Tag Archives: Destiny 2

What Is in Your Destiny? – October 4th, 2017

Guardians, I welcome you to see What Is in Your Destiny! This weekly report will give a brief rundown on what communique has been received from the Vanguard leadership over at Bungie.

Let’s first welcome our new overlords, Dead Orbit. For those who had been living on IO for the past week, let me recap what has transpired.


Other Guardians, like you and I, were tasked with returning faction items to the representatives of three longstanding factions; Dead Orbit, the Future War Cult, and New Monarchy. The faction who had the best representation – quantity over quality here, I am afraid – would be rewarded with a huge discount on a specific weapon, in the case of Dead Orbit, a Scout Rifle. I am sure I heard Shaxx shouting about the rifle, one phrase I picked up…. DISAPPOINTING, GUARDIANS. Anyways, I am not here to imprint my beliefs on you, no matter how much we need to prepare for any future wars.

I’ll see you in orbit, Guardians.

PS: This just in!

1.0.3.1 The one with more post-launch housekeeping.

Items
Fixed an issue in which players could lose access to the Veteran’s Transmat Effect by deleting characters
Fixed an issue in which clan engrams would grant Trials of the Nine and raid rewards at only 10 Power
Fixed an issue in which the action button on Faction Rallies emblems displayed Discard instead of Store

Quests
Fixed an issue in which progress for the Exotic Quest Step “His Highness’s Seal” was not incrementing properly

Raid
Fixed an issue in which raid milestones would not show for some players after the weekly reset (This didn’t affect any raid rewards)
Fixed an issue in which players could enter a state where they are continuously killed if they finish a raid encounter at the exact moment of failure

Crucible
Added invisible physics and kill volumes to keep players inside the intended playable area on the following maps:
Eternity
Altar of Flame
Emperor’s Respite
Legion’s Gulch
Javelin-4
The Dead Cliffs
Added invisible physics to all stairs in The Dead Cliffs to allow grenades to bounce properly
Adjusted spawning system values to reduce the frequency of players respawning into dangerous situations on all maps

If any of these issues aren’t fully resolved, please allow the next weekly reset to come and pass to see if they are on delay.

TiX @ EGX – Day 3 Review

Before we start on the final day of my adventures at EGX, I want to just cover off the final two hours of Day Two. The crowds seemed to dissipate at around 4pm, and all of a sudden the queues were becoming barren. I took this opportunity to jump onto Star Wars Battlefront 2. The booth had 40 screens with a 20 v 20 battle going on. Set on Naboo, it saw a rebel troop ship heading towards the palace which had to be stopped. Four different classes of Stormtroopers were available to pick and when enough points were earned, the option opened up to pick a special character or to take to the skies in a fighter.

It certainly felt like a huge improvement over it’s predecessor but was also very reminiscent of Battlefield 1 albeit with a Star Wars skin. Our match also saw Han Solo facing off against Darth Maul, which you won’t see happen in many places!

Then, as I was about to leave the show I noticed that the queue for Far Cry 5 was non-existent, so I quickly jumped into it! Now, I have never really been a huge Far Cry fan so it’s difficult to compare, but in the 15 minute demo I was shooting bad guys, giving orders to my attack dog and flying a seaplane in order to drop bombs on silos. If the rest of the game is as diverse and interesting as this snippet then it looks like it will be well received. Oh, and the dude implanted in the queue with the scary eyes was a genius move! That’s him in the picture below on the right.

So, onto the final day and I felt like I had already played what I wanted to play, but there were still a few surprises in-store. First up was a quick game of Destiny 2 crucible, just because I was having withdrawal symptoms! A nice free T-Shirt was earned before moving on to South Park: The Fractured But Whole.

