Publisher and developer Grip Digital have announced, that they will be bringing the award-winning first person platformer, DeadCore, to Xbox One on July 14th 2017.
After falling endlessly through powerful magnetic storms, players awaken in a desolate world. With no memory, they will explore an unforgiving futuristic environment. On the discovery of a gigantic Tower emerging from the dense fog, they must make their way to the top, deciphering cryptic messages en route as they search for answers. Equipped with a ‘SwitchGun’, a special weapon allowing players to activate or deactivate the Tower elements, players will embark on a perilous journey full of traps, complex mechanisms, gaps to cross, and lethal foes, a journey that will eventually allow them to solve the mystery surrounding this strange and abstract world.
Features of Deadcore include:
Explore a mysterious world made of immense and staggering levels with a labyrinth of secret passages to discover.
Unlock new powers and upgrades in order to gain access to new areas of the Tower.
Reveal the secrets of the Tower by collecting fragments of memory from its former inhabitants as well as new levels and music for Speedrun mode.
Challenge your friends to see who can top our online leaderboards in Speedrun mode where every second counts!
Teotl Studios along with Grip Digital have announced the next update to The Solus Project, The Highpoint Expansion. The third free update to come to the game, The Highpoint Expansion will allow players to venture ever deeper into the world of The Solus Project and begin to understand even more of what has happened on the planet.
This huge update will allow players to explore the new and very vertical Highpoint island, along with its accompanying massive cave level. You’ll come across acid lakes, dozens of strange flying orbs, new caves, a monstrous creature and finally the massive windmill. All this adds up to over three hours worth of additional story and gameplay. Alongside this expansion a huge patch is being released addressing known bugs and balancing dozens of existing features. Check out the official site for further information on this update.
The Highpoint Expansion will be available for free to Xbox One players tomorrow, 15th April.
Mike gives us a preview into some uncharted territory, this is a preview based on the current version of the Solus Project, things in the game may change as bugs are squashed gameplay is altered, be sure to check out a review if the game releases.
The Earth has been destroyed and the last survivors roam on a fleet of ships searching for a new home (sounds a bit like Battlestar Galactica). As part of this resettlement a team of research ships are dispatched to potential Earth like planets to survey them. You are on one of these ships but after an accident you have ended up stranded on an Alien Planet, the rest of the crew is presumed dead and you must now try to contact your fleet so you can be rescued while trying to survive.
When I first saw The Solus Project was a survival based game I hoped that it would not fall into the same style of game like ARK and others where you have to find food, rest, build shelters etc, focusing very much on construction and survival than undertaking any other tasks, thankfully I was reassured. The Solus Project is a survival game but focusses more on exploration and adventure with a side order of survival just to keep the tension and suspense.
The opening scenes start to tease you on the real mystery and beauty of this game. Just when you’re admiring the planet from your research ship disaster strikes and you’re left plummeting to the planet surface in an escape pod wondering if you will live to tell the tale. After you crash on the planet you then come to realise just how alone you are. Armed with just a PDA that gives you limited information on your physical condition and the surrounding area a brief tutorial introduces you to the game teaching you basic survival techniques from finding food to making torches and shelter. This will hopefully give you the tools to survive but what you do next is down to you.
As you wander the planet trying to find pieces of salvage to make better tools and uncover what is really going on you cant help but notice the stunning detail that Teotl Studios, the development team has gone to. Every surface has real depth to it, the plants and bushes react as you walk by and if you look up you notice the sun or moon tracking across the sky, this in turn controls the tides (yes they have put a tidal system in the game) and midday brings extreme heat and the night sub-zero temperatures. This is by far the most involved environment mechanics in any game I have played in a long time and because of this you get so drawn in with the basic concept of trying to survive as you are never sure whats around the corner. I am one of these players that takes their time and always treads carefully in games, checking corners to make sure I wont get jumped but as I played I felt my adrenalin rising and real awareness of the games surroundings as if my real survival instincts had started to kick in.
The control system is perfect for this game, simple movement, jump, interaction with objects and the environment and accessing you inventory. This means rather than loosing yourself in huge complex controls to undertake the simplest tasks you can focus more on surviving and the game itself.
For those people who like Xbox achievements in a game, well there is none, instead the achievements come in the form of discovering the hidden secrets that cover the planet and trust me there are loads. If you are the sort of person that just follows the core game then you are going to miss so much as I found out the first time I played. Having managed to negotiate myself finally through a sealed gate (not going to tell you how I did that) I then moved through a cave system. On reaching the other side I was informed I’d found 3 out of 20 potential hidden secrets, oops, oh well time to go back.
The only real downside to the game is the episodes shortness. The game itself is being released in segments and so if you just follow the basic track you can finish the first episode in a hour or so, but as I explained the real depth of this game is when you explore and by doing this you can lose yourself in the game for many hours. Like any good TV series though you reach that point where you hit the end of the first episode and are greeted with the message to be continued in part 2, Arghh.. and just when you start to uncover some real information on whats going on.
