How do you better the timed Ghost Recon Wildlands Predator event? I honestly didn’t think it was possible – but Ubisoft have gone and proved me wrong.
It might not be the news Splinter Cell fans were hoping for, but starting April 10 and as part of Operation 1, the Ghosts will be teaming up with Sam for a special free crossover event that can be played either solo or with up to three other players in four player co-op, which is set at night and in true Splinter Cell style – stealth is the name of the game.
“We are all super excited to bring such an iconic character as Sam Fisher into Tom Clancy’s Ghost Recon Wildlands,” said Nouredine Abboud, Senior Producer at Ubisoft. “Teaming up with Sam Fisher will require the Ghosts’ stealth, cleverness and tactics…we can’t wait to see the reactions of our players as they face this new challenge!”
It’s not just Sam that’s coming to Bolivia either, a whole host of unlockables can be yours, including Sam’s iconic goggles. The mission will remain part of the game but the rewards can only be earned if you beat the challenges by May 16.
Ubisoft have made quite the impression on the game’s industry with their continued support for games they have released. Ghost Recon Wildlands is the latest title to receive additional content into its second year of release.
Over 10 million players stepped into the world of Bolivia to take on the Santa Blanca Cartel, so it may come as no surprise to learn that Ubisoft have a year 2 program mapped out for the game, which includes free multiplayer and campaign content.
Launching on April 10, year 2 kicks off with ‘Special Operation 1 – the first of four major updates, each featuring a unique theme – and the first update includes the following:
Teammate Customisation: The most requested feature by the community, Team Customisation will allow players to customise teammate outfits with all items they have unlocked for their own character
PvP Update: A new game mode called “Sabotage” with five exclusive maps, the first of six new PvP classes for Year 2 and new perk and explosive device
PvE Update: A free, themed PvE mission and special challenge with exclusive rewards.
Special Operation I includes the content planned for Updates 5 & 6 from the original Ghost War roadmap.
With a second year of content there is also a second year season pass to consider, which grants an early seven day access to the six new Ghost War classes, an exclusive customisation pack, and eight Battle Crates (four Special Ops crates and four Ghost War crates).
Here’s hoping we get more timed events like the excellent Predator mission.
Ubisoft announced that ‘New Assignment’, the new free update for Tom Clancy’s Ghost Recon® Wildlands, is now available on Xbox One, PS4 and Windows PC.
‘New Assignment’ continues to expand the Ghost War experience by adding three new classes, completing the total of six additional classes planned to be introduced within the span of the Ghost War roadmap. Available in all PvP modes, the new classes introduced in ‘New Assignment’ are:
· The Trapper: an expert shooter, equipped with a semi-automatic sniper rifle with the ability to mark downed enemies and deploy remote KO-gas traps to stun and damage enemies
· The Guerilla: a support-class, specialised in diversion tactics and equipped with a smoke-grenade launcher drone
· The Stalker: a sharpshooter, specialised in silently dispatching her enemies thanks to her special abilities
With 18 diverse classes to choose from, players will have more tactical options and ways to approach situations on the Ghost War battlefield than ever before.
‘New Assignment’ will also introduce two new maps, “Refinery” and “Cliffside,” available for the Extraction mode exclusively, as well as a series of updates addressing player feedback for both PvP and PvE modes. A new map-voting tool will allow players to vote for one of three possible Ghost War maps, each from a different game mode, at the start of every new PvP Quickplay and Ranked match.
The new maps and gameplay updates will be available free and simultaneously to all players. Season Pass and Ghost War Pass owners will immediately unlock the three new classes with an exclusive seven-day early access, while other players will be able to unlock classes with Prestige credits earned through progression or via purchasing them in the in-game store. These classes round off the PvP content included in the Season Pass and Ghost War Pass offers.
Lock and load Ghosts, Wildlands’ PvP launches on October 10 as a free update. The 4 vs. 4 tactical mode was briefly trialled as a stand-alone beta download that was available to anyone who downloaded it.