In all my years at EGX I don’t think I have played a demo quite like this. I can’t go into too many details but it was set in a Gentleman’s Club and involved dancing and breaking wind in a minigame. It was highly inappropriate but also extremely funny! I hadn’t played a lot of the first game as I am not a huge fan of turn-based combat, but the humour in here may make it something I can overlook.

https://www.youtube.com/watch?v=uOZf8MjbQu0

I then spent the afternoon watching three of the developer sessions in the EGX theatre, first up was Shadow Of War, with Bob Roberts from developer Monolith taking to the stage to talk through the improved Nemesis system and Ellie from Monolith showing us how good she is at playing it! As you can see from the video it was all quite “Tasty”

Then up was a panel from Rebellion studios of their upcoming game Strange Brigade. This was my surprise game of the show. I knew nothing about it before this weekend, and as you will see from the video it is a “boys-own” inspired co-op shooter, set in the 1950’s ish era. Unfortunately time ran out so I was unable to play it myself, but this does look and feel really special!

And then finally, the moment everyone was waiting for. Bungie. The queue for this 3pm panel started about 2 hours previous! The four guys from the Destiny 2 developer discussed how they designed the new locations within the game, and also took many questions from members of the audience. The theatre was packed full to get a chance to see the guys from Bungie and it was a great end to the show from me!

So, that was it for me, apart from purchasing the obligatory swag before heading home. It was, as usual, a fun but tiring 3 days, but I thoroughly enjoyed it and am already looking forward to 2018!

Destiny 2 – Month One Activities detailed

Bungie have released details of what the first month of the game will bring, apart from the awesome campaign and the race to be raid ready, which is the challenge that the majority of TiX towers are facing at the moment!

Week 1 is obviously taken up with the release of the game plus Flashpoint in the EDZ and Nightfall: The Arms dealer. For the uninitiated, Flashpoint is a weekly series of activities in certain destinations. Completing these will earn sweet, sweet loot. You will need to finish the campaign to unlock flashpoints. Nightfalls are the most difficult versions of the strikes, with modifiers added, for example, giving enemies a better aim, or making you deal more damage whilst airborne. Completing these will earn, yes you guessed it, sweet, sweet loot!

So, moving into Week 2, Nightfall is on The Inverted Spire strike, whilst Flashpoints are based on Nessus. The Leviathan raid launches on Wednesday 13th and on the 15th Trials of the Nine starts, along with the return of Xur! Nightfall Guided games also starts.

Week 3 sees Nightfall on Exodus Crash and Flashpoint on IO. The following week moves Nightfall to The Pyramidion and Flashpoint to Titan. Week 4 also sees the launch of Guided Games for the Raid, plus the start of a Faction Rally.

Destiny 2: Expansion 1: Curse Of Osiris details leaked by Xbox Store

Its only been out a few days but the first expansion for Destiny 2 has been detailed on the Xbox store here. Curse of Osiris has already been hinted at as a result of numerous interviews with Bungie, so this now looks like it is genuine.

A previous report on the DLC stated that it would be based on Mercury and would include a new patrol zone and the Lighthouse as its new social space, which was previously only reached by being truly awesome at Trials of Osiris. Its story is being touted as saving Osiris from the Vex. Destiny 2 director Luke Smith suggested the Vex were indeed part of the game’s future.

The details leaked are as follow;

Destiny 2 Expansion I: Curse of Osiris continues your Guardian’s journey with all-new story missions and adventures set in a new destination, Mercury. Journey through time and space to learn the secrets of Osiris, avert a dark future, and rebuild the ties between the legendary Warlock and his greatest student – Ikora Rey.

Features:
– Explore Mercury and its mysterious “Infinite Forest”
– New story missions and adventures
– New themed weapons, armor, and gear to earn
– New cooperative activities
– New competitive multiplayer arenas
– And more…

Ode to Destiny: How one game captured the hearts of many

Three years ago, this very week, you came into our home,
With promises of friends and foes, of fantasies and woe.
With much deliberation, I took my time to choose,
The Titan would be my class, I felt, and with it I could not lose.
With its protective Ward of Dawn and mighty Fist of Havoc,
I knew that the fight ahead, would prove to be dramatic.

Laying dead for many years, don’t really know how many,
With a start we are brought to life, a voice one would call quite cheery.
Our Ghost had come across us, in the vast Cosmodrome,
“Eyes up Guardian” he said with haste, our fate is much our own.
As I head towards the safety of the massive city walls,
The Fallen follow close behind, the air full of their calls.

