Tag Archives: electronic arts

Pilot and Titan unite in new Titanfall 2 Cinematic Trailer

Prepare to be in awe as you check out the latest Titanfall 2 Cinematic Trailer to be released by Respawn Entertainment and Electronic Arts. This trailer is the official Single Player Cinematic and shows the true relationship between Pilot and Titan as they unite to overcome overwhelming odds.

Titanfall 2 will be released on October 28th for Xbox One and PC and is available to pre-order now. Those who do pre-order Titanfall 2 will get exclusive access to the Angel City Map 3 days earlier than everyone else.

Warning – Death Star approaching

Coming this month Star Wars Battlefront Season Pass holders will get access to the third expansion in the game, Death Star. This long awaited dlc brings with it a whole host of goodies including epic battles on the ground and in space, including the infamous trench run. So for a sneak peek check out the trailer below.

Star Wars Battlefront Death Star dlc will contain five new maps, new weapons in the shape of the K-16 Bryar Pistol and the TL-50t Heavy Repeater, new Star Cards and two new heroes, the fearsome bounty hunter Bossk and everyone’s favorite Wookiee, Chewbacca.

Board the Death Star and blast foes, take your Starfighters to space in an all-new game mode and even hop into the cockpits of Darth Vader’s TIE Advanced or Luke Skywalker’s Red Five X-Wing and attempt the trench run.

Star Wars Battlefront is available now on Xbox One and PC and if you purchase the Season Pass you will get two weeks early access to a fully operational Death Star digital expansion before it’s available for all. For further information check out the Official Site here.

Battlefield 1 Beta becomes biggest in EA history

So who sat down and played the Battlefield 1 Beta and what did you think of it? Well if you did you made history as EA have informed us that it was the biggest Beta Test of a game in EA’s history. A staggering 13.2 Million players logged on over the beta to sample what the game had to offer, and in true fashion the team behind Battlefield have put together an infographic to highlight this.

Battlefield 1 Beta Infographic

The team then followed on to say how the feedback they gained from the Beta was invaluable and changes will be made to the game to reflect some of the comments and suggestions players made, so watch this space.

Battlefield 1 launches worldwide October 21st but for players with EA Access or Origin Access you will be able to get your hands on the game on October 13th. Stay tuned for further information or check out the official Battlefield website for the latest updates.

Battlefield 1 Open Beta early access codes are live

If you were one of the many that signed up as a Battlefield Insider to get your hands on an early access code for the Battlefield 1 Beta then you should check your emails. Starting early this morning EA have been firing out messages to all insider members with access codes to the Beta. So what can we expect?

The Battlefield 1 Open Beta will include both Conquest and Rush modes in the Sinai Desert, a map set in the Middle Eastern theater of World War I. Also as a little added bonus if you reach rank 15 and play on a least four different days, you will unlock a Battlefield 1 Beta Dog Tag when the game launches on October 21.

So what are you waiting for, redeem your code now and start downloading. For those who haven’t received a code don’t worry, the Battlefield Open Beta will be available to all starting tomorrow, August 31st.

For further information about the Battlefield 1 Beta then check out the games Official Site.

 

Titanfall 2 technical tests dropping on to Xbox One

Today Respawn Entertainment and Electronic Arts have announced that they will be holding two technical tests for Titanfall 2 over the coming weekends. These technical tests will allow fans to get their hands on some of the new features and content within the game whilst helping the team at Respawn to test the backend server infrastructure before the official game launch on October 28th.

Testing will start this Friday, August 19th – 21st and will include two multiplayer modes over two new maps. The modes and maps are as follows;

MODES

  • Bounty Hunt (5v5): A brand new mode that pits Pilots and their teammates against an opposing team as well as the Remnant Fleet. Earn bonuses by killing grunts and enemies, but make sure and deposit all your points at the bank between waves without getting killed.
  • Pilots vs. Pilots (8v8): Players can be the best Pilot on the Frontier and put their combat and mobility skills to the ultimate test in this classic 8 vs 8 Pilots only mode.

