Indie developers The Game Bakers have announced today that their all-boss combat-action game, Furi, is now available to download on Xbox One priced at $19.99 / 19.99 € / £16.99. To mark the occasion a figurine of the game hero in an all-action pose has been made available through a Kickstarter campaign.
Back in February I posted an article about The Wild Eight coming to Xbox One. This co-op survival game being developed by Eight Points tells the story of eight people whose everyday lives are forever changed after a horrific plane crash. Finding themselves stranded in the middle of nowhere, deep in the forests of Alaska, the survivors await rescue, their lives threatened by a number of mysterious entities, unseen creatures, and objects that definitely don’t belong in this world. After desperately trying to reach help on the radio, but finding no one answers they soon realise something is wrong.
Like many indie development teams nowadays Eight Points has now turned to Kickstarter to try and raise the money to take the game to the next level.
Kickstarter is always a hard decision. However, it is the only way to make The Wild Eight real. Our team has been developing The Wild Eight for six months and has already come up with the story, worked on the core mechanics, and also implemented multiplayer mode.
The team are now looking for funding to make a release date of the end of 2016 a reality. However the initial funding ask of $50,000 is for the PC release and once this goal has been met the team will then look at stretch goals to allow a Day 1 console port. At present though there is no fixed date for the console release. Now personally I do hope this happens, the game even in its Pre-Alpha state (see the trailer above) looks great and the idea behind the story makes this something potentially refreshing that is coming to our consoles.
The game will allow you to play The Wild Eight on your own, or in co-op mode, sharing resources and covering each other’s back by resuscitating one another with a defibrillator, if you happen to get attacked and killed by hungry wolves. It’s because of this I feel the game will do well as it enters into the current popular team co-op survival realm and you never know it might have a bit of couch co-op and cross platform.
For further information about the The Wild Eight game then why don’t you check out their website, or if you fancy backing the project and helping this great looking game come to the Xbox One then check out their Kickstarter campaign.
Why don’t you drop up a note in the comments section below with your thoughts about the game or even your thoughts about why so many indie game developers are turning to kickstarter now to fund their projects, a brief topic of conversation in the recent podcast with myself, Greg and Steve. Stay tuned for more information about The Wild Eight over the coming months.
One of my favourite ever football games was Sensible Software’s Sensible Soccer. It was fast, it was accurate, it was simply brilliant. I’ve longed for a new version on Xbox One for a little while. Jon Hare, one of Sensible Software’s founders has finally announced one.
Sociable Soccer is looking for backers though, and it’s turned to the community for help on Kickstarter.
The title is touted as the spiritual successor to Sensible Soccer and if it plays like the original then the FIFA series is going to have a new rival for it’s table-topping crown.
Sociable Soccer will feature 500 national, club and custom teams with 10,000 player names. The game won’t be officially licensed though, so the kits and names will be as close as they can be without the specter of legal action looming.
Jon Hare himself is looking to compete with the big-hitters, as he suggested to Eurogamer;
Competing with FIFA and PES requires much more than just a remake. It needs a different take on football games altogether, blending the instant playability of yesteryear with the power of modern technology.
Codemasters still own the license rights to Sensible Soccer, however, and it doesn’t look like Jon and his Finnish team at Tower Studios will be getting that back;
Codemasters is entitled to do what they like with Sensible Soccer. It’s their license now. I understand why people associate me with it, because I designed it. But I can’t control the license any more and I’ve not been able to for 16 years.
At the time of writing there are only 24 days left to back this, or maybe a publisher can come in and snap this up. Maybe, just maybe it’s too much to hope for Codemasters to pop their head up and say ‘Hey, we’d love to work with this and we’ll call it Sensible Soccer’.
Pie-in-the-sky thinking? I can dream.
Personally, I hope Sociable Soccer makes it to Xbox One soon.
Here’s the frankly bonkers Kickstarter announcement.
Following its début at Gamescom in August, KING Art Games looks to the gaming community to get The Dwarves completed.
KING Art Games’ Creative Director Jan Theysen:
Both of our previous crowdfunding campaigns have been a great experience for us. We could make the games the way we’ve envisioned them, and are sure that the final games were improved due to the early community feedback. So for us it’s a no-brainer to go to Kickstarter once more. If you want more beer, beards and battles in your life, The Dwarves is the game for you.
