Tomorrow sees the release of the first DLC for Call of Duty Infinite Warfare. Titled Sabotage the DLC will bring 4 new multiplayer maps and the next terrifying Zombies installment from Willard Wyler’s horror film archive: Rave in the Redwoods. However due to Activisions love of all things Sony and the exclusive deal they have, Xbox One players will probably have to wait till the end of February before they can get their hands on it.
So as you can see from the Preview Trailer, Sabotage is bringing with it four new multiplayer maps in the form of Noir, Renaissance, Neon and Dominion.
Noir – Head to a grim future Brooklyn where a heavy curfew is in place. Navigate tight corners through abandoned city streets in this medium sized classic three-lane map.
Renaissance – Don’t be distracted by the idyllic Venetian canals, this map is an intense urban combat zone funneling fast-paced gameplay through a small, split figure eight design.
Neon – Originally designed for future urban warfare simulation, this “Z” shaped map is a glitched out digital city featuring long sight-lines and flanking routes supporting any style of gameplay.
Dominion – In this reimagining of the Call of Duty: Modern Warfare 2 classic map ‘Afghan,’ ranged combat is focused from a variety of strategic vantage points to the center of this sprawling crash site.
Rave in Redwoods is the next Zombies installment from Willard Wyler’s horror film archive, and now that the characters have escaped the deadly theme park they find themselves in an abandoned camp / rave where most of the inhabitants just happen to be Zombies. Will you survive the night and most of all will you avoid becoming a trophy for The Slasher or a tasty meal for Bigfoot.
For more information about this DLC and Call of Duty Infinite Warfare, check out the Official Website. Keep tuned for further information and as soon as a release date is known for the Xbox One we will let you know.
So we’re all use to the Black Market Dealer updates in Black Ops 3 and therefore Infinite Warfare is no differerent, receiving the first of many updates to come over the year. So what goodies can we now get our hands on?
So as you can see not only can we get our hands on the new EMC Switchblade, the Mauler Sentinel or the KBS Longbow Bombshell, but we also now have access to the new MKII’s offering +15% XP. In fact this update is huge, containing over 100+ MKII’s, 9 new Prototypes and over 600 customisations including Helmets and Accesories, hmmm – choices choices.
Now the one thing I’ve learnt while playing Infinite Warfare Online is that if you want to succeed you are going to need to develop them protoypes. So for those unsure here is a little video on Weapons and Weapon Crafting.
So there you have it, but watch this space as the first DLC titled Sabotage is looming on the horizon and trust me, you wont want to miss that. For further information about the game, check out the Official Website or why don’t you take a look and see what we thought about the game in our review.
As we have all come accustomed to in Call of Duty games, the regular update to weapons, taunts, skins and other extras is just as much part of the game as the Campaign and Multiplayer aspects. Therefore players won’t be surprised to see the first update to the Quartermasters offerings in Infinite Warfare has arrived. So what’s on offer?
The new update brings with it 12 new craftable Prototype Weapons that can be crafted or unlocked via Supply Drops. 18 new Camos, a selection of Epic Taunts, new Gear Sets and more. So there is plenty for all fans of the game to get their teeth into. A list of all the new gun variants are as follows:
Type 2 Atomic (my favorite)
R3K – Spearhead
Mauler – Grizzly
Titan – Vile
KBS Longbow – Affliction
Banshee – Slither
Rack-9 – Volatile
EMC – Heavy Weight
Oni – Amped
Hailstorm – Thunder
The new Quarter Master update is available now, but if you want to know what we thought about the game, then why don’t you check out our review here.
The Call of Duty series has been going as long as I can remember and aims to bring a fast paced first person shooter to the masses along with a playable Campaign mode that drags you into the world of some special ops team. However, what we have seen in the past is sometimes the simple reskinning of what started out as a great series which can sometimes leave you feeling a bit flat and unfulfilled. So with the introduction of Call of Duty: Infinite Warfare, was it going to be a whole new exciting experience or simply BLOPS or Advanced Warfare in space?
When the above trailer was revealed for the first time it received an outstanding 3.3 million dislikes and that pretty much summed up the community’s feelings and fears, like my own, that we were going to get a rehash of something we had all seen before. So, disc in hand, I loaded it onto my Xbox and held my breath.
