Tag Archives: just cause 3

Final content pack comes to Just Cause 3

Square Enix and Avalanche Studios have released the third and final content pack of the Air, Land & Sea Expansion Pass for Just Cause 3, titled Bavarium Sea Heist. In this third DLC you again get to rub shoulders with your favourite private army The Black Hand, who happen to be working for The Eden Corporation on another crazy weapon but this time as the title suggests it’s off the coast of Medici.

  • Liberate the Medici coastal waters of Scolio, home to Eden Research stations and the mysterious “Stingray” base.
  • Drive the deadly rocket boat “Loochador”, using its multi-lock missile launchers and miniguns to defeat the formidable Black Hand Fleet.
  • Infiltrate the Stingray base to steal the deadly “Eden Spark” lightning gun and unleash elemental death on your enemies in all new storyline and missions.
  • Power up the Eden Spark further with mods earned in the “Boat Invader” challenge.

For Air, Sea & Land Season Pass holders Bavarium Sea Heist is available now to download and play. It will be available as a seperate add-on for everyone else from August 18th at a price of £4.99.

For further information about Just Cause 3, Bavarium Sea Heist and the other two released DLC’s then check out the Official Website.

Mech Land Assault smashes on to Just Cause 3

If you’re a Just Cause 3 Air, Land and Sea Season Pass holder then today is your lucky day. The second expansion pack in the series titled Mech Land Assault is now available to download and to celebrate this release, a new gameplay trailer is available showing Rico causing chaotic destruction in brand new, gravity-defying ways.

The new Mech Land Assault dlc takes Rico Rodriguez to the new island of Lacrima, home to an abandoned eDEN research base and a prison camp run by the mysterious Black Hand. Armed with the new Bavarium Power Core rifle, Rico will take on huge powerful Mechs, in the attempt to hijack them. Once under Rico’s control you can then take the fight to the enemy with the Mechs powerful cannons and GRIP Gravity Guns.

Mech Land Assault Features

  • Pilot two types of powerful Mech and drive them anywhere in Medici.
  • Unleash the Mech’s Gravitational Remote Influence Projector or “GRIP” to attract and hurl objects at your enemies.
  • Jump and smash helicopters from the sky or ground pound tanks with the GRIPS’s “Force Pulse” attack.
  • Prove your skills and earn upgrades in Mech arena challenges.
  • Call in a Rebel Mech buddy for extra firepower when the going gets tough.
  • Includes a powerful new energy weapon, the Bavarium Power Core rifle.

For those who don’t have the Air, Land and Sea Season Pass you are going to have to wait a little longer as the Mech Land Assault pack will go on sale as a seperate add-on on June 10th priced at £9.49. If you can’t wait till then the Air, Sea and Land Expansion Pass is available to buy for £19.99. The last content pack titled Bavarium Sea Heist will be released by the end of summer 2016, and again one week early to Expansion Pass holders.

Just Cause 3’s Sky Fortress release date and patch notes

In preparation for the release of Sky Fortress the first of 3 expansions coming to Just Cause 3, a patch update will be deployed today Friday 4th March to all consoles. The patch will include the following fixes:

  • Reduced initial loading time and in-game loading screens by 20-50%
  • Fixed several memory leaks resulting in crashes
  • Reduced a number of random crashes
  • Improved streaming of game world
  • Some performance optimizations related to hitches and stuttering
  • Implemented DLC system in preparation of the Air, Land and Sea packages

Sky Fortress will be available to download on March 8th for all holders of the Expansion Pass Air, Land and will go on general sale on March 15th for non pass holders.

Click here for more information on the up and coming expansion content or check out the official website here.

The Sky Fortress expansion pack will be priced at £9.49 whilst the Air, Land & Sea Expansion Pass is available now for £19.99 and will include all three expansions which are scheduled for release before the end of summer 2016.

Just Cause 3’s expansions detailed

The first Just Cause 3 content pack, Sky Fortress, is launching in March and giving owners of the Air, Land & Sea Expansion Pass the ability to play it a week before is goes on sale as a standalone download . You can check out the new Sky Fortress trailer below:

If Just Cause 3 is over-the-top action then the Air, Land and Sea Expansion pass aims to stand on its shoulders and reach even higher,

said Tobias Andersson, Senior Producer at Avalanche Studios.

An incredible amount of time has been spent ensuring every new item is fully integrated into the main game and can be used during existing missions. Rico’s new Bavarium Wingsuit will fundamentally alter the core gameplay of Just Cause 3 and we can’t wait to see the crazy stunts that players perform with it.

Sky Fortress contains a brand new set of missions that introduce a new threat – a huge and terrifying Sky Fortress and an army of deadly robotic drones. To tackle his deadly new adversary, Rico Rodriguez will use a new upgradeable, rocket-powered, weaponised ‘Bavarium Wingsuit’ fitted with shoulder mounted machine guns and auto targeting missiles – alongside his new ‘Eviction’ personal defence drone and ‘Bavarium Splitter’ assault rifle.

