Tag Archives: master chief collection

Halo 3: ODST release date revealed and then quashed

Earlier on today you may have notice that Xbox.com was playing games with us all by revealing that the Halo 3: ODST remaster was due to be released this Friday.

It seems that isn’t the case as confirmed by 343 industries:

The game is being offered as a free download to all Master Chief Collection players who bought and played the game between launch and December 19 – where frankly the game just failed to work outside of single-player.

As soon as we get a proper release date we’ll let you know.

Yet Another Master Chief Collection Patch Released, More Bug Fixes

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Oh boy! It’s that time of the month again ladies and gentlemen, 343 Industries have released yet another patch to fix the disappointing mess that is/was the Master Chief Collection.

After briefly mentioning that another fix was just around the corner this past weekend, a new patch is rolling out over Xbox Live servers as you read this and if you haven’t got it yet, expect it very soon.

This time it focuses on matchmaking, Halo 2 Anniversary connectivity and campaign scoring which has been a major problem since launch, causing multiple achievement-related issues.

Full patch notes below, thanks 343i! Hopefully this is the one that fixes everything, we just want to love you again!

MATCHMAKING:

  • Improved matchmaking search success rates.
  • Made an update to reduce instances of “Awaiting Privileges” matchmaking errors.
  • Made an update to ensure player counts more reliably match the expected numbers for each playlist.
  • Fixed an issue where player would sometimes appear to be searching in an incorrect “FIND GAME” screen.
  • Added countdown sound effect to the voting timer.

GENERAL MULTIPLAYER:

  • Made an update to improve Halo 2: Anniversary network performance, specifically in regards to bandwidth spikes.
  • Made several improvements to party joining through the in-game Roster.
  • Made an update to ensure that the mute icon is visible while in Matchmaking.
  • Fixed an issue in Halo 4 where players could equip the same weapon as their primary and secondary weapons.

GENERAL CAMPAIGNS:

  • Made several improvements to stat tracking for Halo: CE, Halo 2, Halo 3, and Halo 4.
  • Made changes to Halo 3 and Halo 4 scoring to ensure that players are not penalized for destroying empty vehicles.

GENERAL MENU:

  • Lowered the music volume level in multiplayer menus.
  • Fixed an issue where friend emblems in roster would show up as default when exiting a game session.
  • Made updates to UI and menus to improve multiplayer status messaging, such as when a player joins your lobby.

CONTROL LAYOUTS:

  • Made an update to the Halo 2: Anniversary “Legacy” Stick Layout.

STABILITY:

  • Made stability improvements across multiple titles for campaign and multiplayer.

New Spartan Ops achievements arrive for MCC

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343 Industries have updated their support post about their continual efforts to eradicate all bugs from the troubled Master Chief Collection. The next update, which includes UI optimisation and updates to a “variety of other areas”, will be available sometime next week – keep an eye out on their post for further details on when the update becomes available and what it contains.

There will be an update to MCC this Thursday that brings new achievements for multiplayer and Spartan Ops. Don’t forget owners of the edition can also get access to the Halo 5 multiplayer beta through the main menu of the game.

 

Halo: Master Chief Collection Update Incoming, More Matchmaking Fixes

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343 Industries has released yet another patch to Xbox One users to try and fix the unbelievable number of ongoing problems that Master Chief Collection players have been suffering with since it launched early last month.

This new patch is now live on Xbox One and you should be prompted to download the update the next time you boot up the game and it’s focused on the matchmaking issues specifically. Another update is aimed at being released early next week which will hopefully address the unbalanced team issues.

Full patch notes can be found below, thanks Halo Waypoint:

  • Made a change to allow for matches to start once minimum player counts are met, allowing for faster matching times.
  • Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts.
  • Streamlined the process for maintaining party continuity through the matchmaking process.
  • Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press “B” after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles.
  • Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.
  • Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.

Have you downloaded the update? Is it making finding a game easier? Please let us know in the comments!