Tag Archives: MOBA

Gigantic to get first major update: Exile in the North

Perfect World and Motiga today announced that Exile in the North, the first major update for Gigantic, is now available on Xbox One and Windows 10. Gigantic is an extremely colourfuland high action MOBA and was vailable as part of the preview program. The first major update for the game is called Exile in the North and will include the following:

  • New Hero: Pakko 

A huggable, playful giant who has no problem keeping cool in the heat of battle. The happy-go-lucky Pakko slides into action, pummeling foes with powerful paws while maneuvering around opponents with surprising agility.

  • New Winter Themed Skins:
  • Pakko – “I’m Tido!”
  • Wu – “Mercy Gi”
  • Wu – “Shadow’s Chill”
  • Tripp – “Citadel of Frost”
  • Tripp – “Shock Therapy”
  • New Winter Themed Weapon Skins
    • Wu – “Mark of Corruption”

Tripp – “Icicle Shards”

Exile in the North also features several gameplay and quality of life improvements, including more generous end-of-match Crown Boosts and the addition of Honor Bonuses for players who battle shorthanded to the bitter end despite teammate disconnections and drops.  Hero Mastery Skins are also now available to unlock as you play and master each Hero.

Lots and lots to look forward to thats for sure, go HERE and watch our Gigantic TiX stream and make sure to like and subscribe to the channel for more videos.

Gigantic open Beta available on Xbox One and windows 10 now

Perfect World Entertainment and Motiga’s Gigantic is now in Open Beta as part of the Xbox Game Preview Program. The free-to-play competitive action MOBA is available on the Windows Store (Windows 10 PC’s and Xbox One) across North America and Western Europe and features cross-play between the two platforms.

Gigantic is a free-to-play competitive action MOBA developed by Motiga, offering a light-hearted and charming MOBA experience aimed at all types of gamers. players are pitted against each other in two teams of five heroes, and with the aid of their massive Guardians compete to dominate a variety of maps. The game combines combat with fast-paced teamwork, strategy, and skill, as players are required to work together and fight relentlessly to defeat opposing Guardians with spells, guns and swords.

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Gigantic will always be free-to-play and its entire roster of heroes and creatures are unlockable through in-game currencies earned by completing matches and fulfilling Fortune Cards. Purchasing the Founder’s Pack grants players instant access to 16 Open Beta heroes (plus four future heroes) ready to battle for supremacy. Finally, Founders will receive two limited additional “Imperial” skins and two exclusive Founder’s profile icons. Gigantic and the Founder’s Pack is available now on Windows 10 and Xbox One via the Xbox Game Preview Program, but will follow on Arc (PC Windows) at a later date.

In its free-to-play version, Gigantic will feature weekly rotations of six heroes, from a roster of 16, and three maps: Siren’s Stand, Ghost Reef and Sanctum Falls. Each hero features a unique playstyle that can be further customized through skill trees during each match. You’ll need to work together as a teams to attack enemies while claiming points on the map to summon powerful Creatures. Players will power up their team’s Guardian by controlling the battlefield and defeating enemies. Victory is awarded to the team who can overpower their opponents’ Guardian.

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Players looking to unlock more for their Gigantic experience can also purchase the Founder’s Pack ($39.99) to gain access to all 16 current heroes, four upcoming heroes and additional unique rewards. Valued at over $150, the Founder’s Pack offers a substantial savings to players looking to establish themselves right away.

Gigantic is an entirely new action MOBA experience that combines high twitch skills and deep strategic choices. Paired with innovated design that includes giant Guardians (to fight with and against), and creatures that you can summon, Gigantic is way beyond Overwatch or Paladins,

said Chris Chung, CEO of Motiga.

We’re carving our own destiny.

We’re certainly looking forward to checking it out. See you on the battlefield.

Battleborn review

Part MOBA, part FPS, Part RPG; Battleborn certainly throws a lot of mechanics into its frantic action, drenched in humour and cartoon style. It’s a mixture that doesn’t quite come together in the end but the striking aesthetic and those few moments of solid cohesion are thoroughly impressive enough to make up for the shortcomings.

If you’re at all familiar with the Borderlands series, then you’ll feel very much at home with Battleborn’s aesthetic and humour. The cartoon visuals are bright, over the top and splendidly detailed; meanwhile, the meme heavy humour is thick with laugh out loud moments and superbly delivered lines from its voice cast. It’s an impressive presentation, and despite the strong similarities to Borderlands, it manages to eke out an identity for itself thanks to a wide range of unique characters.

25 characters are available for you and up to four allies to choose, allowing you to form a team of superbly different individuals in your quest to save the last remaining star from being extinguished by a mysterious evil over eight missions. Each character feels entirely different to use, possessing their own strengths, weaknesses, weapon sets and abilities, allowing you to find a character that best suits your playstyle. Moreover, the character’s unique personalities provide further incentive to experiment and try them all, giving you such chooses as a towering tank of a human with a minigun, to a samurai vampire, peculiar sorcerer, Viking warrior, and a whole lot more at differing levels of strangeness. It’s a tremendously entertaining and diverse cast that’s a pleasure to see in action, using their abilities and weapons to devastate their foes in visually intense ways.