Just Cause 3 Sky Fortress 1

The second pack in the Expansion Pass, Land Mech Assault will, will contain another new series of missions that introduce a unique new vehicle that can be carried over into the main game; a heavily armoured mech armed with a gravity gun that allows objects to be picked up and powerfully thrown in any direction. Although the mech is as strong as a tank, it is highly manoeuvrable and agile and behaves unlike anything else in the game.

Just Cuase 3 Mech Assault

The Expansion Pass concludes with the Bavarium Sea Heist – details of which will be revealed in the following months.

The Sky Fortress pack will be priced at $11.99 / €11.99 / £9.49 whilst the Air, Land & Sea Expansion Pass is available for $24.99 / €24.99 / £19.99. All three content packs will be available before the end of summer 2016 and released one week early to Expansion Pass holders.

Just Cause 3 review

The spectacle of awesome destruction isn’t enough. Utterly destroying a military outpost, tearing down communication arrays, hacking anti-air installations, planting explosives on electrical relays and flammable tanks doesn’t provide enough enjoyment to see you through the entirety of Just Cause 3. It’s quite the revelation. The previous Just Cause titles seemed to thrive on the chaos of highly destructible locations and immense, ludicrous action sequences. Just Cause 3 improves on these aspects significantly, providing even more destructibility across a massive map and implementing enhancements to your abilities and arsenal that are ideal for causing even more havoc. It’s depressing to discover this just isn’t enough.

Instead Just Cause 3 feels less impressive than its predecessors, with an overwhelming scale, a more obvious narrative dissonance, and frustrating restrictions that pull you out of the experience. However, although the overall package isn’t great, there are moments of brilliance that do a lot to distract from the flaws, and although it may be fleeting for some, there’s still a lot of fun to be had within this island paradise.

Just Cause 3 1

You once again play as Rico Rodriguez, returning to his home country, the fictional Republic of Medici, during the height of Sebastiano Di Ravello’s military dictatorship. Having left the CIA, Rico is now driven by more personal motives where he means to rid his homeland of the dictator by helping the rebels liberate each district one at a time. However, his method of ridding the island paradise of Ravello’s military control remains the same: lots of explosives.

The shift to a more personal story hits a fair few bumps as you work your way through it. The dissonance of trying to save your homeland from dictatorship by destroying large sections of its infrastructure doesn’t make sense, and largely your quest for independence for Medici makes you seem more like the bad guy than Ravello, something the narrative fails to question. It also flitters between amusing and serious, making the story largely forgettable and unquestionably silly. On the odd occasion it achieves a good balance, similar in tone to Capcom’s Dead Rising titles, but then it shifts too much one way or the other and compromises your investment. It also suffers from bad pacing, forcing you to liberate more districts before unlocking certain missions. It tries to force you to explore Medici and embrace the chaos-fuelled destruction of liberating towns and destroying military compounds, rather than allowing you to discover the fun for yourself.

Just Cause 3 2

However, blowing things up in Just Cause 3 is terrific. A good variety of weapons and vehicles makes your quest for destruction creative and fun, allowing you to string together gunplay, vehicle piloting, ordinance planting and grappling hook tethering in all manner of ways to tear down structures. It’s wonderfully free-flowing. Your improved grappling hook now allows you to tether things together and pull them into each other, inviting numerous ways to destroy and otherwise have fun with the destructible world and the soldiers and citizens unlucky enough to get in your way. Meanwhile, an unlimited amount of explosive charges allows you to blow things up remotely and other abilities can be unlocked to increase the amount of charges you can set at a time as well as rig vehicles to explode. Gunplay feels like a last resort and when you do start shooting enemies or firing off rockets it feels just as satisfying as the rest of the destructive experience. Also the explosions and huge fireballs looks absolutely stunning.

However, many of the more inventive options for destruction are locked away, only to be accessed by completing challenges specific to the abilities you want to unlock. These appear on the world map and challenge you in a variety of disciplines – from driving through checkpoints within a time limit to shooting targets and achieving a specific score. Up to five gears are earnt from each challenge depending on the criteria, which can then be spent on unlocking new abilities. However, bafflingly one such ability that’s locked away in the ability to precision aim. Moreover, the challenges are true tests of your mastery of the mechanics and prove difficult and frustrating, even more so due to the horrendous load times each time you fail.

Just Cause 3 3

Whether dying during ordinary play or failing a challenge, a frustratingly long load time await before you can get back into the action. It completely pulls you out of the experience and frequently leaves you waiting several minutes before you finally get a chance to try again. It’s a flaw that completely compromises the fun you can otherwise have.