The Campaign throws you into the epic story of one Nick Reyes, a pilot in the United Nations Space Alliance (UNSA) who is suddenly left in charge when the previous Captain of his ship is killed by the Settlement Defense Front (SDF), a splinter organisation hell bent on destroying the UNSA and taking control. When you first meet Nick Reyes you can’t stop making the comparison to, say, Top Gun, with his chiseled looks and edgy persona plus the fact that he gets to fly around in a Jackal fighter. This isn’t enough to put you off the Campaign, which in my opinion is the better part of the game. The narrative is good and the mixture of ground, zero-G, space station and aerial combat really keeps the game moving in the right direction. Add to this a whole assortment of standard and spacey weapons and gadgets and you will find, even the few that don’t play the Campaign, may be dipping their toe to test the water. Like a hot bath.
Taking you through this story, as you would imagine, is a very strong cast of actors. Kit Harrington, Game of Thrones, leads the SDF and constantly appears on your screen in various popups shouting and screaming how he is going to eradicate you and everyone in his way. Your trusty Staff Sergeant Omar, on the other hand, and mechanical sidekick E3N (Ethan) are played by David Harewood, from Homeland, and Jeffrey Nordling from 24. This is just the start. The acting feels solid and you really do start to understand the character’s backgrounds as you play through the game. Add to this, the excellent one-liners from Ethan and the odd star appearance from people that probably begged to be involved and you have a decent foundation for a Campaign.
Gameplay, I also have to say, is rather good. The combat feels solid and the varied environments and corridors that you have to fight through to reach your objectives can make for an intense firefight covering multiple levels. Another nice touch is the ability to clear rooms by what I ended up calling the Total Recall effect. A simple grenade into a room on a moon base would cause the windows to explode sucking its occupants out before the auto lockdown kicks in and the blast shields reseal it. As you can imagine you have your abundance of weaponry to assist you in your objectives ranging from standard SMG’s to energy weapons (this is a space, futuristic game after all), combat droids and even aerial support from your Jackal flight team, but the things I did like were the Zero G grenades and the Seekers. The AI in the game is smart and aggressive and will try to out maneuver and flank you when it has the chance, making you think about tactics and the constant need to change cover and check your blind spots. On some occasions they can still be drawn in to a kill room, but hey there has to be a flaw in everything, right?
The HUD has been cleaned up as well. This is probably to make it easier for people new to the COD series to play, (hard to imagine I know but there will be some). When you shoot people the HUD and the reticle on the gun you are using will flash according to the damage. White for a hit, yellow for wounded and red for a kill. Now, I know this will probably annoy the veteran players of the game but it will save a lot of time and ammo for new players who stand there emptying clips into people that were already dead or dying.
Before each mission you get to choose your objective which can either be the main story or a side mission involving cutting of resources or stealing technology from the SDF. Each one comes with its own success rating. This made it easier to pick and choose your battles in the game ensuring you won’t get frustrated by constantly going up against an enemy that you just can’t beat.
The game isn’t just about ground fighting and even though we have seen some aerial combat in previous Call of Duty games, Call of Duty: Infinite Warfare actually makes it an important feature. Your bird of choice is the Jackal and once you get used to it’s fast handling and aggressive nature, it truly adds another level to the game as you undertake intercept and seek and destroy missions. On completion you can then, like your hand weapons, upgrade your fighter with betters equipment. Completing achievements can even unlock nose art to give it your own unique look and feel.
Now I have to say, that the one thing that tends to annoy me are loading screens, but Infinite Warfare has handled this very well by integrating them into day to day activities. Rather than waiting for a bar to fill up on your screen you will find yourself traveling in a lift from the bridge to the armory to prepare for the mission. This activity takes 15 secs or less but seems to make the game seamless and from the pleasant conversation that passes between characters really adds to the fluidity of the Campaign. This keeps you focused rather than giving you time to nip out and put the kettle on. However, it is true to say that there will be a very small percentage of people that actually sit down and complete or even play the Campaign and this is a real shame as I feel it’s the stronger of the two parts of the game. So that leads me nicely on to the multiplayer, which to be honest had a lot to live up to and just failed to deliver.
The multiplayer part of the Call of Duty series has always been a key aspect to the game and like previous COD games you have the chance to play the Campaign in co-op mode. The real reason people will buy this game is the online aspect. Rather than having Specialist’s like the ones seen in Black Ops 3 we now have RIGS, these are exoskeleton suits that come with various abilities and powerups allowing you to wield weapons that shoot round corners, targeting computers and much more. The guns come in various forms and then can be modded to enhance abilities and include other weapons but at the same time also affect them. This tries to bring a balance to the game, in not making one weapon, a super weapon. In my eyes, it just over complicates things. We have a vendor/weapons merchant that you can buy guns from and the expected online achievement tracking, that you would expect from a Black Ops Game. The maps that come with the game are excellent as always, allowing multiple routes to anywhere, choke and ambush points. The gun modification and RIGS setup just seems to add a level of complexity that isn’t needed.
