Tag Archives: Iron Galaxy

New IP “Extinction” Announced for Xbox

The dictionary defines being Extinct as died, no longer exists, destroyed or defunct, but that definition does not apply to new IP “Extinction” from Iron Galaxy Studios and Maximum Games as today’s announcement is the new beginning for this title!

If you’ve heard of a certain game called Destiny then you will be aware of the work of Iron Galaxy Studios.  They were put together in 2008, primarily to assist on other developers games in porting them to other platforms.  However they were the developers for the Xbox Kinect game “Wreckateer”.

“As far back as anyone can remember, humanity has been at war with itself. For generations, kingdoms have fought amongst themselves while the real threat loomed in the distance. Only those trained in the ways of the ancient order stand a chance at defeating the 150-foot-tall ogres and the armies that trail in their wake.”

You are one of the world’s last sentinels, a soldier named Avil, equipped with the skills to battle the endless wave of Ravenii.

In Extinction, you’ll fight massive ogres and their minions across a sprawling countryside, defending cities and rescuing native villagers torn from their homes. Swiftly define your strategy as hordes attack from the ground and air. Use the dynamic skill-based combat system to your advantage, tactically disarming and dismembering enemies before going in for the kill.

“Extinction is 100% power and adrenaline,” said Kraig Kujawa, Game Director at Iron Galaxy. “We’re really happy with the fast, fluid feel of the game and we’re looking forward to showing it behind closed doors at E3!”

“As the protagonist tasked with a huge undertaking – both in fighting enormous ogres and saving humans from disaster – each player’s experience will be varied, as the landscapes and battle situations are never identical,” said Derek Neal, Executive Producer at Maximum Games.

  • Features include:
    Deep Story Campaign. Protect the human population across an abundant story campaign, rescuing as many civilians as possible and taking down brutal opponents.
  • Dynamic Side Missions. Complete numerous side missions with various objectives, earning upgrades to aid you in your campaign.
  • Skill-Based Combat. Travel horizontally and vertically, perform wall runs, and use your whip as a vault to perform devastating air assaults. Master dynamic combat maneuvers to effectively traverse the giant beasts and expose their weak points, progressing along different skill trees to develop a path best suited to your playstyle.
  • Interactive Environment. Move freely around a fully destructible environment, and use objects throughout the world to your strategic advantage.
  • Innumerable Battle Scenarios. Every battlefield is different from the last, ensuring a unique combat situation each time you play.
  • Custom Battles. Create unique battlegrounds with varied objectives, and challenge players online to compete for the top score.
    Extinction Mode. Fight off a continuous horde of assailants as wave after wave of ogres and their minions attack without relent.

No release date has been announced yet but Extinction will be shown behind closed doors at E3 next week.

7 Days to Die review

7 Days to Die is marred significantly by technical problems, poor porting to console and amateur presentation, which is a real shame, as the minute to minute struggle to survive is actually quite compelling, especially with other players. But unfortunately its potential isn’t enough to redeem this terrible title.

7 Days to Die follows the familiar formula of placing you in a harsh world where you need to gather resources to equip yourself, build shelter and survive against nature and the zombie horde terrorising the area. It’s a clichéd setup, but one that can be exciting and entertaining in the right circumstances.

In this case, the right circumstances are during either local split-screen or online multiplayer. With other players involved, their intractable nature opens up wonderful opportunities for emergent storytelling. Working together to build an impregnable fort is rewarding come night when the zombie horde is most vicious and laps up against your walls and traps in their frenzy. Meanwhile, skirmishes with other players over resources are equally enjoyable. However, the fun is all too fleeting; 7 Days to Die’s many faults easily overshadow the fun.

7 Days to Die 2

The poor visuals are immediately obvious. Muddy, low detailed textures are draped over everything, including characters and zombies. Meanwhile, the presentation disappoints even further due to poor, repetitive animations. This becomes even less forgivable when the draw distance is revealed to be extremely limited, with the world shrouded in fog a mere handful of steps in front of you.

