Tag Archives: lionhead studios

Lionhead Studios set to close

Over on Xbox Wire earlier today we were greeted with the sad news that proposals are in place to close Lionhead Studios, famous for the Fable series. The article explained:

These have been tough decisions and we have not made them lightly, nor are they a reflection on these development teams – we are incredibly fortunate to have the talent, creativity and commitment of the people at these studios. The Lionhead Studios team has delighted millions of fans with the Fable series over the past decade.

This also means that the development of Fable Legends will cease. There was also bad news for Press Play Studios in Denmark, which will also close.

Press Play imbued the industry with a unique creative spirit behind games like Max: The Curse of Brotherhood and Kalimba, which both captured passionate fans. These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.

Sad times, our thoughts are with all those that are affected.

Fable Legends will be free to play

Fable Legends F2P

Residents of Albion! Did you hear the news?


You read it right, Fable Legends will be free to play on Xbox One (with an active Xbox Live Gold membership) and for Windows 10.

So what does free to play actually mean for Fables Legends? Over on the official Fable Legends website the developers; Lionhead Studios, laid out three commitments:

  1. Open – You’ll be able to play Fable Legends from beginning-to-end without spending a penny. That means you’ll have access to the entirety of Fable Legends’ storyline and all of the quests Lionhead Studios release in 2015 and then… forever.
  2. Fair – Everything in Fable Legends that affects gameplay can be earned by simply playing the game.
  3. Generous – Lionhead Studios have a clear goal to have a happy community of players. To that extent they’ll be updating the game with exciting new quests to play through, Heroes to play as, Villain creatures to control, and lots more.

Playing Fable Legends, either as a Hero or Villain, will earn players Silver. This Silver can be spent in-game on a selection of goodies that make your Hero and creatures more powerful.

As with all free to play models, there will be a real-world money option also. Players will be able to purchase gold to use in the same way as silver. Lionhead Studios have said this gold can be used to ‘purchase many of the items that are also available for silver’. This could potentially mean that real-world money won’t open up all items to players to retain a sense of fairness.


Heroes of Albion

Lionhead Studios will be launching Fable Legends with a wide array of unique Heroes. At any time, there will be four of these Heroes available to play for free. They’ll then be rotating the four Heroes available on free rotation, so you’ll have a chance to play them all. But don’t panic, any progress you make with a Hero will be saved, and you’ll be able to pick up where you left off when they appear next on the free rotation.


Of course, not everyone will want to play as a Hero so for the Villains amongst us Lionhead Studios have you covered. As you progress through the story you’ll come across all manner of mischievous creatures, and you’ll find that creatures are all native to specific areas of Albion. Using your silver or gold, you’ll be able to gain the allegiance of creatures and use them in any quest.

Lionhead Studios also released a comprehensive FAQ document on their new free to play announcement. You can read it here.

Our ThisisXbox Founder; Jason Andrews, and I got to get hands on with Fable Legends whilst at Gamescom 2014 in Cologne, Germany. If you haven’t already, you can read our full write up here.

Fable Legends has yet to receive a confirmed release date but keep your eyes on ThisisXbox for more updates.

Fable Legends – #XboxGamescom

Our first stop during our week in Cologne, Germany was to the Xbox Media Briefing on Tuesday held offsite in the city as the convention centre was not yet open. It was here that our journey with Fable Legends began.


Phil Harrison, Corporate Vice President at Microsoft took to the stage to go through a number of Xbox One exclusive titles which of course included the latest in the Fable franchise from the UK based Lionhead Studios. As well as a new gameplay trailer Phil Harrison also detailed the upcoming Multiplayer BETA which launches on October 16th. You can sign up here: http://www.fablelegends.com/

The news was announced alongside a gameplay trailer, which showcases the multiplayer battle system. Hero characters are available in multiple classes, while villains will be able to set traps using a top-down perspective. Watch the Fable Legends trailer below and keep reading to see what we thought after we go hands on with this new multiplayer mode.


Over the coming days I managed to get hands on with Fable Legends twice ensuring that I played as both the Villain and a Hero. Playing as the Villain is unique and incredibly more fun than I initially thought it would be. Unlike playing as a Hero, the villain is played via an overhead view of the action so you can see the multiple units and traps at your disposal. As the villain it was my job to harm, annoy and kill the heroes before they made it to the end of the map securing themselves victory.


In the map we were playing I had 4 special units/minions under my command. I had archers who could lay smoke traps as a special ability, a ranged bomber type minion who could fire large single explosives in the path of my enemies, The Puck who could stealth behind units and take out those that become separated from the rest of the group, and finally some generic melee units. I also had time at the beginning of each map to set up mines and other traps including raising or lowering gates to protect my units or force the heroes down a particular path. What was pleasantly surprising was how easy and intuitive it was to move around and control my minions considering the many different factors and events happening on the field of battle at any one time.

As the heroes progress through each stage, a new area opens up with new minions and traps to set up. There were 3 stages to the map we played on. Once the final area is reached and cleared I have a special unit unlock, a big Ogre whose special ability is farting… a big poison cloud attack. I was doing well by this stage and all the heroes has run out of healing potions long before the Ogre entered the battle. Using my Puck and Archers to support the Ogre, I was quickly able to finish off the 4 heroes and win the game.


When I later return to the game (during the Xbox Aftershow Party) I got to play as Sterling, the dashing Rogue who has little health but speed and dexterity on his side. Fable Legends plays as you would expect when playing as a hero, you need to keep close to one another and support your team mates. If a fellow hero falls then you need to revive them, watching out for dangers of your own. Sterling was quick, he has a ranged knife throw attack and a slap which stuns opponents allowing you to follow up with his higher damage special strike attack. As the heroes we made it through to the final area with the Ogre, unfortunately all my teammates were down and out and I was alone with the Ogre, a Puck and a couple of archers. I lasted a good few minutes using the evade ability but the odds were stacked too highly against me and eventually the gamer playing as the villain won the day.