MAPS

  • Boomtown: A secret underground IMC facility where the latest in R&D is put to the test. In this facility Pilots can use the many peaked roofs to use as cover against combatants below. With tight lanes through the middle, Titans can also be easily ambushed.
  • Homestead: The IMC have claimed Imminent Domain on a small commune’s plot of land. With a series of raised, rocky plateaus and a river running down the middle, Pilots are mostly safe from Titans among the rocks and trees but they also can duck into the caves and building when needed. However, the Titans control the large rolling fields

The second technical test will then be held the following weekend, August 26th – 28th and will include all the content from the previous weekend but will also include another brand new mode and map. Details on the new mode and map are as follows;

MODE

  • Amped Hardpoint (6v6): A new twist on Hardpoint Domination from the original game; now defending a Hardpoint will let you amp it, giving your team double score. Team work is the key to securing victory.

MAP

  • Forward Base Kodai: Militia forces have taken over an IMC substation and set up a forward operating base. Pilots can find safety from Titans in the hallways and chambers of the main building, while Titans can walk over the roof to get a better view of the action.

So that’s the maps and modes but what about the Titans themselves? During the technical tests all players will have access to two brand new Titans: Ion and Scorch and several Pilot technical abilities including Grapple, Holo Point and Pulse Blade will be available. Also a variety of deadly weapons will be available to try out including the Alternator, a dual-barrel SMG and the Mastiff, a horizontal spread shotgun.

So the question is how do you take part in the technical tests?

  • Turn on your Xbox One and log in to your Xbox Live account.
  • Go to the Xbox One Store, select “Games,” then select “Search All Games.”
  • In the search field, type in “Titanfall 2”
  • Select “Titanfall 2 Multiplayer Tech Test” from the search results and then click “Download.”
  • Once the download and installation process is complete, click “Start” to begin.

For further information about the technical tests then check out the official Titanfall 2 Website, otherwise we will see you on the battlefield pilot. Prepare for Titanfall.

Review

For a long time, I perceived the UFC as someone bringing to life the arguments I used to have with friends in the school playground. You know the discussions; who would win between a lion and a Rhino, Batman & Judge Dredd or even Mike Tyson & Bruce Lee. As such I paid UFC little mind, and it remained on the periphery of my perception to the point I could only name a few of the key players that have shaped the UFC into the powerhouse it is today.

So, my first foray into this game was surprisingly painless. The face buttons control each of your four limbs, with the triggers used to guard and perform variations on each of your attacks. As I was intimately familiar with EA’s Fight Night series, the controls were instantly recognisable. The main variation being the control on the right stick which, in Fight Night, controlled your weaving ability, in UFC it is used to initiate a grappling move that brings me to the biggest difference I had to come to terms with in the game.

Being a mixed martial arts title, grappling, wrestling and submissions play as large a part as the stand-up fighting to which I was familiar, so getting used to the various clinches and wrestling moves available was without a doubt a lot more difficult. Once again, your Right stick is front and centre here as the screen is highlighted with a list of clinch positions you can move to from your current grip, all while landing and defending against attacks aimed at breaking your hold. These controls are identical when on the ground, with multiple holds that can be transferred into in order to gain an advantage over your opponent. Once placed into a submission, the screen fills with your movement bars, in which you compete with your opponent to either fill or interrupt the bar in order to get a tap out.ufc2_sakuraba_gracie_kimuraLike most of the EA Sports titles, UFC2 packs a punch (pun intended) when it comes to game modes. All of the old familiars are there; Ultimate Team, Online Rivalries, Ranked Championship and Career modes all make an appearance, but UFC 2 also has what it is calling Live Events. These challenges tie in with UFC Fight Night’s, giving you a range of real life matchups to both predict and undertake. Predictions require you to choose a winning fighter, how they won, either by KO/TKO, Decision or Submission and finally in which round they would win. You can then take to the canvas as your selection and try to enact your prediction in game. Should your prediction come to pass, you will earn additional fight night specific card packs for your ultimate team. This is an extremely clever way to encourage fans of the UFC to not only bet on upcoming fights but also to take a greater part in their Ultimate Team build.

