Tag Archives: dlc

Prey: Mooncrash review

Prey: Mooncrash is a very clever and highly enjoyable melding of first-person shooting and exploration with Rogue-like death and replay. It manages to create an entirely fresh experience in the Prey universe. Moreover, it’s fantastically compelling.

You are tasked with entering a simulation and reliving the desperate escape of five individuals that are trapped on the lunar base with Typhon enemies. Much like the core game, the Typhon come in a variety of forms, including the Mimics which morph into different objects to deceive and scare the hell out of you, and bi-pedal forms known as Phantoms. Some additional, new forms are also present in Mooncrash, including a tentacle spewing egg and a terrifically named ‘moon shark’. Dealing with these enemies, either through combat with whatever weaponry you manage to find – melee and projectile – or through environmental hazard manipulation, sneaking, or your very own Typhon abilities and skills provided by implants, is the order of the day.

Indeed, there’s a wealth of options as to how you choose to engage, or avoid, conflict, and the same can be said for progressing through the moon base. Multiple paths are available with different obstacles to traverse, whether these are locked doors requiring pass cards, hacking skills, passwords gained by reading notes and emails or the computer terminals, let alone the environmental hazards and enemies. However, a big change with Mooncrash over the core game are the five characters you control.

To begin with you’re limited to a single character, but as you play his unique escape attempt you gradually unlock the additional characters. This can occur when you discover their corpse for the first time, or by achieving the specific story objective for a character. These objectives are present for each character and revolves around one of the five available escape methods, such as using the escape pod, flying out on a shuttle, etc. Meanwhile, additional objectives are also available for each character, should you feel the need to put yourself in great danger and uncover more of the plot.

With the Rogue-like addition of skills carrying over even after death, and the environment maintaining a persistent state for each cycle, after a dozen or so attempts you’ll have the whole cast ready to go, allowing you to use the abilities of different characters to help pave the way for the others. The ultimate goal is the have a perfect run; where all five characters manage to escape during a single, unbroken cycle. However, achieving this is anything but simple.

Determining which characters can do what is largely a case of trial and error and is discovered simply by using them. However, understanding the base layout and what activates what, takes some exploration, and the more you explore the more dangerous it becomes. This isn’t only because of the random spawning of enemies for each cycle but also because of an imposed time limit. The simulation technology you’re using is unstable, and the longer you remain in it, the more unstable it becomes. This instability is measured in levels, and as each level is reached, new enemies spawn and become more aggressive. It’s a clever mechanic that adds urgency and threat with an effective randomness; it’s Rogue-like at its best.

And indeed, it’s these Rogue-like elements that make this such an interesting experience. Items and enemies surprise you with different spawn locations each cycle, the environment also changes throwing unforeseeable obstacles at you, all the while your cast of characters are gradually getting stronger, your knowledge of the base is increasing, and those five escape plans and their order begin to reveal themselves. Pair this with Prey’s environmental storytelling, intense combat and terrifying enemies, and you’ve got a tremendously unique and engaging package.

Prey’s core mechanics of exploration, limited ammo and health, and horror would make figuring out how to achieve each characters’ escape frustrating due to the amount of times it causes your demise, but due to the Rogue-like qualities of skill retention and a semi-persistent environment, it makes this a unique and entertaining experience that’s hard to put down.

Thanks to Bethesda for supporting TiX

Vermintide – Karak Azgaraz DLC review

Fighting the Skaven horde is a highly enjoyable and challenging pastime that we at TiX Towers have enjoyed immensely. The Karak Azgaraz DLC gives us precisely the excuse we need to dive back in, providing a short, three mission adventure where players attempt to warn the dwarven hold of Karak Azgaraz of the approaching vermin horde.

Indeed, the thousands of vicious and bloodthirsty rat people that you’ve slain so far in Vermintide has failed to stop their attack against the civilised folk of Warhammer, namely the humans, elves and dwarves. The exhilarating and immensely satisfying medieval slaughtering must continue if you stand a chance at saving the dwarven hold of Karak Azgaraz. Therefore, you and up to three allies must gather again to slice, dice, shoot, and set ablaze the vermin in intense objective-based combat scenarios, first to the outlaying settlement of Khazid Kro then the Grey Mountains.

Khazid Kro places you in a narrow, claustrophobic settlement. It’s dark and dank and ideal for the waves of Skaven to come careening towards you and your party, as you frantically try to work your way through tunnels, all by the guidance of NPC dwarf Halgrim Halgrimsson. He tasks you with taking out the Skaven tunnels with some explosive barrels in order to obtain a keystone for use in the later missions.

With the tunnels destroyed, it’s up to the mountains in search of The Cursed Rune. A gruelling ascent through snowy terrain provides a nice variety of location to the majority of other missions in the base game, with a good old fashioned Skaven onslaught awaiting you at a vault that holds a crucial casket you need.