A few short hours later, after facing Fallen, Hive and more,
The great story had ended, but left me feeling sore.
For now one had to go online, to check out the full story,
Tales hidden out of site, unlocked throughout the glory.
The Exo Stranger leaves us, knowing less than we did before,
She has no time, you see, to explain Destiny’s true lore.

Now it’s time to face our fears, within a group of six,
We must head to the Vault of Glass, and learn a few new tricks.
Facing Templar, Atheon, Praetorians, Gorgons and more,
The Vault of Glass proved a mighty task, which would shake us to our core.
As Guardians around the world found out, Atheon was but a tease,
With Solar Grenades, and perfect placement, we killed him with great ease.

A few months passed and throughout the Tower, Guardians grew uneasy,
Without something new to do, the numbers were decreasing.
The Dark Below introduced a new challenger, someone quite unknown,
Crota was his name, and he had come to take the throne.
TDB, unfortunately, proved to be quite the disappointment,
And with great ease the story with it, was dispatched with much resentment.

Crota’s greatest moment came, and Guardians took the challenge on,
However it didn’t take long to get to Crota, and send him far beyond.
Solo runs, and silly modes started to appear, and made Crota quite the fool,
But for those who wanted loot, and gamerscore galore, he was quite the useful tool.
However until the Wolves appeared, we had nothing better to do,
So spent the next few months, raiding until we were covered in Glowhoo.

Skolas is now our greatest threat, looking for Fallen power,
The Kell of Kells is on the loose, and has eyes upon the Tower.
With the help of Petra Venj, we hunt down the mighty beast,
Not until Venus we catch up with him, but captured him with ease.
Off to the Prison with you, great Kell, where Variks is your keeper,
Dismantle mines, you say? I think I’d rather stay here.

Destiny hadn’t changed much, within the first year of its life,
Restricted storage everywhere, and poor quality of life.
It’s not until Oryx appears, and rings in a new age,
That we start to see, the true Destiny stage.
The Taken King comes bounding in, making changes aplenty,
From questlines, swords, and much more to keep us quite busy.

Oryx is the biggest foe that we have yet to see,
His army of the Taken, are quite the enemy.
A mix of our previous foes, no species is safe,
From Oryx’s murderous calls, and attacks upon the Reef.
It’s time to head into the Dreadnaught, and extinguish this vast foe,
Go left at the penis room, and you’ve not too far to go.

For months and months King’s Fall keeps us busy,
The introduction of challenges, and new loot makes us dizzy.
Destiny is starting to take it shape,
Giving hope to everyone, who has played it in all states.
Eververse caused much controversy, with real money spending,
But once we saw her wares, the silver was soon pending.

The final adventure came, with a story full of sadness,
The mighty Lords of Iron, and how they succumbed to madness.
This madness was unusual, in the way it would take over,
The Fallen were proof of this, with how they used the Siva.
Augmented Dregs and Vandals prowled a now snow-capped Earth,
While Lord Saladin and his mighty few, saw through a full rebirth.

Saladin and Efrideet proved to be too strong,
And were the ones left standing, as Jolder knew where she belong.
It’s time for us to avenge them all, each fallen Lord,
And as we finish our adventure, are given a flaming sword.
We know what we must do, to push back the Splicer threat,
Take down their augmented leaders, in a flurry of blood and sweat.

With Aksis vanquished, and the Lords avenged,
It’s time to take our sweet loot, and start it all again.
For it is time to follow the quest, for a gun that is most sexy,
The one and only Outbreak Prime, with nanites so deadly.
One Hunter, Warlock, and Titan, in a group of three,
Must work out the equation, to hold the gun of glee.

The final challenge we all would face, was not one of destruction,
But the endless grinding, which would end with satisfaction.
The time came to those who wanted, to wear their accomplishments with pride,
And so began the Age of Triumph, and everyone would try.
Fill the book to really show, that you were there from the beginning,
And a t-shirt of great quality, would be yours for the taking.

