Back in 2003 there was a rather awesome game called XIII – I particularly loved the cell-shaded art style. Borderlands took this style and turned it into something special, accentuating textures with crosshatching. A new kid on the block is about to enter the cell-shaded world, that strips back the shading, but by no means does it reduce the quality.
Red Awakening is a fast paced shooter that focuses on “horror, stealth and subterfuge”. The title is planned for a late-2015 release on PC, but promises a console release in 2016.
The video below is ‘work in progress’ and shows off the game’s multiplayer, which takes its inspiration from Thief, Manhunt, TimeSplitters 2 and Condemned: Criminal Origins. The objective mode firmly places Counter-Strike at the centre of its inspiration – sounds like a great mix to me!
We have found that the slasher genre in video games is an essentially untapped market with the potential to create a unique virtual experience. With Red Awakening players are put at the heart of their very own slasher movie for the first time, and let loose.
Rob Peall, Game Director, Domino Effect