Its all excitement here at TiX Towers, with nearly all of the writing staff getting delivery of brand spanking new Xbox One X consoles this week! Some had to wait a bit longer than others but all is now good with the world!
And, the game which we have all been playing loads of this past few months is Destiny 2, so we could hardly contain our excitement today when Bungie have announced what their plans are for the new Xbox console, and the PS4 Pro.
In their normal weekly update “This Week at Bungie” – hosted at www.bungie.net – they announced that “On December 5, along with the launch of Curse of Osiris and Season Two, we’ll be deploying an update to Destiny 2 that will deliver stunning gameplay with high dynamic range (HDR) lighting to these new consoles. You’ll also see adaptive 4K resolution on the PlayStation 4 Pro and 4K on the Xbox One X.”
So, great news for all you Guardians out there – not long to wait until our eyeballs will be melted in Destiny 2!
Today I was very lucky to interview Codemasters Creative Director Lee Mather, and asked him about his thoughts on the performance of F1 2017 on the Xbox One X.
Lee stated that “The Xbox One X version has already been publicly shown at E3 earlier this year, and what weve been able to achieve is awesome. The Xbox One version is running at 1080p 60fps which it wasn’t on F1 2016, there is HDR support on Xbox One S and Xbox One X, and we have checkerboard 4K 60fps on the X with improved visuals on things like shadowing, mirrors and reflections on the car. We have really been able to capitalise on the increase in performance of the Xbox One X and get closer to a PC experience”.
Keep watching This Is Xbox for more from our interview with Lee, plus we will have a video of the first 15 minutes of the career mode and the review itself coming before the release date of August 25th.
A new trailer has also been released with new gameplay footage of what you can expect to be doing in F1 2017. I also had a hands-on today play test and its looking mighty fine indeed! There are a bunch of new features in this years iteration, which are below!
MASSIVELY EXPANDED CAREER:
Players can make history as they hone their skills and develop their car over multiple seasons in the Career. First they create their driver by selecting from a range of avatars, including female drivers for the first time, helmet design (including community created versions), race number and then the team they want to begin their career with. The Research & Development system is heavily expanded, with 115 upgrades now available, while the player also has to manage their engine and gearbox. Earn resource points by taking part in new Practice Programmes including ‘Fuel Management’ and ‘Race Pace’. The classic cars also take centre stage in the enhanced career mode as players are invited to race them in the new Invitational events.
NEW ‘CHAMPIONSHIPS’ MODE AND GAMEPLAY TYPES:
Championship mode allows players to experience unique race events following different rules and structures from the official Championship in both modern and classic cars. For example, the Classic Street Series sees you race the iconic cars around the six streets circuits on the calendar.
NEW CLASSIC F1 CARS:
Get behind the wheel of 12* iconic F1 cars from the history of the sport. The classic cars are also integrated into the career mode, and can be raced in both Single Class and Multi Class Races. Players can race the following cars:
1995 Ferrari 412 T2
2002 Ferrari F2002
2004 Ferrari F2004
2007 Ferrari F2007
1988 McLaren MP4/4* – (DLC car in F1 2017 Special Edition)
1991 McLaren MP4/6
1998 McLaren MP4-13
2008 McLaren MP4 -23
1992 Williams FW14B
1996 Williams FW18
2006 Renault R26
2010 Red Bull Racing RB6
ALTERNATIVE TRACK LAYOUTS:
As well as the 20 official 2017 circuits, there are four additional shortened track layouts in the game for the first time: Britain, Bahrain, USA and Japan. Players can also race the stunning Monaco circuit at night.
Race either the modern or classic cars online with a full grid of 20 players in both public and private sessions. The game now offers two dedicated “spectator” spots as well as improved multiplayer matchmaking, new online stats and levelling system, and all multiplayer session types.
The official twitter account for ReCore has spoken for the first time since July 3rd, and has teased an upcoming announcement on August 20th, which co-incides nicely with Gamescom. Nothing official, but it does seem likely that this will be the release of a definitive edition with HDR support and a new corebot also available. It may (fingers crossed) also get Xbox One X 4K support!
I must admit that ReCore passed me by, but Rich reviewed it for Tix and gave it a solid score, and you can read that review right here – ReCore review
Watch this space for the official news once its announced, presumably at the Xbox briefing, which we will try to cover in as much detail as possible as it happens!
ReCore is an action-adventure platform video game originally released on the Xbox One in September 2016. The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission. The open world environment of Far Eden is subject to exploration and the collection of resources. Joule’s weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving.