Tag Archives: mad catz

The cat came back – Mad Catz presses continue…

Mad Catz has come back from what many believed to be game over for the peripheral maker. It seems the company did indeed have another credit left to continue.

Under new management, a new PR agency and promising new ideas and a range of products, Mad Catz seem to initially be resting on their PC successes and will be showcasing a new range of peripherals at CES 2018, including new R.A.T. mice, S.T.R.I.K.E. keyboards, F.R.E.Q. gaming headsets and G.L.I.D.E. gaming surfaces.

“We couldn’t be more excited than to begin 2018 by announcing the return of Mad Catz to the global gaming arena. Mad Catz has been a permanent fixture in gaming for almost three decades and we firmly believe it’s best days lie ahead,” said Selena Chang, Director of Sales and Operations for Mad Catz Global Limited. “Through listening to gamers worldwide, we plan to once again forge a path of innovation in the gaming hardware community, and we’re already working on delivering products which we believe will enhance gamers’ abilities and do justice to the Mad Catz name. We can’t wait to unveil a little more at CES 2018 and in the months to come.

The Mad Catz website is currently a little raw and makes no mention about console support or whether their Tritton brand will be making a return.

Tritton Ark 100 stereo headset review

Beautifully packaged with a combination of brightly coloured premium cardboard and transparent plastic, the Tritton Ark 100 stereo headset is aesthetically quite different to other Tritton headsets I’ve used.

The matte black and bright green gives the headset a premium finish, and the band is adorned with several glossy T idents of the Tritton logo. Overall the Ark 100 is very smart, and when it’s all lit up with the motion-dynamic RGB LED lights, well… it’s something else.

It’s just a shame that unless you play with friends in the same room, or have a nearby mirror, nobody will get to see the awesome light show the Ark 100 displays – from cycling lights to pulsing colours mimicking breathing or a heartbeat. It really is a neat touch. An ambient glow surrounds your head and bounces the light around – great if you have anything nearby that is reflective – meanwhile, the lights also show which EQ setting you’re using. But the light show just isn’t apparent to the wearer, and a beep system would have made far more sense.

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Unfortunately, the lighting system was of little use to me, other than helping to drain the AAA batteries that power the headset. A pair of batteries will give you around 10 hours play-time with lights, or 25 hours without. It’s strange then that the headset isn’t powered via a rechargeable battery – charged via a micro USB – but I guess this was a decision to keep the cost down.

You can of course use the Ark 100 in passive mode, available at the flick of a switch. In this mode none of the lights or buttons are active, meaning you won’t be able to use any of the headset’s functions – fine in the short term – but not great as you won’t be able to use the Ark’s superb EQ settings.

While there are only three settings to choose from: optimal, bass boost or treble boost, these three are more than enough to get the most out of the headset, and with two drives at the helm, the sound output is damn impressive. At the centre is a 60mm driver for bass and mids, while a 10mm driver handles the higher sounds. For a stereo headset, there sure is a lot of spatial depth to the sound and it sounds wonderfully crisp and rich, although there is an audible hiss during quieter moments.

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Speaking of crisp, Senior Editor Greg commented that my voice via the headset’s mic was the ‘crispiness voice’ he has heard over Xbox Live – I’m not so sure on the use of crispiness – but Tritton, feel free to use that in your accolades! Indeed, the mic is of a great quality; no distortion, no background noise, and it stows neatly by swinging the boom arm into the left ear cup. It even has a red light at the end warning you when the mic is muted or when the batteries are low on power. The Ark 100 also features selective voice monitoring, a function not nearly enough headsets utilise.

Something else quite different to other headsets was the decision to make the headband a standard size. While the headset can adjust easily to different shaped heads, it does so by sliding the position of the ear cups up and down within the headband, locking in place so they won’t slip while you’re wearing them. It’s rather odd, but the Ark 100 fit my head as comfortably as those that had a more traditional headband. It’s extremely light too, and super comfy with memory foam padding on the headband and the ear cups. I also didn’t notice any excessive heating on my ears, which is a bonus if you game as long as I do!

