Space Hulk: Tactics is due for release sometime in 2018 and Cyanide Studios and Focus Home Interactive have just released a brand new trailer. Space Hulk: Tactics is a faithful adaptation of the board game, set in the Warhammer 40,000 universe, bringing unique twists to the cult classic formula. The new trailer showcases the game’s battle system, team management, customization and unique card system, so you’re ready for glorious combat when Space Hulk: Tactics releases for PlayStation 4, Xbox One and PC. Click here to read Rich’s recent review of Space Hulk Deathwing Enhanced Edition.
First twist is the innovative new card system, giving players greater control and more options than ever before. Grizzled veterans and Space Hulk newcomers alike will find the cards add a new layer of depth, replayability and customization, as explained in the trailer. Also showcased are the two non-linear, narrative-driven campaigns, offering hours of epic single-player entertainment. One campaign sees you commanding the stalwart Blood Angels Space Marine Terminators, while the other puts you in control of the alien Genestealer forces for the first time in a Space Hulk game.
The game also provides an intuitive but powerful community tool in the form of the map maker, with dozens of varied objectives and endless possible combinations of layouts, objects and tilesets. Once completed, share your maps with others for the community to play and rate.
Finally, Space Hulk: Tactics offers a deep customisation system affecting both gameplay and the appearance of your squad. Hand-craft your forces from one of four Space Marine Chapters or four Genestealer Hive Fleets. A host of cosmetic customization options for every limb, joint, and weapon allow you to choose the exact look of the units in your roster. All multiplayer cosmetics are unlocked from the very start, along with all multiplayer cards.
Space Hulk has had several video game iterations over the years but many of them have been based on recreating the tabletop action – what would happen if instead of turn-based you could jump directly into the hulking ceramic armour of the most elite Space Marines, the Terminators?
Space Hulk Deathwing allows you to do just that. Playing as a Space Marine Librarian, who can attack with psychic powers, and with two battle brothers at your side, you must venture onto the massive Space Hulk. Played from the first-person perspective of the Dark Angels, the main objective is to purge the Olethros of the Xenos nightmare. As you travel deeper into the mass tangle of ships that makes up a Space Hulk, a more dangerous and curious objective reveals itself – a Dark Angels vessel from the Horus Heresy is among the ships that make up the Olethros.
Safe within the hulking mass of Terminator armour and heavily armed, Space Hulk is still wonderfully tense, especially when a swarm attacks. Chaos ensues. Gunfire bleated out. I thrashed my sword around and when all was said and done, the three of us had stood firm. It was like that scene from Aliens when the Colonial Marines first get attacked, minus the fact that I didn’t lose any of my squad.
Similar in style to Vermintide, Space Hulk Deathwing is an intense action-packed shooter. Matching the board game, spawn points are always nearby and you constantly get mauled by swarms of Genestealers, which span all the usual tropes of enemy types. They claw away at your heels, slowing you down and chip away at your health, which can be replenished from a limited number of buffs from your Apothecary teammate or by accessing a Psygate – a mobile command centre that restores health and fallen allies.
Even though using the Psygate cheats the permadeath nature of Space Hulk, it’s a welcome addition to the game – the friendly AI is infuriatingly stupid, which is a huge problem during later chapters when you face the more powerful Scythe-strain and Broodlord Genestealers. Despite a limited set of squad commands, the AI are complete boneheads – standing in front of gunfire, putting themselves in harm’s way or just idly standing around.
It’s a shame that the tactical squad-based nature of Space Hulk hasn’t translated well – even though some games have done this well. Star Wars Republic Commando was very competent at integrating a squad vibe without taking too much away from the first person action, while there are also numerous third person shooters that nail squad commands.
The world of Deathwing is wonderfully crafted. Not content with just drawing inspiration from the board game, Deathwing draws on 40k as a whole. The environment changes the deeper you go into the Space Hulk and the labyrinth design of each level is fantastic, offering choke points, vast areas for set pieces and tight environments that gives the combat a wonderful intensity where chaos ensues.
The dark dank corridors of the Space Hulk can be particularly claustrophobic and yet your team is surprisingly nimble and can easily pass one another. Light bounces off of the metallic skin of the ships, flicking past vents that could be home to potential Genestealer swarms. This very present danger is made all the more unnerving by the audio, which plays on your senses with clangs and the sound of scurrying that surrounds your ears.
The essence of the board game has been perfectly distilled, although I feel that procedurally generated maps could have really ramped up the replayability of the game, which instead is reserved for Special Missions, which put you back on the Olethros to complete randomly generated missions.
