Tag Archives: Metal Gear Solid V: Ground Zeroes

Metal Gear Survive review

After many minutes of cutscenes, several hints at gameplay without, in fact, participation, followed by mere moments of interactivity before the next slew of dialogue and exposition kicked in, I knew I was playing a Metal Gear game. Indeed, despite the apparent departure from the tried and tested formula, Metal Gear Survive has all the same elements you might expect from the series, making it a pleasant surprise after what the open Beta suggested it would be.

As the title suggests, Metal Gear Survive is focused on survival, and this mixes up the usual stealth play and action quite well with expanded mechanics that we saw hints of in previous Metal Gear games. You must now manage your thirst and hunger, which are frequent concerns, especially early on. This involves finding food and clean water and regularly consuming them, which in turn affects your health and stamina. Allow hunger or dehydration to get the better of you and your physical abilities suffer considerably, reducing your combat effectiveness and movement therefore putting you in grave danger against your foes.

These foes take the shape of zombie-esque characters; ferocious, animalistic adversaries that mean to tear you apart. They’re called Wanderers and inhabit a dimension called Dite, a world where you find yourself after an attack on Mother Base from the end of Metal Gear Solid V: Ground Zeroes. You’re not alone in this strange world however, other survivors are scattered around the large, open play area, and they can be found and recruited to help build and maintain your own base of operations, as you seek to discover the fate of a previously deployed unit to this dimension and a ways to escape it.

Managing your immediate needs of thirst and hunger make up only a small part of the overall management system. Your health is threatened by raw meat and dirty water, so medication is required to treat illness, while upgraded facilities are required to prevent illness in the first place. Meanwhile, every scrap of material is precious. This scrap is essential, allowing you to build new crafting stations at your base, new equipment and weapons to aid you, and defences to help keep the Wanderers at bay. This amalgamates in building up your base and outposts to be safe, self-maintained havens for you and the other survivors. And indeed, they soon become just that, with farms growing the all-important food you need and the other survivors even helping maintain it all as well as allowing you to send them on missions of their own. It’s gruelling, desperate survival initially but eventually gives way to rewarding progress and order.

Then there’s the story, which is surprisingly deep and intriguing. The Beta gave the impression of a cooperative survival game with equipment upgrades measuring progress, but in fact there’s a lengthy tale of political intrigue with plenty of twists and turns and pleasant links to The Phantom Pain. This is so much more than just a survival game that means to encourage emergent gameplay, there’s a story here worthy of the series. The multiplayer offering of teams of four protecting an area against swarms of Wanderers is but a small part of the experience, an optional part for more resources.

The meat of Metal Gear Survive is in the single-player offering, of searching for information about the lost unit, the Charon Corps, and figuring out a way back home while enduring the harsh environment. It’s a different kind of Metal Gear, and a riskier one at that, but there’s also something refreshing about it. Newcomers are likely to find this to be a survival game that’s challenging with a surprisingly heavy handed slice of exposition, meanwhile, Metal Gear fans may find something gripping and different about the experience. Post Kojima Konami may not be entirely without hope after all when it comes to this series. There is, of course, the £10 save slot debacle, and indeed that’s anti-consumer, over-priced nonsense, but the rest of the micro transactions are less offensive, allowing you to buy additional load-out slots and unit slots to send on missions. They are entirely optional extras that most will never feel the urge to indulge in.

While Metal Gear Survive is surprising in its single-player offering and story, it still suffers some missteps. Defending against waves of Wanderers and fetching data from computer terminals are the primary missions on offer, with side missions merely pointing you towards additional resources you can gather. It all gets a bit repetitive, especially once you devise a few winning strategies for dealing with the Wanderer hordes. Meanwhile, despite the lengthy story and its twists, character development is a bit lacking. Your character is fully customisable but mostly silent with no real personality beyond the one you imprint on them, and those that are explored come across as dull and uninspired. There’s no Kojima magic here for zany characters. Certainly there’s enough intrigue here to help keep you playing to see how it all comes together but it’s more supernatural than military sci-fi this time around.

Metal Gear Survive isn’t what it appeared to be. This isn’t a multiplayer mode stretched out into a full release, instead it’s an experimental title in the series with the same single-player dedication but some new and expanded survival mechanics running the show. As a survival game it’s a fun and challenging experience, whether played single-player or multiplayer, as a Metal Gear game it’s one of the weaker titles but certainly not without its charms.

