EGX Rezzed is being held at Tobacco Dock in London on April 13th to 15th and the organisers have just announced loads more playable games to its line up, including the awesome Strange Brigade from Rebellion. Also announced this week are Immortal: Unchained, Mothergunship, Tracks and Kenshi.
TiX will be attending Rezzed for the first time so keep reading for our verdict on the show and the games that caught our eye. I’m excited to play both Strange Brigade and the amazing Dead Cells.
Kenshi – With over 3600 ‘Very Positive’ Steam Early Access reviews, free-roaming squad based RPG Kenshi is not to be missed. In this 870 sq km open-ended sandbox world become a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Ahead of its launch this summer, play the game and meet the developers at EGX Rezzed. See why Kenshi has won a legion of fans.
Strange Brigade – There are remote corners of the British Empire where the shadows linger at their deepest. The servants of The Crown know about these places and the supernatural being that sometimes lurk there. Introducing the fearless and unflinching Strange Brigade. Embark on an exotic safari into danger where few dare go and fewer return! Encounter fantastic and forgotten civilizations shrouded in mystery! Uncover treacherous tombs and unfathomable evil, never-before-seen by any human now living. This pulse-pounding adventure will rivet you to your game controller. Don’t fail to play: Strange Brigade!
Immortal: Unchained – You are a living weapon. Unwillingly unchained by the Warden, the player’s skills are put to the test, given only the instruction that they must stop the end of the world. With a story the player must piece together themselves, the central character sets off with no memory of their past. Other characters in the game may shed light on the situation, but the reality is not always clear, as characters are always operating on their own agendas. Use your diverse arsenal of ranged and melee weapons to clear your path as you explore dark sci-fi interconnected worlds in your quest for truth and salvation.
MOTHERGUNSHIP mixes bullet-hell intensity with the FPS genre, and promises you one of the largest gun customization options seen in video games. It’s up to you to equip your over-the-top arsenal and defeat a robotic alien armada that has conquered Earth. Craft gun monstrosities that no reasonable person could ever lift, play together with your friends, fight gigantic bosses and experience randomized mayhem as you battle your way to the heart of the fleet to destroy the MOTHERGUNSHIP!
Tracks – The Train Set Game
Jump aboard the nostalgia-train! Tracks is the ultimate wooden train game. Construct train sets without rules and transport commuting passengers. Build an elaborate railway system and then ride it in first person, from the train cab.
Sometimes a piece of news comes along that makes you smile, sing and dance for joy. This piece was one of those. Each year I go to EGX, whether at Earls Court in London, or more recently at the NEC in Birmingham. Last year, Xbox was largely absent from the conference, choosing only to concentrate on showing off Gears of War 4. However, this year, they are back with a bang!
Gamer Network is thrilled to announce that Xbox One X, the world’s most powerful console, will make its full UK playable public debut exclusively at EGX 2017! BOOOOOM!
Set for release on the 7th November, the Xbox One X boasts 40% more power than any other console to offer an immersive 4K gaming experience.
Visitors to EGX will be able to get hands-on with a wide selection of games on the Xbox One family of devices including first party titles Forza Motorsport 7, Sea of Thieves and Super Lucky’s Tale as well as the eagerly anticipated Middle-earth: Shadow of War from Warner Bros. Interactive Entertainment and Ubisoft’s Assassin’s Creed Origins.
“Xbox One was available to play first in the UK at EGX 2013 and we’re delighted that Microsoft has again chosen EGX to demonstrate its cutting-edge hardware first. It’s a further demonstration that EGX is the number one UK event for launching new product,” said David Lilley, MD of Gamer Events.
EGX 2017, powered by Virgin Media, takes place on the 21st-24th September at Birmingham’s National Exhibition Centre. This year marks the 10th anniversary of the event which will feature all aspects of gaming culture including big budget blockbuster games available to play before release, innovative titles from the thriving indie scene, thrilling esports action and much more.
Tickets are selling out fast, but if you’re very quick you can pick one up here –EXG Tickets!
The London Games Festival will return in 2018, running from 5 April to 15 April, organiser Games London has announced. London’s largest games event EGX Rezzed is also confirmed to be running from Friday 13 April to Sunday 15 April, at Tobacco Dock.
The London Games Festival is delivered by Games London, the three-year initiative from Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).
Games London is backed by the Mayor of London with funding worth £1.2m from the London Enterprise Action Panel, and seeks to make London the games capital of the world.