Special Missions are a lot tougher and like the multiplayer mode, Psygates are only rewarded when objectives are completed, so it’s just you and your team against the Genestealers. Random mission objectives keep you on your toes for what’s next and it’s during these missions (and in multiplayer) that you are able to choose your class and earn XP that can be invested into customisation options. Ranging from aesthetic options to perks and modifications to your weapons, this journey of customisation is also shared with multiplayer.
Unlike the solo campaign, multiplayer is far more brutal, with one of my team dying as quickly as those Colonial Marines when they first entered the colony on LV-426. More Genestealers are thrown into the mix, including several Broodlords and Scythe strains – thankfully even the worst online players are more competent than the campaign AI and once you have unlocked some modifications to your weapons, even the hardest of chapters can be beaten.
As intense as the action is – and it does get super intense when up against a large attack – the action is very samey. Stand fast. Pour everything into the horde before going in for close quarters melee combat. Heal up, reload then await the next attack. This is essentially the epitome of the board game, but being an FPS I expected a little more.
One thing that does stand out from standard shooters is limb damage. Each part of your armour can only withstand so much before essentially being rendered useless, meaning you may not be able to use your weapons to defend yourself or run for cover. Take too much damage – or get hit in a vital area – and death will be imminent.
If you have tackled the board or card game, then the sense of desperation against overwhelming odds where death is always very close will ring true. For Deathwing, the game is focused far too heavily on the aggressive power of the Terminators and while intense, I never felt too threatened by the odds stacking up – ultimately you are a wrecking ball that is smashing its way through a haunted house rollercoaster ride. It’s fun, but nothing you haven’t seen before.
If you are a fan of Space Hulk and enjoyed the combat and intensity of Vermintide – slaughtering waves of enemies that can jump on you at any time – then Deathwing’s shortcomings are easily overlooked, although shooter fans may find its repetitive gameplay and the need to grind to unlock multiplayer character customisations a chore.
Space Hulk: Deathwing has been out on PC for quite a while now, with the developers insisting that they would be bringing the first person adaption of the awesome board game to console as well. That time is now. An enhanced edition of the game will arrive on May 22. The only thing that’s missing from the announcement is the Xbox One launch date. While many retailers have listed the game as launching on Xbox One, it seems that for now Space Hulk: Deathwing will have some exclusive play time on PlayStation 4.
Over the years I have enjoyed playing the digitised versions of the board game, but have to say that I am super excited to see the turn based board game make its first-person debut on console. The campaign can be played in single player and co-op with up to four players.
Finally… It’s time, brothers!
• Class Customization – deep progression system lets players unlock armor and weapon skins, attachments, perks and more for aesthetic and gameplay customization.
• Chaplain Class – the Chaplain brings a host of abilities to increase the squad’s survivability, and is more than capable of killing hordes of Xenos in melee combat.
• New Weapons – more melee and ranged weapons give players even more options to load out their squad in battle.
• New Enemy Types – new, unique Genestealer types offer greater challenge to those who dare enter the depths of the Space Hulk.
• Special Missions – randomized objectives and enemy spawns bring a new level of replayability.
In production for three years, Warhammer 40,000: Inquisitor – Martyr will finally unleash its fury on consoles come May 11. The core mission for NeocoreGames has been to release the studio’s first action RPG set in the Warhammer 40,000 universe – and it’s great to see the developers showing some love to console, even more so by releasing the game at the same time as the PC release.
In the game you play as an Inquisitor, deep in a sector of space that’s sprawling with heretics, mutants, and Chaos Daemons. But you aren’t alone in the Caligari Sector, or rather, you can choose not to be alone – playable in single or cooperative mode with three other players, you can tackle the game’s persistent universe as one of three classes and from the looks of the gameplay trailers, Warhammer 40,000: Inquisitor – Martyr has a serious case of the Diablo vibes, which is certainly not a bad thing.
What do we all love? FREE content, thats what! It is quickly becoming the new alternative to paid DLC. However, the smarter ones amongst you will realise that Space Hulk: Deathwing is not even out yet on Xbox. However, the game, by developer Streumon Studio, is slated for a console release in Q4 2017 and all content released up to then on Steam, including Return to Olethros, will be included in the games “Enhanced Edition” launch on console.
