From what we’ve heard, this game is under development at both Bethesda Game Studios’ main office in Maryland and at the Austin office formerly known as Battlecry Studios. That Austin office, which started in 2012, was making a hero shooter called Battlecry before Bethesda cancelled it.
We’ll here more at Bethesda’a Conference in a couple of weeks time.
Much like last year, Bethesda have gone and released a tantalising image to tease their E3 showcase this year.
The image tells us it’ll al kick off on June 11 at 1830 PT (0230 June 12 for us Brits), but otherwise the image doesn’t offer many hints. We see Fallout, Elder Scrolls, Prey, Quake, Doom and Dishonored amongst the cute art but nothing else. Oh well, we’ll have to wait for the inevitable E3 leaks then stay up way past our bed times to confirm it all when E3 comes around.
Coming out of nowhere, last year’s hit mobile management sim, Fallout Shelter, will be launching on Xbox One on February the 7th.
Like it’s mobile version, Fallout Shelter on Xbox One will be free-to-play, allowing you to build your dream Vault and protect a variety of citizens from the horrors and radioactive fallout of the wasteland above. Moreover, The Xbox One version will support Play Anywhere, allowing you to take your save and play between Xbox One and Windows 10 seamlessly.
If you played the mobile version around launch last year and since put it down, you’ll be pleasantly surprised by the new additions, including pets, character from Fallout 4, crafting, and new quests. That and it’s re-worked controls for the Xbox One controller should make this management sim a tempting time sink when it hits digital shelves early next week.
Speculation has been rife about when the inevitable Fallout 4 DLC/expansions would be announced and we finally have some info. The first piece of DLC will hit digital stores as early as March. Moreover, two more are due in the following months of April and May.
First up in March we’ve got Automatron, which will cost £7.99 and is described by Bethesda as:
The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!
Then there’s the £3.99 Wasteland Workshop:
With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!
And in May comes Far Harbor for £19.99:
A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
Furthermore, according to Bethesda these are just a few of the many DLC packs coming to Fallout 4 in 2016. Because of this, Bethesda are also going to be changing the price of the Fallout 4 Season Pass:
Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD (£24.99 to £39.99 GBP; $49.95 to $79.95 AUD) on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes – you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time: anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.
Can’t wait for these add-ons to come out? Well they’ll also be closed beta tests for them, which you can sign up for here.
Of course Bethesda have also said they will continue updating the game with improvements and optimizations, and even gameplay additions.
Indeed the wasteland is very much beckoning again.
The wasteland is full of dangers, wonders and mystery. It’s powerfully compelling, practically longing to be explored. Moreover, exploration is profusely rewarding. Every nook and cranny hides ammo, medical supplies, crafting and building resources, wasteland lore, easter eggs, enemies, missions and general adventure. It’s meticulously crafted to look lived-in as well as match aesthetically with every other aspect of the title. It’s truly a delight to roam this nuclear wasteland.
This does, however, make it a daunting experience for the uninitiated. Indeed those who haven’t played previous Bethesda titles of this ilk – Elder Scrolls and Fallout – are in for an open world brimming with life; a fully functioning ecosystem that brings with it a common set of rules and limitations fit for a world where mosquitoes have mutated to the size of eagles, and it’s considered completely logical to eat canned good hundreds of years past their sell by date. Welcome to Fallout 4.
200 years after a devastating nuclear war you emerge from vault 111 and into a vast, decimated wasteland. Your home is in ruins, as are the majority of the structures littered around the Boston area. Plant life is largely dead, water sources are irradiated and the local wildlife is horribly mutated. The surface dwelling human population is now scattered amongst small, ramshackle settlements with many having turned to crime and forming raiding parties. Meanwhile mutations have taken hold of the less fortunate and desiccated their flesh, where it’s only a matter of time before their mind goes and they turn feral, wondering the wasteland looking to savagely tear apart any passer-by. The nuclear powered, 1950s style pre-war technology offers minimal computing power and robot assistance in its dilapidated form, and society reverts back to a more selfish, insular time; a new Wild West where slavery, raiding and self-preservation are rife and the vestige of community, selflessness and decency barely hangs on. It’s an ideal environment for adventure and provides plenty of it.