Over 50,000 people attended 40 different events across 20 different venues during the 2017 festival. The Festival has also established itself as a platform for global business in games with the Games Finance Market delivering nearly £20m potential business in April.
Since its launch in January 2016 Games London has connected 145 games businesses in the UK with 109 global investors, driving over £30m potential business back into local companies.
The 2018 festival aims to go even further with a wider programme of outdoor events and an even bigger offering for the games developer community.
Highlights for next year include:
The third Games Finance Market (Tuesday, 10 April to Thursday, 12 April) the only event of its kind in the UK, connecting 60 games studios with 60 global games investors.
Now Play This, the festival of playful work and experimental game design at Somerset House.
London’s largest games event EGX Rezzed (Friday, 13 April to Sunday, 15 April), a showcase of PC and indie games, at Tobacco Dock.
The BAFTA Games Awards on Thursday, 12 April at Troxy.
LGF organisers are also curating the brand new HUB event (Monday, 9 April and Tuesday, 10 April). HUB is a new two-day B2B event housing the Festival’s summits, a demo zone for prototpyes and start-ups, a pop-up coworking space and gallery. More details will follow in September.
Also to be announced later is a fresh range of activities that bring games to life on the city streets covering esports and street art, plus an exhibition of BAME artists in games and the return of the Games Character Parade.
Mayor of London, Sadiq Khan, said: “London leads the world in culture, creativity and technology and the city’s games industry plays a major part in that success. In just a couple of years, the London Games Festival has become a major attraction for consumers and professionals alike and Games London is delivering significant investment for our cutting-edge tech sector – showing that London is open to creativity and innovation and open for business.”
EGX 2017 is just around the corner, and the first two games have been announced that are playable at the show. Project Cars 2 and Dragon Ball FighterZ will both be present and playable. These are the first two confirmed games with much much more to follow, so keep an eye on This Is Xbox for all the future announcements!
EGX takes place at the NEC in Birmingham from 21st to 24th September.
Dragon Ball FighterZ is an upcoming 2.5D fighting game developed by Arc System Works and published by Bandai Namco Entertainment, based on the Dragon Ball franchise for the Xbox One and other platforms. It is set to be released in 2018.
As far as I can remember, GAME have always been on hand to sell the latest games and preorders to those that attend EGX – now Amazon has muscled in on the action.
The show returns to the NEC in Birmingham this year, taking place between September 22-25 and rather than just sell punters a gaming fix, Amazon are helping to market EGX, pushing adverts via their website, app and social media.
The focus of their marketing push will be a central hub on the Amazon website, featuring twitch live-streams and information about all the games in attendance at the show – there’s also going to be monthly giveaways to win tickets to EGX.
Rupert Loman, CEO of EGX’s parent company Gamer Network commented:
We asked our community where they prefer to buy and pre-order their games and Amazon was overwhelmingly their number one choice. Their obsessive focus on customer experience fits perfectly with our attendees’ discerning taste. We’re extremely pleased to have the backing of another market-leading partner.
With limited time at EGX, first on my hit list was Star Wars Battlefront. Sure, there were other games on my list that I was more excited for, but the Star Wars fan in me was screaming to make this my first hit to see if the game could deliver on the Star Wars and Battlefront promises made by DICE.
Introducing our play session was a video deck of Admiral Akbar, and after a short briefing I was running across the surface on Hoth. It’s huge, open and rather intimidating. While there are pointers to objectives, you are left to your own devices, admittedly making me feel a little lost as to where I was going and what our objective was, which was to support an attack on a Rebel base with two AT-ATs in a 20 vs. 20 match.
To merely say that Battlefront looked stunning doesn’t nearly do the game justice enough. It was unbelievable. The draw distance, the textures, and the attention to detail – it was overwhelming – after I had finished playing, I wasn’t quite sure if I had just taken part in the new movie or played a video game. You really feel entwined into the Star Wars universe; you are a grunt struggling to fight for the Empire (or attempting to repel the invasion as the Rebels). The whole experience took me back to my childhood memories of the film and toys I grew up with.
The game played really well, and no it doesn’t play like a reskinned Battlefield! The game lasted for around 20 minutes, although it seemed to be over in the blink of an eye. I need more from the game to give a definite yay or nay, but with a beta about to kick off, I decided to hit up my next game… The Division.
EGX, the UK’s largest games event, and Deep Silver, the world renowned developer-publisher, are excited to announce that open-world shooter Homefront: The Revolution will be playable at EGX this 24th – 27thSeptember.