Space Hulk: Deathwing is a First-Person Shooter experience of Games Workshop’s classic Space Hulk boardgame, set in the universe of Warhammer 40,000. Space Hulk: Deathwing offers players the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk, as they will gain skills, new abilities and new equipment thanks to experience earned during perilous missions. Space Hulks drift along the currents of the Warp, the immaterial dimension of Chaos. Made up of gigantic mangled asteroids, derelict ship wrecks and other spatial debris, they sometimes grow to the size of a moon and often contain treasured and ancient lost technologies. However, they are ripe with danger including infestations of the lethal Genestealers. Players take on the role of a Space Marine from one of the most secret and most feared Space Marine Companies: the Deathwing from the Dark Angels. Strap on your Terminator armour and equip the emblematic weaponry of the Space Marines to overcome the threats awaiting you in the Space Hulk. As a Librarian, you will also master the destructive powers of the Psykers. Your skills and performance in battle grant you Fervor Points, to spend on 4 skill trees allowing you to improve your abilities, unlock new powers, access powerful relics and devastating new weapons.
The Return to Olethros update brings the well-received Special Missions mode to every Chapter in the game, in both solo and multiplayer. This mode generates randomised objectives and enemy spawns, bringing a new level of uncertainty and replayability for even the most seasoned squads of Space Hulk veterans.
Bigben Studios and Games Workshop have today announced a collaboration for the development of a console and PC game based on the Warhammer Fantasy Battles IP. The game is planned to be the first Hack and Slash game set in the Warhammer world. It will take place in the Old World, a dark continent devastated by the wars against Chaos.
French studio and creators of the How To Survive series of games, Eko Studios, have been entrusted with the adaptation of the Warhammer Fantasy Battles IP.
Benoit Clerc, Director of Video Games at Bigben said; “We are very pleased to work with Games Workshop developing a game which draws from the incredible potential of the Warhammer world. The Eko Software and Bigben teams have long been fans of this franchise from day one, including myself. Warhammer Fantasy Battles is well suited to offer players something quite innovative in the timeless hack & slash genre.”
“We’re really pleased to start this new partnership with Bigben, and this project will be an amazing opportunity for gamers to experience an epic story in the first Hack N’ Slash game set in the classic Warhammer Fantasy world. Eko did a great job with their How To Survive series and we’re confident they are going to do something amazing with our IP. I know the Bigben and Eko staff are massive fans of our lore and I can’t wait to see what they come up with.” declared Jon Gillard, Head of Licensing at Games Workshop.
Keep your eyes peeled on This Is Xbox for further news on this game as details are released in the coming months.
Every now and again, we get code drop into the TiX inbox, today a code made me stop in my tracks… something jumped out that shouldn’t be there… Warhammer Quest.
Warhammer Quest has been out on Steam for a while now and recently a PS4 trophies list made their way online, and now with a code, it looks like Games Workshop’s adventure board game will indeed be making its way onto Xbox One.
Currently the code won’t redeem, merely stating that something went wrong – I’ll be eagerly awaiting the day that the on switch is flicked and I can confirm 100% that Warhammer Quest is very much a reality.
In the meantime, here’s the iOS trailer from 2013.
Over the years, I’ve played a few Games Workshop’s offerings. They’re based in my home town of Nottingham, so it sort of makes sense. From Warhammer to Space Hulk, the table-top nights of years past were always a little fun. I never got so much into it that I played the Mordheim series and in some respects that’s sad. The digital offerings have varied. Space Hulk on the Amiga was amazing fun, taking top-down, turn based gaming to another level at the time. Can we place Mordheim: City of the Damned in the same bracket for today’s consoles?
Mordheim is a tactical RPG based on the tabletop game of the same name. A twin-tailed comet has smashed into the Empire city of Mordheim, scattering magical Wyrdstone all over the ruins. Fight as one of four main Warbands, battling to control key neighbourhoods in this shattered city. The story is set during the intro of the game, which repeats every time you load the game up, irritatingly.
If you’re going to invest in Mordheim: City of the Damned, than I’d highly recommend running through the Training sections right from the off. This simply isn’t a game that you can launch yourself into. To put it in simple terms, you’ll get mullared from the off and from there it’s a downward spiral into frustration and misery. That being said, you sort of sleepwalk through the tutorials. There are so many elements to the game it’s a miracle if you don’t get overwhelmed by the number of things that you have available as turn choices.
Turn choices. There’s the biggest gripe I have with the game, right there. To get to the action, you first have to select a Warband to create. There’s four to choose from, being, Skaven clan Eshin, Human Mercs, Sisters of Sigmar and Cult of the Possessed. At the time of this review, the Cult was paid DLC only, which was a huge disappointment. Once you’re banded, you need to buy your members with your limited funds. There are several classes of warrior to pick and each one has different attributes, such as ranged attack, heavy attack, leadership etc. Its fairly standard for RPGs.