A main questline is laid before you, a personal quest that embroils you in something much bigger, but the wasteland is abundant with additional tales and side objectives. There’s well over a hundred hours of content waiting for you to uncover, whether that’s joining up with the military faction the Brotherhood of Steel, pickpocketing and stealing your way to wealth to live pretty in Diamond City, or leading the Minutemen and building your own settlements. There’s plenty to keep you busy.
Superbly there’s something interesting to see and do every few steps. Simply walking from one quest marker to another can be tricky due to multiple distractions tempting you towards something else. Uncovering a settlement under attack from super mutants can throw you into a large and difficult battle before embroiling you in a town mystery that puts you miles off track from your original objectives and eats away hours of time. It’s wonderfully entertaining from one moment to the next.
What helps with this is the improved shooting mechanics. Accuracy and recoil have been dialled in, meanwhile, VATs returns and continues the compellingly gruesome task of slow motion framing of your shots with the added element of luck helping to achieve critical hits that cause ridiculously gory explosions of blood to erupt from your enemies as a bullet or laser tears through their head, limbs or centre mass. It simply never gets old, and continues to provide a crucial link to Fallout’s RPG roots with random number generation, as well slow things down to aid with focusing on a fast moving or difficult to see foe.
Meanwhile, the levelling system has been expanded and enhanced to provide you with a wealth of options each time you level up. You can either pick new perks that aids you in specific ways, such as increasing your accuracy with particular weapon types, or you can increase the effectiveness of a perk you already have, or further still you can increase one of your base stats, which in turn will provide you with additional perk option the next time you level up. It’s a vast table of perk with great scope for creating precisely the kind of character you want to pay as. Moreover, thanks to the poster style of the UI it’s very easy to see what options lie before you and map your progress, making levelling simple yet highly effective at shaping your character ready to take on the wasteland.
But Fallout 4 is so much more than just combat and exploration, deep dialogue trees allow for flowing conversations between yourself and NPCs, even to the point where gaining a new companion to join you on your journey is so seamless you don’t even know it’s happening until they trot along behind you. This is much more lifelike version of the wasteland than in previous Fallout titles and the protagonist’s own voice aids with this immersion significantly without compromising your ability to roleplay.
The immersion is further enhanced by superb presentation. The soundtrack is powerful with nostalgic nods to music from previous entries and plenty of new, grander compositions to compliment your need for adventure. Colours are vibrant and the details mostly sharp. Muddy textures do plague clothing and character faces but it all fits together under a unique Fallout aesthetic identity and looks terrific overall. During particularly busy sections the framerate takes a dip but it jumps back up once a few enemies are felled or a few explosions have run their course. It’s a wonderfully stable and attractive package that brings the Fallout experience forwards without losing any of its charm.
The new settlement building experience is introduced early on in your adventure and proves remarkably intuitive once you commit to it. Certain areas of the wasteland can be torn down and rebuilt to your whim, allowing you to create spectacular structures and features with a robust set of building options. Much like every other aspect of Fallout 4 this is another pit that can easily consume tens of hours of your time and is thoroughly enjoyable throughout.
Eventually, however, you will wish to push on with the story and this is perhaps the weakest part of the package. Despite the improved conversational flow and the new location of Boston, the story hits familiar beats from previous titles and never quite becomes the engrossing tale you hope that it might. Of course Fallout titles have never been about that; the emergent storytelling of experiencing the wasteland has always been the more compelling and interesting aspect and Fallout 4’s wasteland is absolutely ideal at providing this experience. It takes the phenomenal achievements of Fallout 3 and enhances it all. Ammo is scarcer and the AI more savvy resulting in a more challenging adventure, with more intense combat and exploration that feeds brilliantly into the survival experience. Moreover, the new dynamic weather makes the wasteland feel more natural and ominous, especial when a nuclear storm rolls through, reducing visibility and deafening you with the sound of thunder. It looks incredible and encourages you to seek cover, least you wander into unseen danger.
