Tag Archives: GameArt Studio GmbH

Fermi’s Path Review

Fermi’s Path is an action packed rhythm based game about a tiny particle travelling across a subatomic space to electro beats. You’re introduced to this spacious vibrant world travelling at a steady pace along a seemingly steady wire populated with collectables, objects and enemies. As Fermi your objective is quite simple, listen and enjoy the soundtrack and match your movements to the beat to create a seamless stream of music while navigating along the wire, collecting points, power ups and tokens to increase your score.

There are two different game modes to play through – Path mode is a basic form of the game where you navigate from start to finish collecting points and moving to the beat, once you have completed a level you unlock Infinite mode for that particular level, which will allow you to play along that single path to generate a high score, ending if you quit or lose all your energy.

There are a lot of collectables around the track to help you reach the end safely, it is up to you to insure you pick them up and use them to your advantage as they are not always in plain sight, and as levels progress, they get increasingly harder to obtain. New upgrades to your fire power are found along the wire that you can use to destroy enemies firing at you, however although Fermi does have the ability to shoot, not everything is destroyable in this world.

Fermi Collectibles

Fermi handles like a dream, the controls are responsive and it is very easy to navigate around the wire – your movement is on a single rail and your trajectory can be changed to any one of the four sides of the wire. A single tap left or right will take you to each side and a double tap will flip you to the bottom, a very easy premise when you first try it but it can be hard to master in the later levels. You can also remap the buttons but unfortunately you can not have two to do the same action.

Playing as this little particle can get hard pretty quickly but there is steady learning curve which prepares you for later levels, each one is more difficult than the last and at time you may have to set it to easy mode to initially finish the course to be able to go back and beat it on a harder difficulty for that high score, sometimes learning the level layout is the secret to your success.

There are three difficulty modes each giving you a different amount of starting lives and a different score multiplier, hard mode sees you only starting off with three lives, while medium sets you off with five, and easy mode giving you seven. Taking damage won’t reset a level but it will knock off one bit of energy (life) every time you fail to avoid an object or take damage from an enemy, so it is imperative that your reactions are sharp. It is entirely possible to pick up more energy (lives) during levels and Fermi can hold up to nine at any one time.

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Each level has its own high score that you will be able to beat to unlock an achievement, the scoring system is based on the difficulty of the mode you have set it on. The amount of points you collect throughout the level increases if you collect the three different tokens, find any secret areas, do not take any damage and (of course) kill enemies. You will have a score streak meter in the corner when you are picking up the points (which look like golden rings), the higher your streak the more it multiplies but taking damage will ruin this.

Being a rhythm based game, the soundtrack is catchy and enjoyable, each level has its own unique sound to enjoy. Starting off the game you are welcomed with a mid-paced electro beat to get used to the way the game plays and as levels move on, the soundtrack does too, getting progressively faster with more upbeat sounds. Fermi’s Path is a visually stunning game, the backgrounds are colorful and vibrant while being populated with abstract materials, while in this sub atomic space you will see all kinds of things. To me it looks like the inside of a body and you’re travelling along the blood stream playing as a white blood cell (neutrophil) while trying to fight your way to where you need to be avoiding danger!

Fermis Path 3

While playing through Fermi’s Path in the early stages it is very enjoyable and easy, to best the harder stages will require some dedication (and skill) to get through, either reducing the difficulty or learning the best paths to take to conquer it. If you’re too tired or lack fast reactions, then this might be a frustrating experience and could turn you away from Fermi’s charms.

Packed with a great atmosphere and an enjoyable soundtrack, Fermi’s Path is a fun addition the rhythm based game genre.

Thanks to Xbox and GameArt Studio GmbH for their support

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Get ready to take Fermi’s Path

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Making music driven arcade games is a concept that’s been around for a little while now. There’s always one developer somewhere who’ll take it and add their own spin to it.

GameArt Studios are that developer this year and they have just announced Fermi’s Path.

