Tag Archives: jade raymond

Former Ubisoft Toronto Studio Head Announces new project

Jade Raymond has announced today on twitter, that she has left Ubisoft to join EA and start up a new development studio in her home town of Montreal, Canada.

Raymond has been relatively quiet since her departure from Ubisoft in October last year after a 20 year career spanning roles at Sony, EA, and ultimately Ubisoft Montreal.

On the blog at the EA site, (www.ea.com/motivestudios), she had this to say.

It’s energizing to see EA today bringing more passion than ever to the games they make, and passion to getting it right for players. Motive will work in close quarters with the BioWare team. Yanick Roy and the BioWare Montreal team are doing some new and exciting things with Mass Effect: Andromeda and it’s clear that there is already so much talent to collaborate with on site. And as a player of the latest Battlefield and Dragon Age games, I have experienced what the Frostbite engine can do; and I can’t wait to get my hands on it and see what a new team can create!


I for one am looking forward to finding out more about who will make up the team at Motive, and what IP’s they will develop under the EA umbrella.




Assassin’s Creed producer to speak at next BAFTA Games Lecture


The British Academy of Film and Television Arts (BAFTA) announced today the Jade Raymond (BAFTA-nominated game developer), best known for creating blockbuster game franchises including Assassin’s Creed, will deliver the 2015 BAFTA Games Lecture.

The BAFTA Games Lecture provides an insight into the creative experiences of some of the world’s most compelling games professionals, and provides a platform to share their personal vision for the future of the industry. Jade Raymond will be the first woman to deliver the lecture, following previous speakers including Will Wright, Peter Molyneux, Hideo Kojima, Drs Ray Muzyka and Greg Zeschuk and David Cage.

Harvey Elliott, Chair of the BAFTA Games Committee, said: “Jade Raymond has played a leading role in creating some of the most influential games of the last decade.  She is passionate about games, and equally passionate about the development of the future games workforce. Jade’s support for women in games is particularly significant and we look forward to welcoming her to BAFTA to share her insights and experiences.”

The event will take place on Friday 8 May at BAFTA’s headquarters, 195 Piccadilly in London and public tickets will go on sale at 13:00 on Friday 17 April. To book tickets, go to the BAFTA whats-on page.

Don’t worry if you cannot attend as video highlights, a podcast and a transcript from the event will be available on BAFTA Guru, BAFTA’s online learning channel.

Further information on up and coming events and the recent BAFTA Games Awards can be found here.

Jade Raymond Quits Ubisoft After 10 Years

jade raymond and alex

In a press release on the official Ubisoft blog, it was announced by the gaming giants that Jade Raymond after 10 years is leaving to pursue other things and that Alexandre Parizeau, a founding team member of the Ubisoft Toronto studio, replaces Raymond as managing director.

During her tenure at Ubisoft, Raymond was producer on the first Assassin’s Creed (2004-2007) and served as executive producer on Assassin’s Creed II (2008-2009), Watch_Dogs (2008-2009) and Tom Clancy’s Splinter Cell Blacklist (2010-2013). She also opened the Ubisoft Toronto studio and served as its managing director since 2009, a role she will turn over to Parizeau starting October 29th 2014.

“I’ve spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games,” said Raymond. “This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I’d like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors.”

With more than 15 years in the game industry, Parizeau has an impressive range of experience across many facets of the business. As a founding core member of Ubisoft Toronto studio, Parizeau is a proven and trusted team builder and leader. He also served as senior producer on Tom Clancy’s Splinter Cell Blacklist, and producer on Tom Clancy’s Splinter Cell Conviction and Rainbow Six Vegas. Parizeau will report to Yannis Mallat, CEO of Ubisoft Montreal and Toronto, and will oversee Toronto’s continued role as a key contributor to the development of some of the biggest brands at Ubisoft, as well as a number of unannounced projects.

Source: Ubisoft