Based on the Markus Heitz bestselling fantasy novel, of the same name, players will follow the story of Tungdil Goldhand, a young dwarf raised among humans, who embarks on an epic journey to find his true origin.
Throughout his journey, Tungdil will encounter up to 12 companions, all with their own individual skills and backstory, who can join him on his quest. Such as furious dwarf twins, Boindil and Boendal, who have fought in hundreds of battles. Or the more unusual Rodario, a human actor, who is a weak fighter, but can masquerade himself to catch his opponents by surprise.
The Dwarves features an unprecedented physics-based real-time combat system, and will pit heroes against huge hordes of enemies across 200 locations. Facing enemy troops, completing varied quests, and speaking to numerous NPCs, players will get to experience the world and its rich history.
The Dwarves is currently in development for Xbox One, PC, and Playstation 4. If you wish to back The Dwarves, you can visit the Kickstarter page, here.
I’m sure many of you (or none at all, might just be me) have sat and wondered how Cortana felt, watching helplessly as Master Chief lost health during his battles with the Covenant… Or wondered just what was going through HAL’s head in 2001: A Space Odyssey… Is The Fall the game to help you understand from an AI’s point of view? I think so!
The Fall, developed by Over The Moon Games, and funded purely by a very successful Kickstarter campaign, puts you in the shoes of the enduring ARID, and artificial intelligence onboard a futuristic space suit.
As The Fall starts, you find yourself plummeting to the ground of an unknown planet, in an unknown sector of the galaxy… As you awake, ARID boots up and starts her scan. It is through this initial introduction that you are first exposed to the game’s excellent art style. Mixing dark and atmospheric backgrounds with a bright and intriguing character, the style is rather reminiscent of Limbo, and Flashback… Simple, yet beautiful. The menu system is styled much like an old mainframe computer. Chunky text, and minimal furniture. It is with this set of menus that you unlock abilities as you progress through the game, helping ARID with her primary objective.
It is through the inclusion of basic rules and protocols, based on Isaac Asimov’s Rules of Robotics, that ARID must obey, which presents the biggest challenge to her. Does she disobey the rules to save her pilot, or does she abide by them, and risk him dying? Does she risk the life of the pilot she is sworn to protect to escape, or risk her own life for his?
After ARID’s initial scan, she realises that the pilot of her suit is not responding. Assured that he is still alive, yet critical, ARID sets off to find medical assistance. Of course, being on an unknown planet, she doesn’t know where to start.
Using the classic side-scrolling platformer mechanic, you traverse through the levels section by section, using your torch as guidance, using your torch to discover clues in the environment, and picking up items to use along the way. I felt that the controls were a little finicky at times… Because you use the left analogue stick to move, and the right to aim, if you’re not quite precise, you would either find yourself missing a key item to interact with, or dying as a result of not being quite accurate enough.
The puzzle element of The Fall is clever, yet frustrating at times. Much like titles such as Broken Sword and Monkey Island, you must complete little challenges to progress the story. Without giving too much away, these can be solved using beakers to collect liquids, or an old robotic arm to access a control panel. Each puzzle is well thought out and many of the solutions are frustratingly simple to solve.
It is through these challenges that ARID discovers that she is in fact trapped in an AI depurposing facility, through which she must escape by completing the challenges thrust upon her, or risk her pilot not surviving.
Along with the tantalising puzzles ARID must complete, she is also under fire from other AI within the facility, tasked with her destruction due to her inability to accept the rules. Her objective is to save her pilot, without regard to the consequences…
The mix of platform/puzzle/adventure really appeals to me, I have been a fan of this type of game for some time, and overall I feel that The Fall is a tight, well-oiled title, and I would certainly welcome the rumoured sequels (that’s right, sequels!) It plays well on Asimov’s Basic Rules of Robotics, making you think of how to react to the challenges you face.
Next time you are in control of Master Chief, take a moment to think how Cortana could be reacting to your actions.
With all the negative press surrounding Bungie/Activisions Destiny & Red Bull exclusivity deal, many took to utilising their suffering at the hands of the community at large to promote their own game.