The Ark 100 is a neat headset that with a few tweaks could make it even more fantastic. Raised nubs on the buttons would help to find essential modes, like volume or EQ changes, more easily. A removable 3.5mm cable would help keep the headset more neatly stowed when not in use and future proofs it against any cable fractures. And the power… it really needs a rechargeable battery that can be connected via micro USB. But my main issue with the Ark 100 is that I needed to use the Xbox guide blade to control the chat/game balancing – which I’m not a huge fan of. Having control via a puk or on the headset itself would have been far easier to tweak sound balance on the fly.

The Ark 100 delivers some incredible sounds and you can pick them up for as little as £69.99, making them an easy choice over some of the more ‘premium’ positioned stereo headsets on the market, which really can’t hold a ‘light’ to the impressive two driver system that Tritton have engineered.

Thanks to Mad Catz and Tritton for supporting TiX

Harmonix parts with Mad Catz for Rock Band 4

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Harmonix have finally bit the bullet and parted company with their financially stricken hardware partners, Mad Catz. The pair had recently launched the new wave of the Rock Band franchise, Rock Band 4, but were beset with reported harware stock shortages at launch.

Announced yesterday, Harmonix have signed a new hardware partnership agreement with accessory maker, Performance Design Products, or PDP for short. PDP will develop and produce hardware for all future Rock Band 4 releases, including a major feature update coming to the title this autumn.

Harmonix CEO, Steve Janiak;

As we look to fully achieve our goal of creating this console generation’s category-defining music gaming platform, we need to partner with a truly world-class manufacturer that can operate at the scale Rock Band requires. PDP has a well-deserved reputation for innovation, customer satisfaction and quality. They have the logistical and technical expertise to support Harmonix’s ambitious plans for the future of Rock Band, with new hardware alongside a major Rock Band 4 feature update coming this Fall.

Ouch.

Rock Band 4 has already released five free title updates, and I’m hoping, nay expecting, that more gaming accessories for the title will become available to those of us still relying on their 360 controllers for plastic guitar-strumming fun.

Get Lucky with Rock Band 4

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When you think of the Rock Band franchise, great rock DLC springs to mind. Now, I’m not normally one to be disappointed with Harmonix’s choice of artist for DLC, variety after all, is the spice of life. Today’s DLC however, is personally an anticlimax.

Costing £1.69 each from the Store, Rock Band 4 has today received the following DLC release:

  • Daft Punk ft Pharrel Williams – Get Lucky
  • Kelly Clarkson – Heartbeat Song
  • Outkast – Hey Ya!

Now, obviously, this adds to Rock Band 4’s diverse array of artists, and those of us who enjoy the more extreme side of music will be pleased to learn that further tracks will be released throughout the month from the likes of:

  • Motorhead
  • Royal Blood
  • Orleans
  • Zac Brown Bread
  • Joan Jett and the Blackhearts
  • J. Geils Band
  • Generation X
  • Five Finger Death Punch
  • Bruno Mars
  • masaya matsuura

In addition to these, more details have been revealed about the February title update for the game, also released today. This will address or add the following issues and features:

  • Scores earned during Play a Show mode now post to the leaderboards.
  • New Rock Shop items include Raz’s helmet from Double Fine’s Psychonauts as well as Whispering Rock t-shirt.
  • Ends several scoring exploits, including the Band Overdrive issue.
  • Implements several fixes that improve scoring issues with the Freestyle Guitar Sole system.
  • Audio mix adjustments which result in a more ‘full’ and ‘live’ mix, as well as several minor bug updates.

Harmonix have also reset the leaderboard so that everyone starts rocking on a level playing field.

Here’s the trailer for the more pop-based DLC that’s out for Rock Band 4 today.

