Tag Archives: EGX2015

EGX 2015: Just Cause 3 Impressions

Just Cause 3Just Cause 3 had a much larger showing with row upon row of machines playing the latest incarnation of Avalanche’s unique open world action adventure. You reprise the role of Rico Rodriguez as he leaves the Agency and returns to his homeland only to be embroiled in the efforts to overthrow local dictator, General Di Ravello.

Those who listen to the podcast will know that while Greg and Neale have a distinct affinity for this series, neither Rich nor I got on very well with this series of games, but not being one to remained blinkered in what is or is not a good game, the plaudits that Greg and Neale lavished on its previous incarnation remained with me when I sat down to hear the opening introduction.

Those in the know and that have played previous games, will be glad to know that along with a much larger playground to explode, destroy and explore, Rico’s abilities have also had a tune up. Multiple Tethers are now available, and allow you to secure multiple items simultaneously; invoking a huge grin that remained with me long after I left the booth when I tethered an enemy soldier and an oil barrel to an elevated wall then watched the ensuing fireworks.

I can’t actually compare the graphics to its predecessor (having never played it), but I must confess that the land of Medici looks impressively stunning. The team member who showed me to the seat explained that although the map is the same size and scale as that of Just Cause 2, they had made it with navigating vertically in mind, so lots of towers and buildings were just ripe for scaling, and the newly included wingsuit meant jumping from a rooftop and careening across the map was not only easy, but a real pleasure to behold.

It has not convinced me to get a day 1 purchase but I will certainly put some consideration into funding availability when it finally launches later this year.

EGX 2015 : Assassin’s Creed Syndicate Impressions

Assassins Creed SyndicateThe Assassins creed franchise has had its fair shares of up’s and downs. AC3, to many, was a lifeless, soulless husk that failed to capture the essence of the Ezio saga, while the technical issues of Unity left many feeling that the yearly iterations being pumped out by Ubisoft was a mistake. I freely admit, that I “was” one of the latter.

Rather than the cold hard ground that follows Unity’s failed Leap of Faith, Syndicate may well turn out to be the well placed hay cart.

With a setting that many have been crying out for since the series moved to Italy, and now with a female playable character which turned out to be a bit of a PR faux pas last year, Syndicate seems to be Ubisoft’s attempt to right past wrongs.

Actually sitting down and playing with the new characters, twins Jacob and Evie, shows first and foremost that the inclusion of Evie as a playable character is not just a superficial attempt to quell the masses. Each character plays according to their very different personalities. Jacob, brash and hot headed is a dervish in close combat while Evie, more reserved and contemplative is much more suited to long range and stealth approaches.

The inclusion of multiple simultaneous attackers is something that has been sorely cried out for as well since the game first released with the “gentlemanly conduct” one at a time combat being scrapped for a more visceral and exhilarating style of fighting, more akin to the Batman series, than to any of its predecessors.

Having been to London many times, it was a delight to recognise landmarks within the game and although limited in the demo, the scale of Victorian London is truly awe inspiring.

As I said at the start, I was one of those who believed yearly iterations were a bad idea, but if Ubisoft can get alternating teams to pull off games that look, play and remain true to the creed this well, Im willing to give them another chance.

Consider this well and truly back on my day 1 list.

EGX 2015: Rise of the Tomb Raider impressions

Rise of the Tomb RaiderMicrosoft had a decent showing in their booth, with Rise of the Tomb Raider the standout game for me. Lara’s latest adventures have been expanded somewhat from the trailer of a cold and unforgiving climb in her latest escapade and I can thankfully announce that along with a definite refinement of the control systems used on the reboot, we have actual Tomb’s to explore this time. Rather than the small-scale “shrine” style tombs of its precursor these ones feel particularly more in line with the tombs of the original series, with a sequence of puzzles and traps to navigate to succeed.

Combat and Stealth have also had a distinct overhaul although the trusty pick, bow and handgun all make a return for her adventures looking for the lost city of Kitezh.

With enhanced combat and stealth moves, as well as an improvement to what parts of the environment you can interact with, this looks to improve on the reboot on all counts.

Being built specifically for the current gen has allowed Crystal Dynamics to expand not only on the game mechanics themselves but also the look of the game as the visual effects and environments look a good deal cleaner and crisper than the previous incarnation.