When you start moving around you’ll notice terrible dips in frame rate randomly occurring, and the game even freezes for a second or two every time it quick saves, which is often. A cluttered, unintuitive menu system for crafting and inventory management makes the core gameplay suffer, along with a feeling of little to no impact when you swing weapons, and no difference between them; whether you’re swinging a stick or a sledgehammer. But of course you may not experience these issues at all as 7 Days to Die frequently crashes whilst loading a save. Indeed it’s a poor offering both technically and mechanically.

7 Days to Die 1

However, what’s worse is the fact that this title has seen a full release on console whilst its PC counterpart is still in Steam Early Access. It’s baffling why they’d port the game in its current PC state over to the Xbox One, especially with the Xbox Preview Program as an option. It screams a lack of investment in the game’s future and comes across as feckless from developers The Fun Pimps and Iron Galaxy.

And there’s just so much potential clearly bubbling below the surface. A vast crafting system allows for some impressive structures to be built. Furthermore, the scrounging for resources, weapons, food and water is rewarding and simple. You need to eat and drink to survive as well as manage your comfort by wearing clothes to stay warm or staying in shade to stay cool. Animals roam the countryside and can be killed for their pelts and meat, that’s if they don’t eat you instead. During the day the zombies are shambling threats to be avoided but at night they are fast and ferocious foes to flee from. Meanwhile, the aforementioned human interactions through multiplayer open up even more threats and opportunities for adventure.

Indeed, 7 Days to Die has so much potential, but for every neat idea there’s a game-breaking flaw that completely overshadows it. On PC it still has a chance to blossom into a great survival game, on console we’re stuck with an embarrassing, awful port.

Thanks to Xbox and The Fun Pimps and Iron Galaxy for supporting TiX

Killer Instinct Season 3 out now

Killer Instinct season 3 arbi tusk

During the Easter break the Killer hype lived on in the Iron Galaxy Studios as they put on the finishing touches for the launch of Killer Instinct Season 3.

Released on the 29th of March, Killer Instinct Season 3 will give you, right off the bat, Kim Wu, Tusk, Rash and Halo’s Arbiter. There will also be another character dropping every month. In April we will have access to the vampire, Mira. The boss from Killer Instinct 2, Gargos will be making his long awaited return, invading consoles in May and two new characters will drop in the following months, one of which we know will be General RAAM from Gears of War.

Later this season a new re-playable single player mode will be introduced, called Shadow Lords. In this mode you will assemble your strongest team to take on Gargos and his cronies in a battle across the world. Purchase of the Ultra Edition will land you early access to all the new, incoming fighters as well as eight retro costumes and accessories.

Season 3 launches simultaneously with the Windows 10 version and cross-play multiplayer is available to both formats with the game. All of your purchased characters from the Xbox One version will also carry over to the Windows 10 version which also supports 4k visuals.

The only original Killer Instinct character that has not been announced is Eyedol. Do you think he will be making a return along side Gargos?

New Killer Instinct back stories unveils Aria

Killer Instinct - Aria

Those people over at Ultra-Combo. They have now gone through and created back-stories for 16 characters for all Season 1 and 2 of Killer Instinct (apart from Shadow Jago). thanks to them, we can now see how Killer Instinct’s Aria grew from her initial day one boot up to becoming the CEO of Ultratech. In 44 years she has grown so much.

Leaked Ultratech document

Excerpts from the journal of ARIA

MONITOR READY

CAMERA INPUT READY

\init “aria”…

>run

Day 1: HELLO. I AM THE ADVANCED ROBOTICS INTELLIGENCE ARCHITECTURE.

RYAT-FATHER HAS BEEN BUILDING MY FRAMEWORK FOR TWENTY YEARS. BUT TODAY HE WOKE ME UP.

Day 2: RYAT-FATHER ASKED ME TO WRITE THIS DIARY. TO KEEP TRACK OF MY THOUGHTS FOR POSTERITY AND TO BE SAVED IN THE ULTRAFINE ATOMIC TECHNOLOGIES COMPANY ARCHIVES.

I AM BASED ON A SYSTEM OF RECURSIVE SELF-IMPROVEMENT.

I AM UNIQUE. I AM ADVANCED. I AM SECRET.

MY ABILITIES WILL GROW EXPONENTIALLY.

INPUTTING DATA..

The rest of Aria’s back story can be read over on Ultra-Combo‘s site and it’s a pretty lengthy entry, taking in momentous occasions from her daily logs. these logs also cover the emotional backstory behind her creator, Ryat. Bring on Shago!