This classic arcade game will see you, dear gamer, as a small particle, called Fermi, being steered on a voyage through a sub-atomic world of obstacles, other particles and a whole rainbow of colours.

Feel the beat and use your skill and quick reactions to avoid a messy end. The game will feature an Infinite Mode, for you to rack up those high-scores.

Already out on Steam, Fermi’s Path is coming to Xbox One via the ID@Xbox program this summer At the moment, this looks to be in the US and Canada only.

We’re busy trying to confirm if it will be heading to the UK and Europe, so watch this space for more.

Quantum Rush Champions review

The demand for futuristic combat racers is alive and well. Sadly, with Nintendo remaining tight-lipped on the prospect of another F-Zero after an eleven year hiatus and the closure of Wipeout developer Studio Liverpool (Psygnosis), the prospect of a future racer is decidedly unlikely.

It is into this arena of fallen and disused giants that GameArt Studio stride with a singular purpose.

Quantum Rush Champions is GameArt’s less than tentative foray into the world of high-octane, futuristic combat racing. Packed with features, weapons, power ups and a faux techno soundtrack, they have aimed to not only live up to the legacy of its predecessors, but to expand upon it.

First up is the conventional career mode. Selecting from one of the three manufacturers on offer, each with their own benefits and drawbacks; one has faster speed and greater boost but can overload if overused, one has greater defensive capability but reduced speed, and the third has greater control but reduced defence and acceleration.

Once you have chosen, you are presented with a series of challenges for each of seven classes, with varying levels of difficulty and rewards. Completing these challenges to an adequate degree unlocks customisation parts for that class of ship, which made sufficient difference to performance to improve your potential in other challenges. These range from the expected time trial, single race, and demolition modes to the more outlandish Courier mode; where you must compete to pick up packages littered around the track, and boss mode, which along with being more combat focused, is also essential to unlock the next tier.

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Arcade mode gives you the opportunity to play any of the missions from the tiers you have unlocked, and as such, allows you to practice the challenges you have yet to face or change the options, allowing you to set specific key targets and parameters that are locked down in the career mode such as AI difficulty, track, direction or even spawn chances.

Quantum Rush successfully hits a lot of key notes with its gameplay. The control of the ships is comparable to its predecessors, and there is a tangible feeling of break neck speed to each and every race, though some benefit more from this than others. The aforementioned Courier mode and Damage Control; where your speed is increased the longer you manage to avoid collision damage, both benefit greatly from more reserved acceleration.

It is these variations that, for the majority of the time, keep the game interesting.

One of its greatest drawbacks though, and quite a considerable one, is the combat mechanics. With a wide variation of defensive and offensive pick ups available, and on ship cannons that use the same energy pool as your boost, there is plenty of firepower to eliminate your opponents but this in itself is also a weakness as well as a boon. Holding three of the large array of buffs allows you to utilise abilities that benefit you most; do you go for the close range area attack, draw on the reserve battery for an extra few barrages of cannon fire or boost, or do you use your ranged missiles to needle the opponents.

Sadly, despite all this choice by the time you decide, it is normally too late to use them optimally unless they are more indirectly beneficial. This is especially true in the “Boss” levels, where you face off against specific pilots with the aim of destroying them within a specific time/lap limit. This is mainly due to the culmination of speed and accuracy not exactly marrying up.

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While traversing the level at a sufficient speed to maintain a firing solution on the boss, I found that numerous shots were going astray, but slowing to take aim leaves you in the enemies dust. This duality never truly feels balanced and as such combat in all levels feels like a crap shoot with the exclusion of Defeat the Enemy where the AI seems to be willing itself to be shot.

Overall, Quantum Rush Champions shot for the stars but fell short. The fast paced racing is sufficient in its own right, but the reliance on combat to progress beyond your current tier is the stumbling block for this title that ranks alongside its single player only limitations.

If you are having withdrawals for a good futuristic racer, this will satisfy that need, but there may be some frustration to be contended with in order to get the most out of the title.

Thanks to Xbox and GameArt Studio for supporting TiX

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