore, Dead Rising 4 will feature four player coop.
There’s also been speculation that Dead Rising 4 will once again be an exclusive for Microsoft, launching on Xbox One and possibly PC. This rumour has been further strengthen by PlayStationLifeStyle whose source has said that the title will not be coming to PS4.
The evidence is certainly building for Dead Rising 4’s reveal next week during E3. Our money is on it featuring within Xbox’s conference on Monday, and we can’t wait.
It’s that time of year again where monsters pretending to be children ring the door bell and threaten to brutally maim you and your family… or they want sweets, I don’t know. I lock door, turn off the lights and watch a scary or gruesome film, ignoring the outside world entirely.
Well this year digital streaming site We Are Colony have a new release that’s ideal for Halloween watching, Dead Rising: Watchtower.
We reviewed Dead Rising: Watchtower when it hit Blu-ray and DVD and found the gory and energetic videogame adaptation to be an enjoyable if slightly flawed zombie flick. Now you can see for yourself whether it’s your kind of undead delight, by renting it through We Are Colony. Even better, We Are Colony also have some behind the scenes content for the film – including interviews, stills and making of documentaries.
With videogame to film adaptations so regularly missing the mark, Dead Rising Watchtower is absolutely worth a watch to see how tantalisingly close this adaptation gets to cracking that problem. The authenticity of Watchtower to the videogame source is excellent, giving fans of the games a great new chapter to the story and new comers an ideal introduction.
Dead Rising Watchtower releases today on We are Colony and can be rented for £4.49 or bought for £9.99.
Film adaptations of videogames seldom work. Whilst the film industry has finally cracked the comic book superhero genre, videogames still elude them. What doesn’t help is the fundamental differences each medium has with storytelling. Film is typically succinct with a philosophy of show don’t tell, meanwhile, videogames are longer paced affairs with a play don’t show philosophy. Therefore, Re-telling a game’s story within a film is very difficult to translate.
This is one aspect of Dead Rising: Watchtower that works particularly well: taking the setting from the games but weaving its own tale within it. In fact Watchtower achieves several noteworthy feats when it comes to creating a film based on a videogame, and although it doesn’t quite come together in the end, it’s a strong attempt that’s well worth watching.
Dead Rising: Watchtower is set between the second and third Dead Rising games, following the traditional Dead Rising storyline of a location suddenly overrun with zombies while a group of survivors fight to escape. Additionally, concerns over infected humans that need frequent shots of the zombie virus suppressing Zombrex drug plague the cast, along with a military presence that might have their own agenda, and a biker gang enjoying the chaos. All the ingredients are present for precisely the kind of Dead Rising tale you’d expect.
And indeed, Watchtower combines these story threads together impressively to successfully capture the tone and narrative flow of the games. The Zombies are bloodthirsty and look terrific, the survivors are intractable and mysterious, the humour is excellent and silly, cobbled together devices and weapons as well as the desperate usage of everyday items make up the arsenal, and the gore is over-the-top and grotesque. There are even multiple, well placed references to the games, such as weapon combinations, a zombie variant, and even Frank West punctuating the tale through a TV interview. It’s a great homage to the games that stays true to their formulas.
Moreover, the cast is excellent. The leads, Chase (Jesse Metcalfe) and Crystal (Meghan Ory) are absolutely spot on in comparison to what the games have delivered so far with their lead characters, and their supporting cast is superb with a standout performance from Rob Riggle as Frank West. Watchtower also goes so far as to cast a couple of internet personalities in the form of Epic Meal Time’s Harley Morenstein as a crazed pyro bikers, and Film Riot’s Ryan Connolly as a zombie, which is a terrific way to connect with the target audience on a slightly deeper level. However, despite how well it captures the game, it doesn’t do enough.
The aforementioned problem of long form storytelling condensed to short form creates another victim here, with Watchtower failing to capture enough of what makes the Dead Rising games so popular. Zombie variants and desperate survival against overwhelming numbers is barely present, with only the odd zombie variant beyond your standard, shambling undead and seldom few zombie filled scenes. There is an excellent, one continuous shot, moment that successfully captures the spirit of the games, but once again we needed to see more. Additionally, the game’s main attraction – beyond a screen full of zombies to hack through – is the numerous, crazed pyschos, and whilst the biker gang are good human adversaries they just aren’t crazy enough for Dead Rising.
The fight choreography also doesn’t quite have the impact or impressiveness as productions such as Arrow or Daredevil, and the occasional switch to shots that look as if they were captured with a GoPro, look completely out-of-place and pull you out of the experience. However, one of the biggest let down is the ending, which, whilst avoiding spoilers, simply doesn’t tie up all loose ends, setting up, it seems, for a sequel that we might not ever see.