When you’re finally ready to start your campaign, you sort of sit there, waiting for something to happen. The campaign launches a Map screen and from there you get to pick a mission that will lead you, eventually, to the streets of the beleaguered city. Here’s where it gets a bit sketchy. You get the opportunity to add warriors to your Warband here, but its not explained how you manage this, nor if you’ve been successful in adding them. This can result in you fielding a vastly under-strength group of warriors. Not that this would seem to matter. No matter where you start on the difficulty scale, your warriors will be axe-fodder.
I’ll explain. As you attempt missions, you’ll gain XP which can lead to skill upgrades, even if you were defeated, or as the game calls it, routed. During the course of the battles, if your warriors are debilitated or killed, you’ll get a report on their injuries and their chances of survival at the end of each mission. In one battle, my Hero received significant nerve damage, rendering him pretty much useless for the remainder of his warrior life. Despite this, you still have to pay the warrior upkeep, despite running very short on gold. Thus the downward spiral of Mordheim: City of the Damned begins.
Start a mission then, and you will start your ‘turn’. These are performed in rounds and I still struggle to follow the logic behind how they are playing out. Your Hero or Leader seems to go, thus exposing him as you’re never sure when the enemy will be moving, then the enemy start to move. After this, the rest of your Warband move. I still don’t understand why it happens like this. As with some classic games, like Laser Squad, Mordheim makes you think about the trade-off between moving great distance and attacking. The options that you have use some form of Action Points, but as I seemed to go through the Tutorial in something of a malaise, I couldn’t for the life of me tell you where these are on the display.
These turns allow you to choose a finishing ‘stance’ from your warrior. Choose from Hold Ground, Ambush, Dodge or Parry depending on whether you’re engaged with an enemy. The combat mechanic is, if truth be told, a massive disappointment in this game. I get that Developer, Rogue Factor, want to try to capture the essence of the tabletop game and the way that they inevitably run in turns, but this serves to make the digital version confusing and frankly tedious.
Once you’re engaged with your enemy it’s a case of tap A then A again. There’s no feeling that what you’re doing after that isn’t down to anything other than luck. If luck is all that the game uses to score hits, misses, dodges or parries, then I must have completely lucked out in life. There’s no connection to the gamer, not like other tactical RPGs on the market.
Make no mistake, Mordheim: City of the Damned is, right from the outset, tough. I tried to stick with it, but I’ve not won a mission yet. I’ve been soundly routed every single time. After five or six of these and with you having run out of gold to pay for your warrior’s upkeep and medical needs, it’s pretty much capitulation each time, with no chance of completing missions. It’s like real life but more brutal.
The city itself is beautifully rendered and the characters are nicely drawn and well animated. There was something that didn’t really ring true with the city streets though, and it took me a few days to realise what it was. There are no citizens left in the ruins. No dregs of humanity or the remnants of occupation. No wildlife or mutants hiding in the rubble to try to catch you out. It’s simply unrealistic.
Mordheim: City of the Damned is a missed opportunity. The decision to make this a turn based RPG doesn’t really work as the turn order in each round doesn’t make any sense at all. There’s permadeath in the game as well as debilitating injuries suffered in battle. This adds to the atmosphere but makes the difficulty ramp more of a 50-foot wall than a gradual incline and the over-complicated, plodding tutorial does nothing to inspire the player to remember what you’re supposed to be doing and in what order. The game is over-complicated and far too challenging to be enjoyable. The Campaign is sectioned into days for example. Nowhere does it mention this. I flipped around the Campaign menus, looking to start another inevitable rout only to find that I needed to end the day and recover injuries before I could try again. It’s an awful decision from the developers. The game would have fared much better by being a traditional Hack ‘n’ Slash RPG. It’s not a game-changer in it’s field. It’s simply a frustrating, difficult, confusing mess.
In the latest Space hulk Deathwing trailer, coming fresh out of gamescom, the Xbox One logo has been dropped from the closing credits. What does this mean for Xbox One owners? For now, all that has been confirmed is a November PC release window.
In the previous teaser, showing off gameplay, the closing credits included console logos next to PC – have the console versions now been dropped altogether? Vermintide was another Games Workshop game, set in the world of Warhammer, that had a planned console version before going quiet then finally announcing an October release date – hopefully the same can be said for Space Hulk – myself and Greg were looking forward to busting open some Genestealer skulls.
The first trailer in the series focusses on a firm favourite of ours, destruction. Environment destruction plays an important part in war, especially in the dark and violent 41st millennium. Nothing feels better than when you’re tearing chunks out of walls but as the video shows it’s not only a cosmetic feature. The environment also plays an important feature in firefights and being destructive adds another tactical layer to the game.
Warhammer 40,000: Inquisitor – Martyr is being developed for the Xbox One and for further information check out their official website.