Tag Archives: konami

Is Metal Gear Survive’s matchmaking broken?

If like us, you’ve become rather addicted to the wave-based defense building multiplayer mode of Salvage, then you may also be as frustrated as us too. It’s pretty clear that there is something wrong with Metal Gear Survive’s matchmaking.

Unless you have a ready-made team of four, then you are at the mercy of sitting in a lobby for up to 5 minutes as the game attempts to pair you with other players. In the beginning this wasn’t too much hassle, because despite the waiting time, we always got a game. Not any more.

After wading through easy and normal mode, Greg and myself needed a new challenge and hard mode not only gives us that challenge, but also rewards with the best loot – trouble is, we can’t beat the levels with just the two of us. The cost in materials and the juggling of enemies eventually overwhelms us, but with matchmaking taking so long and usually coming up blank with pairing us with other players, what is left to do? Surely the community hasn’t given up on the game already?

Thankfully, we have found the solution – Xbox’s Looking for Group feature. Accessed quickly through the blade, I was able to post a message to the board and specify who we were looking for, what we planned to do and a start time, within minutes I had two messages replying to my advert. I read their comments – which were perfect – and easily invited them into our party and the game. Problem solved. Thanks Xbox!

Metal Gear Survive review

After many minutes of cutscenes, several hints at gameplay without, in fact, participation, followed by mere moments of interactivity before the next slew of dialogue and exposition kicked in, I knew I was playing a Metal Gear game. Indeed, despite the apparent departure from the tried and tested formula, Metal Gear Survive has all the same elements you might expect from the series, making it a pleasant surprise after what the open Beta suggested it would be.

As the title suggests, Metal Gear Survive is focused on survival, and this mixes up the usual stealth play and action quite well with expanded mechanics that we saw hints of in previous Metal Gear games. You must now manage your thirst and hunger, which are frequent concerns, especially early on. This involves finding food and clean water and regularly consuming them, which in turn affects your health and stamina. Allow hunger or dehydration to get the better of you and your physical abilities suffer considerably, reducing your combat effectiveness and movement therefore putting you in grave danger against your foes.

These foes take the shape of zombie-esque characters; ferocious, animalistic adversaries that mean to tear you apart. They’re called Wanderers and inhabit a dimension called Dite, a world where you find yourself after an attack on Mother Base from the end of Metal Gear Solid V: Ground Zeroes. You’re not alone in this strange world however, other survivors are scattered around the large, open play area, and they can be found and recruited to help build and maintain your own base of operations, as you seek to discover the fate of a previously deployed unit to this dimension and a ways to escape it.

Managing your immediate needs of thirst and hunger make up only a small part of the overall management system. Your health is threatened by raw meat and dirty water, so medication is required to treat illness, while upgraded facilities are required to prevent illness in the first place. Meanwhile, every scrap of material is precious. This scrap is essential, allowing you to build new crafting stations at your base, new equipment and weapons to aid you, and defences to help keep the Wanderers at bay. This amalgamates in building up your base and outposts to be safe, self-maintained havens for you and the other survivors. And indeed, they soon become just that, with farms growing the all-important food you need and the other survivors even helping maintain it all as well as allowing you to send them on missions of their own. It’s gruelling, desperate survival initially but eventually gives way to rewarding progress and order.

Then there’s the story, which is surprisingly deep and intriguing. The Beta gave the impression of a cooperative survival game with equipment upgrades measuring progress, but in fact there’s a lengthy tale of political intrigue with plenty of twists and turns and pleasant links to The Phantom Pain. This is so much more than just a survival game that means to encourage emergent gameplay, there’s a story here worthy of the series. The multiplayer offering of teams of four protecting an area against swarms of Wanderers is but a small part of the experience, an optional part for more resources.

The meat of Metal Gear Survive is in the single-player offering, of searching for information about the lost unit, the Charon Corps, and figuring out a way back home while enduring the harsh environment. It’s a different kind of Metal Gear, and a riskier one at that, but there’s also something refreshing about it. Newcomers are likely to find this to be a survival game that’s challenging with a surprisingly heavy handed slice of exposition, meanwhile, Metal Gear fans may find something gripping and different about the experience. Post Kojima Konami may not be entirely without hope after all when it comes to this series. There is, of course, the £10 save slot debacle, and indeed that’s anti-consumer, over-priced nonsense, but the rest of the micro transactions are less offensive, allowing you to buy additional load-out slots and unit slots to send on missions. They are entirely optional extras that most will never feel the urge to indulge in.