Fable Legends proved to be an extremely popular title at Gamescom with queues building up within minutes of the event opening each day and some queues as long as 3 hours. The booth staff were fantastically engaged with everyone, and when they work 12+ hour days constantly on their feet, this goes to show how much passion and love the Lionhead team really do have for their game.


We loved Fable Legends and what we got to see and play during Gamescom 2014. We’ll keep you updated on news as we approach the release date and in the meantime, don’t  forget to register for the Multiplayer BETA here.

Fable : Anniversary – Lionhead Acknowledge Launch Issues with game



Fable Anniversary was released on Xbox 360 yesterday, and sadly a good few players have been experiencing stability issues with the game already. Players have been reporting on social media and on the official Lionhead forums of console lock ups and freezing and Lionhead have responded quickly by asking those experiencing problems to fill out their Bug Report form to submit any issues they are having so they can quickly work on a title update to help resolve them.

Lionhead Community Manager @LHhohbes  has posted the following on their forums to acknowledge the issues:

Hello Chicken Chasers!

First of all – thanks very much to everyone who’s reported bugs so far in the Bug Reporting Template thread. The info you’ve provided has been hugely helpful for the team as they investigate. 

Our number one priority at the moment is to make sure the stability issues you are experiencing are fixed. We’ve been working hard over the past few days to track down and identify the issues which cause your games to freeze/lock up (we know how annoying that is). 

We’ve identified some potential stability issues that may be the cause of your lockups/freezes, and there will be another title update to patch the game and hopefully fix those. Of course, the process of creating a title update isn’t instantaneous and we want to be very careful not to cause any further issues by rolling out such an update, therefore thorough testing is necessary before push anything out publicly. There’s no current ETA on when this title update will be available, however I will endeavour to get updates for you as regularly as possible in this thread, and as soon as I can give a time frame I will be sure to let you know. 

The focus currently is on fixing stability issues – but rest assured we are keeping a close eye on all other reported issues and we’ll aim to fix as many of those as we can too. 

Once again thanks so much for all your input/feedback – it’s genuinely incredible to see so many sensible, level headed people here on the forums.


Whilst there has been no date or ETA on a title update to resolve the issues being experienced, Lionhead have acknowledged them and looking to path the game ASAP with the help of players submitting bug reporting, so I suggest that if you are experiencing any issues with Fable: Anniversary, to go to the forums and submit a bug report form and help other players and Lionhead resolve the issues quickly.

Fable Anniversary Finally Gets Release Date – February 7th 2014



Lionhead Studios have finally announced the official release date for Fable Anniversary as February 7th in the UK and Europe, 4th for US and 6th for Asia regions. They have also announced the exclusive day one edition of the game which will come with extra content for those picking it up on release.



Contained within each limited-run box you’ll find a 5×5 code for the Launch Day Outfits & Weapons Pack which will all be packaged up in a shiny, slip-on embossed case. Ooooo! We thought to ourselves; what famous Fable characters would our fans like to dress up as on day one? The answer was simple… for the first time ever, your Hero can now dress up as Scythe!

The full pack contains:

  • Scythe’s Outfit
  • Black Graduate Outfit
  • Red Prophet Outfit
  • Blue Guard Outfit
  • Red Guard Outfit
  • Lute Weapon
  • Will User’s Sceptre Weapon



The Day One Edition will also come with an exclusive avatar award to celebrate the 10th Anniversary, a Lionhead avatar ‘helmet’. Lionhead Studio advise fans that have yet to pre-order Fable Anniversary to do so quickly as the Day One Edition will only be on the first batch of games produced for sale.

Fable Anniversary Release Date Delayed till February 2014



Lionhead Studios has finally revealed the release date for Xbox 360 title Fable Anniversary, but sadly for fans, it has been delayed until February 2014.


Speaking on the Lionhead Blog, Ted Timmins, Lead Designer for Fable Anniversary says:

“We’ve been working hard for the past year to bring you the very best Fable Anniversary experience on Xbox 360,” lead designer Ted Timmins explained on the Lionhead blog. “We feel though, that we need a little more time in order to meet our ambitions and give you, the fans, the best game possible.

“I know I speak for everyone at Lionhead when I say that we can’t wait for you to see what we’ve been up to, and it gives us great pleasure to let you know that you can expect Fable Anniversary to be both on-shelves and online via the Xbox Games Store in February 2014”

It should be pointed out that a release date was never given for the game, but fans have eagerly been awaiting this title so this announced delay will come as a blow to all Chicken Chasers. This trailer will have to keep fans going till next year.


Competition – Create An Achievement For Fable Anniversary!

fable achievement comp

Lionhead Studios have put their Lion Heads together (see what we done there, Ok you’re ignoring it) to come up with a funky competition that will allow YOU, yes YOU if you are chosen to design an Achievement for their upcoming Fable Anniversary when it is released later this year.

We’ll be handing the creative baton to our community by asking YOU to dream up the most creative, challenging, fun and unique achievements possible. Once we’ve got your ideas, we’ll sit down and shortlist our favourite 5 and, once again, hand the wand of decision making (previously known as the creative baton) back to you by asking you to vote for your favourite achievement.

Not only will the achievement voted by the community be included in Fable Anniversary, but the author’s name will also be placed in the games credits. The winner will also be given a free copy of Fable Anniversary when it becomes available, and all 5 finalists will each receive a Fable Anniversary T-shirt (by Insert Coin Clothing) and a batch of E3 badges.

You can read the rules and enter via the link below: