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DmC: Devil May Cry Definitive Edition review

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DmC: Devil May Cry Definitive Edition is the remastered edition of the 2013 DmC: Devil May Cry title originally released for Xbox 360 and other platforms. The original title, an action-adventure hack and slash video game developed by Ninja Theory and published by Capcom is the fifth instalment of the Devil May Cry series. The Definitive Edition released this month includes all DLC, new costumes and new gameplay features such as a manual targeting system.

DmC: Devil May Cry Definitive Edition tells the story of Dante, a Nephilim (born of an angel mother and demon father), who embarks on a journey of revenge. The game is set in Limbo City, a city controlled by demons led by the King of Demons, Mundus. During an opening sequence in which we are introduced to the various control mechanics, we are also introduced to Kat, a member of ‘The Order’, a rogue vigilante organization led by the mysterious Vergil, intent on exposing the demons and releasing the world from their control. Having helped to save your life, Kat insists on you escorting her to meet Vergil who is waiting for you in The Orders Head Quarters. Having met Vergil, the extended introductory mission continues whilst we get to grips with new weapons and abilities and then learning the shocking news that Vergil is your brother. Vergil explains that Mundus killed your mother and enslaved your father and he needs your help to set things right, of course, you agree and the main body of the game begins.

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It is easy to feel like DmC is way to over the top, but that’s part of its charm. Don’t forget that the majority of humans in the game don’t realise that angels and demons exists, in fact although you’ll spend the majority of your time carving demons into small bloody chunks and navigating around flame grilled hell-scapes, this takes place in Limbo, a parallel plane between the real world and the demons. This keeps the rest of the world oblivious to what is happening around them. While in this parallel plane; Limbo, Dante sees the true and terrifying nature of the world around him. Where you would normally see a soda dispenser, in limbo he sees a succubus dolling out poison to the unknowing masses. This is how Mundus keeps the humans controlled, through brainwashing via their favourite carbonated soda drinks.

The original DmC: Devil May Cry title was well received for its action sequences, so any Definitive Edition release would need to capture this. Dante uses his powers and weaponry to fight against demon enemies in all shapes and sizes, and navigate the treacherous surrounding of Limbo. Like all previous games in the series before it, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory. One of the nicer touches are the modifiers to Dante’s default move set, known as Angel Mode and Devil Mode. Angel mode is activated by holding down the left trigger and Devil mode the right trigger. Angel mode changes Rebellion into the Osiris, a speedy scythe type weapon, whilst Devil mode uses the slower but more powerful Arbiter. Dante is also able to dash across large gaps in Angel mode. All of these moves can be used in conjunction with each other to perform massive combos, which are ranked based on the damage we the player deal out. Like previous games, Dante can collect various types of souls which can be used to recover health, purchase items and upgrade Dante’s moveset.

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If you’ve not experienced Devil May Cry before, the game can be easily summarised as a mix of hack-and-slash combat and 3D platforming combined with a game world which is grungy, gothic and very ‘metal’. Dante’s sarcastic personality and the fast paced, sometimes hardcore soundtrack, add perfectly to the universal Ninja Theory have worked hard to create.

There is a massive amount of new content in this Definitive Edition. The game contains numerous new improvements and features such as the 1080p resolution and 60 fps frame rate and rebalanced gameplay. All downloadable content available to the Xbox 360 version including The Bloody Palace and Vergil’s Downfall, a smaller main campaign featuring Vergil as the main character. A new Bloody Palace mode for Vergil as well as a Turbo Mode which gives a 20 percent boost to game speed. But that’s not all… A Hardcore mode and then a Gods Must Die difficulty level wherein enemies have Devil Trigger and deal 2.5 times the normal damage. Also there is a Must Style mode wherein enemies can only be damaged when the style rank is S and above. But that’s not including all the new costumes unavailable to the previous versions, updated achievements, and new leaderboards for hardcore mode. If you are looking for a game with replayability, then this game definitely has that.

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DmC: Devil May Cry Definitive Edition pretty much makes the transition from last-gen to current-gen unscathed. Visually it looks fantastic and the frame rate runs consistently without too many drops, or at least I didn’t notice them. The visual design is fantastic and matched the dark, gothic feel mentioned above. There are particular key moments of which one was a level in a dance club set with colours across the rainbow spectrum which seemed to burst forth from the screen. Design wise, the huge array of demons and monsters are well put together and uniquely distinct from one another so there is no getting confused as to what you are fighting.

When looking back to what made the first Devil May Cry title so enjoyable, much has been altered; the majority of it for the better. However there are a few bits that just come off worse.  While the fluid and highly enjoyable combat remain intact, the restructuring of collectibles and scenarios such as the final boss tarnish the experience, you’ll see what I mean when you get there. The Turbo mode is definitely a welcome addition to the game, speeding up the action enough to make it a challenge to hardcore DmC players out there. DmC: Devil May Cry is a top-notch experience that I highly recommended for newcomers and existing fans alike. With hours of replayability, if you enjoyed any of the previous titles then be sure to pick this up.

Thanks to Xbox and Capcom for supplying TiX with a download code

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DmC Devil May Cry – Vergil’s Downfall Review

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The excellent “DmC Devil May Cry” launched earlier this year to much controversy as “True fans” felt betrayed by the change of direction that Ninja Theory had taken the game. The people who actually played the game then noticed that the game was in fact excellent. Enter March, and the first premium DLC pack for DmC, titled “Vergil’s Downfall” is out now. The clue is in the title, the DLC starts from the moment the game ends, so it goes without saying, major spoilers ahead. If you haven’t completed the core game, do not read past this point.

So rewinding a little bit, Dante and his brother Vergil are both Nephilims (Half demon, half angel) who have made a blood oath to each other to stop the demon lord responsible for their mother’s death and their father’s imprisonment, Mundus. If you are aware of Vergil’s persona during the lore of Devil May Cry, you would know that his intentions are far from pure. Well, guess what. He’s at it again. You soon find that Vergil is the incensed evil twin that he always has been, and that he intends to rule over the human world much as Mundus has been doing. Dante impales Vergil with his trusty sword, rebellion. He then grants his brother the gift of life and lets him escape.

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This is where Vergil’s Downfall begins. It immediately starts with an animated cartoon cut-scene where Vergil has visions of a surreal afterlife. I immediately thought this was a shame due to how beautiful the cut-scenes were in the original campaign. Luckily, not all of the scenes followed this route and were displayed just as they were before. Although after some thought, I found myself thinking that the animation does lend itself to this particular piece of DLC as there is quite the blur between reality and fantasy in it. Overall, it looks very different to the rest of the game, but it is still beautiful nonetheless. Ninja Theory has adopted their own style for this pack, which is admirable as DmC itself is a new imagining of the series’ style.

The gameplay is a case of ‘different but the same’. Vergil’s moves are similar to Dante’s, but the difference in the attacks is what you would expect the difference between a street fighter and a trained boxer to be. Vergil has more deliberation in his movements and a lot less gun-play. None, to be exact. Vergil’s power comes from the great sword, Yamato. The fact that Vergil doesn’t have his own Ebony & Ivory variant makes for a more challenging outing. One similarity is the use of both angelic and demonic techniques. However, Vergil has teleportation techniques that Dante most certainly doesn’t. It means you have to completely change the way you approach the game. If you’ve played as Vergil before in earlier DmC iterations or even Ultimate Marvel vs. Capcom 3, you will see a lot that is familiar there. Much like Dante’s moves being near identical to his pre-reboot counterpart, Vergil’s are essentially the same.  In terms of enemies, you will see much of the same as you progress through the DLC. They come in droves and it does become quite tiresome after non-stop hacking and slashing for hours. The lack of a huge boss-battle also hurts this as it deters from the DmC way.

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Level design is much the same as the core game, however using different tints and hues of colours make for an excellent rendition of their very own ‘dreamscape’.  However, you will feel as though you are just traversing areas of Limbo that you have been through as Dante before. There are no memorable areas as the majority of it all looks the same. It is hurtful as the level design in DmC was up to an excellent standard that constantly varied. However, it’s not a big issue. It’s still good; it’s just not ‘brilliant’.

One major issue I had with the content is that just when you feel that you’re getting into it, it’s over. I felt that I had improved my gameplay with Vergil to a point where I was really starting to enjoy myself, and then it was done. The content is short and there is nothing in the way of bonus missions throughout. However, after contemplation, I compared it to other content packs that I have truly enjoyed and this is actually longer. In the grand scheme of things, this is adequate for the price that it costs. Although I would say that the content has no replay value, I do feel compelled to play through it again to fully use Vergil’s entire arsenal, as well as on a higher difficulty. It’s a cliché statement, but that is the Devil May Cry way.

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To sum up, the content pack is pretty good; it’s just not as good as the rest of the game. Fans will have fun switching up the way they play and the extra narrative adds a lot to the great story. Level design isn’t as ground-breaking as the rest of the game but is simply adequate. It’s short, but not too short. Although the cartoon cut-scenes fit in with the mood of the content, it’s just not as good as what they have done in the game previously.

But the question stands, should you buy this?

Hell yeah, it’s a damn good addition to a damn good game. Don’t miss out.

DMC: Devil May Cry Review

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Never before has a game been announced that has received as much scrutiny and immeasurable rage as the reboot of the Devil May Cry series. DmC: Devil May Cry is a game that many had seen as an insult to Capcom’s much beloved series about a man and his struggle with his demonic ties. Ninja Theory (Heavenly Sword, Enslaved) have taken the helm and attempted to make this reboot an adequate source for a new direction in Dante’s adventures. The question is, did they get it right? Continue reading DMC: Devil May Cry Review