Cobalt is an action side-scrolling video game developed by Oxeye Game Studio and published by Mojang. It was released on 2 February 2016. It is now available for free with Games with Gold on the Japanese Xbox store. You do not need a Japanese account to take advantage of this offer. Simply click here to go to the page on the store and either click the blue button or, take advantage of the translate option in most web browsers.
Shoot, roll, punch, and jump your way to slowmotion victory in Cobalt, an action platformer from Oxeye Game Studio. Take on the role of a mysterious cyborg stranded on an even more mysterious planet in our single player campaign, or play with friends in a wealth of coop and versus multiplayer modes. It’s an incredible amount of fun.
Developer and publisher Telltale Games and developer Mojang have released the next episode in their Minecraft: Story Mode adventure. Episode 8: A Journey’s End continues the story and Jesse and the crew finally have a chance to return home after Harper led them to the world of Old Builders. However it wont be easy, and the stakes are high. You’ll need to take on opponents in a series of gladiatorial games to win your freedom, save your friends, and maybe, just maybe, make it back to your own world!
The already all-star cast gets two more new additions for this episode, with Jim Cummings (Winnie the Pooh, Darkwing Duck) as Hadrian, the leader of the Old Builders; and Kari Wahlgren (Rick and Morty, The Fairly OddParents) as Mevia, the Enforcer.
This episode may be purchased digitally as part of the Adventure Pass for £14.99, which includes access to Episodes 6, 7, and 8. This episode is also available individually for £5.19. Players need to own at least Episode 1 in the series, or the season pass, in order to purchase Episodes 6, 7, and 8.
Minecraft: Story Mode Episode 8 – ‘A Journey’s End?’ is now available on PC, Xbox One, and Xbox 360.
Mojang have released a long awaited Trial Version for the incredible popular Minecraft: Xbox One Edition.
Making the announcement via twitter, gamers who are not sure whether they are ready to take the plunge into the rabbit hole that is Minecraft, are now able to download the trial to see if it’s really for them.
When I heard that Minecraft developer, Mojang, were to dabble in the publishing market, I was intrigued. What could the developer of arguably the last decade’s most appealing game, enjoy playing so much that they’d want to invest in its release?
Cobalt isn’t your average platformer. Let’s get this out in the open from the start. Cobalt harkens back to some of the platform shooters of yesterday. What Cobalt isn’t is a new Minecraft, despite the Mojang links. What developer, Oxeye Game Studio have delivered with Cobalt is an ode to games like Rick Dangerous with story elements borrowed from the likes of Wall-E and Short Circuit.
The story is pretty simplistic in its make-up. The titular hero is a cheeky robot, flying through the cosmos with his report-loving AI ship. They happen upon a distress call from what they believe to be humans, the first time they’ve had human contact in 50 years. You soon find out that there are dastardly plans afoot. An ancient AI has taken control of the planet’s robotic life and the indigenous population have either gone rogue or are a bit too pathetic to be of any use. So Cobalt has the task of defeating this alien AI and rescuing the imprisoned and weak all at the same time. Is this a little too much for our little hero to handle?
The first criticism I have with Cobalt is that it tries to offer a little bit of everything, but doesn’t quite offer the quality you’d be expecting at most of them. Take the first mission to transport down to the planet as an example. The hanger is unlocked by your AI and you’re left to wander over to it. I explored the area and from the off it really wasn’t clear what I should be doing with the various bits of robot that seem to sit on the shelves or the equipment upgrade machine that hides itself away in a corner. Transport down to the ground, however and the game takes on its actual persona.
Controlling your eager little droid is simplicity itself. He can walk around, jump, mid-air jump and tuck himself up into a defensive roll. This can help you deflect incoming fire and also enters into a Matrix-style bullet time, to help you avoid incoming fire, or watch helplessly as it impacts and you crumble into your component parts. Your hero can fight back however. You have ranged weapons, melee and throwables at your disposal. You can also grab pick-ups that are dropped. Add this to the crates, lockers and boxes that you can bust open, and you should be looking at plenty of firepower to carry out your mission. You should be.
Let’s talk about the class of enemy you’ll be facing. You’ll notice that your first encounter isn’t with rogue AI. Part of the story development is that you learn about things as you go along. You’ll have to look out for the wildlife as well as the curious mushroom folk as well. Here the game takes a little bit of a Dizzy turn (the Codemasters egg, if you’re wondering). The mushroom folk expand the story somewhat for you and you learn that there’s more than just the alien AI to contend with. This interaction comes to you in the form of picking lines in speech bubbles. It all feels a bit incidental though to be honest, as all options lead to the same place.