Dead Rising: Watchtower has a great set of characters, played by an exceptional cast, has a terrific setting, great use of gore and superb zombie special effects, as well as the right tone and attention to detail to capture the game’s personality. But it needed to go further, with more zombies, more pyschos, more peril, and a more complete story. It’s certainly worth watching if you’re a Dead Rising fan, and you’ll get a kick out of the references and how it stick to cannon so smoothly. Let’s hope there’s a sequel to finish the story and deliver more of what makes the games so great, and one that avoids the GoPro shots.
TiX purchased their own copy of the film for review
This third DLC outing features the playable character of biker Hunter Thibodeaux and his motorbike with all those shiny sawblades mounted to its front by all accounts if the image on twitter is to go by!
The final and fourth Untold Stories DLC will be released at a later date. All are/will be available for around £7.99 from the Xbox Game Store on your console.
The first chapter of the Dead Rising 3 Untold Stories downloadable content has now been released on the Xbox One Games Marketplace. For just £7.99 the update brings a few nifty extra Achievements, new weapons, a new combo vehicle, a new outfit – and a part of the single player campaign retold through the eyes of Spec Ops Commander Adam Kane, who is on a mission to capture the missing President of the United States – can you handle the pressure?
To get the better deal for the Untold Stories of Los Perdidos DLC it is advised to buy the Dead Rising 3 Season Pass available for around £24 which will allow you to download the complete Untold Stories DLC packs (4 all in all) as they become available which will save you 25% in comparison to buying them all separately from the Marketplace. Each chapter will focus on a different character each with their own objectives to complete through-out the open world of Dead Rising 3.
Part One of the Untold Stories, Operation Broken Eagle is about finding the President of the US whilst on a mission to kill as many of his guards as possible. Your main goal is to find him for questioning with extra side missions that involve collecting the Dog Tags from your infected squad mates. There doesn’t seem to be any cross-over story from the main plot, and this first piece of DLC solely focusses on Kane’s reasons for being where he is at that given time in the world of Dead Rising 3. Gameplay is as you would expect to be exactly the same as if you were playing the main story, you’re in control of a character that must kill zombies, take charge of vehicles and be in different places at different times as per the requirements of the objectives. Operation Broken Eagle will last around two to three hours and is a fairly short DLC offering albeit maintaining the fun and thrills of killing a massive horde! It is fairly simple to follow and is jam-packed to the brim with zombies and action packed objectives.
A few differences between the DLC and the main campaign itself are that weapon lockers are no longer present – everything you use in game must be acquired from the section of the city you are in. Weapons lay on the ground and come in huge drop boxes scattered across roads featuring an arsenal of guns, explosives and Kanes trademark weapons of choice, the combat knives. Combat Knives are two knives at one time which slice and dice through the Zombies at a proficient speed with minimal effort. You will also find as part of the DLC story the need to control a new armoured vehicle known as the Armadillo which not only is a beast of a vehicle, but has a gun on top for shooting the Zombies as you squash them under the wheels. This vehicle can also be used in the main game and comes with its own blueprints.
Albeit a very short campaign, Operation Broken Eagle is a lot of fun and extends the mayhem from Dead Rising 3 alive a little bit longer. Unfortunately the DLC is a solo experience only and you will not be able to co-operatively play the missions with a friend on Xbox LIVE. It is a dark and gruesome story of survival whilst on the hunt for the US President. The plus side is that everything you earn in the DLC will also carry over into the campaign. It is a great addition to Dead Rising 3 with moderate difficulty that will leave you wanting more – and talking of more, Dead Rising 3: Fallen Angel DLC is the next chapter within the Untold Stories and we’ll keep you posted when a release date has been announced.
If you would like to read our review of Dead Rising 3 in full – head on over to this direct link.
Check out the trailer for Operation Broken Eagle DLC below:
If you had cast your eyes over the earlier post today for the mysterious Dead Rising 3 update weighing in at a whopping 13GB, the mystery has been solved.
Capcom Vancouver has released a new title update today in advance of Dead Rising 3’s first DLC episode, ‘Operation Broken Eagle.’ The update introduces a host of improvements to single-player and co-op gameplay, including a variety of performance and stability upgrades, and fixes for issues related to achievements, UI updates, SmartGlass and more. Additionally, it adds a new impulse trigger feature that notifies players when they are running low on ammo.
‘Operation Broken Eagle’ is the first episode in the “Untold Stories of Los Perdidos” DLC series. This single-player episode puts you in control of Spec Ops Commander Adam Kane on a mission that challenges everything he believes and sets him out to capture the missing President of the United States. ‘Operation Broken Eagle’ will cost £7.99 and features a new mission, five new weapons, one new combo weapon, one new vehicle, a new clothing outfit, plus additional Gamerscore and the ability to carry experience points back to Dead Rising 3.
Dead Rising 3 is now the third best-selling Xbox One title and the fifth best-selling title across next-generation platforms. Players eager to jump straight into the DLC Episode tomorrow are encouraged to download and install the title update today.