I have to say the first time I played Call of Duty: Infinite Warfare online I noticed how fast it was compared to Black Ops 3. Before I had even spawned I had been shot dead and limped tragically away from it with 3 kills and about 20 deaths, which instantly seemed to ruin my enjoyment as I didn’t last more than 5 seconds. As I slowly ranked up I started to stand my own ground but this then pointed out that to survive you would have to grind to get the better gear and ranks or just buy it like a lot of players do.
The multiplayer seems to have tried to take the best bits from many existing games, like Titanfall 2 and Battlefield and bolted them on to the existing BLOPS 3 frame, rather than refining and getting the core game right first, which a lot of the other development teams have done. Infinity Ward to me was the company that turned online FPS shooters into something epic and I’m saddened to say I don’t think this multiplayer experience is even close to previous games in the series.
On an exciting note though, we do have a new Zombies experience. Zombies in Spaceland follows the same sort of experience as in previous Call of Duty titles but this time you’re in a theme park where you have to fight off zombies whilst unlocking new areas. If that wasn’t exciting enough, you can also have a go on the rides if you so want to and it all gets wrapped up in a 80’s look and feel. Playing as one of four characters, a school jock, rapper, nerd or cheerleader, the game flashes me back to several 80’s B Movies where the four kids get attacked in a spooky fairground by the undead, not to mention exploding clowns, whilst being tormented by a failed movie actor Willard Wyler, voiced by Paul Reubens. However, no 80’s experience would be complete without the Hoff, and by luck he just happens to be the guy guiding you to safety. There is also a nice little feature when you die, being transported to a lobby where there are some fairground games you can play including a retro arcade, something you all must check out if you are a big fan of some of the old Activision titles. Zombies in Spaceland isn’t bringing anything new to the game but sticks to the recipe, if it works don’t break it. However it’s a very enjoyable game to play with your friends if you fancy smashing some Zombies whilst running around like Scooby Doo and the Mystery Gang in a spooky abandoned Theme Park and listening to some awesome 80’s tunes.
Overall, I think Call of Duty: Infinite Warfare has some good bits but also some bad. The Campaign; I really enjoyed and is probably the best part of the game. The multiplayer is something that I might visit from time to time but not to the extent that I played Black Ops 3. Zombies in Spaceland is definitely a must-play with friends. My personal opinion is that if you have picked up the Legacy Edition that contains Modern Warfare remastered then that game has a more solid online multiplayer experience. It’s simple yet elegant. If, though, you are looking for an awesome Campaign or zombies experience then this is definitely a game to consider.
Like many people I have to say that one of my favourite Call of Duty games has to be Modern Warfare. Therefore I was excited to read the news that Modern Warfare would be remastered and bundled with the impending Call Of Duty: Infinite Warfare (well certain pre-orders anyway). So for all you fans, sit back and enjoy the Official Remastered Launch Trailer that has just been released by Infinity Ward and Activision.
Join Sergeant John “Soap” MacTavish in one of the most critically-acclaimed campaigns of all time with Call of Duty: Modern Warfare Remastered, including missions like Crew Expendable, Shock and Awe, All Ghillied Up, and Mile High Club – all remastered in incredible high definition for a new generation. Call of Duty: Modern Warfare Remastered is available with Legacy, Legacy Pro and Digital Deluxe editions of Call of Duty: Infinite Warfare and will be released on Xbox One and PC on November 4th. For more information check out the Official FAQ here.
The first of the numbered Call of Duty games to release on console, Call of Duty 2, is now available on Xbox One backwards compatibility.
Call of Duty 2 was one of the launch titles for the Xbox 360 back in late 2005. The single player campaign provided a compelling story through the battlefields of World War II from the perspective of four different soldiers: two from the British forces, one from the American and one from the Russian. Not to mention its terrific multiplayer.
Now you can relive that Xbox 360 nostalgia, although without the threat of the Red Ring of Death.
Battlefield and Call of Duty have fought over the accolade ‘King of shooters’ since they first went head-to-head over the genre’s online multiplayer audience. If their new trailers are anything to go by, Battlefield has the early lead.
Set during World War 1, Battlefield 1’s trailer has become the most liked trailer in YouTube history and within the overall top 250 of most liked YouTube videos. Published on May 6th, the trailer has had 23,100,227 views and 1,236,685 likes at the time of writing. Meanwhile, Call of Duty Infinite Warfare has taken 16,217,554 views and 1,602,006 dislikes.
Check out the trailers below, Battlefield 1 is particularly well cut and would give most live action trailers a run for their money!