The DLC concludes at the peak of the mountain, where you must light a beacon to warn Karak Azgaraz of the Skaven threat. It’s a terrific little side-story with the same excellent intense and highly enjoyable combat of the base game.

Indeed, Karak Azgaraz is another excellent adventure for Vermintide players to enjoy, but it’s hurt by the surprising lack of players. For a title we celebrated as a game of the year last year, it’s baffling why we aren’t seeing more players in matchmaking. Perhaps a complete edition including all previous DLC will help mend this issue, and we hope it does, because this is some of the most fun you can have in a multiplayer title, and this DLC is more of a good thing, if a little short.

Thanks to Xbox and Fat Shark for supporting TiX

Dovetail Games Euro Fishing Foundry Dock DLC review

I could literally write this review in one, perhaps harsh sentence. I won’t do that because that’s not very entertaining, is it? So I will endure writing this as I endured playing the game. Sounds fair. Fishing has never been something that I would go for in terms of entertainment. The smell, the overpriced equipment and also the length of time it takes to catch a fish is not appealing at all. In the interest of fairness though, I can completely appreciate why people do it and that some people actually find it therapeutic and a good escape from the hustle and bustle of daily life. When I was asked to play a  fishing game I was a bit sceptical, but I’m a gamer and I’m open minded, so gave it a bash.

Just a very quick overview of Euro Fishing, if you’ve never heard or played it. All the tutorials are there to help you get started, there is a comprehensive guide to different casts, rods and bait to use for the best results. Also, there is a very handy simple mode for noobs like me. The game is typically British as most of the early settings are the sort of places you find little tents pitched up in with some old dude sat in his chair escaping life. Graphically it’ll do and the controls are relatively easy to get to grips of, which I like but they do take some practice to master. You can read our review of the vanilla version of Euro Fishing here.

Like any game nowadays, the DLC determines the lifespan; keep the DLC coming and the game stays alive, leave it and it’ll die. Euro Fishing have supplied some DLC for their creation and that is what we are going to look at here. Foundry Dock DLC offers players a brand new glorious setting which is a welcome change to the stock ones. Along with the new setting, you get a new boss fish to capture, yeah yeah I said it, boss fish. For some extra sprinkling, you get some new achievements too, which is a nice addition to any game. The only real beef I have with this is the DLC costs £8.99/$10.99/€10.99 respectively, and it just isn’t worth it. For what is already a bit of an acquired taste, the Foundry Dock DLC doesn’t really add much in terms of value. I’m a fair man so I’ll stay objective, at least Dovetail are doing DLC for those fans of the game, you have to respect that.

There are no new fish species to catch, which is a bit of a shame, but there are already lots to capture so you shouldn’t be too disappointed. You can, however, buy the full game and the DLC in the Urban Edition of the game which may work to be a bit cheaper and you won’t feel like you’ve been stung. I like the new setting though, it looks really nice and adds a bit of variety to what is quite a slow game, you’ll be looking at the surroundings a lot so it’s good that Dovetail has paid some attention to it.

Overall I’d say the Foundry Dock DLC adds another layer but to be perfectly honest they could have included it in the main game and not bothered, but they did bother so fair play. Euro Fishing is not something that I would push too much, the relaxed gameplay and the sometimes tense moments can be quite appealing and I did find myself getting into it after a little while. With that said though if you’re after something a bit different from the norm then you can’t get more different than this

Thank you to Dovetail and Microsoft for supporting TiX

Ubisoft partners with Monster Energy for Assassins Creed Origins

Ubisoft have announced a global partnership with Monster Energy which offers fans access to unlockable content and the chance to win special prizes, including consoles and copies of Assassins Creed Origins.

To celebrate the launch of Assassin’s Creed Origins on October 27th, 2017, more than 500 million Monster Energy drinks cans will be customised with Assassin’s Creed Origins characters, including Bayek.

Kicking off on October 1st, 2017, the partnership will include three collector cans, multiple prizes and massive support in stores across key European territories.

From early October until the end of December 2017, players will have the opportunity to collect different Assassin’s Creed branded cans: 100 % of them will unlock in-game content when redeeming codes at: www.assassinscreed.com/monsterenergy. Single cans will offer either a pack of in-game resources such as Iron, Wood, Animal Skins or currency packs (Drachmas) to facilitate the player’s progression.

Cans included in a pack of 4 will unlock unique weapons like the Dust-Biter Sword, the heavy Face-Breaker, the Sceptre of Thaati and the Rain Bow.

As well as in-game content, prizes such as gaming consoles, Assassin’s Creed Origins video games, Monster Energy gaming fridges and exclusive Monster Energy apparel will also be up for grabs to EMEA fans as part of the partnership.

The Ghosts fall in Ghost Recon Wildlands’ second expansion

Available as part of the season pass, Fallen Ghosts is the second expansion to Tom Clancy’s Ghost Recon Wildlands. The DLC can be downloaded from May 30 and on June 6 as an individual purchase.