Indeed Fallout 4 is a remarkably immersive adventure game. It once again melds first-person shooting with RPG levelling and exploration superbly and allows you to explore a world rich with adventure. Furthermore, the experience it offers is different from one player to the next. Depending on the stats you start with and the perks you pick up as you level, your character is going to excel and struggle with different challenges found in the wasteland. And depending on where you go and the choices you make the overall experience is going to be completely different for each player. That kind of emergent storytelling is a remarkable thing to experience, and the modern Fallout titles provide exceptional game-worlds for this to occur. Fallout 4 is the greatest of these worlds so far.
With Fallout 4 a mere couple of days away from release, fans are getting in the mood for exploring the wasteland by listening to the OST and even drinking Fallout branded beer. I’ve been preparing for the wasteland with the latter. So, how did the Fallout Beer turn out?
Rather well, it turns out. A pleasant flavour of hops, grains, pine needles, sorrel and Danish summer apples floods your senses as you take a gulp, with the bitterness of the hops harmoniously balanced by the apple-like sweetness.
The singleplayer experience is a well-paced one, quickly leading to a dizzying sensation, slurred speech and blurred visuals. I did encounter a couple of game-breaking bugs, such as highly inappropriate phrases spewing from my mouth as well as a powerful urge to hump anything that moved – team mates included.
The multiplayer experience differs depending on how many players get involved. It supports a maximum of 12 local players, providing a single level of inebriation with a thirst for more. Unfortunately, t’s all over very quickly and is therefore better suited to two player cooperative play.
The big let-down comes from the bottle’s aesthetics. The labels are crudely stuck on and sport a fairly austere design. Meanwhile the bottle caps have no artwork at all, feeling like a massive missed opportunity.
In the end it’s fairly over-priced, re-labelled set of 12 bottles of Carlsberg Pilsner larger.
You don’t need a wearable Pip-Boy to use the app either, although it does look pretty badass with the app running on your own personal Pip-Boy strapped to your arm. The app taps into your Fallout 4 progress displaying your stats, inventory, map, radio and holotape games – yes games – you can use your smartphone to play any one of the mini games found within the game.
Bethesda have today announced that they have teamed up with Carlsberg UK to offer fans a beer with Fallout branding, Fallout BEER they’re calling it.
Inspired by Vault-Tec Industries and the multi-award winning Fallout videogame series, Fallout BEER is described as a 4% alcohol by volume (ABV) pilsner lager, with a refreshing zesty hoppy taste and a floral aroma, and it will be available via Amazon.co.uk and will begin shipping to customers from the 5th November.
I know a certain TiX Podcast host that’ll go nuts over this stuff.
Today Bethesda unleashed the Fallout 4 Season Pass onto Xbox store for pre-order at a small price of $29.99. This will give players access to all future DLC that is ever made for Fallout 4 and going by what Bethesda have done with downloadable content in their previous games, this sounds like a good deal, Bethesda earlier stated that the first piece of DLC for Fallout 4 will drop in early 2016.
Fallout 4 is available for pre-order now with this tempting incentive:
For a limited time, pre-order Fallout 4 and receive Fallout 3 on Xbox 360. The code for Fallout 3 will be delivered to your Xbox message center in 7-10 days. Redeem your code on Xbox.com and Fallout 3 will be included in backwards compatibility access when made available.
Bethesda have announced earlier today that a Season Pass will be coming for Fallout 4 and as a commendation to the most loyal of fans, all the DLC they ever make for Fallout 4 will be part of this Season Pass, it will be priced at $30, however there is no indication as to what it will contain just yet.
Based on what we did for Oblivion, Fallout 3, and Skyrim, we know that it will be worth at least $40, and if we do more, you’ll get it all with the Season Pass.
Sounds like $30 for at least $40 worth is content is a good deal! Regular free updates will be coming to Fallout 4, fixes and new features to keep us entertained throughout its lifespan.
We’ll work with all of you to figure out what new things you’d love to see added to Fallout 4, whether they are small tweaks or new features.