Built from Assault, Marksman and Support roles there are twelve classes to select from. Teams engage in pure deathmatch modes, where the key to success is working together as a tactical team – something that Ubisoft have had great success with in Rainbow Six Siege. The difference in Wildlands is that the maps take place on large open maps instead of confined CQB environments.
At launch there will be eight different maps, new PvP mechanics to master and a whole host of gadgets and weapons to equip your soldier with – the team even plan to provide continual support for Ghost War with updates, hot fixes and new content.
4v4 PvP is coming to Ghost Recon Wildlands and I’m getting serious Rainbow Six Vegas PvP vibes from the trailer below. Rather than just launch the new mode, which will be a free update, Ubisoft want to trial Ghost War in open beta from September 21-25 – which is a bit annoying being that EGX will be on at this time.
The stand-alone beta can be pre-loaded from 19 September and won’t impact the core game until it’s fully released in Autumn – let me just highlight that – if you want to play, even if you own the base game, you need to download the beta.
Ghost Recon: Wildlands now has a 5 hour free demo available for you to try on the Xbox One. The new demo lets you try both single player and Co-Op so if you have a few friends handy you can team up and shoot some bad guys in the face!
In case you missed our review, Editor-in-Chief Dave Moran scored it an 8 out of 10, quoting “Ultimately, WIldlands is held back by your own creativity in completing objectives. There are few scripted set pieces that lead you by the hand. It is however a wonderful playground of death that begs for co-op play and if you have a steady co-op partner or a team of four, then this is a must buy game for fans of co-op gameplay.”
Available as part of the season pass, Fallen Ghosts is the second expansion to Tom Clancy’s Ghost Recon Wildlands. The DLC can be downloaded from May 30 and on June 6 as an individual purchase.
Fallen Ghosts features 15 new missions and is set after the main events of the campaign. The country of Bolivia is in a state of civil war and it’s up to the Ghosts to evac all CIA operative and US civilians before the newly formed Los Extranjeros eliminates all Americans still on Bolivian soil.
Similar to the previous expansion, you begin the fight as a new character at level 30 and access to six new weapons. Check out the Ubi Blog for the full run down on Fallen Ghosts.
The first Ghost Recon Wildlands DLC has landed. Narco Road sees the team take on the role of Mercs for hire working for the Santa Blanca!
Split into four territories, the Narco Road DLC is separate from the main campaign and has you stepping into the boots of a new level 20 Ghost soldier. Check out the trailer below or head over to the Ubi blog for more details about this exciting piece of DLC.
Narco Road is included with the Ghost Recon Wildlands Season Pass or can be purchased individually on April 25 for $14.99.
Ghost Recon Wildlands made some bold claims when it debuted with an exciting trailer promising lots of action and adventure. Can Ubisoft deliver on these promises? Read on to see how team Blue on Blue got on with the wilds of Bolivia.
I’ve fond memories of playing the original Ghost Recon games. That same excitement was captured in last year’s E3 trailer – the team all brimming with collective happiness when it was announced – Ghost Recon was coming back. But after the beta, despite some issues, I was still feeling pretty excited about playing some more. Rich, on the other hand, didn’t want to know. Once the full game launched, he was singing a different tune – and that was only after a few hours in co-op.
The game begins with a couple of videos, the first is about your overall target, the kingpin of the Santa Blanca Cartel, El Sueño. A deeply religious, yet disturbed leader that feels killing people is fine, as long as you don’t lie about it. Moving on… the second video gives you an overview of how you need to work your way through a series of missions in order to chip away at the Santa Blanca Cartel’s operation, taking them down piece by piece.Within the Cartel there are four operations: security, smuggling, production and influence. Within each area are individual targets that need ‘dealing’ with before you can destabilise the operation and attack the head of the group. How you tackle these targets is up to you. By gathering intel, which includes hacking laptops, stealing documents or interrogating suspects to get information, you will build a picture of each of Bolivia’s regions before taking each of the head of operations can be found and dealt with.
Getting to the intel or targets is the fun part. You can travel by air, land or water on a variety of vehicles. Helicopters and aeroplanes take a bit of getting used to, they just aren’t as intuitive as other aerial vehicles you may have used – forget pitch and yaw. Back on the ground, four and two wheeled vehicles don’t fare much better, but it wasn’t long before I mastered their ‘nuances’ and if I’m honest, I quite enjoyed driving and flying around the massive area the game covers.