Most attempts fell flat, Planetside 2 in particular; given their own troubles, yet one developer has managed to find the balance that keeps it firmly in the tongue in cheek satire department. Techland’s #DrinkforDLC twitter campaign went down so well with gamers when they opened the campaign on Wednesday, that they have now decided to take a poke at another community gripe, as it appears they are now ripping on Sony’s recent decision to Crowd-fund Shenmue 3, even though it appears they intended to finance its development.
The #DrinkforDLC campaign now has added stretch goals for further free content, and they have also thrown a docket code in for good measure.
It’s taken three years of shooting, performing interviews and post production but this new film exploring the rise of the growing indie community was released earlier this week.
The film itself was a Kickstarter success story having successfully leveraged the crowdfunding platform. Gameloading: Rise of the Indies takes an up close and personal look at a group of diverse indie developers as they seek to create new experiences and find a place within this evolving sector and art form.
Interviews include John Romero (Doom, Quake), Davey Wreden (The Stanley Parable), Rami Ismail (studio Vlambeer), Zoe Quinn (Depression Quest) and many more.
As well as being available to purchase via the Xbox Video store you can also grab it from Steam, iTunes, Humble Store and Gameloading.tv. In addition to this a limited collection of DVD and Blu-ray copies will be available for sale at www.gameloading.tv from May 2015. One to definitely add to my collection.
Have you watched this yet? Let us know your thoughts below in the comments section.
Our friends over at Domino Effect Ltd have released a new trailer, with a twist. It’s a live-action ‘Interrogation’ trailer, helping to introduce this new team-based multiplayer stealth action title coming soon for PC, Xbox One and other platforms.
Red Awakening is set to be a mix of games similar to the original Thief, TimeSplitters2 (what a game that was!), but with added team-based gameplay similar to classic Counter-Strike. Domino Effect Ltd are also proud to say that the games style is influenced by slasher movies from the likes John Carpenter (Ghosts of Mar, Vampires, Halloween) and Dario Argento (Dracula 3D, Demons).
As well as releasing this new trailer, Domino Effect Ltd have also launched a brand new Kickstarter campaign. Look out for our ‘TiX crowdfunding spotlight’ this Sunday for more details on that!
The Interrogation video has been a real labour of love for Domino Effect and we feel that it perfectly captures the anarchic spirit of the game as well as a bloody nod to our slasher horror movie inspirations. So far the development of Red Awakening has been entirely self-funded, but we’re now turning to Kickstarter for the necessary support to help us complete the final stages of development.
said Rob Peall, Game Director @ Domino Effect.
Additional details from the press release:
Red Awakening blends neon drenched environments, satirical storytelling, first-person dynamic stealth, parkour style movement, drug induced power-ups, ultra-violent gameplay and an unnerving “Carpenter-esque” synth soundtrack. The visceral package is all wrapped up in Domino Effect’s distinctive cell-shaded graphical style.
Set during the aftermath of the Vietnam War in the mid-1970s, Red Awakening depicts a United States in turmoil. The youth are out of control, with once peaceful student protests devolving into violent street riots. Fearing a civil war with the youth of America and the ever-increasing threat of communism, the powers-that-be covertly funds a clandestine CIA mind control program. Codenamed: “Red Awakening”, this program is designed to solve all of America’s problems at once… but things don’t go according to plan.
Red Awakening is planned for release on PC, Xbox One and other platforms during late-2015. Remember to keep an eye on this weekends crowdfunding feature for more information.
Where has the time gone? Issue #8 of the TiX crowdfunding spotlight is here. This week’s edition (written while listening to this week’s ThisisXbox Podcast) focuses on two unique titles; IZLE an action-adventure RPG from Area Effect and HUSH a challenging action-adventure video game about our childhood fears from London-based Game Studio 78. First, it’s time to catch up on the projects we’ve been following.
It seems the momentum has almost come to a complete stop for Dedication Lab and their campaign; RUMP! The last time we checked in with these guys they had only managed to raise an extra $300, seven days later and they’ve only managed to raise another $200 or so taking them to a grand total of $14,752. At this rate we’ll be unlikely to see RUMP! make it to the $50,000 grand total they require.
Once Bitten Twice Dead! is the zombie first-person title from Dark Day Inc. I’m honestly gutted to report that funding was unsuccessful on Kickstarter. The campaign only managed to raise $734 AUD towards their goal of $20,000 AUD. Since the project failed, they haven’t posted any updates, but we wish Dark Day Inc. all the best and look forward to hearing what’s next from them.
