E3 2014 was the official announcement of the rumoured Halo: The Master Chief Collection. All four major Halo games “Halo: Combat Evolved,” “Halo 2,” “Halo 3,” and “Halo 4” on a single disc from November 11th 2014. Dubbed as more than a mere bundle of previously released games – The Master Chief Collection is a bundle of enhancements, bonuses and extras optimized to take full advantage of the Xbox One’s power. So, all games in the collection will run at 60 frames-per-second giving even the series’ most recent releases – “Halo: Combat Evolved Anniversary” and “Halo 4” – a huge benefit from the jump to Xbox One, with higher fidelity, better shadowing, reflection, and lighting effects, and an overall level of detail that trumps the previous console generation.
Halo 2 raises the bar even further says Xbox Wire… then chucks it, javelin-style, through the heart of your high expectations. Because the Master Chief’s second outing is celebrating a big anniversary, his handlers are giving it an extra coat of awesome. All of the cinematics have received a retina-searing makeover courtesy of Blur Studios; the crazy-talented team is also applying the movie-making magic to a brand-new prologue and epilogue that sheds some light on the Chief’s forthcoming journey in “Halo 5: Guardians.”
Those who replay “Halo 2” will also be treated to new narrative elements via story-expanding Terminals, much like those found in “Combat Evolved Anniversary.” Also like its predecessor, “Halo 2” will see the addition of game-customizing Skulls, as well as the cool ability to swap between its original visual presentation and the optimized version at the touch of a button. Finally, “Halo 2’s” massive multiplayer following can celebrate the big 10 by diving into six map remakes, built from scratch for the Xbox One.
The Master Chief Collection will feature all the multiplayer content from each of the four games, including all previously released download-only maps. All campaign chapters are unlocked from the get-go, so fans can use the intuitive newly created interface to play any mission, any time, at any skill level. Multiplayer will also benefit from the Master Menu, as a variety of user-friendly, streamlined features – such as maps being broken into gameplay types – are being implemented.