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However, all this action and the abundance of abilities certainly makes for a busy battlefield, with particle effects, colourful animations and projectiles, as well as damage numbers all filling the screen. At a bottle neck, such action can completely obscure your targets and allies, making it difficult and frustrating to deal damage effectively. This is especially evident in Battleborn’s competitive multiplayer modes.

Three competitive modes are on offer, all pitting two teams of five against each other in objective-based combat and area control. This is where Battleborn’s MOBA DNA comes out to play, with purchasable and upgradeable turrets strewn across the map, minions spawning and joining you in battle, more powerful beasts posed for recruiting for the team who gets to them first, and an emphasis on controlling the lanes of the maps to ensure your fragile minions can get to the objectives. It’s an interesting melding of FPS and MOBA that unfortunately doesn’t often work. The aforementioned visual overkill when two teams go at it compromises tactics, making targeting tricky for dealing damage or even healing team mates. Furthermore, the first-person view-point makes assessing the battlefield and its lanes difficult at a glance. It is, however, highly immersive, and if you manage to gel with your team it’s terrifically satisfying to score a victory. However, with 25 characters to choose from, finding a team that compliments each other is tricky. The characters fall in to MMO archetypes of tank, DPS, and healer, and balancing your team with at least one of each requires some pre-thought and communication that random players outside of your circle of friends will struggle to comprehend.

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In fact, balance is an issues across the board. Not only is balancing your team an important factor, but some characters feel horrendously over powered. There’s often a trick to counter a powerful character, however, with so many character options available, and with each playing so differently, finding that counter is a chore. Moreover, each characters levels up in-match and can be enhanced with new abilities and modifications along two paths, with additional odd modifiers appearing as you gain more experience, providing a great set of options for customising, as well as resetting at the end of each match so not to permanently tie you down, but also adding an extra level of complexity in devising a counter.

The experience you earn works towards unlocking lore about each character, as well as new skins and taunts. Meanwhile, missions can also provide crates of loot – or you can purchase them as micro transactions – which offer items that buff your characters. These can then be activated in-game by spending the currency of shards, making for further customisation and variety. Indeed it’s an impressive wealth of options, but ones that make the balancing issues even more evident.

Battleborn 1

Indeed it’s the cooperative story missions that will keep you coming back, with their Titanfall-esque structuring allowing you to complete them in any order, and only offering shallow snippets of the story. The humour of NPC and your allies, along with copious amounts of characters to unlock and enhance through lore and skins, encourages replay brilliantly, as do the multiple difficult settings for those looking for more of a challenge. These missions alone can keep you entertained for 6-8 hours. Find a savvy team of players to join you in the competitive modes and you’ll find enjoyment their too, although the community appears to still be struggling with the finer tactics and strategies.

Battleborn is a crazy and humorous FPS with great RPG and tower defence elements, and some interesting but not quite cohesive MOBA elements. It taps into what made the Borderlands games great and provides focused, cooperative multiplayer scenarios based on this same quality. The competitive side of things doesn’t quite gel with the rest of the experience, but give the community a little more time to suss it out, and Gearbox a little more time to balance the characters, and that too could entrain you for hours on end.

Thanks to Xbox and 2K Games for supporting TiX

15th Awesomenaut released: Admiral Swiggins!

Awesomenauts

The 2D MOBA Awesomenauts adds its 15th character: Admiral Swiggins! The Admiral is the first character to be completely designed by the player community. The base character and his abilities were first picked out through a game design contest. For the resulting character a second contest was held to determine the visual design. All of this resulted in an awesome tea-loving Admiral of the Royal Space navy, who is also a Squid. He wields a powerful anchor that allows him to both pull himself towards enemies and anchor his enemies onto the level. Admiral Swiggins will also be in the upcoming PlayStation 4 version of Awesomenauts.

The Admiral also has two notable skins: firstly a Swiggins coming from a deeper place, the Cthulhu inspired Abyssal Swiggins. And secondly a more villainous Swiggins called Swiggins, PHD, but better known as Dr. Fetus.

In addition to releasing Swiggins, Ronimo has some news regarding their Starstorm Kickstarter effort. All backers will also receive a copy of their previous game Swords & Soldiers HD plus its expansion on Steam. The 2D RTS laid a lot of groundwork for Awesomenauts in it’s game design, artwork and engine code. Owning Swords & Soldiers HD also unlocks the Necro Voltar skin inside Awesomenauts, adding a grim twist to the mostly friendly healer.

swiggins

Finally, Ronimo has teamed up with the Humble Bundle folks to create their own mirror of the Starstorm Kickstarter page! The Humble team provides widgets that allows fans to make an easy and safe purchase. Backers will all receive a personalized rewards page where their rewards will be made available as soon as they’re ready.