Like other games that offer free choice in how you tackle each mission, creativity is down to you and your ‘squad’. While playing with AI, this can prove rather extremely limited – you can’t individually position them, but if you roll with human buddies, missions can take a more tactical approach. What’s more fun (and sometimes frustrating) is that while playing online things can go fubar real quick, but it’s at these moments that Ghost Recon is the most fun. Unfortunately, the variety of tactics in tackling each mission is rather repetitive.
When you arrive at each destination, there are various ways of approaching your target. You can be stealthy by using drones and binoculars to scope out the area, before deciding your approach. Or, you can do what Rich and I did and go in all guns blazing. If you play through the game on your own, the three AI characters ‘help’ you along. Marking targets will give you the ability to use a sync shot taking up to three targets out at once. They were also good for reviving me when I got a little big for my boots and got taken down. Unlike the original Ghost Recon games, you can’t order your team individually. There is a radial wheel to issue one of four orders but it’s all rather limited. Wildlands also includes allows you to take advantage of rebel forces with some powerful support, which includes the mortar. Despite being pretty useless they do provide some support that takes the focus away from your attack.
It’s a lonely life as a Ghost in single player, co-op really is where Ghost Recon Wildlands excels. At any moment you can turn your single player experience into a public or private co-op game with up to three others. Once in a session you can fast travel to wherever you teammates are or opt to jump in and complete a mission – Ubisoft has done an amazing job of making the co-op experience as seamless as possible. Even when in the same session you can go off and do your own thing. If your teammate wants assistance on a certain job you can choose to join them or carry on with whatever you current tasks is. It’s a shame that you don’t have AI support to fill your squad if there are only two or three of you, but this isn’t a major issue.
Visually, I was really impressed with the world Ubisoft have created. The different areas of the game are unique, from the winding roads of the mountains to the dusty planes of the Salt Flats in the northern religion. Each location isn’t just unique and interesting to explore, it also impacts how you approach enemy camps – deserts offer little cover while dense forests offer plenty of stealth opportunities. The weather also neatly affects the game. After heavy rainfall, puddles form, causing mud splashes on vehicles. Helicopter blades force tree branches and shrubbery when hovering low to the ground and the day/night cycle makes for some beautiful lighting effects. It’s stunning stuff.
It’s not just the environment that’s impressive, the variety of weapons you can make use of is vast. The gunsmith from Ghost Recon of old is gone, instead you can access your loadout at any point in the game to mix things up. Every gun and subsequent upgradeable part is hidden somewhere in Bolivia, it’s just a matter of locating intel to pinpoint weapon containers. One of the best snipers, the MSR, can be earned straight away, if you know where to look. On its own it’s an immense rifle, but pick up the x5 scope and you’ll be deadly from distance – perfect for overwatch while a teammate sweeps in with a CQB weapon. From the loadout menu, each weapon can be customised with attachments and paint jobs but whatever you do, don’t buy weapons with real money, you’ll have more fun discovering them for yourself.
From the menu you can also access the skill tree which is one of my biggest disappointments in the game. Skill points are earned by completing missions and discovering Cartel medals throughout Bolivia. Even if you have enough points, you’ll need to have the right medal or a required amount of resources before certain skills are unlocked. Resources must be gathered from enemy bases or by completing side missions – it clearly states what you need and where you need to go to get them, but I found it a frustrating experience that pads out the acquisition of gaining additional skills.
I’ve had way more fun with Ghost Recon than I was expecting, It may be lacking as a single player experience but in co-op it’s brilliant. The flexibility to do what you want, when you want, is refreshing and it was an absolute pleasure being able to the explore the 20 provinces of Bolivia at my own pace. Ultimately, WIldlands is held back by your own creativity in completing objectives. There are few scripted set pieces that lead you by the hand. It is however a wonderful playground of death that begs for co-op play and if you have a steady co-op partner or a team of four, then this is a must buy game for fans of co-op gameplay.