Thanks to Xbox and Konami for supporting TiX

TiX Podcast: #Neg #Greale

Welcome to the This is Xbox Podcast.

Join Greg Giddens and Neale Jarrett in the latest TiX Podcast – episode 13 #Neg # Greale – where the duo discuss the Black Ops 3 Beta, Metal Gear Solid V Ground Zeroes and The Phantom Pain, as well as Gears of War Ultimate Edition. The pair then take a lightning quick look at some recent news. But of course, the main attraction is the usual banter and jokes.

https://soundcloud.com/thisisxboxpodcast/tix-podcast-neg-greale

If you want to send us a question or topic for the topic discussion section, or simply contact us, then shoot over an email to: podcast@thisisxbox.com

You can also follow the hosts on Twitter: @GregGiddens and @BaronVonPleb

You can also find us on iTunes, Stitcher and SoundCloud.

If you like the show and want to support it, please check out our Patreon page.

The awesome music in this episode was provided by Bangmaid and produced by James Gill. (https://www.mixcloud.com/bangmaid/)

Metal Gear Solid V: Ground Zeroes Review

metal gear solid v ground zeroes logo

An over-priced dumbed down stealth experience has landed on the Xbox game store as Metal Gear Solid V: Ground Zeroes. A mere two hour at most game which will act as the prequel to the upcoming Metal Gear Solid V: The Phantom Pain is what appears to be a highly polished arcade title at best and a disappointing basic clone of Splinter Cell.  Ground Zeroes is basically absolute shit and not worth the expense or effort – it should never have been released.

The gameplay is centered on Camp Omega with two main objectives of Search and Rescue. You, as Snake, must infiltrate the camp stealthily to locate both a kid named Chico and a woman by the name of Paz who are hidden in different locations within the camp alongside other unnamed prisoners. Both is within easy reach of each other and once located you simply call in a helicopter and get them inside – it is not until you have rescued both that the mission is over and the game ends. Once you have completed the mission you can return to do some basic Side-Ops missions, but considering the lack of environments and challenges, you could end up thinking just what is the point?

metal gear solid ground zeroes 1

There is only one main location to play within Ground Zeroes and that is Camp Omega during night time hours. It features many guards and a range of internal locations where you can hide, but it’s a small to barely medium sized location with a few heli-pads and a range of vehicles to control if you want to circle the camp in quicker time than stealthily on foot. Guards are AI’s which are relatively simple and even when the camp is on its most maximum alert status, they barely search and locate you with any effort. They can be shot and wounded fairly quickly and take little notice of your actions.

Graphically the game is stunning and a taster of what could be to come in Metal Gear Solid V: The Phantom Pain, which I am hoping is a full title rather than a quick buck like Ground Zeroes which could be completed in around ten minutes if you know where to look! The terrains and the environment is pixel perfect with cut-scenes that appear photo-realistic showcasing the stunning effects of lighting and visual finesse that Xbox One is capable of handling.

metal gear solid ground zeroes 2

Metal Gear Solid V: Ground Zeroes is not only a prologue, but is just one chapter and one location. It is baffling and concerning that this made it as a retail title considering the lack of content, variety and satisfying gameplay. It is hard for me to comprehend that despite being cheaper than a full retail game, it still doesn’t warrant the price and I consider this game an absolute money making rip off piece of shit that anyone and everyone should avoid at all costs. The final credits rolling time seemed longer than the whole game itself!

Scored 10% for just the amazing cut scenes which teases for Phantom Pain in the near future which does appear to be quite something if we are to believe the advertising references within Ground Zeroes.

Rather than buy the game you should just watch the trailer below for the same experience. Thank you to Xbox for the review code.

[rprogress value=10 text=”ThisisXbox Score 10%”]
[xyz-ihs snippet=”XboxOne”][xyz-ihs snippet=”Pegi18″]

Metal Gear Solid V Confirmed 720p on Xbox One

 

MGS Resolution chart Xbox One vs Xbox 360

In preparation for Metal Gear Solid V: Ground Zeroes, Konami recently released the following table and screenshots. We thought we would share with you, just in case you had missed the news. We’ve also been told to expect comparison videos to land very soon.

Make sure you click the images below to enlarge.

SiY3nSn

c6AI7ZT