It’s the update we have all been waiting for, The Coalition have announced that a title update is coming to Gears of War and the Gnasher is finally getting the improvements we have all been waiting for:
The developers say:
We wanted to improve the Gnasher by focusing on producing a consistent shot, so players can better predict and estimate the damage they are doing to opponents. We’ve done this by changing the Gnasher from a randomized pellet spread to the same shape spread. This will help reduce occurrences where you do less or more damage than expected, and also help players calculate their damage expectations during gunfights more accurately and consistently.
Additionally, we’ve also removed the “Idle State” from Multiplayer, which could result in your first shot landing off center if you hadn’t aimed or fired your weapon after a small period of time.”
There are plenty of other fixes too, including improvements to Annex and spawn locations on certain maps, the full notes can be found on the Gears of War website.
Earlier in the year we took a look at upcoming multiplayer speed running title Giana Sisters: Dream Runners, and found its offering of superbly designed, and strikingly detailed levels of thrilling acuity a splendid experience. Dream Runners has now hit digital shelves, but have the few glitches and oddities we found in its preview build been ironed out?
Marvellously it seems they have, and Dream Runners looks, feels and plays superbly. The simple focus of a four player race around a complex, looping level is full of exciting competition, as well as frequent and intense platforming risk/reward decision-making and combat, offering precisely the kind of experience titles of this ilk feed on. It’s a compelling mix that can take hook of a party of players for quite some time, complimented by excellent level design and variety to keep the experience fresh.
You and up to three additional players take to a level and race around it over endless laps, with racers who fall off the edge of the screen being eliminated and the surviving lone player scoring a point. First to three points wins. Power-ups are strewn across the levels, offering temporary boosts to your character or a weapon to launch against your opponents, meanwhile, a refillable sprint can be charged by passing through certain specific areas of a level, and an intractable fireball ability can boost you forwards and save you from elimination but is also at risk of causing you to bounce unfavourably and hurt your progress just as much; it’s a very clever addition.
Multiple paths subtlety branch within each level offering different obstacles and/or collectible power-ups for you and you foes to compete for, and choosing which path to take as you’re dashing through the level is a curtail aspect of the tactics and strategies you need to consider to win those precious points. Weighing up the risk/reward factors of longer routes for potential power-ups and staying out-of-the-way of your opponents who may launch weapons at you, requires quick thinking, and your initial runs through a level are inevitable going to be full of trial and error as you figure out their layout. It’s wonderfully intense competition, and with nine levels to choose from, all of which are lengthy and complex, learning their optimal routes for each situation is a monumental task.
Moreover, much like in the previous Giana Sisters title, Twisted Dreams, the environments can be altered dramatically, but instead of being able to change your surroundings at will, you need to run through switches scattered amongst the levels. Doing so not only makes for a visually different aesthetic to the location, but also adds new hazards and obstacles. It’s terrific, and essentially turns the 9 maps into 18.
Unfortunately a couple of issues we picked up on in the preview remain. You’re frequently respawned elsewhere to where the last point was won, not far but significantly enough to confuse you a little. It’s a result of specific spawn points that otherwise prevent you from potentially spawning in terrible locations, so it’s a quirk we can forgive. Helpful arrows are littered around each level to help you stay on course at least, but it’s a visually busy and fast paced setting that can still leave you overwhelmed and confused.
Mind you it’s a stunningly beautiful game, with highly detailed textures throughout and spectacular lighting. Falling of screen and watching the action is almost as rewarding as winning the point. It also runs smoothly with no hint of frame rate issues.
Local and online options are available for finding players to compete with, either ranked or friendly quick matches. Meanwhile, any empty slots can be filled by bots with the option of multiple difficulty levels for each. The AI is, however, very aggressive even on easy, offering up a stiff challenge that better prepares you for skilled human foes but can also lead to frustration in solo play. Playing with others is certainly the best option, and is tons of fun, especially with friends.