Near Future Fiction writer, Henry L. Sullivan III wants to bring American Father’s Podcast to as many listeners as possible. Steve Downes (the voice of Master Chief) is one of the many high-profile voice actors involved in this Kickstarter project. Unluckily for Sullivan and Downes, the project has failed to attract the attention it deserved. The campaign failed to come close to the $30,000 it required barely making it to $3,000.
Outward from Nine Dots is the Adventure Life Sim as featured in last week’s issue. It seems there is just as much interest in this game as I had hoped for. With 21 days still to go, the campaign has attracted 543 backers pledging $34,083 CAD towards the $150,000 target. They’ve been attracting quite a bit of attention of online media outlets these last few days, so make sure you don’t miss out on backing this unique project. Visit the Kickstarter page here to learn more and pledge.
Finally, but by no means least is Frizzy, the indie title already approved for Xbox One and 70% complete. The team behind this classic platformer are looking to raise the last $3,000 required to cover all the final release fees. With 21 days to go Frizzy has found itself 14 backers with $226 towards the total. Please do check out this small, bizarre little title and support it with anything you have.
New this week!
Izle is a 3D procedural action-adventure RPG where your quest is to rebuild the last world of Light using Godlike terraforming powers. Izle will target Steam (PC, Mac and Linux) and consoles, but most importantly for us; Xbox One! The team behind Izle have already secured a pre-agreement with Microsoft including free developer kits to make Izle the best it can possibly be.
So what is Izle? Entire kingdoms and islands will be created or shattered based on your gameplay decisions. The landscape of Izle will reflect your actions in unprecedented ways. The freedom of terraforming allows us the player to acquire powers and use them to create procedurally-generated islands filled with rolling hills, daunting castles, treacherous volcanoes, underground ice caves, and sprawling dungeons. Real-time combat means fast paced melee and ranged action, interspersed with magical spells. A new item ability system allows players to create their own specialised character builds and capitalising on a truly destructible world, with every blade of grass, tree, hill and mountain being destructible, there are 100’s of hours of fun to be had. We’ll be presented with a vast, unique world to uncover, but will also have many exciting ways to go about exploring it; digging, climbing, swinging, swimming, flying and more to travel through the world we’ve created to discover all the wonder and mysteries that await.
Izle is the last world of Light. The remnant of a long ago war. A solitary island lost in the depth of space and protected merely by a luminous shell that seems only too fragile. Your world was consumed and for years you search for what could become your new home. As you take your first glimpse of Izle, your own unique story begins, as this lost paradise will become what you decide to make of it. But the Shadows that destroyed your world are trying to invade Izle and confrontation approaches, but is that really why you’re here? Izle’s mysteries, fragmented into a thousand islands, will draw your attention from the distant stars to your own very decisions.
The team behind Izle are extremely proud to be working and collaborating with Clément Péres (@mindthings), a French composer who’s created more than an hour of original music for the game. Between the low polys and the richness of a breathing world, between the synthetic and the symphonic, each of his tracks integrates perfectly with the game. You can listen to some of his music here:
Izle, as do all well thought out Kickstarter campaigns, has a great set of reward tiers for backers. The lowest tier at $14 will ensure you receive a copy of the game on your platform of choice (STEAM, PSN, Wii U eShop or Xbox One) but the reward that stands out the most is a hardback book with some truly stunning artwork included. The Izle Physical Artbook (Tier Izle Artbook) will be created at the end of development and will be a high-quality physical print. It will group all sorts of content: high quality illustrations, screenshots, early concepts, character designs, items, icons, glyphs, design sheets, music sheets, technical notes, and anything else the developers think would spark our interest. And, of course, it will be signed by the whole team.
At this moment in time there are no stretch goals as part of the project, it is a little too soon for that. The money raised will give the developers, Area Effect, the ability to hire artists (whom they’ve previously worked with) and enable them to do what they love: making 3D models, 2D art, music, sound effects, voice-overs etc. etc. So, how much are Area Effect looking for? The answer is a large $90,000. With 12 days to go and 529 backers already standing behind them they’ve managed to raise $17,666, quite a bit short from where they need to be.