Career mode takes you on your journey from new billed fighter to challenging the current champion of your particular ranking. Starting out as a relatively mediocre fighter, with a choice of multiple disciplines on which to begin, you have to win fights and train your way to competing for the title. Training comes in one of three disciplines; Stand-up, which focuses on your blocking; hit power and speed; Clinch training, which allows you to specialise in the power of your clinches and takedowns, and finally Ground training which improves your ability to transition between positions and your ability to pull off and hold your opponent in submissions.ufc2_rda_kick

Training also has its risks. Taking part in each of the sessions runs the risk of doing damage to your fighter which could put them at a disadvantage in their next fight. Each training is also ranked, and once completed can be automated to save you having to take part in the same mini games every time you wish to level up a particular stat. Success in the training rooms is also tracked overall, with three additional stat bonuses should you be able to perform extremely well overall. Making a fighter worthy of challenging takes a long time, and eventually, you will hit critical junctures in your career that will also begin to take its toll, reducing the amount of development you can endure, so each of these additional bonuses are definitely worth focusing on in the early game.

You can also craft your fighter in the way you choose. Each attack has a variation of moves that can be purchased and upgraded from straight up leg kicks to the most flamboyant capoeira attacks, and with a deep, upgradable perk system that allows you to focus on key attack styles or endurance feats, there is a huge range of options available to craft a unique challenger.

Being the high-intensity sport that it is, you are always battling against your career bar. Each fight takes its toll and moves you one step closer to retirement. To balance this out, you have your fan base. Winning fights and random events can increase your fan base allowing you to prolong your career far beyond when you would normally have hung up your mitts.

These random events come in many shapes and sizes. Some will give a benefit to a specific training focus, others will allow you to take part in a high reward fight at short notice with less training time, while others will award extra fans for public appearances or PR bonuses.

ufc2_ronda_tate_armbar

Visually UFC2 is graphic, but in a good way. Character models are extremely realistic with real-time bruising, blood smears and cuts that give an instant visual cue to where damage is most intensified, even to the level of seeing showers of sweat and blood spray across the canvas when a particularly heavy hit lands. Thankfully I didn’t see any of the strangely contorted moves that have plagued EA fighting games in the past, and it all just looks outstanding.

One issue I had is that even on the easiest setting it is extremely easy to have a bad fight. I lost count of the number of events I lost due to a lucky hit, or an unfortunate foot slip even when I had been dominating the match. It can feel a little unfair, but inline with the quick-pace of the sport, you can thankfully, instantly restart a fight – in career mode at least. This in itself can actually be beneficial as it gives you a trial fight in order to understand an opponent’s strengths and weaknesses and focus on attacks that give you the best chance of a win.

Sadly, the biggest negative I found was in regard to the online modes. Frequent lag spikes were encountered on both sides, making the fights a bit of a pot luck as to whether you will get a fair bout, with the possibility of you or your opponent getting a lucky hit in when the other is waiting for the game to catch up. This didn’t occur on all matches, and I still got a lot of enjoyment in the online modes, but hopefully this will be addressed by EA. That being said, and with these modes effectively hamstrung, it does reduce the content available unless you are happy to persist with the online modes regardless.

Overall, UFC2 doesn’t fail to impress. There’s a huge range of options available to you, whether you are looking for something to really get your teeth into with the Ultimate Team and Career modes, or if you are more interested in quick-burst fun, you have online tournaments, quick fight, Live Events and Online Rivalries with which to vent some aggression on the AI or your friends.

If you have any interest in realistic fighting games, UFC2 is a sound investment I can’t recommend enough.