Homefront: The Revolution throws players into an alternate near future dystopia, where a humanitarian crisis has brought the USA to its knees under the brutal military control of a globally dominant Korean corporation. Surveillance drones, armoured patrols and police violence have become every-day life in Philadelphia, the once proud birthplace of American independence. However, in the ruined outskirts of the city, resistance is getting stronger…
After watching a scene-setting video, visitors to EGX will be able to play 20 minutes of Homefront: The Revolution, attempting to wrestle back control from the occupying Korean force and increase the power of their fledgling resistance.
In addition to the playable demo, the team from Deep Silver Dambuster Studios will be presenting an in-depth Developer Session at 3pm on Friday 25thSeptember. More details will be released nearer to EGX.
EGX, the UK’s largest games event, and nDreams, the UK’s biggest specialist VR developer-publisher, are excited to announce that nDreams’ immersive virtual reality game The Assembly will be playable publicly for the first time at EGX this 24th – 27thSeptember.
The Assembly is an incredibly immersive story-driven, character-focussed first-person adventure game built from the ground-up for all the major VR headsets, including Oculus Rift (Windows PC), Project Morpheus (PlayStation 4) and HTC Vive (SteamVR). At EGX the team will be demoing the game on the Oculus Rift. At its core, this unique VR experience offers players moral dilemma, discovery, exploration and mystery. All from the dual perspectives of the game’s two main characters.
Over the summer, we’ve been busy enhancing every part of The Assembly, from its story and setting to its gameplay and graphics
, said Patrick O’Luanaigh, CEO of nDreams.
Until now, we’ve only exhibited the game to the press, so we’re thrilled to be giving The Assembly its first major public outing at EGX in Birmingham. We’re really looking forward to seeing what the gaming community make of our adventure in VR!
David Lilley, Managing Director of Gamer Events, added,
nDreams are at the forefront of virtual reality storytelling. We can’t wait for the public to get their hands on The Assembly for the first time and experience what is possible with this incredible new technology.
Check out nDream’s E3 2015 trailer for a taste of what to expect
Xbox’s ID@Xbox program is in full swing and there’s some fantastic titles out there and even more to come in the near future. From March 12-14 you can get a glimpse at 22 titles on the program by taking a trip down to EGX Rezzed in London.
It’s incredibly exciting to be exhibiting at EGX Rezzed this year, and we can’t wait to make some of the latest ID@Xbox titles playable to Xbox fans for the first time in Europe.
Agostino Simonetta, ID@Xbox Account Manager at Microsoft
This article is the opinion of the author and in no way reflects a side-wide opinion. Each author attended Eurogamer separately – look out for other opinions in due course…
I will be honest, since Titanfall’s announcement back at E3, it had not grabbed my full attention. This is completely down to FPS game fatigue more then anything else, after a decade of playing FPS game series which churn out sequels which are familiar and known. The FPS genre has a lot of games, all doing the same thing, feeling the same way and not really doing anything new and just playing it safe giving their fans what they expect and nothing more.
At this year’s Eurogamer Expo at Earl’s Court, the UK gaming community finally got the chance to have actual hands on time with Titanfall and see for themselves why it is the game to watch as the next generation of gaming comes into our lives in November. It was by far the most popular game of the expo. For each of the 4 days the queue for Titanfall was the longest for any game at the Expo, all day every day.
The hands on demo featured the Multiplayer game mode ‘Attrition’. For the demo, Attrition plays out the story of the attempted escape of top Militia pilot Barker from Angel City. One team plays as the Militia faction M-Cor whose task is to defend and distract the IMC in combat as Barker escapes.The other team,playing as the IMC forces must wipe out the M-Cor forces from the area.
Before the game starts, players can select the class of pilot they will play as, with weapon sets dependant on the class as well as the type of Titan they will get to pilot, which again determines the weapon loadout for the Titan. With 3 options for each in this demo, the combinations of playing styles is varied. I chose to go with an assault class for my pilot but picked a Titan with the heavy weapons loadout. Pilots have their primary weapon based on class, a secondary pistol and every Pilot comes with an anti-Titan weapon so if you encounter one on the field of play you wont suddenly feel over matched. Titans have their primary weapon but also a defensive option governed by type. My Heavy Weapon Titan had the magnetic smoke defense, which when used against another Titan will surround them in an electrical smoke cloud which will mess up the other Titan’s visual systems.