While Metal Gear Survive is surprising in its single-player offering and story, it still suffers some missteps. Defending against waves of Wanderers and fetching data from computer terminals are the primary missions on offer, with side missions merely pointing you towards additional resources you can gather. It all gets a bit repetitive, especially once you devise a few winning strategies for dealing with the Wanderer hordes. Meanwhile, despite the lengthy story and its twists, character development is a bit lacking. Your character is fully customisable but mostly silent with no real personality beyond the one you imprint on them, and those that are explored come across as dull and uninspired. There’s no Kojima magic here for zany characters. Certainly there’s enough intrigue here to help keep you playing to see how it all comes together but it’s more supernatural than military sci-fi this time around.

Metal Gear Survive isn’t what it appeared to be. This isn’t a multiplayer mode stretched out into a full release, instead it’s an experimental title in the series with the same single-player dedication but some new and expanded survival mechanics running the show. As a survival game it’s a fun and challenging experience, whether played single-player or multiplayer, as a Metal Gear game it’s one of the weaker titles but certainly not without its charms.

Thanks to Xbox and Konami for supporting TiX

Metal Gear Survive given release date of February 22nd 2018

Metal Gear Survive has been given a release date of February 22nd 2018 in the UK, and two days earlier in the USA. It will be released on PS4, Xbox One and PC.

Konami listed a handful of incentives that will be offered to those who pre-order the game on PS4 or Xbox One. These include four gold-plated weapons, two emote gestures (“happy” and “thumbs up”), four metallic survival scarves, kabuki-style face paint, a Mother Base nameplate and an accessory called “Boxman” — a throwback to Metal Gear Solid’s “The Orange” cardboard box.

 

Metal Gear Survive announced

Earlier today at Gamescom, Konami announced a surprise new addition to the Metal Gear franchise, Metal Gear Survive, revealed exclusively by IGN.

Metal Gear Survive will be a four-player stealth co-op game set within the Metal Gear universe, and is due for release on Xbox One in 2017.

Metal Gear Survive is set directly after the events of Metal Gear Solid V: Ground Zeroes. Mother Base has been destroyed and strange portals open up in the sky dragging the survivors to an alternate universe where they’re forced to battle a force of crystalline zombies.

Metal Gear Survive will offer a fresh take on the series’ famed stealth elements,

said Konami European president, Tomotada Tashiro in a press release,

but within a unique co-op setting that is designed for a truly engrossing multiplayer experience.

Metal Gear Survive will be the first full Metal Gear game made after the departure of series creator Hideo Kojima, so it’ll be interesting to see how the series develops from here. The focus on a four-player co-op experience is certainly a new avenue for the series, but whether fans are willing to except these big changes is yet to be seen. We’ll find out next year.

Pro Evolution Soccer 2016 review

There are a couple of really outstanding football titles. By football, I mean ‘soccer’, of course. The general consensus is that EA Sports’ footballing game is the market leader with Konami’s Pro Evolution Soccer series coming in with more close-but-no-cigars than Arsenal in the last few years. The latest release of the affectionately shortened PES has been busy in the transfer market since it’s last release and with it also celebrating its 20th year, Konami have pulled out all the stops to try to make ground on its main rival.

It’s been a couple of years since I played a PES title. It was on the 360 and while it wasn’t nearly as good as the FIFA title at the time, it gave as good a game of football as you’d find elsewhere. This would be the first time I’d have seen PES on the Xbox One, so, it was with trepidation that I fired PES 2016 up and awaited the roar of the crowd.

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The menu system that Konami have now adopted, while not nearly as Sky Sports polished as its rival, functions well as the ticket office to what is actually a very good game. The menus are a little cumbersome, but you’re not really here for the turnstiles and security-checks of the lobby system or game mode selection, you’re here for the 90+ minutes of sweat, power, skill and the endless, endless joy of the goals.

There are an almost bewildering number of options to set you off on your path to footballing glory. The addition of the officially licensed European competitions, the UEFA Champions League and UEFA Europa League, add that edge of authenticity that previous versions I’ve played have lacked. It’s great to see some licensed teams included as options, UEFA qualified teams such as Manchester United, Real Madrid and Barcelona all feature, although the secondary leagues are unlicensed, as are the rest of the Premier League and the Italian Serie A. This, in truth isn’t as disappointing as you might think, although it was amusing to see how my home town club was named in the game.