The Solus Project is a game to watch, literally, and even though it’s in review it’s well worth the £11.99 asking price and is a must for all explorers, survivalist and general nomads out there. As I write this though part 2 may have just dropped so I’m off to uncover the truth, I just hope I make it.
Thanks to Teotl Studios and Xbox for supporting TiX
GRIP Digital and Elefantopia have been working together to release a new mix of tower defence and action gameplay.
The beautifully cel-shaded McDROID has hit the Xbox store today and in it you’ll take control of a diminutive robot who has crash-landed on lush planet, infested with alien scum. In order to repair your stricken ship you’ll need to show these aliens some close encounters of your own.
Build a base and defences, harvest resources and discover crazy sci-fi weapons. You’ll need these too as swarms of aliens try to take McDROID out.
Teotl Studios have been working on and, indeed, showing off, their upcoming sci-fi styled suvival adventure, The Solus Project for a few months now and to be fair, it does look excellent.
With the human race on the brink of destruction, The Solus Project will strand you on a distant unknown planet with the aim to survive the harsh, volatile environments while trying to figure out how to save mankind.
The game, by the team behind Unmechanical Extended, has a first episode hitting the Xbox One Game Preview programme today, with further episodes scheduled to release at later dates. These will open new regions, completing the puzzle with the final, full release this spring.
Jakub Mikyska, GRIP digital’s CEO;
The Solus Project is not only one of the very few narrative-driven survival games, but also one of the first games of its kind being released via Xbox One Game Preview in the same launch window as its Steam counterpart. All the upcoming updates leading to spring 2016 full version release will launch on Xbox One and Steam simultaneously, ensuring content parity for players on both platforms.
Ultimately, you’ll find out in the game, are you really alone?
The Solus Project, the unique single-player survival game by Teotl Studios and GRIP Digital is coming to the Xbox Game Preview program on February 26th. This will give you an opportunity to play the game and experience it’s true depth from fully dynamic environment and weather systems, to the mystery’s and secrets hidden within the miles and miles of uncharted planet.
Speaking about the annoucement Jakub Mikyska, CEO of GRIP Digital said “With the flood of run-of-the-mill survival sandbox games around us, we can’t wait to show the players something different – a narrative-driven, single player survival experience, full of mystery and millennia-old secrets waiting to be unraveled”
“After more than two years of development, we are ready to show our vision of what survival games could be – a hand-crafted adventure about the struggle between a man and nature and mankind’s will to survive,” added Sjoerd De Jong, CEO of Teotl Studios.
Stranded on a deserted alien planet and with mankind on the brink of destruction, The Solus Project challenges you to survive the harsh, volatile environment, while looking for a way to save the human race. Confronted with merciless weather, and danger lurking around every corner, you will have to unravel the deep secrets of the seemingly deserted alien civilization. Are you alone…?
The Solus Project will have episodic content updates on Xbox Game Preview, offering a new part of the complex alien world to explore with every update, as well as continuation of the story. The final version of the game is due for release in May 2016 but in the meantime check out the new trailer below.
Don’t you just hate it when you crash land on a planet overrun by villainous alien forces? Isn’t it just the biggest pain in the robotic rear when you have to defeat those bug-eyed forces to be able to repair your ship and get back home?
That’s just what you’ll have to do in McDroid, a tower defence based action game from developer Elefantopia which has just been signed by publisher Grip Digital for a January 2016 release.
You’ll star as McDroid himself as you set up bases to defend. Along the way you’ll have to master sci-fi resources and mind-expanding space weapons. There won’t just be the story mode to keep you occupied though, there’ll be bonus survival levels thrown in for good measure too.
Here’s just a taster of the action that’s in store for McDroid, who should be crash-landing on Xbox One very early next year.
Some of you may remember a game called MDK. This was a third-person shooter developed by Nick Bruty’s Shiny Entertainment. Nick sort of disappeared for a while, but now he’s back, with Rogue Rocket Games. Rogue Rocket have announced a deal with GRIP Digital to bring what is being hailed as the spiritual successor to MDK, First Wonder, to Xbox One. But there might be a catch.
The press release states that First Wonder will be coming to Xbox One, “when fully funded on PC”. Given that this is currently looking unlikely, will GRIP or some other publisher step in at the 11th hour to give us all another taste of the Bruty humour?
First Wonder will be set on the alien planet Majorca, where the locals are beseiged by a colossal ancient creature known as Monstro. Only a down-on-their luck salvage crew, the Cargonauts, can stop Monstro with their jet-packs and equipment. Not only will you get to take control of the Cargonauts, but you’ll control Monstro too.
Jakub Mikyska or GRIP Digital is excited;
We are very excited about partnering with Rogue Rocket Games to bring First Wonder to consoles – because, believe us, there really is nothing like this on consoles right now, and gamers need this!
It looks, intriguing, let’s hope it makes it’s way to Xbox soon.
Here’s the kickstarter to give you an idea of the game, along with some of Nick Bruty’s humour.