Tag Archives: Metal Gear Survive

Is Metal Gear Survive’s matchmaking broken?

If like us, you’ve become rather addicted to the wave-based defense building multiplayer mode of Salvage, then you may also be as frustrated as us too. It’s pretty clear that there is something wrong with Metal Gear Survive’s matchmaking.

Unless you have a ready-made team of four, then you are at the mercy of sitting in a lobby for up to 5 minutes as the game attempts to pair you with other players. In the beginning this wasn’t too much hassle, because despite the waiting time, we always got a game. Not any more.

After wading through easy and normal mode, Greg and myself needed a new challenge and hard mode not only gives us that challenge, but also rewards with the best loot – trouble is, we can’t beat the levels with just the two of us. The cost in materials and the juggling of enemies eventually overwhelms us, but with matchmaking taking so long and usually coming up blank with pairing us with other players, what is left to do? Surely the community hasn’t given up on the game already?

Thankfully, we have found the solution – Xbox’s Looking for Group feature. Accessed quickly through the blade, I was able to post a message to the board and specify who we were looking for, what we planned to do and a start time, within minutes I had two messages replying to my advert. I read their comments – which were perfect – and easily invited them into our party and the game. Problem solved. Thanks Xbox!

Metal Gear Survive review

After many minutes of cutscenes, several hints at gameplay without, in fact, participation, followed by mere moments of interactivity before the next slew of dialogue and exposition kicked in, I knew I was playing a Metal Gear game. Indeed, despite the apparent departure from the tried and tested formula, Metal Gear Survive has all the same elements you might expect from the series, making it a pleasant surprise after what the open Beta suggested it would be.

As the title suggests, Metal Gear Survive is focused on survival, and this mixes up the usual stealth play and action quite well with expanded mechanics that we saw hints of in previous Metal Gear games. You must now manage your thirst and hunger, which are frequent concerns, especially early on. This involves finding food and clean water and regularly consuming them, which in turn affects your health and stamina. Allow hunger or dehydration to get the better of you and your physical abilities suffer considerably, reducing your combat effectiveness and movement therefore putting you in grave danger against your foes.

These foes take the shape of zombie-esque characters; ferocious, animalistic adversaries that mean to tear you apart. They’re called Wanderers and inhabit a dimension called Dite, a world where you find yourself after an attack on Mother Base from the end of Metal Gear Solid V: Ground Zeroes. You’re not alone in this strange world however, other survivors are scattered around the large, open play area, and they can be found and recruited to help build and maintain your own base of operations, as you seek to discover the fate of a previously deployed unit to this dimension and a ways to escape it.

Managing your immediate needs of thirst and hunger make up only a small part of the overall management system. Your health is threatened by raw meat and dirty water, so medication is required to treat illness, while upgraded facilities are required to prevent illness in the first place. Meanwhile, every scrap of material is precious. This scrap is essential, allowing you to build new crafting stations at your base, new equipment and weapons to aid you, and defences to help keep the Wanderers at bay. This amalgamates in building up your base and outposts to be safe, self-maintained havens for you and the other survivors. And indeed, they soon become just that, with farms growing the all-important food you need and the other survivors even helping maintain it all as well as allowing you to send them on missions of their own. It’s gruelling, desperate survival initially but eventually gives way to rewarding progress and order.

Then there’s the story, which is surprisingly deep and intriguing. The Beta gave the impression of a cooperative survival game with equipment upgrades measuring progress, but in fact there’s a lengthy tale of political intrigue with plenty of twists and turns and pleasant links to The Phantom Pain. This is so much more than just a survival game that means to encourage emergent gameplay, there’s a story here worthy of the series. The multiplayer offering of teams of four protecting an area against swarms of Wanderers is but a small part of the experience, an optional part for more resources.