Likeliness of happening: To make Izle a reality the team at Area Effect need to ramp up their campaign, and to help this along they’ve released a demo for PC and MAC. You can download it here. Time is against them, but the concept is one that’s unique and interesting. With a little support they could still raise what is required.
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Ready to face your fears?
London based Game Studio 78, or GS78 as they like to be referred as, is made up of just 13 team members. They’ve recently launched this particular campaign on Kickstarter which is really worth checking out, and could definitely do with your support.
Hush draws its inspiration from fears, particularly those we have all experienced in some way or another when we were children. Hush is the story of Ashlyn, as she finds herself in an orphanage that time forgot, surrounded by blood freezing phobias that will try to absorb her into oblivion. Your goal is to help Ashlyn face these fears, and then use them to your advantage in order to escape from this nightmarish place. During this journey you’ll find yourself roaming through all sorts of environments capable of bringing out your innermost phobias. You’ll also be getting help from the inhabitants of this establishment, simply called The Forgotten. These little figures will tell you all about the suffering they’ve been through as victims of The Fears, while giving you hints on what awaits you.
Hush is already approved for and will be released on Xbox One, PS4, Wii U as well as Steam for Linux, Mac and PC. Developed using the Unity 5 Engine the Xbox One version will be released a short time after the game launches on Steam. But already pre-approved and a good deal way through development, Game Studio 78 are looking for an October release, this year!
While playing Hush, the player will face several obstacles as they progress through the levels. These obstacles take the form of monsters, puzzles and spatial hazards. Each monster has different attacks and motion patterns, behaving accordingly to their profile and the specific chapter they belong to. Each chapter will end with a confrontation against a final boss –a representation of the fear said chapter is based on.
Ashlyn will rely on toys to help her overcome the fears and obstacles in her way. As you start with Hush, you’ll be reliant on GoGo, Ashlyn’s best friend. GoGo is suited to melee combat best, so you’ll soon need to explore and find new toys to help. For instance there is the Firefly Flask which emits a powerful light that stuns all the enemies around Ashlyn and damages dark creatures. Used with GoGo, enemies can be more easily defeated from stunned status.
The unique concept of Hush is that you’ll be experiencing a compelling story with an intricate plot that explores different kinds of fear: the “Fear of the Dark”, “Fear of Thunder” and “Fear of Ghosts”. In the Fear of Thunder chapter we’ll be pitted against the energetic automatons of the Power House. These are creatures that harvest energy and are highly volatile in nature. This chapter tells the story of Nikolai, the groundskeeper of the orphanage whose ambition was to create life. Nikolai built robots from all types of junk that he found in the orphanage and managed to give them life. Ashlyn will try to find the reason behind the strange things happening in this level, the robots who have been given life… and why thunders bring about such loud noises.
Game Studio 78 want to make these fears come alive when playing Hush. One of the key elements to ensuring this happens comes down to sound. We’ll be hearing indistinguishable whispers coming from all around you, or the thunder suddenly crumbling through the silence. On the soundtrack you can expect some spooky themes, which create suspense and raise your heartbeat. Hellish strings, bone-like marimbas and weeping synthesizers will play catchy melodies that will follow you along your path.
Because production is so far along and the team at GS78 have been at this quite a while, they’ve come up with a great selection of rewards and stretch goals. That said the initial target is quite a whopping £99,000 to finish production including staff costs, physical rewards and other production costs. However if the team manage to reach this they’ve already setup 3 stretch goals; £125,000 will see GS78 working on a DLC called ‘Spiders Den, £150,000 will be DLC called West-Wing with 2 new fears and £200,000 will see the team complete a third piece of DLC including 3 new fears and an exclusive ‘Hush Making off’.
Likeliness of happening: The Kickstarter campaign is unfortunately not doing well. With just 14 days left to run they’ve raised just £939 towards the initial goal of £99,000. That said, this is a team that have invested their own money into the development of Hush since day one. With so much thought put into the marketing, concept, design and the Kickstarter itself, I don’t see them rolling over and leaving this unfinished just because the Kickstarter doesn’t work. Will the Kickstarter be successful? It doesn’t look that way. I still believe we’ll see Hush on Xbox One, it’ll just take longer than planned.