This matters little in the grand scheme of things if I’m honest. The players involved in the match are true squad members of whatever team you’ve chosen to play as, with all of their genius or failures on the pitch. Konami have even taken the time to detail the more famous players’ faces. You’ll instantly recognise the likes of Messi, Ronaldo and Neymar. While the lesser known players may have suffered a little as a result, this doesn’t really detract from the gameplay itself as a whole.

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The gameplay then, will blow you away and frustrate you all at the same time. Konami have tweaked the control system with the main change you’ll notice being the upgraded feint system. This allows you to fool defenders into a fatal slip, but it’s not the only the change that Konami have made. Perfect Defence allows those cloggers that can time a tackle perfectly all the time, the ability to shove opponents off the ball, a boon when you’re facing a particularly tricky set of forward players. The player animations have been tweaked and look and feel a lot smoother than I’ve previously encountered in this series, but overall the controls are quirky and over-sensitive when it comes to setting the power meters. The inclusion of eleven accurate, official stadiums adds to the overall sense of an authentic experience during the game, although the crowd interaction remains a tad on the static side and are a little copy and paste graphically for my liking.

The weather effects for the game can be set and left as a permanent weather pattern, or they can be made to be changeable, as they would be in a real game. Start off in blazing sunshine and finish in a storm, with all of the in-game physics that would come with a slick pitch. There are the usual array of tackle options, including the Sunday League favourite, the sliding tackle. The addition of the weather system makes those even more critical to time. You’ll be walking a disciplinary tightrope if you mistime them, although in truth, the referee more often than not has the iron will of a quivering field-mouse at harvest-time.

The game’s graphics are good, if a little wooden, but there was one thing that definitely wasn’t right in my mind and it took me a while to figure out what it was. To me, the perspective as you played over the far side of the pitch seemed to be off. Either the pitch was twice as wide as it was long, or the players shrink as they move towards the far touchline. This aside, the player AI is roughly the same as you’d expect from the average footballer. The tackles come in but you can use your feint and dash skills to evade and escape, but inevitably you’re either tackled successfully or you’ve offloaded with a pass so random you’ll dislocate your shoulder trying to pat yourself on the back for it. If you’re lucky enough to score then you’re treated to an editable, saveable replay of your world-beating effort.

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The in-game commentary has had a refresh, with the introduction of Peter Drury, but as with previous versions, the post-match summary doesn’t tend to reflect the on-pitch action. Other than this, the audio is a mix of grunts, feet striking balls, the inevitable oohs and aahs from the crowd and a suitably trendy popular music soundtrack to fill in the menu-hopping.

Pro Evolution Soccer 2016 is a very good football sim. The player AI is intelligent enough to be challenging but also fallible enough to make mistakes just as in the real game. The goal keeping is one of polar opposites. The opposition keeper either has a storming game or is unable to hold even a conversation with a Jehovah’s Witness. The graphics are well animated and although the kits for the lower league teams are not in the slightest bit accurate, you’ll have a giggle at the names these teams have had to be given through lack of licensing then forget it altogether once your favourite player’s name is up in lights after a particularly thunderous goal. While the title does suffer from a few flaws, such as the power bar being far too small and sensitive, there’s still the core of a rival to the crown that EA have been hogging for the last few years at least. Konami have built upon the successes of last year’s effort and with the possible addition of the Euro 2016 Championships coming to the game, you won’t go wrong in at least seeing what the competition has to offer, even if the title race looks to be slipping away from Konami again.

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Metal Gear Solid V: The Phantom Pain review

Metal Gear Solid V: The Phantom Pain is excellent. It’s hugely ambitious with sky high expectations from it ravenous fan base, and yet it still manages to surprise, even astound us with its excellence. However, this is not the Metal Gear Solid experience you were necessarily expecting.

Metal Gear Solid V kicks off after the events of the prequel Metal Gear Solid V: Ground Zeroes title. Protagonist, Big boss, has been in a coma for nine years following the attack on Mother Base at the end of Ground Zeroes, with the world largely believing he’s dead. Once you come to, the adversarial private military force XOF quickly try to kill you, finishing the job they started back in Ground Zeroes, and after an exhilarating escape from a hospital in Greece, begins the journey of revenge for Big Boss and his allies.

The first hour is utterly superb, hitting a sense of exhilaration seldom seen in the medium, let alone the stealth genre. It’s a brilliant way to kick off the story, bringing the classic, comic-book, over-the-top villains and action to centre stage in much the same vein as previous entries in the series. However, after this intense sequence the tone shifts dramatically to a more subtle and serious one. It can’t help but feel incongruous. However, after mere minutes in the first open-world location, Afghanistan, new qualities come to light.