With little left to do for now, this time is for relaxing,
For Destiny 2 is nearly here, and a new challenge quite taxing.
For Ghaul has reared his ugly head, and wants the Traveller for his own,
The deadly, planet eating Space Rhinos have made their intentions known.
While everything we loved and cherished, lies broken and ablaze,
It’s time for us to take up arms, and destroy Ghaul and his ways…

Thank you for taking the time to read through this rather long piece I put together, to show my love and appreciation for Destiny. As a gamer, Destiny has changed the way I play games forever. Joining the Dames of Destiny has been a real life changer, and through them I have made many new friends, who I can’t wait to start the new adventure with.

Destiny 2 Raid coming September 13th – with no teasing!

Bungie’s Luke Smith has today tweeted information about Destiny 2’s first raid. There will be no teasers, no details, it will just go live on September 13th at 10am Pacific – which equals 6pm UK time.

It seems the raids in the long awaited sequel will be a bit more spoiler-free!

Trials of Osiris will also return on September 15th, again 6pm UK time.

https://twitter.com/thislukesmith/status/903444563280371714

Destiny 2 pre-orders ready to download on Xbox One

It’s nearly here! Only a week and a bit until the official release date of Destiny 2, and there are a few of us here at TiX eagerly awaiting September 6th!

And, if you have pre-ordered digitally on Xbox One then the game is ready to be downloaded in preparation for the big day! Great news for people with really slow internet, just like me!

Keep watching TiX for Destiny 2 news over the next week!

 

Bungie reveals Destiny 2 launch trailer

With just over two weeks to go until Guardians the world over reunite to take on the new threat to humanity, Bungie have shared the brand new Destiny 2 Launch Trailer to the masses…

Showing Gaul as the formidable force that he is, and giving a brief glimpse of the new toys and environments players will get to experience very soon, it has certainly got this particular Guardian fired up, and ready to take back what was so ruthlessly taken from us.

Destiny 2 launches on Xbox One an Playstation 4 on September 6, and will be coming to PC for the first time on October 24. The Destiny 2 PC beta will be available from August 28 for those who preordered, and August 29 as an open beta, until August 31. The beta will feature the Homecoming mission, the Inverted Spire strike, two Crucible modes, and will introduce a brand new map not seen in the console beta.

An in-depth look at the Destiny 2 beta

So, the Destiny 2 beta has come to a close, and over the last week, Guardians around the world got their first glimpse of what to expect come September 6.

Starting on July 18 for PS4, hitting the Xbox One on July 19, and becoming available to all (except PC) on July 21, the Destiny 2 beta offered players the opportunity to play through the Homecoming mission, the new Inverted Spire strike, and two modes in the Crucible.

As many of you know, I have put a lot of time into Destiny. I played the original beta, jumped in on day one, and played almost daily for the last two and a half years. I’ve peeked into every corner of Destiny, from the story, the four raids, Crucible, Prison of Elders, and much more. So, it’s safe to say that I was going into the beta with a degree of expectation.

Obviously, the beta was just that, a beta, and thankfully it appeared as thought Bungie learned from their previous mistake, and only made one story mission, one strike, and two Crucible modes available, instead of what in reality was about a third of the actual original game in the Destiny beta. As a primarily PvE player, I was a little apprehensive with the emphasis on PvP, however understood that it was more important to test network strain.

Getting started

When loading the beta for the first time, you are greeted with a familiar screen, and are given the choice of one of three classes to choose from. Naturally the choices were Hunter, Titan, or Warlock, so I hovered over my favourite class, and made my choice. Suddenly, the release trailer is playing and you’re in. There were no customisation options, and your race and gender were assigned at random, so it was a nice quick entry into the action.

After the initial cutscene, which after the release trailer footage shows you and your ghost approaching the burning Tower, you knew you were headed into danger. Seeing the Tower, a social space I had visited so many times over the last 2 and a half years, up in flames was sight to behold. As you appear in the depths of the Tower, you are instantly taken aback with the graphical overhaul. Everything is dripping in colour and the environment was rich with atmosphere. You were immediately aware of the urgency of getting out into the Tower, and do what you can to save it.