Another one to watch closely.

EGX 2015: Star Wars Battlefront second impressions

Star Wars Battlefront

With a huge booth featuring a massive Tie Fighter, the queues to participate in the massive 20 vs 20 battles were ranging anything from 90 minutes to three hours in length. An introductory video gave some oversight of the collectibles on the battlefield and the controls for vehicles available and after a short wait, we were fired into our first massive, pitched battle. As the Imperial forces on Hoth, we got to experience first hand the sights and sounds that so far we have only seen in the strategically edited Battlefront video from E3 a few months ago.

As you arrive on the battlefield, you can see multiple objectives to capture. Relay points dotted throughout the map are held by Rebel forces and you are tasked with capturing these points and preventing the Rebels calling in fresh support to stop our AT-AT from destroying the shield generator.

Scattered throughout the environment are random pick ups which either grant you access to temporary improved weaponry or to unique and iconic star wars vehicles such as the AT-ST and Tie Fighters. Using these strategically can turn the tide of the battle, and on more than one occasion, helped us push forward to the front of the Rebel’s defences.

Those familiar with Battlefront will instantly click with the simplified load out screen. Once you have selected your armament, whether it be laser rifle, heavy blaster, hand blaster or the iconic E-11 Blaster Rifle, you are then able to pick between one of two gadget rotations. Hopefully this will be somewhat expanded in the full release. These include Anti-vehicle weapons, personal shields, thermal detonators and even jump packs.

What truly made this game stand out as the AAA of choice, for me anyway, was not how it played, but how it sounded. From the familiar whine of blaster fire, to the raucous thump of the AT-AT rounds to the muffled activation of the personal shields, it all just oozed of an honest and respectful homage to the series.

I for one was originally unconvinced given the staged presentation given at E3, but after having turned my hand to the game myself I can say that it looks likely to live up to expectations.

EGX 2015: Need for Speed impressions

Need For Speed

High on my EGX list was the Need For Speed reboot. After 22 varied iterations, I was unconvinced that a reboot could do anything for the series, and at this point I am still slightly unconvinced. Graphically the game looked stunning, but I did not find anything truly new or revolutionary to the gameplay. At the start of the demo we were allowed a few minutes to pick a car and tweak its settings to our liking. Those familiar with NFS Underground will recognise a lot of the configurations, but even those new to the series should be able to pick up and modify their car with ease.

The one thing that stood out at the E3 showing was the new “action” camera. In practice this worked perfectly, with the camera rotating out to an off bumper view as you drift around corners and not once did it feel like the camera hindered your control over the action.

Once out on the city streets, a wealth of races, time trials and sprints popped up allowing you to quickly compete in a variety of events throughout the city and with random police patrols it was not long before I was careening headlong down narrow alleys and pathways in an effort to avoid the inevitable jail time my reckless driving would entail.

Overall, although it does not seem much has changed, it appears to be as fun and exhilarating as any previous incarnation with a framerate that keeps the action flowing. If you like your arcade racers, this should be quite high up your purchase list.

EGX 2015: Mirrors Edge Catalyst impressions

Mirrors Edge Catalyst

With massive queue’s lasting upwards of 3 hours, the 8 berth showing of Mirror’s edge was a thing of beauty. The City of Glass is still the same dystopian society plagued with nondescript white buildings, pastel orange bill boards and red interactable environments, but beneath the rooftops lie the sprawling, dark, myriad of pathways that make up the undercity, which you can now explore. The cyberpunk feel to the entire introduction and technology, which attempts to retrofit an explanation for Faith’s ability to see these parkour markers, is a welcome addition to the game.

The new open world structure to the game reminded me of games like InFamous and Crackdown, and with the collectibles dotted about the area there is a ton of content on show already.

The graphics have been greatly enhanced from the previous title, with amazing lighting, reflection and model fidelity throughout. On the downside, we were limited to a small section of the world for the demo, and being a pre-alpha build it was all running on PC. This is now, without a doubt, high on my radar and if they can manage to get half the graphical functionality to run on the current gen consoles, this could be a very successfully title in the New Year.

Warhammer End Times : Vermintide playable at EGX

warhammervermintideEGX, the UK’s largest games event, Swedish independent developer Fatshark, and world renowned publisher Games Workshop are delighted to announce that Warhammer: End Times – Vermintide will have its first UK playable demo at EGX this 24th – 27th September.