Giana Sisters: Dream Runners is a terrific multiplayer title. The level design is impressively complex and beautiful, offering a challenging and diverse set of locations and obstacles that are enhanced even further by the environment switching mechanic. It’s strongest when played with others but is content rich enough to keep solo players happy if speed running takes your fancy. It is possibly a bit too complex with its level design to appeal to everyone, but it’s an impressive title nonetheless.
Thanks to Xbox and Black Forest Games for their support
Another Xbox One and Windows 10 exclusive announcement during the briefing was Sea of Thieves brought to us by Rare. The freedom of pirate life awaits in this adventurous voyage or multiplayer pillaging and fun. Check out the trailer below and we’ll update you on the finer details as we know more.
Black Forest Games’ upcoming multiplayer focused Giana Sisters: Dream Runners get the First Impressions treatment. As such, expect a mixture of funny and informative narration as our Video Editor, Greg Giddens, plays the Beta for the first time. Also expect some pretty strong language from the inevitable fails.
Giana Sisters: Twisted Dreams offered a superbly designed, and strikingly detailed platformer with thrilling acuity. The unique environment switching abilities of Giana produced visually stunning and fascinating vistas, and offered an immersive and challenging platforming adventure. Giana Sisters: Dream Runners means to take the series on a tangent, a four player foot racing competition across multiple maps inspired by Twisted Dreams. We were lucky enough to play the Beta for Dream Runner and see how things are shaping up.
Fortunately things are indeed looking good for this multiplayer project. It’s a little rough around the edges still, with the odd glitch and oddity, but it’s an otherwise stable and enjoyable platforming racer.
It’s of the same ilk as Xbox 360 indie game – and currently early access PC game – SpeedRunners, where up to four players take to a level and race around it over multiple laps, with racers who fall off the edge of the screen being eliminated. Power-ups are strewn across the levels, offering temporary boosts to your character or a weapon to launch against your opponents, meanwhile, a refillable sprint can be charged by passing through certain sections.
It’s multiplayer focused and inherits a lot of fun simply because of it. Playing with others and competing for that precious first place and avoid elimination is intense and exciting, and Dream Runners captures that thrill brilliantly.
The strategy comes in the form of choosing when to use collected power-ups and your sprint, and choosing which path to take as you’re dashing through the level. Weighing up the risk/reward factors of longer routes for potential power-ups and staying out-of-the-way of your opponents who may launch weapons at you requires quick thinking, making a run through a level a desperate and mistake heavy affair that helps intensify the competition even more so. Dream Runners adds its own additional unique challenge in the form of shifting environments.
Much like in Twisted Dreams, the environments can be altered dramatically, but instead of being able to change your surroundings at will, you need to run through specific switches scattered amongst the levels to change it. Doing so not only makes for a visually different aesthetic to the location, but also adds new hazards and obstacles. It’s terrific, and essentially turns the 9 maps into 18.
Currently, however, on respawning after a character wins first place, the characters are pointed the wrong way, you’re also frequently respawned elsewhere to where the last point was won, adding to the confusion over direction. Helpful arrows are littered around each level to help you stay on course, but it’s so visually busy and fast paced it’s easy to miss them. These are almost certainly things that will be ironed out before release, however, so no need to fret just yet.
Giana Sisters: Dream Runners is looking like it’s going to be a terrific multiplayer title when it releases later this year. The level design for the 12 maps is superb, offering a challenging and diverse set of locations and obstacles that are enhanced even further by the environment switching mechanic. Meanwhile, playing with others is a blast. Solo play can get repetitive, the bane of all titles of this ilk, but an aggressively competitive AI makes for a more than worthy challenge to hone your skill for the next human opponent.
Giana Sisters: Dream Runners is due for release on Xbox One this Summer.
Find out more about the multiplayer mode in this trailer! Will you take arms with the Golden Path, lock and load with the surety of steel and modern technology? Or will you choose the Rakshasa, ancient warriors that even the greatest soldiers fear as if they were death itself? There are two forces at war for Kyrat and you must choose which one you will fight for…
This is pretty big news for Xbox gamers and will add greater stability to online matches for next-gen when the Xbox One launches on November 22nd. Something as big as this should have had a great announcement at E3 or Gamescom recently…