Without going into too many details, seeing Shaxx, Cayde-6, Zavala and Ikora actually taking part in the mission, was a wonderful addition, considering that we had only really seen them previous, stood around the war table in the Vanguard room. As an “veteran” Destiny player, knowing the parts they played in the Golden Age, through the Battle of the Six Flags, and beyond, it was great to see them get their hands dirty.

Overall, the mission was a fun intro into the beta, and for me, really whet my appetite for what is hopefully to come when Destiny 2 releases.

The Strike

The second activity available, the Inverted Spire strike, takes you to one of the brand new planets, Nessus. An alien place, which reminded me of the planets from the No Man’s Sky trailer, full of colour and what appears to be plenty of places to explore.

The strike itself wasn’t too different to those we’ve all experienced before, but there were a few extra elements to make it more varied. The two that really stand out were the cutters section, and the main boss fight. The cutters section had you trying to get through the Cabal mining area, dodging a bloody huge cutting blade whilst also mowing down the enemy. The second area which felt new was the actual boss battle. Split into three distinct phases, Protheon keeps you on your toes constantly. Between spawning Vex minions, to burning floors, the final battle forces you to keep moving, and ensures that you use your new abilities throughout.

Oh, yeh, there are new sub-classes… I’ll come back to that later…

Once you’re done with the strike, it’s then into the real beta, the Crucible.

The Crucible

The first thing you notice is that there are now two playlists for Crucible, Quick Play and Competitive. On the surface, they appear to be two different modes, however it has been confirmed (with much controversy) that both will use skilled-based match making. The general Destiny community isn’t too impressed with this decision, as currently there doesn’t seem to be much of a difference going into either playlists. However, since then, it has been stated that the game modes available in each playlist will differ, hence the definition.

In the beta, Quick Play was just the ever familiar Control mode, but since changing the general team sizes from six to four, the pace felt slower. I’m not sure if this was due to class changes, team sizes, or the map we were on, but you never felt overwhelmed or alone. One change to Control, however, is that each team spawns in control of either point A or C, forcing the fight to the, usually, central point B. This makes initial plays unfold much quicker, and with the reduced team size, it feels a much more even fight.

Competitive was playing host to a brand new mode, Countdown, which if you’ve ever played Search and Destroy in Call of Duty, you should be familiar. Starting the game with a set four revives, it’s up to you and your team of four to either setup a detonation point, or defuse said point. As the game goes on, the enemy will either try to diffuse your bomb, or protect their own (each round it flips), so it’s an either kill or be killed situation. If you feel it necessary, you can use the four revives (we couldn’t work out if it was per round, or whole match) to bring up a downed ally, should it be tactically viable.

Personally, I’m not a fan of PvP modes in general, however with a solid team of friends, I had an absolute blast. Along with the previous changes, Bungie have also done away with traditional “K/D”, and replaced it with “Efficiency”. Also, in a similar vein to the other Blizzard shooter, Overwatch, you no longer “kill” an enemy, but “defeat” them. This has also combined kills and assists into a single “defeat” score. As an average player, who often plays with much better Guardians, this now allows me to feel as though I’m making a difference. Instead of me popping three shots into an enemy, and have someone else finish them off with a fourth, with the credit going to them, we now both get credit for the kill.

Getting Social

Finally, on Sunday July 23, Bungie opened up a brand new social space for us to explore for an hour, The Farm.

After the destruction of the Tower, the Guardians needed a new place to relax, pick up bounties, and get new gear. Set in a beautiful forest, on the edge of a serene lake, The Farm is the perfect sanctuary in the post-Tower world of Destiny 2.

Sitting at the waters edge, you could see what appears to be other settlements in the distance. Now, purely as a personal hope, I really would love to be able to leave the Farm on foot, and make my way around the new spaces. However, if the patrol areas of the original Destiny are anything to go by, I really shouldn’t get my hopes up. Running around the new space, and bouncing off invisible walls, as I tried to explore further, gave an indication that we could go further, but I guess we’ll have to wait and see.

