Who’s excited that classic shooter, Doom, is drawing closer to its release date? With the latest multiplayer footage it shows off its classic Doom style and finesse with a few hints of Quake and Unreal Tournament. If you’re one of the lucky few who can take part, you’ll get to dominate everyone in your path inside the fast paced arenas with big guns, more big guns and unique power-ups. These will allow you to turn into a raging demon, run around the arena as this crazed nightmare of a creature and take everyone out in quick succession with your bare hands. Gripping stuff.
Starting March 31st and running through until April 3rd, players that pre-ordered Wolfenstein: The New Order and redeemed their Beta code will gain access to the Multiplayer Closed Beta on Xbox One, PlayStation 4, and PC.
Doom is scheduled for release on the 13th of May 2016 and can be pre-ordered here.
I remember playing DOOM on my very first Windows PC. I used to play it in the dark with surround-sound speakers and scare the pants off myself. It was great. When I learned that id Software and Bethesda were bringing it bang up to date and dragging it kicking and screaming to consoles, I have to admit to letting out a little bit of a whoop.
The time for release is nearly upon us and the developers have now detailed the pre-order bonuses you can get should you take that option from today. Unveiling a Collector’s Edition that is expected to retail at $119.99/£99.99, this version of DOOM will include a fully realised 12″ tall collector’s statue of one of the game’s most iconic demons, the Revenant.
Any pre-order, be it Standard or Collector’s Edition, will also receive the Demon Multiplayer Pack which contains the following kit:
Unique Demon Armour with three skin variations
Six metallic paint colours and three id logo patterns for weapons and armour
Six Hack Modules; one-time consumable items that could give you that edge
DOOM itself is released on the 13th of May this year, and you can get a look at the pre-order Collector’s Revenant statue, below.
Here’s the celebratory Campaign trailer that Bethesda have released today.
The time has come for the closed alpha DOOM tests to begin, This weekend 23/10/15 – 25/10/15 people who pre-ordered or purchased Wolfenstein: The New Order on or before May 26, 2014 would have been sent out a code to participate, so check your mail!
There seems to be quite a bit to play around with over the next few days and the features are as follows:
One Map: Heatwave
The Alpha will feature 1 multiplayer map: Heatwave. This industrial-themed map will place players in an arena setting featuring plenty of armor, ammo, and health pickups. Narrow corridors, walkways and small chambers all link to a central, open area of the map, providing players with a variety of environments that suit varying playstyles, as well as the focus point for fighting over key power-ups.
One Mode: 6v6 Team Deathmatch
Welcome to the core of DOOM’s arena-style multiplayer combat. In this mode, two teams of 6 players will try to dominate each other by fighting over the Revenant and Gauss Rifle power-ups, which provide devastating firepower that can turn the tide or ensure victory.
One Demon: Revenant
Being the first player to the Demon Rune will transform you into the powerful Revenant. Use your jetpack and dual rocket launchers to hunt down the other team for a limited time to either secure your team’s lead or mount a comeback.
One Power Weapon: Gauss Cannon
Available as a counter to the Revenant, this high-powered weapon destroys opponents in one blast. Use the alternate fire to see your targets through walls, but be warned, there is a limited number of shots, so use it to take down the demon rather than enemy players. Once you’re out of ammo, you have to wait for it to appear on the map again.
6 Weapons, 2 Equipment Items
The Closed Alpha will feature a limited arsenal of weapons and items featured in the complete game. They can be used both in standard and customizable loadouts.
DOOM is slated for a Spring 2016 release, and here’s a sneaky peek at some footage from it.
Doom returns in style as Bethesda and ID returns to the games’ roots.
Big ass guns, and lots of blood, that’s what you think of when it comes to Doom. If this is what you’re expecting you won’t be disappointed.
Coming to our living rooms in Spring 2016, Doom promises to deliver everything we love about the series. Fast-paced action, badass demons, and of course big effing guns!