Call of Duty is back this year with Infinity Ward taking the reins. Infinite Warfare stays with the current future war stage but introduces a first for the Call of Duty franchise; fighting in space. Fly your modified Lockheed F-35 Lightning jet out of the Earth’s atmosphere and use it’s advanced armaments to destroy all that oppose you.
Thankfully, Infinity Ward are taking the franchise back to its immersive storytelling roots with large scale warfare to follow on in the well trodden footsteps of the Modern Warfare series.
Activision have revealed that pre-ordering the Legacy Edition or Digital Deluxe Edition will also get you a remaster of Call of Duty Modern Warfare. This was initially released way back in 2007 and was one of the highest award-winning games of its time. Finally you can relive the excitement from some of your favourite missions, like Ghillies in the Mist, and take on the world in 10 multiplayer maps.
On the official Infinite Warfare site, Activision have revealed that the title will return to it’s gritty, large-scale war roots with three unique game modes. Campaign, Multiplayer and the ever-popular Zombies all make a return with many new gaming innovations. Indeed the Zombie mode will take players on a wild ride through a new storyline, with unique mechanics and gameplay features.
The Campaign will feature SetDef. These are a faction of brutal and militant radicals and are your enemy. Seeking to control all resources and wealth from outposts throughout the Solar System, they’ll strive to put a stranglehold on the countries of Earth. It’ll be up to you to stop them.
I am looking forward to seeing Downpour and Vacant coming back to the scene.
What was your favorite Call of Duty Modern Warfare multiplayer level? Sound off below.
Call of Duty Infinite Warfare is set to release 4th November 2016.
It’s still early in the year but already we’re all hungry for news on what games are coming out in 2016. Activision will certainly have a new Call of Duty title to show us all come E3, and this year it’s Infinity Ward’s turn at the helm, so what are we all in for this year?
Space! We think it’s going to be space.
After toying with us with that one quick mission in space in Modern Warfare 2 as well as the first level of Advanced Warfare, people have been crying out for a space setting, and this year just might just be the one where we finally see it.
Infinity Ward’s Twitter account posted the following New Year image at the beginning of the year:
An odd choice of image unless space was a theme in their next project. Meanwhile, rumours of Call of Duty: Space Warfare have been circulating since 2010. In fact Activision filed the trademark application with the United States Patent & Trademark Office for Call of Duty: Space Warfare in May 2010 according to Gamespot. The trademark was since abandoned in 2011 but Call of Duty: Advanced Warfare and Future Warfare are still active.
Of course, back in July last year, Black Ops 3’s multiplayer director Dan Bunting told GamesRadar in an interview that space as a setting was highly unlikely.
There’s an element of Call Of Duty as a brand that’s very gritty, it needs to feel believable. Even if it’s not real it needs to feel like it could be,
Dan told GamesRadar,
I don’t think we’re ever going to reach a point where we just completely ignore finding authenticity to try and ground the world and make it feel believable.
But that image from Infinity Ward’s Twitter still has us convinced that space is indeed the next frontier for Call of Duty. Time will tell, but until we have confirmation of the new CoD, tell us what setting you’d like to see the series tackle in the comments below.
Whilst the news is hotting up over this years Call of Duty instalment – Advanced Warfare, there has been a major change to affect Call of Duty: Ghosts developers Infinity Ward and NeverSoft who joined forces to create Ghosts. It has been discovered that Activision are merging the two studios into one solid Infinity Ward, and the NeverSoft name will not be incorporated in anyway despite Infinity Never having quite a nice ring to it! It’s not happening, nor is Infinity Soft!
Here’s some snippets of an Activision Internal Memo as acquired by GiantBomb:
“As you know, Neversoft and Infinity Ward teamed up for the development of Call of Duty: Ghosts,” wrote Hirshberg. “And through that process, it became clear that the two studios have very complementary skill sets. Between these two excellent studios, it seemed like a single ‘super-studio’ could emerge.”
Relating to NeverSoft:
“The impact of their 20-year run of hard work and success cannot be overstated,” said Hirshberg. “As already mentioned, we are merging these two very talented teams and obviously had to choose a name for the combined studio. Since the Infinity Ward brand is indelibly tied to the Call of Duty franchise, it is the sensible choice. While it will be strange to not see the Neversoft logo on future games, the important things–which are the Neversoft team’s talent, creativity, professionalism and commitment to creative excellence–all remain unchanged as part of this new chapter.”
Dave Stohl, currently the executive VP of worldwide studios for Activision, has been assigned to lead this new studio whilst The current studio head, Steve Ackrich, will take on another leadership role. However, over at NeverSoft, both studio head Joel Jewett and studio director Scott Pease, will retire later this year having been part of the studio for twenty years!
There was no word about how the merger would affect the development of their next Call of Duty and it’s official title.