Loot

Of course, what is Destiny without loot, and the small pickings we were able to collect in the beta showed the new weapon types perfectly. In Destiny 2, weapon loadouts have changed quite significantly. Instead of Primary, Secondary, and Heavy, we now have Kinetic, Energy, and Power.

For Kinetic and Energy, the same weapon types are used, but with an elemental damage type for the Energy weapons. So, for example, you could have an Auto Rifle in both slots, but one with standard, Kinetic damage, and one with an elemental damage. The main architypes for these particular weapons are those that used to be just primary weapons in Destiny; auto rifles, pulse rifles, scout rifles, etc. But, what’s happened to the sniper rifles, shotguns, and fusion rifles, I hear you cry? Well, those have been moved into the Power Weapons slot, along with the standard heavy weapon types; rocket launchers, machine guns, etc.

How this pans out, we are yet to see. I’m not sure how this is going to affect raids, etc, where we would often rely on have a sniper rifle equipped to your secondary weapon, and a rocket launcher to your heavy. It’s nice to be able to have the choice to wield dual auto rifles, or a scout rifle and a pulse rifle now, especially for PvP.

There have also been slight changes to armour in Destiny 2, where the Intellect, Discipline, and Strength stats have been removed, and now each piece of armour adds to your Resilience, Agility, and Recovery. Of course, these vary also depending on class types, but I’ll go more into that in a bit. Personally, like these changes, as it removes the Agility, Resilience, and Recovery from the sub-class nodes, and removes the ability cool downs which were tied in with Intellect, Discipline, and Strength.

That’s right, cooldowns are now the same across the board, but I imagine will rely on armour perks to be affected. Also, melee ranges have been toned down (no more Warlock slaps from across the room) so all three classes are inline with one another. And, speaking of classes…

Sub-classes

Destiny 2 is bringing with it three brand new sub-classes, one for each class, each replacing a long-standing class from the very beginning of Destiny.

Starting with the Hunter, gone is the Bladedancer… An once beloved sub-class, which fell out of favour with many Hunter stalwarts has now been replaced by the Arcstrider. Instead of dual-wielding blades of arc, the Arcstrider chooses a staff of the zappy stuff to do away with its foes. Equipped with a devastating ground pound, feisty staff swing, and fancy acrobatics, this sub-class takes some getting used to, but in the hands of someone with experience, it will soon become a dance of destruction.

View post on imgur.com

The new and improved Gunslinger was also available to play with in the beta, and the main difference is that the number of Golden Gun shots has increased from three, to six. Each of the six shots are less powerful than the original three, however with a steady hand, and a keen aim, they can easily immobilise any enemy.

Along with the new super abilities, the Hunter now has a swanky new ability, similar to the Nightstalker’s dodge. Coming in two different flavours, the Marksman’s Dodge will allow you to perform an evasive spin, which while dodging the onslaught, will also reload any weapon you have equipped. The other dodge, the Gambler’s Dodge allows you to tumble into any direction you are moving, and fully recharges your melee ability.

The Titan’s new sub-class takes over from the ever-loved Defender, and instead of popping the Ward of Dawn, the new Sentinel Titan will spawn a void shield, which can be thrown to dispatch your enemies. Like a tank-y Captain America, you can then move around with slightly more agility, and pound the shield into your foes, and clear the way for the rest of your team. The Ward of Dawn, however, is not completely done with, as with a longer press of the shoulder buttons, you can still cast a bubble of protection, should the need arise.

View post on imgur.com

Along with the Sentinel, the Striker sub-class has also had a face-lift, and instead of the single, devastating ground pound, the Striker can smash multiple times per activation. Increasing the running speed, significantly, allows you to move around the map, and take out single, or multiple opponents, with a satisfying slam. Of course, each individual slam is less powerful than the original Striker Fist of Havoc, but as it is now a mobile attack, it’s now less of a panic reaction which is over instantly.

Finally the Warlock’s classic Sunsinger has been replaced by the epic Dawnblade. Leaping into the air, despatching devastating waves of flame, the Dawnblade is easily the most terrifying of the new sub-classes. Running through a PvP map and hearing the “whoosh” of a Warlock unleashing their power instils a feeling of pure fear, and has you running the opposite direction. Wielding a sword of pure fire, the trails of flame will soon devastate any group of enemies with ease.