There are some genuinely cute graphical touches with Cobalt. As you take more damage, your little droid will lose bits of armour, or an eye. There are ways to get your health back to optimum levels however. There’s a mysterious purple gas that repairs you, which depending on your location could come from a number of scenery items. Don’t let this fool you though. There are some scenarios where one shot will junk your robot.
Handily, throughout the planet, there are save points, in the form of strange screens that give you the opportunity to teleport back to your ship for free. This is a one-time only deal per screen however, so take the opportunity when it presents itself or you may find yourself in the endless spiral of starting a new area without enough ammo.
There is another aspect to Cobalt that isn’t really covered in the in-game tutorials. You get the opportunity to hack computers, pick door locks and crack safes. The problem with these, especially with the security doors, is that there is the possibility of a multitude of combinations and you’ve no clue whatsoever as to what it could be. After a set number of tries, you might find that you’ve tripped an alarm and some enemies then come at you. It’s all a little bit too much down to luck.
The level design seems also to be somewhat slapdash. There is usually more than one way to navigate around it, but each route will take you through the same amount of danger. If you look at and think about the level, it’ll drive you crazy. It almost seems more of an option to go gung-ho through level to get to your next location. This will usually mean that you run out of ammo very quickly, or die very quickly. Some levels have some form of trap that you could trip on unsuspecting enemies. In truth, these are few and far between and you’ll likely end up dead by the time you’ve figured it out.
Multiplayer is where the game actually comes into its element. Without the need to think about the level design and whether you’re going to end up going home as a bucket of bolts, Cobalt is an enjoyable and fun experience. It’s fast too, with a variety of differing robots to choose from as your battle-hardened warrior. Each of these has slightly different characteristics so it’s in your interests to play at least once with them all to find your best fit. There are a few game modes to choose from in the multiplayer section too. The physics engine actually feels like it was made for this type of play over the somewhat ponderous story campaign.
Minecraft creator Mojang has announced that the studio’s long-in-development action platformer Cobalt, is coming to PC, Xbox 360, and Xbox One February 2, priced £13.99/$20.
Cobalt features a full single-player campaign that introduces shooting, rolling, and slow-motion elements as well as challenge and survival modes. It also supports local and online co-op for all multiplayer modes.
Mojang also posted a full details of the game’s modes and gameplay mechanics on the official blog.
4J Studios are in the process of releasing a brand new Minecraft update for both Xbox One and Xbox 360 platforms.
Unfortunately, content update 9 brings with it no new features and instead focuses on fixing a whole range of different bugs such as glitched redstone circuits and dodgy village generation.
Full patch notes below:
– More Redstone fixes.
– Increased minecart limit.
– Stopped tamed horses despawning when they are in a fenced-off area.
– Crafting a map now produces an Empty Map.
– Fixed a crash with a Noteblock.
– Fixed an issue with village generation.
– Fixed an issue with Witch Huts allowing other mobs to spawn in them after a reload.
– Fixed an issue where Blaze Spawners and Chests don’t appear in the Nether after a Nether Reset.
– Fixed a crash with Minecarts travelling through Nether Portals.
Fans of Minecraft who have stepped up to the Xbox One have been waiting for more news on the new gen version of the game. Mojang, the developer of ‘Minecraft’ have release some key information for it for Xbox One, and announced that it will release this August.
Minecraft: Xbox One Edition will be released on Xbox Live Marketplace in August. It brings significantly bigger worlds and a greater draw distance than Xbox 360 Edition.
It will include all the features from the most recent Xbox 360 title update.
Minecraft: Xbox One Edition will cost $19.99.
If you’ve bought Minecraft: Xbox 360 Edition from Xbox Live Marketplace, or played online with the disc version, you will be able to upgrade to Xbox One Edition for $4.99.
You will be able to upgrade for a minimum of a year after the release date.
Players with Minecraft: Xbox 360 Edition saves will be able to import their worlds to Xbox One. Unfortunately, you won’t be able to transfer saves from Xbox One to Xbox 360. We can make worlds bigger without too much stress, but shrinking them causes all kinds of problems.
Cross platform play will not be possible between Xbox 360 and Xbox One.
Many, but not all, of the DLC skins and texture packs you’ve purchased for Xbox 360 Edition will be available for use in Xbox One Edition. We’d like to say all your DLC would transfer, but some of the items are trapped in licensing deals that are too boring to get into here. We’ll have more on this soon.
The hotly anticipated Elder Scrolls V: Skyrim Minecraft mash-up is out next week, according to Bethesda.
The pack contains over 40 downloadable skins, a Skyrim themed texture pack, as well as themed Skyrim menu. Here’s the meat of the DLC, over 20 songs from Skyrim itself will be making its merry way to the world of pixelated blocks.
The Minecraft: Xbox 360 Edition Skyrim Mash-Up DLC will be available to download on November 20th for $3.99/€3.79/£2.69.