Grunge DLC coming to Rock Band 4

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It’s about that time again. Time for a Grunge revival. The genre that peaked in the ’90s holds a special place in my memories and was formative in my musical taste development. Harmonix have been busy, looking at the best tracks they’ve yet to release from three of the Grunge scene’s best-loved bands. They’ve come up with three corkers too.

Releasing on the 19th of January are:

  • Soundgarden – My Wave
  • Stone Temple Pilots – Wicked Garden
  • Temple of the Dog – Hunger Strike

From these three, my personal favourite would have to be Stone Temple Pilots. The recently departed Scott Weiland’s vocals are haunting in this career-defining track. Soundgarden’s Chris Cornell belts out My Wave from the band’s massively popular album, Superunknown. This release is rounded off with Grunge supergroup Temple of the Dog’s Hunger Strike. This track from 1991 features dual vocals from Soundgarden’s Chris Cornell and Pearl Jam’s Eddie Vedder in a track that promises to test even the best vocalists in the gaming world.

These tracks will cost £1.59/ $1.99 each when they become available on the 19th.

Until then, sit back and enjoy.

Mad Catz show HDMI-powered gaming headset at CES

Tritton Katana 7.1 HDMI Headset

Mad Catz have been showing off their new Tritton Katana 7.1 HD headset at CES this week—and has picked up a CES 2016 Innovations Award for the product’s unique approach to game audio.

Nearly all gaming headsets today utilise digital optical audio to carry their surround sound streams. These have always been limited to six channels of compressed audio, however, and only replicate a “simulated” 7.1 experience. Getting true, uncompressed audio often requires some pretty high-end equipment in your console gaming setup.

Tritton Katana 7.1 Headset

Tritton’s new Katana HD 7.1 appears to solve this problem entirely, taking an uncompressed 7.1 audio stream straight from the console’s HDMI port, right into your ears, through a smart little codec from DTS that encodes audio into a spatial binaural stereo stream, giving you that familiar sense of surround sound. It’s compatible with HDMI-ARC too, so you only need one transmitter for all your audio sources. No more cable switching!

Unfortunately for Xbox One users, however, it’s not completely wireless. You’ll still need a chat cable heading to your controller, unlike the Astro MixAmp Pro TR’s integrated USB solution. Still, lossless HDMI audio is something of a first for standalone gaming headsets and is definitely a welcome step forward.

The Tritton Katana 7.1 HD is priced at £179.99 and ships in March.

Get brutal in Rock Band 4’s new game mode

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Who’s been having fun in the lounge with Rock Band 4 then? Have you been finding it just a smidge too easy? Harmonix have decided that it’s time to melt some faces.

In the December title update for the game comes an all-new game mode for those of us who are brave (or stupid) enough to play on Expert. Brutal Mode gets added in a new sub-option on it’s own from Expert and promises to make the game tough, or as we call it in my lounge, impossible.

Brutal Mode will modify the note track, responding to how well you play. The better you are, the harder it will get. Master this shredding skill and you’ll earn some crimson stars as your badge of honour as well as some seriously aching fingers.

Brutal Mode will be available for single and multi-player, just in case you’ve gathered a whole band full of sadists to try to conquer this insane section.

To take full advantage of this super-fast mode, three new intense metal tracks are to be added to the Rock Band Music Store, priced at £1.59 / $1.99 each.

  • Between the Buried and Me – “The Coma Machine”
  • Opeth – “Heir Apparent”
  • Symphony X – “Nevermore”

The free December update for Rock Band 4, including Brutal Mode, will start to roll out on the 8th of December and also features some other gameplay tweaks, like auto-kick mode for you drummers, variable breakneck speed and improved instrument calibration.

Full details on the update can be found on the Harmonix blog here.

Have a giggle at the attempts to conquer Brutal Mode, below. Are you metal enough to try it?

Rock Band 4 title update detailed

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It has only been out for a matter of weeks but Harmonix have already lined up a title update for Rock Band 4. In truth they were always planning on regular game updates to tweak the gameplay, but it’s good that the first update is coming so soon after release. These will hopefully refine what is already a good game into something unmissable.