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This is a very different Metal Gear Solid, the cut scenes are typically short, the dialogue snappy, the sense of freedom immense. Instead, actions speak louder than words, and you’re not simply watching a tale and interacting with it loosely, you too are put through your paces.

The Phantom Pain is expertly crafted to frustrate, bewilder and delight you in highly precise manners, with the intension to make you feel like you’ve experienced similar emotions and struggles to Big Boss, and it achieves this brilliantly. Revenge seems so simple to begin with but becomes more complex as you chase it. Much in the same way your rebuilt Mother Base starts as a small installation and grows to include hundreds of staff that support you on the battlefield in myriad of ways. Yet this complexity is handled terrifically so not to overwhelm you, drip feeding you more options as the hours pass to gradually teach you the ropes and  as you gradually change your driving focus from revenge to control.

Of course, as series fans will know, Big Boss is the central villain of the franchise, here we see how that transition from hero to villain occurs, or more accurately, how the myth of Big Boss relates to the man. This is an important tale in the overarching mythos of the series, and its subtle telling is all the more powerful for its results.

MGSV TPP 2

This may, however, initially disappoint series veterans. This isn’t the same exposition heavy Metal Gear storytelling from the earlier titles. This feels far more enclosed and isolated, ideal for newcomers, meanwhile the nuances for fans are largely tucked away in audio cassettes.

The battlefield will also feel strange to series veterans. Ground Zeroes laid the ground work in teaching you the mechanics but the open-world locations of Afghanistan and Africa offer such immense freedom that it’s hard to comprehend. You can approach a mission objective however you see fit, whether that’s sneaking in and remaining completely unseen, knocking out guards with tranquiliser darts and chokeholds, or go in noisy with means to slaughter everyone, it’s completely up to you. However, it’s even more freeing that that. You can call in support helicopters to bomb locations or cover you, or have new equipment dropped into the area of operation for you to use. Your cassette player can even be used to fool guards into thinking you’ve been killed if you find a tape of a guard saying “enemy eliminated”, or amusingly, if you find a tape of someone being violently ill you can hide in a toilet and keep guards away from the area by playing that. The options are innumerable, and it’s wonderfully compelling figuring out what you can do and then deciding what you want to do when approaching a new challenge.

Moreover, missions often change midway through, either because you’ve gathered intel and are moving on to the next objective naturally, or because you messed up and things got out of hand, requiring new equipment and tactics. Additionally, mission often have side objectives you’re unaware of until you discover them, such as prisoners you can extract. Furthermore, you’re always looking to expand the abilities of Mother Base, so by using the Fulton Recovery System you can extract enemy soldiers to turn to your side, as well as equipment such as static machine guns, mortars, even vehicles and crates of resources – once you have the more advanced Fulton upgrades. The missions are so much more complex and interesting that they may first seem.

MGSV TPP 1

This is further enhanced with the buddy system, which lets you bring a horse, dog, personal metal gear walker, or Quiet the peculiar and deadly female sniper. Each can support you in different ways and help with different playstyles. The walker is excellent at making you a one man army; when equipped with a shield on your back and a Gatling gun on the front you’re near unstoppable. Meanwhile, D-Dog is perfect from distracting enemies if stealth is more your style.

Furthermore, you can research and build new equipment and weapons at Mother Base and these enhance you option even more, allowing you to equip deadly new tools and items to yourself and your buddies to help get the job done. Moreover, as you grow Mother Base the more it can support you, with one aspect of that being combat teams you can send out on missions. Some of these mission affect the battlefield, such as disrupting the supply of weapons and equipment to enemy soldiers, which is critically important as the enemies adapt to your tactics.

As you come across enemies they gradually learn new tactics to counter your own. If you’re a fan of headshots then prepare for enemy soldiers to start wearing helmets. Having your combat teams disrupt the supply of helmets can be a godsend in the trickier missions, and boy do they get tricky. As the story progresses the enemies become more dangerous, with new weapons, equipment, larger numbers, higher vigilance and an overall superb AI. They quickly react to your presence, calling in reinforcement, going on patrol in pairs or more, and using highly aggressive tactics if they spot you. Moreover, from Act 2 some mission enhance the difficult by restricting equipment or forcing you to complete them completely undetected, and whilst this feels like padding when you first come by them, it becomes apparent how well they fit in with the overall story and theme in the end.