View post on imgur.com

The Voidwalker has also seen some tweaks with its iconic Novabomb. Unleashing the ball of purple death is, however, less satisfying as it used to be, as it now moves through the air, like it’s moving through molasses. Once it hits its target, the area is overtaken by a cloud of void energy, which will destroy anything it touches. There have also been reports that the Novabomb in the beta will aggressively track its target, but this is something I haven’t witnessed personally.

As I mentioned with the Hunter, the new versions of the classes also some with brand new, class specific abilities. The Titan can produce a wall (which looks like ice) which is either tall enough to protect everyone behind it (think Mei’s ice wall in Overwatch). Or a smaller wall, which you can crouch behind, and peek over to attack. Every time you duck back into cover, you automatically reload whichever weapon you have equipped at the time. Finally, the Warlock can now throw down a rift, an area of effect ability, which either gives whoever enters a weapon damage boost, or a health regeneration boost. It’s a shame that it feels as though the Titan and Warlock abilities are far more team-friendly, where the Hunter dodge is for them, and them alone.

Overall, each of the classes in Destiny 2 feel like they should. The Hunter is agility, but vulnerable. The Titan is now the tank class everyone expects, with higher armour levels, and is much slower that its counterparts. The Warlock is a lovely balance between the two. Fast, but not too fast. Can take a fair amount of damage, but not too much. Personally I really like the direction they’ve taken the classes, and look forward to see what the final sub-class will be. Yup, Nightstalker, Stormcaller, and Sunbreaker are currently nowhere to be seen. It’ll be a real shame to not see these sub-classes return, especially as they’ve only been around since the launch of The Taken King, but as Destiny comes to an end, they feel like they’ve always been there.

Unfortunately, not everyone was able to take part in the beta, as typically it was awash with different error codes…

Error… Error…

Everything from the good old weasel, to olives, and moose(s?), some Guardians found the beta to be completely unplayable. I know, I know, “it’s a beta!” I hear you cry, and everyone understand that. However, the fact that one of my regular fireteam members wasn’t able to get through the story mission was disappointing to say the least. Others experienced weasel errors (famous for disconnecting people with little warning, and absolutely no reason) every time they finished an activity. One very strange issue which was experienced by many, was loading into a Control match, on your own. To then suddenly be surrounded by both the enemy and your allies. I will reiterate, though, and say that the vast majority of players understood that these issues were expected, and that ultimately that was the reason behind the beta.

So, what did I think of the Destiny 2 beta?

As a way to increase hype for the September 6 release, it was perfect. Just enough to entice us, and not enough to give it all away. The activities on offer gave a perfect snapshot into how the core game has been tweaked, with slower time to kill in PvP, and a much more involved strike, with actual mechanics which involve more than just putting bullets into a boss.

If things continue in the same vein as this months old “demo”, this veteran Guardian shall be very pleased… However, don’t take my word for it… I’ve asked some close friends of mine to tell me what they thought:

Haley: I love the feel of D2, it feels like Destiny only better. I think the changes, both major and minor, were both thoughtful and purposeful. The little nibble we’ve been given has definitely increased my appetite for the whole thing. I can’t wait to see what else is in store for us!

Lunar: What I’ve played of the Destiny 2 warlock was a refreshing 2nd take on the class i fell in love with. the controls feel solid and the new systems in place do not feel tacked on or unnecessary. I’m very happy with what I’ve played so far and it gives me very good vibes for what is to come with release.

LargerBrute: While the looks and most of the gameplay is familiar, there is a distinct difference in playstyle being introduced as classes are being given different utility based abilities (with the glaringly obvious absence of said abilities from Hunters)

Folgers: It’s amazing! It’s more than I knew to hope for.

Nin: F*ck mooses

Destiny 2 is set to release on September 6, 2017, on Xbox One, and Playstation. Destiny 2 will make it way to the PC on October 24, 2017.

Thanks to FolgersInHerCup for allowing me to use her footage for each of the gifs above.