The meat of Metal Gear Survive is in the single-player offering, of searching for information about the lost unit, the Charon Corps, and figuring out a way back home while enduring the harsh environment. It’s a different kind of Metal Gear, and a riskier one at that, but there’s also something refreshing about it. Newcomers are likely to find this to be a survival game that’s challenging with a surprisingly heavy handed slice of exposition, meanwhile, Metal Gear fans may find something gripping and different about the experience. Post Kojima Konami may not be entirely without hope after all when it comes to this series. There is, of course, the £10 save slot debacle, and indeed that’s anti-consumer, over-priced nonsense, but the rest of the micro transactions are less offensive, allowing you to buy additional load-out slots and unit slots to send on missions. They are entirely optional extras that most will never feel the urge to indulge in.

While Metal Gear Survive is surprising in its single-player offering and story, it still suffers some missteps. Defending against waves of Wanderers and fetching data from computer terminals are the primary missions on offer, with side missions merely pointing you towards additional resources you can gather. It all gets a bit repetitive, especially once you devise a few winning strategies for dealing with the Wanderer hordes. Meanwhile, despite the lengthy story and its twists, character development is a bit lacking. Your character is fully customisable but mostly silent with no real personality beyond the one you imprint on them, and those that are explored come across as dull and uninspired. There’s no Kojima magic here for zany characters. Certainly there’s enough intrigue here to help keep you playing to see how it all comes together but it’s more supernatural than military sci-fi this time around.

Metal Gear Survive isn’t what it appeared to be. This isn’t a multiplayer mode stretched out into a full release, instead it’s an experimental title in the series with the same single-player dedication but some new and expanded survival mechanics running the show. As a survival game it’s a fun and challenging experience, whether played single-player or multiplayer, as a Metal Gear game it’s one of the weaker titles but certainly not without its charms.

Thanks to Xbox and Konami for supporting TiX

Metal Gear Survive shows off its single player offering

The new trailer, which has been exclusively revealed via IGN, clocks in at nearly 6 mins and shows off an altogether different Metal Gear world – one filled with the undead – I must admit, it’s a little odd and feels like a strange move, stepping into a the very worn world of zombies and survival – there are certainly elements of Dead Rising and Fortnite in the below trailer.

If the comments, likes/dislikes are anything to go by, the latest reveal hasn’t gone down too well either, with 8,000 giving it the thumbs down while only 3,000 have given it the thumbs up.

Metal Gear Survive given release date of February 22nd 2018

Metal Gear Survive has been given a release date of February 22nd 2018 in the UK, and two days earlier in the USA. It will be released on PS4, Xbox One and PC.

Konami listed a handful of incentives that will be offered to those who pre-order the game on PS4 or Xbox One. These include four gold-plated weapons, two emote gestures (“happy” and “thumbs up”), four metallic survival scarves, kabuki-style face paint, a Mother Base nameplate and an accessory called “Boxman” — a throwback to Metal Gear Solid’s “The Orange” cardboard box.

 

Metal Gear Survive announced

Earlier today at Gamescom, Konami announced a surprise new addition to the Metal Gear franchise, Metal Gear Survive, revealed exclusively by IGN.

Metal Gear Survive will be a four-player stealth co-op game set within the Metal Gear universe, and is due for release on Xbox One in 2017.

Metal Gear Survive is set directly after the events of Metal Gear Solid V: Ground Zeroes. Mother Base has been destroyed and strange portals open up in the sky dragging the survivors to an alternate universe where they’re forced to battle a force of crystalline zombies.

Metal Gear Survive will offer a fresh take on the series’ famed stealth elements,

said Konami European president, Tomotada Tashiro in a press release,

but within a unique co-op setting that is designed for a truly engrossing multiplayer experience.

Metal Gear Survive will be the first full Metal Gear game made after the departure of series creator Hideo Kojima, so it’ll be interesting to see how the series develops from here. The focus on a four-player co-op experience is certainly a new avenue for the series, but whether fans are willing to except these big changes is yet to be seen. We’ll find out next year.