MGSV TPP 3

Indeed you can approach a mission from so many different angles that if you do have to replay them, either due to continued deaths or you want to increase your score for that mission, then there are many other approaches you can attempt. As such, frustration rarely rears its head, albeit for a couple of story missions that have you facing off against powerful bosses or overwhelming odds.

In addition to the 40 plus hours of story missions and 150 optional side ops, a multiplayer component is present to tide you over until Metal Gear Solid Online launches in early October. You can create a Forward Operating Base and manage it much like you do Mother Base. However, your FOB can be attacked by other players who can infiltrate and steal resources by using the Fulton Recovery System. When it occurs whilst you’re online you’ll get the option to stop them head on yourself, otherwise it’s down to the AI and the security forces and equipment you’ve developed for them. Meanwhile, you can also attack other player’s FOBs and try and steal their personnel and resources for yourself. It’s a fun aside that can get highly competitive.

Indeed Metal Gear Solid V: The Phantom Pain is an exceptional game. It’s mechanically superb, allowing you to take a stealth or action approach with fluidity, its open-world design is unmatched in the action and/or stealth genre, offering extreme freedom that offers oodles of replayability, and the story is intriguing, profound and subtly spun with a focus on action rather than words. Its different approach to the Metal Gear Solid formula may initially disappoint series fans but this is, by far, the most intuitive version for newcomers and an incredible finale from creator Hideo Kojima.

Thanks to Xbox and Konami for their support 

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Metal Gear Solid Online locked and loaded for October 6

The full multiplayer offering for Metal Gear Solid V The Phantom Pain is locked and loaded for release on October 6. Metal Gear Online features a variety of classes, mission types, abilities and equipment, and will be available for free for all MGSV The Phantom Pain owners.

If you’ve been enjoying the Phantom Pain, then MGO will be right up your street – pitched somewhere between Splinter Cell and Rainbow Six’s Terrorist modes – the main difference being that you fight against an opposing team of players rather than AI.

The buddy link is a particularly interesting dynamic – you can share combat information with another member of your team – helpful if you need backup from a sniper as you stake out an enemy position.

The trailer below runs through MGO’s Bounty Hunter mode and takes a quick look at each of the classes.

PES 2016 announced

imageKonami have revealed the PES 2016 will release a full week before FIFA 16, on 18 September.

There is a huge amount of new features that are listed below, in fact, you might want to get some snacks:


Advanced Collision System
– The physicality of the modern game has been realised in PES 2016 with a significantly improved collision system, calculating how players interact and creating a unique outcome depending on the type of impact.

Aerial Strength – With the new physicality system, aerial battles are a completely unique experience this year. Use the left stick to battle the opposition or disrupt a larger, more powerful, player; or find the best position to make the header/volley.

1v1 Control – In PES 2016 the 1v1 player control have been enhanced, offering a wide range of movements within the existing control structure. Response times have been improved, allowing players to manoeuvre in tight situations. This also benefits the upgraded feint moves that allow sudden directional change that can cause defenders to lose their balance. The 1on1 situations now offer a great leap in exciting table-turning outcomes. Just as the real pitch offers opportunities for those brave enough to perform, in PES 2016 players can pull off precise action, manoeuvre flexibly and pull away from the defender. Technique and timing can see a defender lose his balance, and creates great chances just as you pictured.

Perfect Defense – Performing a tackle at the perfect time will powerfully shove the player out of the way to secure the ball. The ball will immediately be yours, creating direct turnarounds and counter opportunities.

Intelligent Player AI – 2-3 player combination play will be available via the improved concept of team strategy, which depends on the type of tactic you set for your team. Players are no longer reliant on manually triggering a one-two, with teammates intelligently running off passes into space.

Goal Keeper ID – In a bid to improve quality and add unique individuality in performance, new goal keeper parameters have been added that vary in Catching, Clearance, Collapsing and Deflecting. This adds character to the players, who you can count on catching the ball rather than punching, or are better at stopping close range shots.

Celebration Control – New for the series, players have full control over goal celebrations to maximize their excitement when scoring! Prompts appear after a goal to trigger a trademark celebration, or unique actions at the press of a button.

New significant improvements across key modes and features:

New Master League
– The famous and hugely popular Master League enjoys a total revamp, allowing users to immerse themselves in the managerial world of soccer. Every element has been redesigned or reworked, from the vibrant and involving menus to the new and exciting player transfer system, PES 2016 see one of the series most integral modes redefine the single-player experience.

New Visuals – Incorporating the many advancements of the Fox Engine, the visuals have seen a huge upgrade. See the rain splash as players slide in to win possession, or the turf kick up as you strike the ball into the top corner. New night-time lighting and real turf textures are among some of the many improvements.