Warhammer: End Times – Vermintide is a first person 4 player cooperative action combat adventure set during the End Times of the iconic Warhammer Fantasy world. This stunning game takes place in and around the city of Ubersreik, where the relentless rat-men known as the Skaven have invaded the city, burning everything in sight. The Skaven are cunning, cowardly, ruthless, and have overwhelming numbers.

EGX visitors will have their first hands-on experience of Warhammer: End Times – Vermintide in the UK. It will also be the exclusive first European playable PC demo of the game. All five heroes, as well as a range of weapons for each, will be available to try out in one of the game’s main missions.

Developers from Fatshark, including Associate Producer Robert Bäckström and Lead Level Designer Daniel Platt will be on-hand to help demo the game and answer any questions. Visitors to the booth will have the chance to pick up some swag, including 6 uniqueWarhammer: End Times – Vermintidepins and rub-on tattoos of a dreaded Skaven symbol.

Fatshark’s gameplay trailer will give visitors a clear idea of what to expect from the EGX demo. For more information about Warhammer: End Times – Vermintide please visit www.vermintide.com .

Exclusive Rock Band demo playable at EGX

RockBand4TitleGamers Are Invited to Play the ‘Full Band Experience’ With All-New Hardware and Latest Tracks

EGX, the UK’s largest games event has today announced that Rock Band 4 will be playable at EGX this 24th – 27th September.

Featuring a world-class soundtrack of more than 60 tracks, access to more than 1,500 additional songs through the in-game Music Store and the ability to import and play previously purchased Rock Band tracks within the same console family at no additional cost, Rock Band 4 is the next generation of the award-winning social and interactive music gaming platform, launching on 6th October.

At EGX, visitors will be invited to play together as a band and enjoy an all-new UK pre-release playable demo of the game.

Homefront : The Revolution playable at EGX2015


homefront-the-revolution-key-artEGX, the UK’s largest games event, and Deep Silver, the world renowned developer-publisher, are excited to announce that open-world shooter Homefront: The Revolution will be playable at EGX this 24th – 27thSeptember.

Homefront: The Revolution throws players into an alternate near future dystopia, where a humanitarian crisis has brought the USA to its knees under the brutal military control of a globally dominant Korean corporation. Surveillance drones, armoured patrols and police violence have become every-day life in Philadelphia, the once proud birthplace of American independence. However, in the ruined outskirts of the city, resistance is getting stronger…

After watching a scene-setting video, visitors to EGX will be able to play 20 minutes of Homefront: The Revolution, attempting to wrestle back control from the occupying Korean force and increase the power of their fledgling resistance.

In addition to the playable demo, the team from Deep Silver Dambuster Studios will be presenting an in-depth Developer Session at 3pm on Friday 25thSeptember. More details will be released nearer to EGX.

The Assembly VR demo playable at EGX 2015

TheAssemblyAnnounce
EGX, the UK’s largest games event, and nDreams, the UK’s biggest specialist VR developer-publisher, are excited to announce that nDreams’ immersive virtual reality game The Assembly will be playable publicly for the first time at EGX this 24th – 27thSeptember.

The Assembly is an incredibly immersive story-driven, character-focussed first-person adventure game built from the ground-up for all the major VR headsets, including Oculus Rift (Windows PC), Project Morpheus (PlayStation 4) and HTC Vive (SteamVR). At EGX the team will be demoing the game on the Oculus Rift. At its core, this unique VR experience offers players moral dilemma, discovery, exploration and mystery. All from the dual perspectives of the game’s two main characters.

Over the summer, we’ve been busy enhancing every part of The Assembly, from its story and setting to its gameplay and graphics

, said Patrick O’Luanaigh, CEO of nDreams.

Until now, we’ve only exhibited the game to the press, so we’re thrilled to be giving The Assembly its first major public outing at EGX in Birmingham. We’re really looking forward to seeing what the gaming community make of our adventure in VR!

David Lilley, Managing Director of Gamer Events, added,

nDreams are at the forefront of virtual reality storytelling. We can’t wait for the public to get their hands on The Assembly for the first time and experience what is possible with this incredible new technology.

Check out nDream’s E3 2015 trailer for a taste of what to expect