Fallen Ghosts features 15 new missions and is set after the main events of the campaign. The country of Bolivia is in a state of civil war and it’s up to the Ghosts to evac all CIA operative and US civilians before the newly formed Los Extranjeros eliminates all Americans still on Bolivian soil.

Similar to the previous expansion, you begin the fight as a new character at level 30 and access to six new weapons. Check out the Ubi Blog for the full run down on Fallen Ghosts.

Human Conditions DLC coming to Watch Dogs 2

So who is a fan of Watch Dogs 2? Well the good news is that you won’t have to wait much longer before the new DLC drops. Titled Human Conditions, the new DLC promises to be a meaty one, bringing new challenges to Marcus and his crew. So sit back, relax and enjoy this little preview of what’s to come.

Human Conditions will bring three new multi-mission Operations to the story and will include new areas to explore and a whole host of new and interesting unique challenges.

Human conditions will be available for the Xbox One and Windows PC on March 23rd. For further information on the Human Conditions DLC or Watch Dogs 2 in general, check out the Official Website. While we wait for the new dlc to drop, why don’t you check out what Rich thought in our review of Watch Dogs 2 here.

Rainbow Six Siege: Operation Velvet Shell Released

Ubisoft have today announced that the first major concept update for Rainbow Six Siege titled Operation Velvet Shell has been released. The free update brings a brand new map, 2 new operators and a major navigational update too. Year 2 pass holders will instantly receive the two new Operators of the Spanish Counter Terrorist Unit as well as their four signature weapons skins.  Non-Season Pass owners will be able to unlock them using the ‘Renown’ in-game currency or R6 Credits from February 14th, 2017.

In Operation Velvet Shell, players will assume the role of two Spanish operators from the Grupo Especial de Operaciones and attempt to regain control of the Ibiza coastline using their unique tactical expertise:

 

  • Mira has proven her strength and endurance in tactical situations, but her best asset is her technical expertise. Her specialty is creating Black Mirrors, nearly indestructible horizontal one-way windows that can be punched into barricades or destructible walls. Combined with the Vector 45 ACP and ITA12L as her primary weapons, enemies can rapidly go from “spotted” to “dead.”
  • Jackal has developed his expertise in tracking down High Value Targets and intercepting narcotics shipments with the G.E.O.s. Equipped with the C7E and PDW9 as primary weapons, Jackal can also activate his Eyenox Model III headset to track enemy footprints. The more recent the prints, the “hotter” they’ll appear in Jackal’s view, so if you see bright red bootprints, there’s likely an enemy nearby!

 

The DLC is already out so go get it.

 

Mafia 3 reveals planned DLC content for 2017

Hangar 13 makers of Mafia 3, have announced their plans to extend the story of Lincoln in New Bordeaux with the addition of 3 new DLC expansions this year. Titled ‘Faster Baby’, ‘Stones Unturned’ and ‘Sign of the Times’, each expansion will add new gameplay mechanics, activities, environments and rewards to the game while delivering tight, focused, and compelling narratives.

Mafia 3 - Extended DLC

  • Faster Baby – Due out at the end of March brings fast cars, dramatic chases, and epic stunt driving to the game. Lincoln joins forces with Roxy Laveau, a sister-in-arms out to take down a corrupt Sheriff terrorizing Civil Rights activists on the outskirts of New Bordeaux.
  • Stones Unturned – Due out May, puts you in a story where Lincoln must join forces with CIA agent John Donovan to settle a blood feud that began in the war-torn jungles of Vietnam.
  • Sign of the Times – Due out July, see’s a string of ritualistic killings in New Bordeaux. At Father James’ request, Lincoln agrees to hunt down the cult responsible, a quest that will take him from the dark heart of the old bayou to the drug-ridden counterculture of the inner city.

All three DLC Expansions will be free to all holders of the Mafia 3 Season Pass and will be available to buy seperately for non Season Pass holders. As always these dates are forecasts by the development team and are subject to change.

More information will be available over the coming weeks about Faster Baby, so stay tuned and as we hear anything we’ll let you know.

For Honor season pass details announced

Ubisoft has today announced details about the season pass and what to expect. For Honor season pass will include six all-new Heroes available seven days before they are released to all players, plus additional in-game gear and a 30-day Champion Status, which will give players more experience points and loot. Additional post-launch content, including new maps, modes and gear, will be available for free to all players.

The For Honor Season Pass can be purchased alongside the full game or through the Gold Edition. The contents of the For Honor Season Pass include:

 

  • Six all-new Heroes available seven days before released to all players
  • Six elite outfits to customise the new Heroes
  • Day One War Pack
    • One exclusive sunbeam effect on emotes for all Heroes
    • Three exclusive emblem outlines
    • Three scavenger crates to unlock additional gear
    • 30-day Champion Status that gives XP boosts to friends, more XP from crafting and additional end-match loot
  • Don’t worry if you can’t make your mind up about buying the season pass because there will also be loads of free DLC that everyone can access.

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