Fruit Ninja is one of those games that you need “just one last go” and it was the only Kinect game I bothered to regularly play on my Xbox 360 – mostly when friends were over for a few drinks – it was fun and the motion controls worked really well. Kinect has had quite a rough run since its release and not even the more advanced Xbox One version could save the device from being labeled as a failed gimmick. For those of us that want more than a voice activated remote control, there are a small number of games that are worth playing and Fruit Ninja Kinect 2 is a welcome addition, but can Halfbrick and Hibernum Créations inject a new lease of life into the fruit ‘em up?
As you’d expect, multiplayer is at the heart of the Kinect sequel and it returns with Battle and new mode on the block, Party. Battle has a new twist, the power-ups are now power-downs and by slicing one of the super bananas you can impede your opponent by flooding their screen with bombs, reducing the size of the fruit or speeding things up. It makes for some amusing matches, although I would have preferred a few more power-downs – there’s just not enough variety. I also feel that the frequency of the super bananas needs to be higher and made slightly harder to slice. Rather than offering a preset multiplayer experience, Battle should have had its own set of options so you could choose the length of the game and frequency of the super bananas.
The most fun to be had in multiplayer is with Party mode, where four players can challenge each other with the added thrill of mini-games that are activated by striking a special coin. There’s » Continue Reading.