The phrase “Trial and Error” is often used to criticise a game, but on a very basic level, isn’t that what video games are all about?
In this video, I’m going to look at the different ways Trial and Error can be used in games, the respective impact they can have and why it is shouldn’t be “removed”.
Earlier this morning Team NINJA let loose (released) the 2nd episode of the Yaiba: Ninja Gaiden Z developer diary series. This second video explores the creation process of the franchise’s first cyber ninja, Yaiba Kamikaze, from conception right through to execution. Find out what makes Yaiba’s cybernetics tick, why Yaiba is the ninja to drink with and more with observations from Executive Producer, Yosuke Hayashi and Producer, Conceptor, Keiji Inafune, Art Director Shinsuke Komaki (comcept), Game Director, Masahiro Yasuma (comcept), Lead Game Designer, Cory Davis and Producer, John Garcia-Shelton (Spark) in “Yaiba: Ninja Badass”.
Yaiba: Ninja Gaiden Z will be available for the Xbox 360 on 21st March this year.