Medici is huge, comprised of three islands, one of which is truly massive. Working your way across them is tediously longwinded, despite the improved parachute controls and the addition of the wing suit. You can now string together your grappling hook, parachute and the new wing suit to effortlessly glide around the environment and reach any structure, natural or otherwise, on the map, and the improved verticality of the level design makes the process of reaching mountain settlements and military bases interesting. However, it’s a fairly slow method of transport. Calling in vehicles, especially aircraft, offers a faster way to travel, but in order to call these in you need to have unlocked the vehicles and have the flares available to call in support. It feeds back into the unlock system, forcing you to complete challenges to increase the amount of flares you hold and search out vehicles and complete side-objectives to increase the arsenal available. It gets frustrating and distracts from the fun.

Just Cause 3 4

Just Cause 3 doesn’t marry the highly destructible open-world, its narrative and its side-objectives in the most compelling or harmonious way. The result feels too restrictive. When things do come together and you’re creating chaos through explosions and high octane action sequences, its tremendous fun, which is then consequently ruined by the abysmal load times. It’s possible a few patches could improve this aspect, and there’s certainly a lot of fun to be had regardless, but the overall package leaves you wanting more freedom and more silliness from a series that’s yet to nail its tone.

Thanks to Xbox and Square Enix for their support

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https://www.youtube.com/watch?v=AR-cg0kI1MQ

TiX Podcast: Siege the Day Just ‘Cos

Welcome to the This is Xbox Podcast.

Join Greg Giddens and Neale Jarrett for a new episode of the This is Xbox Podcast – episode 18 Siege the Day Just ‘Cos – where the duo talk about Just Cause 3 and Rainbow 6 Siege, Greg’s new Astro A50 headset, the duo’s obsession with achievements, and a few news stories that took their interest recently.

https://soundcloud.com/thisisxboxpodcast/tix-podcast-siege-the-day-just-cos

If you want to send us a question or topic for the topic discussion section, or simply contact us, then shoot over an email to: podcast@thisisxbox.com

You can also follow the hosts on Twitter: @GregGiddens and @BaronVonPleb

You can also find us on iTunes, Stitcher and SoundCloud.

If you like the show and want to support it, please check out our Patreon page.

The awesome music in this episode was provided by Bangmaid and produced by James Gill. (https://www.mixcloud.com/bangmaid/)

Take in the sights of Just Cause 3 via Wingsuit

jc3_wingsuit

Ah, good old Rico Rodriguez. Master of wingsuit mayhem and all things that go boom. Square Enix have released a trailer from their recently released Wingsuit Experience smart phone app that show’s the picturesque island of Medici in all it’s fiery, loud explosion glory.

The Wingsuit Experience app is available for iOS and Android devices, free and gives you four wingsuit rides to view with 360 degree VR functionality and a couple more features besides.

Have a look at a taster of it below and remember kids, Just Cause 3 is due out on Xbox One on the 1st of December 2015.

Try clicking and dragging the video to see the sights and mind the flying shrapnel.

https://www.youtube.com/watch?v=3_80iFID4s0

Just Cause 3 mission trailer

Just Cause 3Coinciding with this year’s New York Comic Con, Square Enix have released the new gameplay trailer On a Mission. The trailer highlights how JUST CAUSE 3’s sandbox gameplay flows into missions, as Rico makes use of his vast arsenal of weapons and abilities to defeat General Di Ravello’ forces.

In this mission, Rico must protect the town of Costa Del Porto from the General’s tanks before breaking his friend Mario out of prison and escorting him to safety. Di Ravello believes the odds are stacked in his favour, but with Rico the General may have bitten off more than he can chew.

https://www.youtube.com/watch?v=HB8nQJItnq0

EGX 2015: Just Cause 3 Impressions

Just Cause 3Just Cause 3 had a much larger showing with row upon row of machines playing the latest incarnation of Avalanche’s unique open world action adventure. You reprise the role of Rico Rodriguez as he leaves the Agency and returns to his homeland only to be embroiled in the efforts to overthrow local dictator, General Di Ravello.

Those who listen to the podcast will know that while Greg and Neale have a distinct affinity for this series, neither Rich nor I got on very well with this series of games, but not being one to remained blinkered in what is or is not a good game, the plaudits that Greg and Neale lavished on its previous incarnation remained with me when I sat down to hear the opening introduction.

Those in the know and that have played previous games, will be glad to know that along with a much larger playground to explode, destroy and explore, Rico’s abilities have also had a tune up. Multiple Tethers are now available, and allow you to secure multiple items simultaneously; invoking a huge grin that remained with me long after I left the booth when I tethered an enemy soldier and an oil barrel to an elevated wall then watched the ensuing fireworks.

I can’t actually compare the graphics to its predecessor (having never played it), but I must confess that the land of Medici looks impressively stunning. The team member who showed me to the seat explained that although the map is the same size and scale as that of Just Cause 2, they had made it with navigating vertically in mind, so lots of towers and buildings were just ripe for scaling, and the newly included wingsuit meant jumping from a rooftop and careening across the map was not only easy, but a real pleasure to behold.

It has not convinced me to get a day 1 purchase but I will certainly put some consideration into funding availability when it finally launches later this year.