In this bumper edition (issue #7) of our crowdfunding spotlight we’ll be taking a look at We Happy Few, the story of a small group of moderately terrible people, who must survive in a doomed, happiness-obsessed, dystopian society until they are able to get the hell out. Outward an open world RPG with a focus on simulating the life of an adventurer – not a legendary hero. And not forgetting Frizzy, a classic platformer with wild next-gen mechanics, already approved for an Xbox One release and just needs additional funding. But first as normal, lets dive straight into our catch up section.
We’ll start with some good news shall we? The awesome Enigma Escape, the live escape game experience hoping to open up in London has been funded! Asking for £5,000 the brains behind this extraordinary venture managed to raise £5,599 which is fantastic news. We can’t wait for Enigma Escape to open and we’ll be seeing you all there soon.
On to some bad news (sorry), and we’ll start with the RPG from Zenrock Studios LLC; Wormhome City. It was looking for $7,500 to get development kicked into overdrive but time has run out and they attracted just 67 backers pledging $1,331 between them. Zenrock have been extremely gracious in their defeat and vowed to come back later in the year with a new campaign, better rewards and a more structured, thought out marketing campaign. Good luck guys, we look forward to hearing more from you.
Gamer’s Edition has been heavily featured on TiX social media channels, we love their concept you see. If you managed to miss one of our updates, we are thrilled to announce that the Hotline Miami bundle went into production during the middle of last week. Incredibly exciting for everyone that backed that particular bundle. The Papers, Please bundle on the other hand couldn’t drum up enough support so Gamer’s Edition are now offering a Papers, Please Propaganda Poster available to order now until the 24th April.
Dedication Lab will be getting slightly nervous at this point as a week on since our last update and RUMP! has managed to add only another $300 dollars to their project. Now sitting at $14,523, they are still a long way off the $50,000 grand total they require.
Once Bitten Twice Dead! is the zombie first-person title from Dark Day Inc. And it’s bad news for these guys also I am afraid. With just four days left they’ve managed to gain 21 backers and only $705 AUD towards the $20,000 AUD they required.
The American Father’s Podcast on Kickstarter from Near Future Fiction writer, Henry L. Sullivan III caught our eye because Steve Downes (the voice of Master Chief) voice acting one of the many roles. With just over two days to go, this is another of our featured projects in trouble. They’ve managed to pick up 45 backers pledging a total of $2,852, only $600 more than last week. They are still a long way off the $30,000 total.
Lastly we’ll finish up with some good news! See how we started and ended on a high? In Issue #5 we brought Atom Universe from Atom Republic to your attention. The good news for them is that their title has been funded with time to spare. The not so good news for us is there is still no sign of an Xbox One release – just PS4. But there is still time and the Atom Republic clearly said they would look at additional consoles. With over three days still to go, they managed £22,322 – £2,322 over their initial goal of £20,000.
New this week!
We Happy Few was brought to my attention by our own Assistant Editor Phil Kowalski. We Happy Few is the story of a small group of moderately terrible people, who must survive in a doomed, happiness-obsessed, dystopian society until they are able to get the hell out. Phil spotted this a while back and it piqued his interest enough to start engaging with the developers; Compulsion Games, via Twitter about a potential console release. It now seems this is exactly what they plan on doing via Kickstarter.
We Happy Few has been described as ‘Don’t Starve’ meets ‘Bioshock’ and Compulsion Games have tried to combine a first person urban dystopia with survival and rogue-like mechanics and design. The game itself is set in the fictional town of Wellington Wells, an alternative 1960’s England where the inhabitants are so obsessed with achieving ultimate happiness that they will go to extreme lengths to realise it.
The gameplay itself is very unique and revolves around societal/urban survival where Compulsion Games have hinted you’ll need to blend in with the locals to survive. You get one life in We Happy Few, perma-death, when you die you have to replay your game over if you want to win.
Although the Kickstarter has yet to officially launch the team are so determined to succeed they are asking for their community, old and new fans alike, to get in touch with ideas on the kind of reward tiers they would like to see. Rewards can make or break a Kickstarter campaign and Compulsion Games have taken notes from projects that have come before them. You can add ideas to the list here on their forums.
Likeliness of happening: As the Kickstarter hasn’t yet got started, it would be unfair to give them a rating. However they have started off in the right way, ensuring they build a compelling reward structure for their backers. If they continue like this then I am sure we’ll be seeing We Happy Few launch on consoles very soon. And of course, as soon as the Kickstarter does officially launch, we’ll be sure to let you know in this feature.
