Tag Archives: matchmaking update

Halo: Master Chief Collection Update Incoming, More Matchmaking Fixes

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343 Industries has released yet another patch to Xbox One users to try and fix the unbelievable number of ongoing problems that Master Chief Collection players have been suffering with since it launched early last month.

This new patch is now live on Xbox One and you should be prompted to download the update the next time you boot up the game and it’s focused on the matchmaking issues specifically. Another update is aimed at being released early next week which will hopefully address the unbalanced team issues.

Full patch notes can be found below, thanks Halo Waypoint:

  • Made a change to allow for matches to start once minimum player counts are met, allowing for faster matching times.
  • Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts.
  • Streamlined the process for maintaining party continuity through the matchmaking process.
  • Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press “B” after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles.
  • Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.
  • Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.

Have you downloaded the update? Is it making finding a game easier? Please let us know in the comments!

Latest Titanfall Update Purposely Increases Matchmaking Waiting Times

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Respawn Entertainment has issued notice that an update is rolling out across the servers that will change how you are matched with Teams in Titanfall. The game is said to have a skill system behind the scenes which is not shown to players, data within this is used to match players to one another. Posting the information via their official blog, the following was sure to be an improvement to matchmaking.

1. Searching for teammates and opponents will now sometimes take more time to look for players that are a good skill level match, rather than purely prioritizing speed over quality. This will give us more time to build better teams and create closer games that are worth staying in for a longer period of time.

2. Rather than playing against the same opponents over and over, the game will periodically split the teams apart and search for new opponents for each team. This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round. Did you lose to a really great team? We’ll make them disappear and replace them with a new opposing team – and they will have no idea that you just got your butts kicked. This should end some of the frustration with playing for extended periods when you’re having an off night.

Changes are available immediately in a new “Improved Matchmaking (Beta)” playlist that you can try right now under “Play Classic MP”. This may expand into the other playlists after they watch the behavior and tweak things until they’re happy with it.