The gameplay is fast and fluid. Movement as a pilot uses jump packs and wall running to navigate the map. This is so intuitive and easily mastered and I found myself scaling up buildings to seize the high ground to take out enemies on the ground and then moving quickly between buildings to escape oncoming enemy Titans. The freedom to explore the game area gives players the freedom to explore and battle across the whole play area, from ground level fire fights to scaling buildings quickly to get to high ground or just to manoeuvre to flank an enemy team, this allows the game to be different every time and tactics will inspire team work across the map to co-ordinate the battle.
Of course, there is one moment that stands out for me, which I never expected it to do so until it finally happened. As I was exploring how to use the wall running, taking out the enemy team, a voice via comms told me “Two Minutes to Titanfall”, I carried on fighting and then “one minute to Titanfall”. I have to admit, the build up to being able to call in my first Titan gave me a buzz. Then it happened, “Titan is available for drop” and the ability to call your Titan down when you want, so its not forced on you is great aspect to the Titanfall. You can select where you want your Titan to drop, and the visuals of looking up to see this flaming trail blazing down from the sky to the noise and impact of your Titan landing before you never gets old. Changing to Titan is as simple as jumping on to it from above or holding a button for your titan to grab you and place you inside.
In other games that use Mec’s, the dynamic between being a human character and a large Mech has often meant a slower combat experience with limited movement. Not so in Titanfall. What was surprising to me, was that piloting the Titan was as quick and agile. You get the sensation of being one of the largest and most powerful objects on the field of play but movement is quick enough that you can immediately get in the action the moment you take control. Taking out standard soldiers is impressive, but its when you come across your first enemy Titan and head into combat that the sensation of power really kicks in. My first encounter saw my Heavy Weapon Titan come up against an Assault Titan, as I was firing off my rockets I noticed that one of my fellow pilots was on the back of the enemy titan trying to disable it. Our combination of my power and his sabotage made it a quick end for the Titan but to see how the combination of playing styles taking down a Titan was very impressive, and not something I have experienced in a FPS title before.
As the match came to a close, and sadly my team, of which I was second top scorer, were declared the losers. But with other FPS game this would be the end, a final kill cam then black screen and game is done. But not with Titanfall. Respawn Entertainment have added a nice little bonus element to Attrition, The Epilogue. Epilogue gives the losing team the opportunity to escape via evac ship whilst the winning team has to stop them escaping. Extra XP can be earned even for the losing team and the challenge of escaping is dramatic.
First you have to wait for your drop ship to come into the map, a point on the map is highlighted and using wall runnning you make your way to it as enemy pilots reign down fire on you. I believe I was the only member of my team to actually make it to the evac ship but just as I was about to climb aboard, the ship blew up as the enemy took it down. I can see this possibly being a chance for the losing team to have to sacrifice some members to defend the others escaping till the last possible moment to ensure a successful evac.
I also had the privilege and pleasure of speaking with Mathew Everett, EA Community Manager for Titanfall, and discussed how Respawn Entertainment set out to bring something new to the FPS genre, and it was important to give fans the best gaming experience they could whilst doing that. As Titanfall does its PR thing, the team is still working tirelessly on finishing the game and they are very excited to be bringing Titanfall to Xbox One and Xbox 360 in early 2014.
For me, Titanfall more then lives up to the hype. As a FPS fan I have played just about every FPS game in the last decade of this generation. I feel that the genre has become stagnant. Whilst the games released now are still fun to play and fans happy enough, for some time now the gaming community has been crying out for something new, something different. EA and Respawn Entertainment have delivered this on a huge Titan size silver platter. Playing Titanfall was the most refreshing FPS experience I have had in years, its new and impactful and really deserves the hype and buzz it is generating with gamers and the Gaming Media.
Playing the demo and speaking with Mathew Everett totally won me over, I went from thinking it was just going to be another FPS game to believing Titanfall to be a genre changing title. With the next generation of gaming coming in, Titanfall will be leading the charge and it will be up to other developers to follow their example. Titanfall was my game of Eurogamer Expo 2013 and this is a game that will sell Xbox One consoles without any doubt.
Would like to say a huge heartfelt thank you to both Dan Sheridan and Mathew Everett for being so generous with their time to talk with me and for working so hard for so many fans at the Expo. Titanfall is set for release on Xbox 360 and Xbox One early 2014 and is definitely going to set the bar for what can be done in FPS for years to come.