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Our second featured project is one that has me STUPIDLY excited. The adventurer in me is buzzing around like a mad person at the thought of this, an open world RPG with co-op and survival elements called Outward – The Adventure Life SIM. And it’s already been stated that Outward is set to be released on both PC’s and Consoles. Yippee!
Outward is an open world RPG with a focus on simulating the life of an adventurer – not a legendary hero. And the developers; Nine Dots, started out with a simple question when planning Outward. ‘What would it really be like to live the life of an adventurer?’ From simulating the day-to-day lifestyle of living alone in a vast world filled with creatures of fantasy to retiring and passing on your knowledge and skills to your next of kin, Outward is about creating a complete adventuring experience. It’s not just combat, it’s not just survival, it promises to be both and more.
Unfortunately I couldn’t find a YouTube version of their Kickstarter video, just the short clip below. But please do make sure you head over to their Kickstarter project page and view the video, it’s worthwhile.
Nine Dots have laid out a selection of goals, which they aim to complete during the development of Outward. I’ve hand-picked a couple of the more interesting to highlight here. The first of which is the concept of Cooperative survival and adventure. This includes both Online and Local. While working with a friend, you can head off to hunt for the night’s dinner, meanwhile, your friend is setting up camp. You could also explore while the other stands guard over your gear. Working together to survive could make life in Outward not just more enjoyable, but much easier too. Another of the conceptual goals are the envisioned survival mechanics Nine Dots want to include. These include the basics like boiling your water for safe drinking, hunting for your next meal, and bundling up clothes to survive the harsh winters.
There is then the legacy system in which you can pass down items and skills to the next generation of explorers. Death or retirement won’t mean the end to your adventuring in Outward, it just means the beginning for a new character. And finally the other interesting concept that caught my eye, was the idea of dynamic quests that continue with or without you. In its simplest form it means no one is standing around waiting for you to come along and save them. If you aren’t there or choose to ignore those in need, life goes on without you. Ignore a quest to resolve a conflict, the conflict will happen and there will be repercussions in the game world.
The game itself is set in Aurai, a vast section of land. From the coastal town of Cierzo to the barren deserts of Levant. Its regions are shaped in real-time by its climate and weather. But what does this mean to us the player? The developers go on to explain that the land is dynamically changing throughout time. For example, during the winter, snow not only covers the ground but builds up flake by flake until it covers every ridge and fills every tree. As each day passes you can visually see a shift in the environment.
The game has four factions you can work/align yourself to and a variety of ‘dynamic’ quests to take part in. There is a lot to this title, more than I could possible write in this feature, so I encourage you to take a proper look at the page here.
Likeliness of happening: Outward is looking for $150,000 CAD to bring their idea to life. They’ve still got another 27 days to run on their campaign but are off to a flying start having already attracted 391 backers pledging over $29,000. This is an extremely exciting and different project to any we’ve seen for a while and I believe the momentum will build and as more and more people learn about it, they’ll find themselves smashing their base goal. 80%
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Balls of Fluff
You made it his far through issue #7 and I am positive you won’t be disappointed. Our third and final Kickstarter campaign is set to put a smile of your face. Frizzy is a classic platformer with wild next-gen mechanics. If you like addictive platformers, then the Frizzy Team are convinced their campaign is right up your street.
Frizzy is an action packed platformer. The plot centres on the fact you are a frizzy ball of fur who can latch onto static balls and launch himself around the levels. The back story (if you can call it that) is a little bizarre, but very fun. You can read about it here. It involves an Island called Fuzz Island, a Great Evil Dragon, a HUGE sneeze and a platform covered in the greenest of green grass.
The team behind Frizzy appreciate that console releases take a lot of additional work and funding, which is why they are actively engaging with communities over on places like Reddit to ensure there is support and demand. Frizzy is already approved as a title for release on Xbox One, they just need the funding to make it happen.
Likeliness of happening: Frizzy still has a long time to run on Kickstarter; 27 days, and have already raised $192 towards their base goal of $3,000. There are no stretch goals at this time, but I am more convinced we’ll see Frizzy well-funded and on Xbox One very soon. 90%