Thanks to Xbox and EA for supporting TiX

Review

When you think about multiplayer shooters, pitting an army of animated and deadly plants against the equally as animated and deadly undead probably isn’t the first thing that springs to mind. PopCap and EA Games hit paydirt with the 2014 release of Plants Vs Zombies: Garden Warfare. It was quirky fun with a fetid tongue rammed firmly into a rotting cheek. Will Plants Vs Zombies: Garden Warfare 2 build on that smoking mound of success?

If I was making this a short review, the answer to the above would be yes but before you make up your mind on whether or not to buy it, at least read to the bottom of the review.

The game begins with the fact that the Zombies have returned and have a firm, if decaying, foot planted in vegetative territory. The new title builds on the rather tight-budgeted first release by adding six new playable characters, three for each faction. While it may have replaced the original tutorials with short side-missions in order for you to get to know your way around these new characters, the game itself bears all the hallmarks of the surprise hit of the original.

So, while you’ll probably blast your way through these missions in short order, the opportunity to get to know the new characters a little better shouldn’t be ignored. You’ll start off as the plants, and the new characters are all available straight away. Citron, with his shield, EMP bomb and beam weapon is rapidly turning into a firm favourite of mine. Kernel Corn has a rapid fire rate and missiles, counterbalanced by slow movement, and Rose; well, Rose is a bit of an enigma to me. Initially she’s relatively weak compared to the others, but I’m sure that with time and practise, Rose would be a significant foe.plants_vs_zombies_gw2_4

If you turn to the zombie side, and you can, then the new characters are Captain Deadbeard, a frankly disappointing pirate; Imp, whose special abilities include a Titanfall-style mech that drops from the sky to deliver devastating attacks, and Super Brainz. Brainz is a hulking melee powerhouse, with poor ranged weapons.

Other than the side missions you can sign up for, you can also simply sit and camp in your home base and either watch some action unfold in the no-man’s land in front of you, or join in and rack up some handy experience points to level characters up. Around your home base there are many interesting and rewarding things to do. Take the Vending Machine for example. Downed foes often drop loot, and if you collect that loot and save up enough of it and you can hit the Vending Machine for packs of special ability cards. These cards give you rewards ranging from plantable defences to character customisations and special character skins to play with. The side missions will also reward you with coinage to redeem.

There’s a great range of potable defences and help points to grab from the machine too. It’s a great resource to tap. From pea-shooters to healing sunflowers, all tastes are catered for as the game gives a little nod to its tower-defence style roots.

plants-vs-zombies-gw2

If stats are your thing, you can disappear into the back of your home base and find all the stats that you’d ever wish to see. In the Plants base, Crazy Dave has initiated a robot to take you through the missions while Dr Zomboss offers equally challenging side missions for your new characters to attempt.

There are other aspects to the game though. The multiplayer options are where Plants Vs Zombies: Garden Warfare 2 comes into its own. Indeed, it’s where the title starts to shy away from it’s fun, well-drawn, well-animated roots and starts to turn into a competitive, blood-thirsty, all-action romp. The type of action you’d expect from the likes of CoD or Battlefield. EA and Popcap have taken the best from the original title and applied a thick smearing of extra characters and new maps, all of which are a credit to the game. Graphically, the game is every bit as good as, if not even more refined than the original. Take that refinement away, however and what have you got?

You’ll be disappointed to learn that despite the relatively high price tag, Plants Vs Zombies: Garden Warfare 2 is an online only title. Logging into the EA Servers at the launch of the game sometimes takes its sweet time and if you’re looking to play the game offline in solo mode, it simply isn’t going to happen. This in itself isn’t a deal-breaker, but it is limiting the enjoyment for anyone who hasn’t taken advantage of hooking their Xbox hardware up to the wonders of the internet. Having said that the multiplayer modes offered make me point and laugh at those foolish enough not to introduce their Xbox to the internet.

plants-vs-zombies-gw2_2

Six multiplayer offerings are presented to you, in all of their madcap and crazy goodness. From the newly added Turf Takeover to a cosy beginner’s mode for noobs, there’s something to keep you entertained, even if the other modes are mainly the usual one option fits all deathmatch, capture the flag or team deathmatch formats.

