One of the minds behind Limbo and Inside has announced the formation of a new Guildford based studio: Jumpship. Their debut project is Somerville, a “sci-fi action adventure” telling the stories of people caught up in the midst of a catastrophe spanning the entire planet.
Beyond that, we don’t know much else yet. Jumpship has shared an initial teaser trailer for the game and its moody, mysterious setting, underpinned by a composition from Virginia composer Lyndon Holland.
Director Chris Olsen had been working on the project since 2014 until subsequently collaborating with Dino Patti, the ex-CEO of Playdead who left the company last year.
Playdead, meanwhile, are currently hard at work on their next major project following the launch of Inside.
Thanks for your warm reception of INSIDE. Since release, Playdead founder Arnt Jensen and the team have been working on the next adventure. pic.twitter.com/RfejnH39mR
Limbo may have been released on the Xbox 360, but it’s still one of the most charming puzzle platform games I’ve had the pleasure of playing. As a bonus for Day One Xbox One owners, Microsoft were kind enough to give out copies of Limbo for free, but fret not – Limbo is available to everyone from tomorrow (December 5th) for the measly sum of £7.99.
Double Eleven studio have been the brains behind the transition and have loving ported the game across to the Xbox One at a smooth 1080p running at 60fps.
One of the best Summer of Arcade titles ever for the Xbox 360 in 2010, LIMBO from PlayDead Studio’s was a highly addictive and dark puzzle game that involved the constant death of a boy in search of his potentially dead sister! As a free gift to Xbox One gamers who bought the Day One edition of the console, redeem codes for the game are rolling out right now – you might want to check your inbox!
The whole game from start to finish is set in a monochrome land with perfectly detailed backdrops to give the impression of a small lost boy venturing through a big dangerous world. Further adding to eerie sinister setting is the lack of in-game music which really works more of an advantage. As you progress from one part of the land to another, the only sound you hear is your own footsteps and the effects of your current backdrop. When it’s raining, you hear the rain pour, in the forest the wind blows, in water you splash and as you trek across girders you hear the sound of clunky metal. Whilst the lack of in-game music might seem like a bore for some, it really would spoil the feel of the ambiance as each chapter is a new shade of darkness just waiting to be explored.
There doesn’t appear to be an obvious story from the onset; you are a lost boy looking to find your sister whilst experiencing mind blowing traps, puzzles and near death experiences along the way through an intelligent horror story. The moment you are immersed within this artistic masterpiece you do soon forget about looking for your sister because of your own need for survival. You will encounter other characters briefly, but they only mean you harm. Where you are and how you got there may be questions unanswered, but best not thought of. Simply enjoy the experience, the surprises, twists, turns and frustrations of the puzzles set forth on your journey. You will encounter a gruesome death time and time again in the most genius of ways.
LIMBO is certainly a game that once played you will never forget. The fun lies in trying to find your way around a world that isn’t looking out for your best interests and the puzzles at times are difficult, but add further longevity as you clamber to and fro to clear the obstacles or make your way to your next location. Early in the game the puzzles involve actions such as flicking a switch or pulling an object, but the more you progress the more complex they become and change the environment around you – for instance, the turn of a cog will turn your whole world upside down and timing is very much of the essence!
Extracts of this article contain content from my review for xboxic.com in 2010
Limbo, the massively popular and dark atmospheric puzzle game from Playdead, could be about to be reborn on the Xbox One if we are to take a rating listing from the Korean Ratings board as a huge hint. One of the best Summer of Arcade games ever (in our opinion) when it first launched on the Xbox 360 during the summer of 2010, we’re sure if not certain of its success on next-gen considering its popularity all those years ago!
I first rated the game 10/10 in 2010:
With the loneliness of your own shadow, the sound of your own footsteps and a dark bitter world of danger – LIMBO, not only takes you on a journey of survival, but a mentally challenging adventure that will leave you in a state of awe.
Nothing has yet been confirmed from Microsoft or Playdead following the Rating, but here’s hoping for some next-gen improvements and if we had our own way, a few new Xbox One exclusive levels to boot! If you’ve never played the original, Limbo was an addictive yet eerie game that involved many deaths of a young boy on the hunt for his sister in the worst nightmare imaginable.
When there are “Official” confirmations we’ll be sure to keep you posted.