In a blog post on the Harmonix website, the developer has detailed the list of new features and fixes that will be implemented when it goes live on the 8th of December.

New features:

  • Score Challenge feature
  • In-game notifications of leaderboard events
  • Activity feed
  • Taunt system to use on your friends
  • Improved instrument calibration (you will be required to re-calibrate)
  • Variable Breakneck Speed
  • Full Combo recognition and indicator
  • More song result details including leaderboard info and gameplay stats
  • Player stats
  • New Rock Shop items
  • Auto-kick mode for drummers

Bug fixes.

  • DLC song and album packs on the Xbox Store are back and contain the right content
  • Leaderboards no longer mix players score and percentages from different performances
  • Game no longer crashes when the vocalist joins a song that has no vocal parts
  • Band History stats to list the correct number of Rock Shop items
  • Improvements to microphone lag
  • Improvements to tambourine hit sensitivity
  • Adjustments to track transparency

A welcome addition will be the Auto-kick feature. This will allow drummers to ignore the foot-pedal and concentrate on the drum pads themselves. Microphone lag tweaks and a full DLC catalogue availability will also be very welcome adjustments to the game itself.

There’ll also be a surprise new gameplay mode that Harmonix are keeping under their hats until closer to the 8th of December.

Keep your eyes peeled for that as we’ll bring that to you, as soon as we know it.

Rock Band 4 review

When I was a bit younger, I had aspirations. There were times when I thought I could be the best rock singer in the land. Then reality hit and what is arguably the country’s greatest undiscovered vocal talent had to get a proper job. From my point of view the Guitar Hero and Rock Band franchises reignited that inner rock star. It gave me the opportunity to be the Trent Reznor I always wanted to be.

It’s been a while since we’ve had a new Rock Band release. Indeed we’re talking back in October 2010. Taken into context, the Xbox One is very nearly two years old at the time of writing this review. Despite the longevity and endurance of music the game was starting to feel tired. Imagine my surprise and delight then, when Harmonix revealed a whole new Rock Band experience for the current generation of consoles. What can we add to a game that despite its quirkyness and niggly little issues, I kept coming back to?

Despite reported stock shortages, I managed to get my hands on the base game with legacy adapter. With my wife and I still clinging desperately to our Xbox 360 instruments, it simply made more sense. We’ll more than likely invest in new instruments at a later date though. What struck me initially with the adapter was the size. It’s an odd size. Not as big as I was expecting, yet at the same time, bigger than it needs to be. It’s obvious that a little design effort has gone into it. It all feels like an afterthought though. It’s very light, almost cheap feeling, but it does the job of connecting up to four legacy controllers so I can’t grumble too much.

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I have to admit to a certain amount of excitement on throwing the game disc into the console for the first time. Rock Band was really the only game I’d clung on to my 360 for. We’d drag it down from upstairs every now and again for a drunken weekend of living the life of Dave Grohl. The game installs in a remarkably short amount of time and its not long before you’re ready to rock out. It’s at this point that I’d recommend the calibration. It makes sense not to have note-lag during the game and its really quite quick & easy to set up even if it does seem like it makes little sense while you do it.

Once calibration is out of the way it’s time to start rocking out. There’s the life on the road as a rock star to be had in the campaign or you could do as I did and get back to grips with the game by launching into one of the game’s on disc catalogue. While the on disc playlist has an impressive 65 tracks, its the availability of the near 1500 strong downloadable tracks from all except the Beatles version that sets this apart. The only tracks you’ll notice are absent are the old Pro Mode tracks. Pro Mode is happily gone. I hated it in truth and did my best to ignore it in previous versions of the game. The other thing you’ll notice is that all of your previously purchased content is available for you in Rock Band 4. This is a great feature and allows you much greater scope in the campaign as well as free play.