Dynamic Weather – For the first time in the PES series, dynamic weather has been introduced, with the chance of rain starting during the game. Combined with the ever more realistic ball physics, the rain changes how the game can be played with passes speeding up, and less skilled players likely to struggle with trapping. The defender taken by the 1-on-1 will also be more likely to slip and fall due to incorrect studs or blades. This feature is applied to all offline modes including the Master League, and is an important element to decide the outcome of the match.

Human Motion – Seeking to humanize player movement, 3x new animations have been added to bring the in-game superstars to life. Goalkeepers have seen an abundance of save animations added, while outfield players shoot, pass, dribble and tackle with incredible variety depending on the situation. Players complain when a foul isn’t given, or lament a teammate when a pass isn’t made when in open space. The new 1v1 control also benefits from this, with players being able to fool their opponents with shimmies and feints that can result in causing the opposing player to lose his balance and fall in the wrong direction.

New Ball Physics – The past few years has seen the series make huge advancements in ball physics, and for PES 2016 new levels of realism have been reached. Each spin, bobble and ricochet has been calculated using real ball physic data, helping keep every moment in every game unique and unpredictable.

Upgrades per fan feedback:
myClub
– Since the launch of the mode in PES 2015, myClub has been updated on a weekly basis, and has been further improved based on user feedback for PES 2016. The enhancement will introduce player level systems, and players exclusive to the mode. Use GP acquired through matches or myClub coins to experience realistic club management combined with players to strive to be stronger in your squad. Choose the manager, consider coaches, and build the strategy based on what you aim with your team.

Dynamic Wide Camera Angle – The new angle gives you a larger field of vision, allowing you to better plan and adjust your players to compete in aerial battles, or see the intelligent runs being made thanks to Intelligent Player AI. Depending on where the ball is on the pitch, the camera will tilt and pan accordingly to make sure the user has the best view possible during the match.

Commentary – New commentators have been introduced for both UK and Germany, with Peter Drury and Marco Hagemann joining the PES team. A wealth of new lines and specific stories have been recorded dedicated for Master League, responding to player transfers, player growth and team performance.

Pre-Order Content will help you get ahead in myClub


Day One Edition (All formats )

1x Player Loan – Neymar Jr. 1x Player – Neymar Jr. 1x Player – Neymar Jr.

1x Player UEFA.com TOTY 2014 1x Player UEFA.com TOTY 2014 1x Player UEFA.com TOTY 2014

10,000 GP x 10 weeks 10,000 GP x 20 weeks 10,000 GP x 15 weeks

10 Recovery Items 20 Recovery Items 20 Recovery Items

3x Player Contracts 5x Player Contracts 5x Player Contracts

1000 myClub coins

Steelbook

More details will be announced during E3 next week. Check out the first full trailer below as well as the Xbox One box art.

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Neymar confirmed as PES 2016 cover star

Ahead of tomorrow’s full reveal, it’s been confirmed that Barcelona star Neymar will be this years cover star.

PES fans who pre-order this year’s game will also receive Neymar as an reward for use in PES 2016’s team building mode myClub.

Erik Bladinieres, Konami’s European Brand Director of Football said

Neymar Jr. is a player that perfectly fits the PES brand, and what we want to achieve. His unique qualities and the ability to surprise goes hand in hand with the gameplay experience in PES 2016. In our anniversary year we want to celebrate the past, while look forward to the exciting future of the brand. We’ll do this with Neymar Jr. leading our campaign.

Neymar himself seems quite excited by the prospect too:

This is a real honour for me to be cover star for PES 2016. The series has long been praised for its sheer level of control and utter realism and I am delighted to be working with such a talented team as Konami. I am fascinated by the huge amount of work involved in putting together the game and ensuring the world’s top players look and play just like the real things, and cannot wait to see myself in action as soon as possible.

We’ve posted a teaser trailer below, hopefully tomorrow will give us a release date as well an insight to this years new features.

Yu-Gi-Oh! Legacy of The Duelist leaked

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It looks like a new Yu-GI-Oh! game is on its way if the information below on the USK, Germany’s videogame rating board, is correct.

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On the USK, a rating has been generated for Yu-Gi-Oh! Legacy of The Duelist for Xbox One and Playstation 4. The titles publisher is listed as Konami, but that’s all we know at the moment. This is interesting as Konami recently announced that they were looking to get out of the traditional gaming genre.

As soon as we find out more we will let you know.