Throughout all of the game, the graphics are well presented, with movement befitting the character you’ve chosen, even down to the way you expire. The aiming and shot accuracy are usually pretty good, with things like scenery providing that little bit of extra cover to duck behind if the going gets a little too heavy. Add to this the ability to spit out a little taunt or two via the D-Pad and you got yourself a solid multiplayer romp that gives you the opportunity to develop some skills to take forward into what is traditionally considered to be the more serious multiplayer shooters. This doesn’t necessarily mean that Plants Vs Zombies: Garden Warfare 2 is for the beginner or the younger market though.

Thanks to EA Games and Xbox for supporting TiX

Hot Rods reported tearing up the streets in Ventura Bay

The team behind Need for Speed have just released information on a huge update that will hit consoles on March 3rd and it brings with it the answers to many people’s wish lists. The key features of the new update as are follows.

  • Manual Transmission – announced several weeks ago it has now been confirmed that this will be in the next update giving you better control of your car and maybe the edge over your competitors.
  • Hot Rods – two fully customisable Hot Rods will be hitting the streets.
  • Drag Racing – Inspired by earlier Need for Speed titles, Drag racing puts you side by side with your opponent, the ultimate speed fix.
  • The Warehouse – yes it’s finally here, and you will have an extra 5 spaces to store you much-loved cars.
  • Wrap Editor Improvements – Decal coordinate system, Text Decal editor and general improvements.
  • Three new achievements and trophies – Drag Queen, Wrap it up and Kustom Kar.

Add to this the general tweaks to gameplay and more campaigns for rep, cash and discounts, and March is looking like a good month for the Need for Speed community. For more information check out the patch notes.

NeedforSpeedHotRod1

Need for Speed reaches out to its community

Need-for-Speed

Need for Speed publishers EA seem to have learnt from earlier mistakes when it comes to the future development of their games by today reaching out to its community. Players have received an email request from EA to take 5 minutes out of their time and fill in a survey about the multiplayer future of the game. This survey asks players to rate from 1 to 10 on various proposed options and ideas that could be incorporated into future development and releases.

As you can imagine, following such games as Titanfall and Battlefield, the usual suspects are included like ranked and tiered gameplay, where the more you play the higher you rank resulting in exclusive rewards, community challenges, auto crew joining at the start of a game and unique server hosting putting you in control of the game mode, setup and who can play on it. The one idea that did grab my attention was racing for cash or pink slips, winner takes all, as I feel this would really start to bring a whole new dynamic to the game.

So this does seem a positive direction for the game and shows some thought from the developers that the community really matters and I hope it will bring something different and not follow the same lines as all the other multiplayer games that EA have produced in the past. Personally I would like to see some of the little touches from the original Underground introduced like the sound system customisation for one.

Let me know your thoughts on what you would like in future releases of the game from both a customisation and multiplayer perspective and if you did get the survey your thoughts on what EA is suggesting?

Battlefield Hardline Getaway out now for Premium members

battlefield hardline getawayToday Battlefield Premium members can get their mitts on the early access content that is Battlefield Hardline Getaway. Premium members will have two weeks exclusivity before everyone else gets to join in with the fun and will gain instant access to the following:

  • Four massive maps: Pacific Highway, Double Cross, Train Dodge, and Diversion
  • New game mode: Capture the Bag
  • 4 new vehicles
  • 3 new weapons for the Mechanic Class
  • One new gadget and a new melee weapon
  • 4 new Legendary Camos

Coming with this update is a free base-game update which will be available to all players. This includes weapons, patches and a new Competitive Match System which you can read about here.
There will be two leagues for this new competitive match system: Standard League, which will be available for all to compete in; and a Premium League which will feature maps and modes from the base-game and expansion packs.