With a campaign visiting locations such as Mars and Hell, you will be treated to stunning locations, and crazy enemies.
As well as the single player campaign, Doom will bring with it a frantic and exciting multiplayer mode, which will have the classic multiplayer modes such as domination and deathmatch.
ID Software have also announced that with Doom, a new way to create custom games will be coming. Doom SnapMap will enable all players to create fully custom multiplayer and co-op matches, think Halo Forge, which can then be shared instantly with friends and people all around the world irregardless of platform
A short teaser from Bethesda today shows off a snippet of things to come in the upcoming Doom game, I look forward to seeing a lot more gameplay from their E3 showcase on June 14. Those who pre-ordered Wolfenstein: The New Order will be able to access the beta, coming soon.
You’ve likely noticed that we at TiX have a love for Indie games, whether it be titles released via the ID@Xbox program or up and coming games needing support and featured in our TiX crowdfunding spotlight, our staff are big supporters of the Indie scene. To that extent I was invited and asked to review GameLoading: Rise of the Indies the latest production from StudioBento, and a movie that itself was a Kickstarter-funded success story, documenting and exploring the rapidly growing indie community.
GameLoading: Rise of the Indies is a movie that showcases the craft of Indie games development, the games themselves, the dreams of those making them, and for those that release their games and how they have forever changed the landscape of games culture.
A star-studded line up of Indie personalities are featured in the movie with a mix of high-profile as well as up and coming developers and industry figures. Rami Ismail (Vlambeer fame), the brains of Davey Wreden (The Stanley Parable), Christine Love (Analogue: A Hate Story), Trent Kusters (Armello), the founds of id Software John Romero and Tom Hall, Mr Minecraft Jens Bergensten, Richard Hofmeier the creator of the humbling Cart Life title, Mike Bithell and many more.
Indie games, the developers and community behind them are disrupting the big-budget industry. Indie games have altered the art form through their innovative, varied and personal games. Small teams of passionate and creative developers are offering an alternate voice to players. While there’s no question the games industry has continued to expand and explode on the international level, GameLoading: Rise of the Indies is a refreshing reminder that it’s also growing in a more intimate way as well.
Sitting back and watching GameLoading: Rise of the Indies makes you realise and appreciate that although those featured in the documentary need to make money to live and then prepare for their next game, it’s not all about the money for them, if it was they might as well pack up and go work for EA, Bethesda or 2K. Instead, for many if not all of the developers featured in the documentary, it is about sharing life experiences and/or ideas with as many people as possible. Some of those experiences are hard-hitting like That Dragon, Cancer an adventure game that acts as an interactive retelling of Ryan and Amy Green’s experience raising their son Joel, a four year-old currently fighting his third year of terminal cancel. It’s a heartfelt story of memories, heartache but overwhelming hope and love. Other experiences like The Stanley Parable from Davey Wreden explore the idea of exploration, games and storytelling through narration lead gameplay. Clever no? The critics thought so as the game received 10/10 from both Joystiq and Destructoid as well as 9/10 from Gamespot on release. In fact, the game has won over eight awards to date.
GameLoading: Rise of the Indies sets out to accomplish a lot within a small time frame. It shines a light on the Indie movement and the growing community, but it also showcases just how diverse the movement is, with developers from every walk of life creating and dedicating themselves to an art form that is still looked at as ‘something only kids do’. Gaming is more than just “something for kids”, take a look around you on the bus or train, while in the canteen at work, or sat on the beach. All of those people playing games, they aren’t just kids are they? Mobile gaming is booming and many of the Indie developers showcased in the documentary talk and discuss how much the likes of Apple’s iOS platform has helped grow the Indie community and provide many developers with their first platform for their work.
GameLoading: Rise of the Indies should be watch by everyone, whether an eSports pro, casual gamer or someone who pretends to hate games but plays Candy Crush Saga almost daily in secret. It’s a fascinating look into Indie game community and one that shouldn’t be missed.
Thanks to Stride PR for supplying TiX with a download code