Tag Archives: metal gear solid v

TiX Podcast: 2.0

Welcome to the This is Xbox Podcast.

Join Greg Giddens, Steve Peacock and special guest Steve’s squeaky chair, for a new episode of the This is Xbox Podcast – episode 22 2.0. In this episode we say goodbye to Neale Jarrett and hello to Steve Peacock, who is joining the podcast family. The new duo discuss Bethesda’s announced E3 conference, the potential for XCOM 2 to come to consoles, as well Rise of the Tomb Raider, Pneuma Breath of Life, Had of Fate, Factotum 90 and a bunch more games amongst the usual silly banter you’d expect.


If you want to send us a question or topic for the topic discussion section, or simply contact us, then shoot over an email to: podcast@thisisxbox.com

You can also follow the hosts on Twitter: @GregGiddens and @stevetheblack

You can also find us on iTunes, Stitcher and SoundCloud.

If you like the show and want to support it, please check out our Patreon page.

The awesome music in this episode was provided by Bangmaid and produced by James Gill. (https://www.mixcloud.com/bangmaid/)

The Blast Processing animated feature we kept mentioning can be watched here.

And below is the picture of Steve’s car:

steve's car

Metal Gear Solid Online locked and loaded for October 6

The full multiplayer offering for Metal Gear Solid V The Phantom Pain is locked and loaded for release on October 6. Metal Gear Online features a variety of classes, mission types, abilities and equipment, and will be available for free for all MGSV The Phantom Pain owners.

If you’ve been enjoying the Phantom Pain, then MGO will be right up your street – pitched somewhere between Splinter Cell and Rainbow Six’s Terrorist modes – the main difference being that you fight against an opposing team of players rather than AI.

The buddy link is a particularly interesting dynamic – you can share combat information with another member of your team – helpful if you need backup from a sniper as you stake out an enemy position.

The trailer below runs through MGO’s Bounty Hunter mode and takes a quick look at each of the classes.

Metal Gear Solid V: Ground Zeroes Review

metal gear solid v ground zeroes logo

An over-priced dumbed down stealth experience has landed on the Xbox game store as Metal Gear Solid V: Ground Zeroes. A mere two hour at most game which will act as the prequel to the upcoming Metal Gear Solid V: The Phantom Pain is what appears to be a highly polished arcade title at best and a disappointing basic clone of Splinter Cell.  Ground Zeroes is basically absolute shit and not worth the expense or effort – it should never have been released.

The gameplay is centered on Camp Omega with two main objectives of Search and Rescue. You, as Snake, must infiltrate the camp stealthily to locate both a kid named Chico and a woman by the name of Paz who are hidden in different locations within the camp alongside other unnamed prisoners. Both is within easy reach of each other and once located you simply call in a helicopter and get them inside – it is not until you have rescued both that the mission is over and the game ends. Once you have completed the mission you can return to do some basic Side-Ops missions, but considering the lack of environments and challenges, you could end up thinking just what is the point?

metal gear solid ground zeroes 1

There is only one main location to play within Ground Zeroes and that is Camp Omega during night time hours. It features many guards and a range of internal locations where you can hide, but it’s a small to barely medium sized location with a few heli-pads and a range of vehicles to control if you want to circle the camp in quicker time than stealthily on foot. Guards are AI’s which are relatively simple and even when the camp is on its most maximum alert status, they barely search and locate you with any effort. They can be shot and wounded fairly quickly and take little notice of your actions.

Graphically the game is stunning and a taster of what could be to come in Metal Gear Solid V: The Phantom Pain, which I am hoping is a full title rather than a quick buck like Ground Zeroes which could be completed in around ten minutes if you know where to look! The terrains and the environment is pixel perfect with cut-scenes that appear photo-realistic showcasing the stunning effects of lighting and visual finesse that Xbox One is capable of handling.

metal gear solid ground zeroes 2

Metal Gear Solid V: Ground Zeroes is not only a prologue, but is just one chapter and one location. It is baffling and concerning that this made it as a retail title considering the lack of content, variety and satisfying gameplay. It is hard for me to comprehend that despite being cheaper than a full retail game, it still doesn’t warrant the price and I consider this game an absolute money making rip off piece of shit that anyone and everyone should avoid at all costs. The final credits rolling time seemed longer than the whole game itself!

Scored 10% for just the amazing cut scenes which teases for Phantom Pain in the near future which does appear to be quite something if we are to believe the advertising references within Ground Zeroes.

Rather than buy the game you should just watch the trailer below for the same experience. Thank you to Xbox for the review code.

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