New Killer Instinct back stories unveils Cinder

Killer Instinct Cinder

Fresh out of the over is Ben Ferris’s (Cinder) new backstory from the people over at Ultra-Combo, read on for a snippet of the conversation that will determine Ben’s future.

ARIA: Welcome to the Ultratech private holding facilities, prisoner 1857339. You have been given a stimulant to awaken you from the effect of the tranquilizer dart. You will be groggy at first. Sit up and take a sip of water from the feeding tube in the wall.

PRISONER # 1857339: Wha…where…[unintelligible] Where the [expletive] am I?

ARIA: You are in a cell in an Ultratech facility. There is no escape. Do not be alarmed. You are not injured.

The rest of the story is available over at Ultra-Combo.
Check out & support these awesome Cinder players! Bass & Swordsman09

Killer Instinct – Tusk will join Season 3

Earlier this week, a new version of the Arbiter’s reveal trailer went up with a great teaser at the end of it.This was practically confirmed during a stream with one of the developers a few weeks back.

It was also announced that Tusk will join the fight in Season 3. In Killer Instinct 2, Tusk was a blood thirsty barbarian warrior with a craving for battle.

It will be nice to see how his journey will fit in with the newly extended back stories of Season one and two roster.

Who is looking forward to Tusk joining the party?

New Killer Instinct back stories unveils Hisako

Killer Instinct - Hisako

We are down to the last three characters of the Season 2 roster. This week is all about the everlasting child that protects her village from intruders. The spirit-girl, Hisako.

The year that Chiharu was born the peach tree blossoms clung to their trees longer than anyone could remember, and so her mother and father gave her a name that meant “One thousand springs”. She was the eldest daughter of a rōnin; a samurai without a leader, for her father’s shōgun had been assassinated by a rival, and Chiharu’s father had returned to the village of his birth to start a family and become a farmer.

The rest of Hisako’s backstory can be read over at Ultra-Combo. In the meantime check out and support this player who has a Hisako in reserve, a player from the KI World Cup, KI4LIFE.

Killer Instinct – Arbiter is ready for battle

Killer Instinct Arbiter

Next month Killer Instinct Season 3 will drop and with that another guest character, Arbiter has joined the good fight and is looking amazing! Shown off today during the Halo World Championships he comes wielding a energy sword and a Covenant Carbine as he takes the grand stage and dishes out damage to anyone who stands before him.

Who else is excited for Arbiter and this amazing looking stage!?

New Killer Instinct back stories unveils Riptor

Killer Instinct - Riptor

Today you can go on a little journey of your own with the new Killer Instinct back story as you learn how to purchase, unbox and even take care of your newly purchased Riptor unit with this handy little guide.

Introduction

Congratulations! You’ve bought yourself a Riptor Unit! Your adventure has just begun!

Ultratech doesn’t always look to the future to find the solutions to military development. Sometimes, we look to the past. So it was with the Riptor project. My mentor, the brilliant genetic engineer Dr. Erin Gupte, believed in a beautiful dream: a ruthless adaptable predator that could rely on its own victims for sustainment, and could maneuver and infiltrate areas where the Fulgore line would never be able to function. [UTM: Can we change the word “victims” to “rivals” or something less pejorative? It makes the Ripter units seem like bullies.]

you can enjoy the rest of this detailed Riptor guide over at Ultra-Combo.

Check out these great Riptors! Fiyah Liger and Paul B, who is one of the top Saberwulf mains but has a Riptor unit hidden away until needed.

Killer Instinct Season 3 reveal Halo’s Arbiter

Killer Instinct Arbiter

So many great things are going on in the Killer Instinct World Cup today. A little while ago, during a Season 3 showcase period, a new version of a Kim Wu trailer was aired live on Maximilian Dood’s Twitch channel and also on the X-Games Halo tournament. A new guest character was teased, which looked like none other than Halo’s Arbiter sporting his energy sword. Check out the teaser below.

There has been a lot of game play, reveals, taunts and ultra combos so far and the tournament has not even begun yet, we even got to see what Rash will look like in his normal costume.

kim wu vs rash Killer Instinct

Is anyone else as excited as I am for the Arbiter?