The campaign has also had a few tweaks. Gone are the single options on your road to fame and fortune. There are choices to be made and those choices will determine your rewards on your path. Some choices will gain you more followers while others will line your band’s coffers with cold hard cash. The aim is the nail as many songs in the set as you can and to earn the stars to allow you to progress in your career. Will you burst onto the scene and fade away to soon, or can you sustain your momentum and become a legend?

The big question here then, is have the gameplay mechanics changed significantly from what was frankly a pretty winning formula? The answer is happily, no. No it hasn’t. The basic premise of the game is the same as the previous three titles. You use the controller to time a strum as you match the colours on the screen with the corresponding colour on the controller fretboard. Pretty simple, right?

Not as simple as you might think.

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The colours fly at you with the same gusto as the previous titles and with there being five coloured buttons, it can get pretty hairy and I lose count of the amount of ‘good guess, little finger’ moments that the game produces. There are some changes to the game though. My guess is that this is to counter the removal of the Pro Mode options present in Rock Band 3.

There is a new freestyle solo feature for the guitar players. This doesn’t so much throw notes at you as it allows you to let your inner Clapton loose. The playing board becomes a single colour. The actual colour determines which end of the fretboard you should be aiming for and solid lines denote the speed of your frantic soloist action. There is a freestyle vocal option too. This allows you to harmonise a lot more than the previous games. Indeed, if you play the vocals on the harder difficulties you can even change pitch without the game punishing you as you go along.

There are a few nice incidental audio touches that I noticed, particularly when I played through a headset. When you nail a chorus and your playing stock is high, the audience sings along with you. This feature is a little lost in the background when playing on a normal TV though and I feel that more could have been made of it.

Visually, the game has had more of a facelift than your average 80s ageing rock star. The crowd are quite a bit more realistic than the previous titles but the band themselves still appear to be styled on something from a Gorillaz video. Again, this feels like more of a missed opportunity.

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It’s the gameplay that should get you hooked though. Fans of the previous incarnations should be lapping this up, even if the only official way to get a proper mic is to shell out on the full band set up. This won’t appeal to many however as it’ll either be a solo play through the rags to riches campaign or a full on party experience with your friends and copious amounts of alcohol.

Let’s face it, the Rock Band title has oodles of playability. Even if you’ve got the rhythm of the average X-Factor contestant, you’ll find picking up a guitar and following the colours a pretty simple affair, especially with the initial difficulty levels beings so simple. The vocal pickup is more forgiving and the introduction of the freestyle modes adds that little bit of personalisation to your favourite songs. You could do worse than picking up Rock Band 4 and if its that comforting hug of familiarity you need from your music game, this will be the title for you.

We bought our own copy of the game to bring you this review.

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Rock Band 4 80’s tracks and Stage Microphone announced

RockBand4TitleHarmonix announced today that a selection of classic 80s tracks will be coming to the Rock Band™ 4 Music Store this Tuesday, including music from Depeche Mode, INXS, and Naked Eyes.

Rock Band 4 players can celebrate the 80s with these classic tracks, starting with Depeche Mode’s “People Are People,” the group’s first breakout single in the United States, released in 1984. INXS’s 1985 Billboard Hot 100 hit “What You Need” will also be added to the Rock Band Music Store. Finally, Naked Eyes’ popular 1980s take on the catchy “Always Something There To Remind Me” rounds out this week’s Music Store releases.

Each track can be purchased individually.
Mad Catz Interactive, Inc. also announced today the start of pre-orders for the all-new Rock Band 4 USB Microphone, expected to ship in time for Christmas 2015.

Designed to enhance the Rock Band 4 gameplay that enables up to three vocalists to harmonize in-game, with the stage-grade Rock Band 4 USB Microphone players can jump into music and join the fun. Boasting a wide dynamic range and high Signal to Noise Ratio (SNR), the Rock Band 4 USB Microphone provides a studio like experience for at-home singing sessions. Upgraded frequency response provides distortion-free vocals, ensuring that your voice is heard with utmost clarity, and the extended-length 15 foot USB cable provides plenty of room to rock around your living room!